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Posted

Not sure when it started but bodyslide used to work correctly on my machine now with the newest version all i see with MO is cant open bodyslide setup.xrc tried looking at bodyslide on nexus already did everything like open with admin right. nothing. is there an already lose devious device i can use since it is clearly that i wont get body slide on my current system anymore and now all meshes are invisible i need the same option like the older pachage where the meshes where already supplied with the mod.

 

The really weird thing is that Bodyslide does work outside of MO just not inside of MO. Can i ask why the meshes have been removed from the mod ?? like the older version was i dont mind the body not looking the same as original one but looking totally invisible is not very good. 

 

n.v.m i solved it was caused when i used the template for skse to use bodyslide it also pointed to skyrim folder instead of being blanked i only had to have binary pointing to mo\mod\bodyslide instead but also have the one under it pointing to regular skyrim folder that was the mistake why it was not loading bodyslide. darn that was so stupid.

Posted

 

...

It is apparently related to the creation of "Bound Girls" in the Cursed Loot mod. Have you updated to the latest version of Cursed Loot?

 

 

i only see one file in the downloads section of DCL, so i have that one. is there a different site for it?

 

ahh, that goop of numbers is a Mega link. according to MO, my DCL is 5.9. despite being gray (i downloaded it), the Mega says 6.1.

 

updating, and hoping it fixes, thanks!

 

Edit: despite the file saying 6.1, the FOMOD was 5.9. i did have that one installed.

 

since this error is fairly new, im thinking this new version is the culprit. the only thing i did related to Bound Girls was to turn down the numbers. Whiterun had a market square full of naked and bound women, which was a few too many. 1 or 2 per town is plenty.

Posted

I am having issues with an animation or two not ending properly I caught one finally in a papyrus log DDZazHornyC does fine in the first event but the second even the last thing listed involving the animation script is "Acquired mutex, equipping Spriggan hands' which in the first event is the line right before '[Zad]: EndThirdPersonAnimation(Valerie,[False, False])' this can be found at timestamp [03/14/2017 - 11:04:15PM] for the point between event one and event 2. 

There is a warning that says '[03/14/2017 - 11:04:13PM] [Zad] ((WARNING)): SpinLock() timed out.' that might have something to do with it. 

 

In the game this shows up as the animation playing then I get put in frozen standing idle unable to move the character without typing 'enableplayercontrols' in the console.

 

Also, I am sorry if I need to bring this up in the Zaz animation pack thread instead of this one.

ZAD.rar

Posted

Maybe I'm a bit necroing, but isn't there any other options for the character than offer herself to the orc librarian to end the quest?

Posted

anyone know how to integrate this bound iddle into devious devices? its found within zaz animation pack, I've been using it so far but the idle gets overridden very easily unlike devious devices iddles which will go away only when the restraints are removed.


 


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Posted

 

anyone know how to integrate this bound iddle into devious devices? its found within zaz animation pack, I've been using it so far but the idle gets overridden very easily unlike devious devices iddles which will go away only when the restraints are removed.

 

 

We use an entirely different method in DD. Zaz only applies arm offsets which are very limited. They break on jumping, combat, pretty much anything. What we utilise are entire animation sets that replace player's normal animations while devices are worn.

 

That means we're able to make our animations stick but unfortunately creating those sets is very time consuming and FNIS only provides limited room for them. While we would love to cover every possible type of binding and offer multiple variants for each, it is not technically feasible and not very attractive in terms of cost versus benefit :C

Posted

 

 

anyone know how to integrate this bound iddle into devious devices? its found within zaz animation pack, I've been using it so far but the idle gets overridden very easily unlike devious devices iddles which will go away only when the restraints are removed.

 

 

We use an entirely different method in DD. Zaz only applies arm offsets which are very limited. They break on jumping, combat, pretty much anything. What we utilise are entire animation sets that replace player's normal animations while devices are worn.

 

That means we're able to make our animations stick but unfortunately creating those sets is very time consuming and FNIS only provides limited room for them. While we would love to cover every possible type of binding and offer multiple variants for each, it is not technically feasible and not very attractive in terms of cost versus benefI 

 

oh ok, not gonna complain cuz the fact that u guys made devious devices is still pretty damn amazin  :D 

 

 

anyone know how to integrate this bound iddle into devious devices? its found within zaz animation pack, I've been using it so far but the idle gets overridden very easily unlike devious devices iddles which will go away only when the restraints are removed.

