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Posted

Not sure if I mention this here or in the lootification page, but I just updated to the new version of integration, rebuilt all my merged patches etc., and the lootification patcher is spitting out this error,

 

[EXCEPTION]  java.lang.RuntimeException: zadx_bootsLockingInventory has an invalid keyword reference: 02B5F0Devious Devices - Integration.esm The patch will fail. Clean it in tes5edit and rerun the patcher.

 

Problem is I tried to clean it which did nothing as in tesvedit did not even backup the esm, and still get the same error, anybody else getting it?

Posted

Not sure if I mention this here or in the lootification page, but I just updated to the new version of integration, rebuilt all my merged patches etc., and the lootification patcher is spitting out this error,

 

[EXCEPTION]  java.lang.RuntimeException: zadx_bootsLockingInventory has an invalid keyword reference: 02B5F0Devious Devices - Integration.esm The patch will fail. Clean it in tes5edit and rerun the patcher.

 

Problem is I tried to clean it which did nothing as in tesvedit did not even backup the esm, and still get the same error, anybody else getting it?

 

You have an outdated mod that is referencing a bad keyword from Integration. 

Posted

Hello everyone! Soulgem plugs from this mods are working perfectly, but inflatables is just lifeless things, maybe its good to make them do stuff, like some sounds of inflation or something?

I agree that more could be done with them, and will look in to it for a future release.

Posted

 

Not sure if I mention this here or in the lootification page, but I just updated to the new version of integration, rebuilt all my merged patches etc., and the lootification patcher is spitting out this error,

 

[EXCEPTION]  java.lang.RuntimeException: zadx_bootsLockingInventory has an invalid keyword reference: 02B5F0Devious Devices - Integration.esm The patch will fail. Clean it in tes5edit and rerun the patcher.

 

Problem is I tried to clean it which did nothing as in tesvedit did not even backup the esm, and still get the same error, anybody else getting it?

 

You have an outdated mod that is referencing a bad keyword from Integration. 

 

 

The only 2 mods that tesv show using that keyword in my full load order are devious devices integration and devious devices expansion,  with the expansion loading just after integration, this was set up by loot, and I'm using the DDx-v1dot2 version of expansion and 2.9.0 of integration, so no idea which mod is the supposed problem.

 

I un-installed zad, integration, and expansion, manually deleted all the zad scripts, then re-installed zad, then integration, finally expansion and still get the same error, so its got me stumped.

 

Those as expansion is loading last it looks like and expansion problem.

Posted

Hey, you did a great job on the new version.

 

I love that I can no longer force bound animations - but I have a new problem.

When I use an armbinder or something of the sort, am in an animation, and press the change animation button that should just cycle to the next animation, it cycles through three or four random animations then settles on one.

 

This makes it nearly impossible to pick an animation I actually want - random choice with every press of the button is bad enough, but the fact that it changes several times makes it prohibitively annoying.

 

Is there a way to fix this?

Posted

I agree that more could be done with them, and will look in to it for a future release.

One thing that could be added: The inflatable plugs could not deflate right away. Instead, they could keep their size until the valve is opened and the air can get out. So you (or someone else ;)) could inflate them to various sizes which produce various levels of (dis)comfort. And when your hands are tied (armbinder etc.) you can't do anything about it.

 

Effects from the different plug sizes could be as simple as different random text messages. First, they're so small you barely notice them. Then they are big enough to cause arousal. And in later stages, they become painful. This could, of course, also be reflected in character animations, if there is time to do that. Ideally, large plugs could cause the character to walk funny. But I don't know if that can be done.

 

Just a suggestion.

Posted

Hey guys, can some1 help me with these loadorders and stuff? ive been looking but i really suck at looking around...

 i did not need any. after installing through wrye bash the mods aligned automaticaly. but if you really want the ideal one in an easy way. download LOOT.how to find: google for it ,easy

Posted

There is invalid reference in zadQuest "Chastity Belt":

 

[00:00] Checking for Errors in [06] Devious Devices - Integration.esm
[00:00] zadQuestArmbinderNPC [sCEN:06029004]
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00] zadQuest "Chastity Belt" [QUST:0600F624]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06047003] < Error: Could not be resolved >
[00:01] All Done!
 
