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Posted

It would be nice, if certain items would block NPC clothing. For example, I doubt that tight tunics would fit above chastity bra. It would rip them open.

 

Block rules would be quite a can of worms. A chastity bra can be reasonably worn under 90% of all clothing and really shouldn't block that. But the game has no way to determine what clothing is "tight" unless it's somehow tagged by its creator. Which obviously doesn't happen.

 

What I do when making content involving NPC bondage is stripping them completely before applying any device (I assign them a "naked" outfit). So there are never any clipping issues. That...solves the problem. :D

 

Posted

 

It would be nice, if certain items would block NPC clothing. For example, I doubt that tight tunics would fit above chastity bra. It would rip them open.

 

What I do when making content involving NPC bondage is stripping them completely before applying any device (I assign them a "naked" outfit). So there are never any clipping issues. That...solves the problem. biggrin.png

 

Blocking might have been the wrong word. Items don't need to block clothing, that is true.

Stripping is a better word for what I meant. smile.png

Posted

Is there a set of Soulgem plugs that only go as far as stopping short of bringing the character to a climax? I know Storm Atronach Plugs seem to do it, but they also "shock" the player, which resets arousal level down to 0, which is not ideal for my character.

The only items I can find with such an effect seems to be the cursed plugs from cursed loot.
Posted

And I am guessing that once you finish the quest line, the plugs (alongside everything else) will be removed from the player's inventory?

Posted

And I am guessing that once you finish the quest line, the plugs (alongside everything else) will be removed from the player's inventory?

Yeah, probably. So it looks like the best solution would be a custom set then.

Posted

Though maybe I could just console myself of pair of those cursed plugs. Unless they never come off due to quest requirements and such. Suppose I could try it after saving.

Posted

Hello! ive got a little problem im looking to have resolved. The devious devices device hider works on the player character, and thats it. i have DD for the masses installed and i can see all sorts of chastity bras, belts, and piercings through npc's clothing. Anyone know why?

 

 

Posted

Hello! ive got a little problem im looking to have resolved. The devious devices device hider works on the player character, and thats it. i have DD for the masses installed and i can see all sorts of chastity bras, belts, and piercings through npc's clothing. Anyone know why?

 

It's not a bug. Doing it this way was an intentional design choice in the interest of limiting DD's effect on Skyrim's performance and stability. And probably other reasons. NPCs are a big disgusting can of worms, if something requires exhaustive amount of special treatment to make it work on them, my personal policy is...

 

giphy.gif

 

Okay, so I hate NPCs, if it were up to me I would limit their device usage to purely cosmetic. Thankfully, the rest of the team isn't as NPCphobic as me but we do all agree that the playable experience takes priority over non-playable stuff. Except when we disagree in which case they're all wrong and they'll wish they'd listened to me when the NPCpocalypse comes and ruins their lives, tramples all over their dreams with its muddy boots and deletes their browser bookmarks.

 

And you know what I'll do? I'll be standing right there, smirking. There won't be enough "I told you so" in the world to quantify my satisfaction! Finally, the world will have no choice but to recognise their mistakes! You let the NPCs into your design philosophy, your code, your home AND NOW YOUR BOOKMARKS ARE A MESS and you will never find those cat videos again! And whose fault is that, mmmm?

Posted

 

Hello! ive got a little problem im looking to have resolved. The devious devices device hider works on the player character, and thats it. i have DD for the masses installed and i can see all sorts of chastity bras, belts, and piercings through npc's clothing. Anyone know why?

 

It's not a bug. Doing it this way was an intentional design choice in the interest of limiting DD's effect on Skyrim's performance and stability. And probably other reasons. NPCs are a big disgusting can of worms, if something requires exhaustive amount of special treatment to make it work on them, my personal policy is...

 

giphy.gif

 

Okay, so I hate NPCs, if it were up to me I would limit their device usage to purely cosmetic. Thankfully, the rest of the team isn't as NPCphobic as me but we do all agree that the playable experience takes priority over non-playable stuff. Except when we disagree in which case they're all wrong and they'll wish they'd listened to me when the NPCpocalypse comes and ruins their lives, tramples all over their dreams with its muddy boots and deletes their browser bookmarks.