 

 

We use an entirely different method in DD. Zaz only applies arm offsets which are very limited. They break on jumping, combat, pretty much anything. What we utilise are entire animation sets that replace player's normal animations while devices are worn.

 

That means we're able to make our animations stick but unfortunately creating those sets is very time consuming and FNIS only provides limited room for them. While we would love to cover every possible type of binding and offer multiple variants for each, it is not technically feasible and not very attractive in terms of cost versus benefI 

 

 not gonna complain cuz the fact that u guys made devious devices is still pretty damn amazin  :D 

 

 

anyone know how to integrate this bound iddle into devious devices? its found within zaz animation pack, I've been using it so far but the idle gets overridden very easily unlike devious devices iddles which will go away only when the restraints are removed.

 

 

We use an entirely different method in DD. Zaz only applies arm offsets which are very limited. They break on jumping, combat, pretty much anything. What we utilise are entire animation sets that replace player's normal animations while devices are worn.

 

That means we're able to make our animations stick but unfortunately creating those sets is very time consuming and FNIS only provides limited room for them. While we would love to cover every possible type of binding and offer multiple variants for each, it is not technically feasible and not very attractive in terms of cost versus benefI 

 

 not gonna complain cuz the fact that u guys made devious devices is still pretty damn amazin  :D 

Posted

Somebody knows how to disable the gag talk feature? It is driving me insane and I find the feature utterly useless. I'm not sure if it's a DDi thing or a Zaz thing.

Posted

Somebody knows how to disable the gag talk feature? It is driving me insane and I find the feature utterly useless. I'm not sure if it's a DDi thing or a Zaz thing.

 

Which Gag Talk are we talking about? Is it one where it adds a speech debuff after success?

 

DCL has a Gag Talk feature which I find better than DDi's, and I do not think there is a way to disable's DDi's. DCL's can override DDi's though.

 

DCL's is configurable to be always successful, so you don't have to attempt the Gag talk minigame more than once. 

Posted

Yeah, that speech debuff after success. It's not linked to DCL, since I do not have that mod actually installed. Gag talk is infuriating, you are battling with random and set to lose time. It really has no other purpose than to make you lose time. Gaah!

Posted

Yeah, that speech debuff after success. It's not linked to DCL, since I do not have that mod actually installed. Gag talk is infuriating, you are battling with random and set to lose time. It really has no other purpose than to make you lose time. Gaah!

 

Since you mentioned this in the Shout Like a Virgin topic...

If this is a Virgin gag, you can remove it even when in Virgin Training and no keys. Set to "none" in the MCM Device tab.

Posted

 

 

anyone know how to integrate this bound iddle into devious devices? its found within zaz animation pack, I've been using it so far but the idle gets overridden very easily unlike devious devices iddles which will go away only when the restraints are removed.

 

 

We use an entirely different method in DD. Zaz only applies arm offsets which are very limited. They break on jumping, combat, pretty much anything. What we utilise are entire animation sets that replace player's normal animations while devices are worn.

 

That means we're able to make our animations stick but unfortunately creating those sets is very time consuming and FNIS only provides limited room for them. While we would love to cover every possible type of binding and offer multiple variants for each, it is not technically feasible and not very attractive in terms of cost versus benefit :C

 

 

How about just holding the current bound animations while swimming?

I would prefer walking under water like @Min had it, rather than swimming with no hands and an armbinder backpack. ;)  

Posted

 

 

 

anyone know how to integrate this bound iddle into devious devices? its found within zaz animation pack, I've been using it so far but the idle gets overridden very easily unlike devious devices iddles which will go away only when the restraints are removed.

 

 

We use an entirely different method in DD. Zaz only applies arm offsets which are very limited. They break on jumping, combat, pretty much anything. What we utilise are entire animation sets that replace player's normal animations while devices are worn.

 

That means we're able to make our animations stick but unfortunately creating those sets is very time consuming and FNIS only provides limited room for them. While we would love to cover every possible type of binding and offer multiple variants for each, it is not technically feasible and not very attractive in terms of cost versus benefit :C

 

 

How about just holding the current bound animations while swimming?

I would prefer walking under water like @Min had it, rather than swimming with no hands and an armbinder backpack. ;)  

 

 

Not possible. FNIS does not support swimming (or horseriding) animations.