Probably better to fix it  :)
Posted

I have this problem when i equip 2 items then they both disappeares, but they still are equipped on the items list. I dont know if im at the wrong place for asking this.

Posted
 

 

There is invalid reference in zadQuest "Chastity Belt":

 

[00:00] Checking for Errors in [06] Devious Devices - Integration.esm
[00:00] zadQuestArmbinderNPC [sCEN:06029004]
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00] zadQuest "Chastity Belt" [QUST:0600F624]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06047003] < Error: Could not be resolved >
[00:01] All Done!
 
Probably better to fix it   :)

 

 

Got Captured Dreams? Vel accidentally bundled a whole bunch of outdated DDi and DDx scripts with that, and it's breaking just about everything. Reinstall DDi and DDx, and if using MO, go through the CD scripts folder and delete anything you find there that has a duplicate in the DDi/DDx folders.

 

I have this problem when i equip 2 items then they both disappeares, but they still are equipped on the items list. I dont know if im at the wrong place for asking this.

 

You have a bigger problem in that you've offered nothing in the way of detail about what you're doing, what you have installed, or what it is that's not rendering, making it virtually impossible for anyone to offer you any help at all.

Posted

 

 

 

There is invalid reference in zadQuest "Chastity Belt":

 

[00:00] Checking for Errors in [06] Devious Devices - Integration.esm
[00:00] zadQuestArmbinderNPC [sCEN:06029004]
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00] zadQuest "Chastity Belt" [QUST:0600F624]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06047003] < Error: Could not be resolved >
[00:01] All Done!
 
Probably better to fix it   :)

 

 

Got Captured Dreams? Vel accidentally bundled a whole bunch of outdated DDi and DDx scripts with that, and it's breaking just about everything. Reinstall DDi and DDx, and if using MO, go through the CD scripts folder and delete anything you find there that has a duplicate in the DDi/DDx folders.

 

I am still getting this error after reinstalling DDi and disabling Captured Dreams. The script property that has invalid reference is "collarPostureLeatherRendered".

Posted

 

 

 

There is invalid reference in zadQuest "Chastity Belt":

 

[00:00] Checking for Errors in [06] Devious Devices - Integration.esm
[00:00] zadQuestArmbinderNPC [sCEN:06029004]
[00:00]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00] zadQuest "Chastity Belt" [QUST:0600F624]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06047003] < Error: Could not be resolved >
[00:01] All Done!
 
Probably better to fix it   :)

 

 

Got Captured Dreams? Vel accidentally bundled a whole bunch of outdated DDi and DDx scripts with that, and it's breaking just about everything. Reinstall DDi and DDx, and if using MO, go through the CD scripts folder and delete anything you find there that has a duplicate in the DDi/DDx folders.

 

I have this problem when i equip 2 items then they both disappeares, but they still are equipped on the items list. I dont know if im at the wrong place for asking this.

 

You have a bigger problem in that you've offered nothing in the way of detail about what you're doing, what you have installed, or what it is that's not rendering, making it virtually impossible for anyone to offer you any help at all.

 

 

Sorry for that.. Its when i have equipped 2 cursed items the bra and the body harness one. 

 

This is what i have.

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

hdtHighHeel.esm

Schlongs of Skyrim - Core.esm

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

SexLabDefeat.esp

SkyUI.esp

Cloaks.esp

Devious Devices - For the Masses II.esp

Captured Dreams.esp

Devious Deviants.esp

Schlongs of Skyrim.esp

SOS - VectorPlexus Regular Addon.esp

SOS - Smurf Average Addon.esp

FNISspells.esp

DD - Interactions.esp

Devious Loading Screens.esp

dD Enchanted Chests.esp

Deviously Enslaved.esp

DeviouslyHelpless.esp

DD FtM - Cloaks patch.esp

Deviously Cursed Loot.esp

SexLabDangerousNights.esp

mslDeviousCaptures.esp

 

Posted
 

I am still getting this error after reinstalling DDi and disabling Captured Dreams. The script property that has invalid reference is "collarPostureLeatherRendered".