 

And you know what I'll do? I'll be standing right there, smirking. There won't be enough "I told you so" in the world to quantify my satisfaction! Finally, the world will have no choice but to recognise their mistakes! You let the NPCs into your design philosophy, your code, your home AND NOW YOUR BOOKMARKS ARE A MESS and you will never find those cat videos again! And whose fault is that, mmmm?

 

Oh my. Did not think it was that complicated... Thanks anyways i suppose!

Posted

So I've redownloaded integration and assets, (3.3b and 3 respectively) I've run fnis and all that jazz, but I still cannot find any of the new content added in the recent update. (I've even tried looking through the files in CK). Does anyone have an idea of what I might be doing wrong? (btw I'm using additem menu v2 to look for the new items)

Posted

Did you also install the latest version of DD Expansion? A lot of the new stuff is in there.

 

Also, much of the stuff isn't really craftable for some reason, so you may have to rely on other mods such as Deviously Cursed Loot, or using the console to see/get them.

Posted

Hey there,

 

My papyrus log shows the following error for the Devious devices integration mod in version 3.3b.

 

02/11/2017 - 12:06:11PM] Error: Static function ExecuteCommand not found on object consoleutil. Aborting call and returning None
stack:
    [zadQuest (1000F624)].zadbq00.checkBlindfoldDarkFog() - "zadBQ00.psc" Line 143
    [zadQuest (1000F624)].zadbq00.OnInit() - "zadBQ00.psc" Line 121
[02/11/2017 - 12:06:11PM] warning: Property Main on script slrPlayer attached to alias Player on quest slrMain (47000800) cannot be initialized because the script no longer contains that property
[02/11/2017 - 12:06:11PM] Error: Static function ExecuteCommand not found on object consoleutil. Aborting call and returning None
stack:
    [zadQuest (1000F624)].zadbq00.checkBlindfoldDarkFog() - "zadBQ00.psc" Line 143
    [zadQuest (1000F624)].zadbq00.OnInit() - "zadBQ00.psc" Line 121
[02/11/2017 - 12:06:11PM] [sLPGN_MCMConfig <SLPGNMCMConfigQuest (4B0022ED)>] INITIALIZED
 

I wanted to fix this error and found the procedure:

Function checkBlindfoldDarkFog()
    if (libs.PlayerRef.WornHasKeyword(libs.zad_DeviousBlindfold) && libs.config.BlindfoldMode == 3) ;dark fog
        if Weather.GetSkyMode() != 0
          ConsoleUtil.ExecuteCommand("ts")
          Utility.Wait(0.1)
        endif
        ConsoleUtil.ExecuteCommand("setfog " + libs.config.darkfogStrength + " " + libs.config.darkfogStrength2)
    Else
        ; needs to be reset because that command is apparently persistant across save games. If this ever causes compatibility issues, we need to revamp this, but it's unlikely.
        if Weather.GetSkyMode() == 0
            ConsoleUtil.ExecuteCommand("ts")
        endif
        ConsoleUtil.ExecuteCommand("setfog 0 0")
    EndIf
EndFunction
 

Line 143 is : ConsoleUtil.ExecuteCommand("setfog 0 0").

 

Ok while I've alread know "ts" is a console command I've not yet found "setfog".

Mybe you can give me a hint what is wrong.

 

With kind regards

Posted

Wearing any of the heels provided by this mod, I only get the clip-clop footstep sounds when in first person or in combat stance. Does anybody know why?

Posted

Since there is now a precedent of body restraints, the hobble dresses, will rubber suits and masks finally make it into the base DD mods?

 

Once I find the time to backport them from Cursed Loot, yes!

Posted

Not sure where I should post this question.

 

All of the devices work fine for the player character, but the npc's all but ignore them. When armbinders/yokes are equipped on npcs the bound animations for them won't play. When gags are equipped they'll continue to move their mouths as if they aren't there. Is this just a flaw of DD, did I miss an mcm setting or something else somewhere or what?

 

Posted

Not sure where I should post this question.

