Reesewow Posted July 6, 2018 Posted July 6, 2018 21 minutes ago, adadafa3 said: apparently i was lying trying to load a new game crashes the shit out of skyrim and sometimes i needed to restart my computer, better luck next update for me i hope. Normal SLAL packs may not be your issue then, are you running lots of heavy animation mods like PCEA2/ZAP 8/8+/FNIS Sexy Moves/XPMSE.esp/OSex/Poser mods? If so those may be your major issue, and removing a ton of SLAL packs isn't the best way to go about loading DD 4.1 into your game.
Gräfin Zeppelin Posted July 6, 2018 Posted July 6, 2018 Maybe its my install (very likely actually) but I swear there are some issues with the pony play boots. If I hover over them there is not the usual sound and then my game freezes for some minutes and then the sound plays.
ChikamaYan Posted July 7, 2018 Posted July 7, 2018 Help! My game crashes during new game intro/loading a save after I installed Devious Devices AND updated FNIS behaviour Enabled mods: Three dlcs SexLabFramework v162 FULL Devious Devices Assets SexLabAroused V28b Loose Devious Devices Integration Devious Devices Expansion skyui FNIS Behavior 7.4 XP32 Maximum Skeleton Extended UNPB Body NMM BAIN Installer v2-5-2 FIX RaceMenu v3-4 BodySlide and Outfit Studio HDT Physics Extensions PapyrusUtil v33 Weird thing is, everything works fine before installing DDI, and it can still work after installing DDI and DDx if I don't update FNIS behaviour (Although everyone starts doing weird poses), so I guess it's a problem with the animations from DDI? Just in case, I'll also post results from FNIS when updating with DDI: Skeleton(hkx) female: XPMS (242 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... Reading DDSL V4.0.0 ... Reading FNISBase V7.4.4 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... No GENDER directory male 17 GENDER modifications for Animations\female Alternate Animation mods: 4 sets: 58 total groups: 282 added file slots: 2168 alternate files: 1089 Creature Pack not installed 2614 animations for 9 mods successfully included (character). 1 Warning(s). Any help will be appreciated.
Reesewow Posted July 7, 2018 Posted July 7, 2018 3 hours ago, ChikamaYan said: Skeleton(hkx) female: XPMS (242 bones) male: XPMS2HDT (115 bones) Reinstall your skeleton and make sure you have the latest XPMSE - your female skeleton should be XPMS2HDT with 115 bones, same as the male one I believe. https://www.nexusmods.com/skyrim/mods/68000 3 hours ago, ChikamaYan said: 1 Warning(s). Warnings generally means you have a serious issue that you need to solve - FNIS warnings should be fixed or you are likely going to have problems.
ChikamaYan Posted July 7, 2018 Posted July 7, 2018 5 hours ago, Reesewow said: Reinstall your skeleton and make sure you have the latest XPMSE - your female skeleton should be XPMS2HDT with 115 bones, same as the male one I believe. https://www.nexusmods.com/skyrim/mods/68000 Thank you for your help. I made sure the installed XPMSE was latest, and it overrides all other mods. Then FNIS correctly gives the number of female bones as 115. However the game still crashes after starting a new game for a few seconds. 5 hours ago, Reesewow said: Warnings generally means you have a serious issue that you need to solve - FNIS warnings should be fixed or you are likely going to have problems. 1 This warning is generated due to illegal steam directory, so I believe it's not the cause of crash: >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< Any other potential causes you can think of?
Reesewow Posted July 7, 2018 Posted July 7, 2018 6 hours ago, ChikamaYan said: This warning is generated due to illegal steam directory, so I believe it's not the cause of crash: >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< Any other potential causes you can think of? Can't personally offer help with errors like this - you should follow the instructions on that warning to fix the issue.