 

I've put it on the bug-tracker under "investigate possible bug" for the next release. If there's an issue there, it'll get looked at and fixed :)

 

 

Sorry for that.. Its when i have equipped 2 cursed items the bra and the body harness one. 

 

The Device-Hider is hiding the harness. Go into the DD MCM-menu, Devices Underneath, and remove Slot-58 from the Slot-32 hide list.

Posted

 

 

I am still getting this error after reinstalling DDi and disabling Captured Dreams. The script property that has invalid reference is "collarPostureLeatherRendered".

 

I've put it on the bug-tracker under "investigate possible bug" for the next release. If there's an issue there, it'll get looked at and fixed :)

 

 

Sorry for that.. Its when i have equipped 2 cursed items the bra and the body harness one. 

 

The Device-Hider is hiding the harness. Go into the DD MCM-menu, Devices Underneath, and remove Slot-58 from the Slot-32 hide list.

 

Thanks! that helped!

Posted
  • Fixed an animation filter bug that would cause same-sex animations to be played inappropriately. 
  • Fixed gender inappropriate animations being played while bound.

 

THANK YOU!!!

 

:)

 

Posted

 

how do i make a key?

 

You'll need to do the Forbidden Tome quest to learn how to craft them

 

 

It's enough if you just read the book in the forbidden books cabinet. No need to do the whole quest, or at least that's how I have done it. If you have the Dragonborn DLC the quest can sometimes be a bit problematic, especially for a low level character.

 

Posted

 

 

how do i make a key?

 

You'll need to do the Forbidden Tome quest to learn how to craft them

 

 

It's enough if you just read the book in the forbidden books cabinet. No need to do the whole quest, or at least that's how I have done it. If you have the Dragonborn DLC the quest can sometimes be a bit problematic, especially for a low level character.

 

 

 

Warning: You can't read the book in the cabinet while the book is in the cabinet. You need to take it out of the cabinet so it gives you the perk that provides all the crafting options. It's possible to mess that up if you read the book in the shelf (no perk granted, no crafting) and then get caught up in the quest, as the quest removes the books when it starts.

Posted

 

 

how do i make a key?

 

You'll need to do the Forbidden Tome quest to learn how to craft them

 

 

It's enough if you just read the book in the forbidden books cabinet. No need to do the whole quest, or at least that's how I have done it. If you have the Dragonborn DLC the quest can sometimes be a bit problematic, especially for a low level character.

 

 

 

Workaround for that is to save before taking the book. The locations are randomly generated so if you get one in Solstheim you can reload and re-run it.

 

The other way is to wear a chastity belt that stops the quest from starting, though that's a bit of a shame as it's a great quest IMO

 

Posted

The quest Forbidden Tome will not start. I took everything from the Forbidden Bookshelf and Urag just took everything on me without saying anything. I then try to speak to him and no new dialogue items appear. 

 

If you don't see any dialogue during the scene with him either Fus Ro D'oh is not installed or is not working properly.

Posted

I seem to be unable to find the Chaos and Shocker plugs. I read the book, then went to a forge and looked under MISC. All the other new ( fantastic) items are in game, but not the plugs. Are they supposed to be somewhere else, or did I mess up my install? 

Posted

 

The quest Forbidden Tome will not start. I took everything from the Forbidden Bookshelf and Urag just took everything on me without saying anything. I then try to speak to him and no new dialogue items appear. 

 

If you don't see any dialogue during the scene with him either Fus Ro D'oh is not installed or is not working properly.

 

 

I have Fus Ro D'oh and it works fine with literally every other mod.

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