Posted

Okay, I know the point of this is that you can't get out and all that. But I have an inflatable vaginal plug equipped to my PC, and I want to use another mod on this file that needs me to have access to the vaginal slot in SexLab. That means I need to get rid of that plug. I can't. It won't deflate and I have no idea how to make it deflate, and trying to force it with the console doesn't work because I get the interaction menu for the plug which refuses to let me take it out or deflate it. There's also no "remove everything" option in the MCM or anything like that.

 

Soooo... how do I make the plug deflate? Like, I'm sorry if I'm missing something obvious here but I've tried everything I can think of. And no, I can't roll back to an earlier save, long story.

Posted

Yeah, that speech debuff after success. It's not linked to DCL, since I do not have that mod actually installed. Gag talk is infuriating, you are battling with random and set to lose time. It really has no other purpose than to make you lose time. Gaah!

 

Not sure about removing it completely, but you could try 'set zadGagExpertise to 20'.

 

You'll still go through the menu options when talking to someone, but you'll 'win' every time, with no debuff.  It's the same thing as going through the options enough times with different people.

Posted

 

Yeah, that speech debuff after success. It's not linked to DCL, since I do not have that mod actually installed. Gag talk is infuriating, you are battling with random and set to lose time. It really has no other purpose than to make you lose time. Gaah!

 

Since you mentioned this in the Shout Like a Virgin topic...

If this is a Virgin gag, you can remove it even when in Virgin Training and no keys. Set to "none" in the MCM Device tab.

 

 

I understand the intent but I just want that feature (gag mmmhing) gone from my game, not just from SLaV :)

 

I think it is Zaz feature though, I'm not sure if it is possible to disable it from its MCM. I have seen some options for the gags, so there is still hope.

 

@Wykes thanks, I'll do just that in last recourse.

 

Posted

@Wykes thanks, I'll do just that in last recourse.

 

I decided to look further and found the setting; it's part of DDI.  Use: 'set zadDialogueGagDisable to 1'.

 

I seem to recall that I found this setting quite some time back, but something stopped me using it all the time -- maybe it wasn't persistent across saves or something.  It seems to be now, though, so...  I dunno.  Hope this helps in any case.

 

Posted

 

@Wykes thanks, I'll do just that in last recourse.

 

I decided to look further and found the setting; it's part of DDI.  Use: 'set zadDialogueGagDisable to 1'.

 

I seem to recall that I found this setting quite some time back, but something stopped me using it all the time -- maybe it wasn't persistent across saves or something.  It seems to be now, though, so...  I dunno.  Hope this helps in any case.

 

 

Apparently, we need to set that variable every time we load a game. It is either not saved or overwritten by DDi. Why is there so much efforts put to keep people from enjoying their games? :P

Posted

Hi!

 

Is there a way (a mod) to talk to or unequip (preferably somewhat immersively) gags from other NPCs?

I essentially can't interact with gagged npc-s at all, they just mmph me, and I would like an option that doesn't require lv100 fingersmith so I can remove equipped items from them.

Devious Devices Equip has a removal option in mcm which can be a workaround, but that is locked in hardcore mode even for NPCs, which makes it inconvenient to use.

 

So does a mod exist to talk to or uneqip gags from NPCs? Or should it already work like that just with DDI and Zaz and I should look for a conflict?

 

Thanks in advance!

Posted

I have a huge problem. Whenever i equip any devious devices boots (I've tried RD Pony boots both variants and slave boots) i recive few messages: "An error has occured with your installation of Devious Devices. Please check the log for more information. Error Text: LookupDeviceTye recived invalid keyword None". Then boots are equipped and I'm unadle to take them of. I recive small window with "Put them on" and "Put it away". None of options work. I've seen guide how to remove them through console but it doesn't work either. Pls help

Posted

after installing the mod I don't have anything equipped and it seems that my walk and running animations are replaced with hands behind my back and a quick scuttle with my feet together.

I think its replacing my normal walk with the 2 animations you pick from the fomod installer.

I am not wearing anything either.

Any ideas how to fix this?

 

Never mind I selected a new animation for walking from FNIS Sexy Move and it was fine.

Posted

You can untick the hardcore mode of DDe. To be honest, it shouldn't even be enabled by default to begin with.

 

Hey now!

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