 

All of the devices work fine for the player character, but the npc's all but ignore them. When armbinders/yokes are equipped on npcs the bound animations for them won't play. When gags are equipped they'll continue to move their mouths as if they aren't there. Is this just a flaw of DD, did I miss an mcm setting or something else somewhere or what?

Try increasing the option for number of slotted npcs in the dd mcm.

For the gag bit though, I normally have to leave the area and come back for the mouth state to update.

Posted

Is there any way to make RandomIdleAnimation http://www.nexusmods.com/skyrim/mods/72747/?

work alongside devious intergration?

RandomIdleAnimation does what it say, it randoms between 9 idles.

So it means if the PC get bound by an armbinder it will switch after a while from the bound idle to one of the 9 random idles.

Well... the only solution i found was turning off randomidle from the mcmenu as soon as you get bound.

Any other way?

 

Thanks for your time!

Posted

I've downloaded every mode one the frame work list and all their requirement but when I load up the game none of the items seem to equip and almost none of the other mods work

 

anyone help pls

Posted

 

Hello! ive got a little problem im looking to have resolved. The devious devices device hider works on the player character, and thats it. i have DD for the masses installed and i can see all sorts of chastity bras, belts, and piercings through npc's clothing. Anyone know why?

 

It's not a bug. Doing it this way was an intentional design choice in the interest of limiting DD's effect on Skyrim's performance and stability. And probably other reasons. NPCs are a big disgusting can of worms, if something requires exhaustive amount of special treatment to make it work on them, my personal policy is...

 

giphy.gif

 

Okay, so I hate NPCs, if it were up to me I would limit their device usage to purely cosmetic. Thankfully, the rest of the team isn't as NPCphobic as me but we do all agree that the playable experience takes priority over non-playable stuff. Except when we disagree in which case they're all wrong and they'll wish they'd listened to me when the NPCpocalypse comes and ruins their lives, tramples all over their dreams with its muddy boots and deletes their browser bookmarks.

 

And you know what I'll do? I'll be standing right there, smirking. There won't be enough "I told you so" in the world to quantify my satisfaction! Finally, the world will have no choice but to recognise their mistakes! You let the NPCs into your design philosophy, your code, your home AND NOW YOUR BOOKMARKS ARE A MESS and you will never find those cat videos again! And whose fault is that, mmmm?

 

 

You can thank me and For the Masses for having to deal with devices on npc's as it was not initially intended by Min for them to use them. I started developing FtM at the same time Min started on DD Integration after the initial release of Assets. Zadil, Min and I ended up getting together to test Integration as the first edition was just belts with other items as time went on. FtM became the stress test for Integration during development and pushed him to add npc use, if you look in the logs you can see an entry about For the Masses item duplication on npc's.

Posted

 

Not sure where I should post this question.

 

All of the devices work fine for the player character, but the npc's all but ignore them. When armbinders/yokes are equipped on npcs the bound animations for them won't play. When gags are equipped they'll continue to move their mouths as if they aren't there. Is this just a flaw of DD, did I miss an mcm setting or something else somewhere or what?

Try increasing the option for number of slotted npcs in the dd mcm.

For the gag bit though, I normally have to leave the area and come back for the mouth state to update.

 

thx that did the trick, it was set to 0 in the mcm

Posted

 

You can thank me and For the Masses for having to deal with devices on npc's as it was not initially intended by Min for them to use them. I started developing FtM at the same time Min started on DD Integration after the initial release of Assets. Zadil, Min and I ended up getting together to test Integration as the first edition was just belts with other items as time went on. FtM became the stress test for Integration during development and pushed him to add npc use, if you look in the logs you can see an entry about For the Masses item duplication on npc's.

 

ap,550x550,12x12,1,transparent,t.u2.png

 

When the NPCs take over and start putting devices on US, I just want you to know I hold you personally responsible

Posted

Is the dark fog mode working for anyone with an ENB ?

 

Some ENB presets might have issues with features related to sight. All these features - including Khajiit and Vampire night eye - work just fine for me in Phinix Natural ENB.

 

Have you tried with another preset?

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