ChikamaYan Posted July 8, 2018 Posted July 8, 2018 4 hours ago, Reesewow said: Can't personally offer help with errors like this - you should follow the instructions on that warning to fix the issue. I have managed to fix the issue and FNIS now shows 0 error, but the crash problem is still there....
lytelyte Posted July 8, 2018 Posted July 8, 2018 Have had a very difficult bug recently after changing to 4.1 Integration and Expansion. Whenever I approach a city (mainly Riverwood and whiterun) I get an instant CTD. I started out with a new game, installed all my mods up to Devious Devices, and everything worked great. Ran FNIS, bodyslide, LOOT and cleaned with TESVedit and everything worked. Then I install Devious Devices and its an instant CTD %100 of the time when approaching a city. I have completely unistalled skyrim, mod manager, all saves and all mods. Redownloaded the newest versions and reinstalled everything sequentially checking game stability with each mod activated. Everything works great right up until I install and activate DD mods and it CTD's everytime. Very frustrating, as I cannot determine what would be triggering the CTD in cities/populated areas. My computer can easily handle the demands of skyrim so it's not a hardware problem. For now, I've had to revert to old backed up versions of Expansion and Integration pre-4.0. and it works. A shame to miss out on new developments with the mods, has anyone else had similar problems like this?
Last_Light Posted July 8, 2018 Posted July 8, 2018 Was Forbidden Tome removed from the later releases? I've been scouring google and I can't seem to find a direct answer. And the quest tags just aren't in my game anymore.
SleepyJim Posted July 8, 2018 Posted July 8, 2018 1 hour ago, light2222 said: Was Forbidden Tome removed from the later releases? I've been scouring google and I can't seem to find a direct answer. And the quest tags just aren't in my game anymore. The two quests (forbidden tome and Sergius' experiment) were removed in version 4.0. They were part of a separate Devious Deviants.esp included with earlier versions. 1
Sospice Posted July 8, 2018 Posted July 8, 2018 Forbidden Knowledge Quest; I've tried dropping/ picking up the book and the dialogue option to discuss it with Urag just isn't coming up. He also doesn't do anything when you take the book off the shelf and you are standing right in front of him. I've tried to activate it on a newly started character wearing no devices, still nothing. Is there a setstage command I can use to start that stage of the forbidden knowledge quest? Or a later stage and just skip that part?
SleepyJim Posted July 8, 2018 Posted July 8, 2018 3 minutes ago, Sospice said: Forbidden Knowledge Quest; I've tried dropping/ picking up the book and the dialogue option to discuss it with Urag just isn't coming up. He also doesn't do anything when you take the book off the shelf and you are standing right in front of him. I've tried to activate it on a newly started character wearing no devices, still nothing. Is there a setstage command I can use to start that stage of the forbidden knowledge quest? Or a later stage and just skip that part? If you're using the latest version of the mod see my post immediately above yours.
Sospice Posted July 8, 2018 Posted July 8, 2018 2 hours ago, SleepyJim said: If you're using the latest version of the mod see my post immediately above yours. Oh I see. Is there a problem with those quests? Well, other than the choosing of a main quest line dwermer ruins issue as a destination for finding the objects. I liked the forbidden knowledge quest and wouldn't mind getting the esp file as a stand alone if that's allowed and it would work that way.
WaxenFigure Posted July 8, 2018 Posted July 8, 2018 20 hours ago, ChikamaYan said: I have managed to fix the issue and FNIS now shows 0 error, but the crash problem is still there.... Have you followed the instructions here? Crash fixes - Downloads - Skyrim Non Adult Mods - LoversLab
ShadeSnow Posted July 8, 2018 Posted July 8, 2018 Hey. I'm completely sorry to bother you guys-But i seem to keep having errors with pony and ballet boots? A popup exclaims that I am missing NetImmerse Override-albeit i have it installed with Racemenu. Any help would be appreciated~
qawsedrftg765 Posted July 9, 2018 Posted July 9, 2018 Bug Report: When using the straight jackets it places your invisible arms in the position of an armbinder. Which means if you have any skin tight extra armor slots like sleeves/rings that would normally be hidden with an armbinder, they are instead just hovering behind the PC's back.
Last_Light Posted July 9, 2018 Posted July 9, 2018 22 hours ago, SleepyJim said: The two quests (forbidden tome and Sergius' experiment) were removed in version 4.0. They were part of a separate Devious Deviants.esp included with earlier versions. Ah thanks. Gone forever then? Or is there somewhere you can download previous iterations.
SleepyJim Posted July 9, 2018 Posted July 9, 2018 18 hours ago, Sospice said: Oh I see. Is there a problem with those quests? Well, other than the choosing of a main quest line dwermer ruins issue as a destination for finding the objects. I liked the forbidden knowledge quest and wouldn't mind getting the esp file as a stand alone if that's allowed and it would work that way. 4 hours ago, light2222 said: Ah thanks. Gone forever then? Or is there somewhere you can download previous iterations. As far as I can remember the official position was that they were removed because they were old, didn't work very well and no one on the team had the time or the desire to bring them up to date. If someone did get around to fixing them up, though, they could possibly return one day. I would assume the old esp would still function with the latest DDi if you can find it, though it looks like older versions aren't available to download any more and wouldn't be officially supported if you ran into any problems. I don't have any of the old versions myself, I'm afraid, so can't share the esp.
worik Posted July 9, 2018 Posted July 9, 2018 1 hour ago, SleepyJim said: If someone did get around to fixing them up, though, they could possibly return one day. I would pretty much assume that Kimy has it already on the DCL shopping list .... So it would be just a question of "when"
Kimy Posted July 9, 2018 Posted July 9, 2018 The old DDI quests wouldn't work so well anymore, which is why we removed the esp. Devious Deviants has been broken in several places by various updates and years of negligence. We talked about it in the team, but nobody wanted to take it on. At this point it's really easier to develop something new from scratch than trying to fix a broken mod. That and quests honestly don't even belong in a framework. DDI is a modder's resource. Now, I am totally not ruling out that something in the spirit of Devious Deviants will appear in DCL one day. The bookshelf quest was quite nice and the college is generally underused for devious stuff. 2
Pinute Posted July 9, 2018 Posted July 9, 2018 59 minutes ago, Kimy said: Now, I am totally not ruling out that something in the spirit of Devious Deviants will appear in DCL one day. The bookshelf quest was quite nice and the college is generally underused for devious stuff. Speaking as someone who will not be the 'one' to replace that esp, I do hope that Zad will still be that snarky fun dude again.
Guest Posted July 10, 2018 Posted July 10, 2018 On 6/9/2018 at 9:20 PM, Kimy said: VERSION 4.1 - Added: Pet suit. This extremely punishing and humiliating set of leg and arm binders will force the wearer into a crawl. Hello, how to have this pet suit ? I don't see it when i forge
SleepyJim Posted July 10, 2018 Posted July 10, 2018 8 hours ago, boubini said: Hello, how to have this pet suit ? I don't see it when i forge Use AddItemMenu. Or you could search in the console. help "pet suit" to get the 8-digit item code for the colour you want, then player.additem codehere 1 to get it.
Guest Posted July 11, 2018 Posted July 11, 2018 12 hours ago, SleepyJim said: Use AddItemMenu. Or you could search in the console. help "pet suit" to get the 8-digit item code for the colour you want, then player.additem codehere 1 to get it. Thanks but it doesn't work. I only find a "KYWD" (don't know what it is) with this code : 0C086C1D and it's seems invalid to get in inventory Could you give me the id of this item please ?
SleepyJim Posted July 11, 2018 Posted July 11, 2018 2 hours ago, boubini said: Thanks but it doesn't work. I only find a "KYWD" (don't know what it is) with this code : 0C086C1D and it's seems invalid to get in inventory Could you give me the id of this item please ? I can't get to my PC to check for a while, and there are probably six of them as well - black, red, white, and the ebonite varieties. The words you search for have to be an exact match for the item name - or part of it - though, and I can't remember how they're written in the mod. If help "pet suit" isn't finding them try petsuit or just pet.
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