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Posted

now that the corsets are implemented(which are an awesome addition btw) i have an totally optional suggestion on what could be part of an newer major DD update :http://serendipityslave.tumblr.com/post/16365445323/hobble-skirt-corset-armbinder-what-a-sexya hobble skirt/straightjacket like both stylish and limiting looking device :) . another post can be found at the topic of cursed loot by Kimy for more details. keep in mind this is not a personal request. i don't do these. so if interested in making it many people would appreciate it. see ya later Min.

Posted

I started a new game, and cursed loot very quickly put an armbinder, blindfold, gag, slave boots, chastity belt, etc. on me.

 

I managed to get the armbinder off, but is there any way to get the gag off? None of my interaction methods seem to work (calling for help, magic), I'm assuming because I'm so low-level (just hit 4). I don't have any lockpicks and finding them with the blindfold on is really damn tough.

 

I'd like to avoid using the console. Are there specific people that can help out, or do I just need to hunt for lockpicks?

 

There is an add-on that allows you to use a dagger to cut off most gags. I think it us for the slave start mod but works with cursed loot gags as well.

Posted

HI,

 

I want to thank you for the quest Forbiden Tome, it was a good quest well written and enjoyable (not really for my avatar for day of fustration, and she pratically going insane, but at the end she enjoyed it two).

 

So thank you for you work.

 

++


Hi,

 

I see someone asking if there is a way to cut the restraint. Someone just posted a mod today about that : Devious Device Cutting 1.0.0 and I wonder if lock overhaul cannot do the job two (I have it but for now my avatar is safe and want to stay free. We will see if his wish is granted).

 

++

Posted

Hi Min,

 

Since it's come up here a few times and skyrimll mentioned this below in the devious device cutting thread:

 

Check your archive - It looks like you included compiled version of zad scripts that conflict with DD's own scripts.

 

Nevermind.... I see what you did in the source code.

 

If you edited the original scripts from DD, you should suggest these changes for the main version or it is going to get difficult to keep up with updates of DD.

 

 

I figured I'd ask if you were interested in including the scripts I use for device cutting in DD. You're more than welcome to include the whole thing if interested - I'll just shut the mod page down if so - and of course if you don't want to mess with this at all I totally understand.

 

BTW I use the daggers formlist in the mod - for some reason detecting the dagger keyword on inventory items just wouldn't work, can't remember the ins and outs of it, but if you've got some way to get it to work that might be better. Then again right now I have the knife utensil in the formlist (since the formlist doesn't seem to have anything referencing it) so maybe using the formlist is fine. 

Posted

To start off with awesome mod.

 

 

I am wondering if anyone has had this problem with the mod, and the ones that work with it. I started using this mod a few days ago and everything worked great, but lately when I equip or get put into an Armbinder, it wont show on my character.  It shows up fine in my inventory, but when it is put on, it doesn't display correctly. My characters arms go behind their back like the normally would, the the mesh/texture, or whatever doesn't show up. it just shows them with their arms tied back and their hands disappear.  Does anyone know a way to fix this?

 

Posted

How do you use the plugs? It doesn't matter what belt I use, it just says that the belt doesn't allow plugs to be inserted.

Gotta take the belt off first. Then it keeps them in.

 

My characters arms go behind their back like the normally would, the the mesh/texture, or whatever doesn't show up. it just shows them with their arms tied back and their hands disappear.  Does anyone know a way to fix this?

Sounds like something happened to the texture for the armbinder; have you tried reinstalling the mod?

Posted

i just recieved a weird error while playing "(((ERROR))): LookupDeviceType received invalid keyword [Keyword <<NULL form> (11037D91)>]" this just came out randomly i dont know why

Posted
My characters arms go behind their back like the normally would, the the mesh/texture, or whatever doesn't show up. it just shows them with their arms tied back and their hands disappear.  Does anyone know a way to fix this?

Sounds like something happened to the texture for the armbinder; have you tried reinstalling the mod?

 

 

Yeah, I re-installed the mod, the thing is, it was working fine up until a couple of days ago.

Posted

 

How do you use the plugs? It doesn't matter what belt I use, it just says that the belt doesn't allow plugs to be inserted.

Gotta take the belt off first. Then it keeps them in.

 

My characters arms go behind their back like the normally would, the the mesh/texture, or whatever doesn't show up. it just shows them with their arms tied back and their hands disappear.  Does anyone know a way to fix this?

Sounds like something happened to the texture for the armbinder; have you tried reinstalling the mod?

 

 

Yeah I see the plugs are put first then the belt. Thanks!

 

Oh guys, I have another issue, Urag won't progress the forbidden tome quest after I come back from Zed.

 

If it helps I'm also doing the college of winterhold quest and ancano is busy attacking the eye of mangus right now, maybe that's the issue?

 

is there a command to advance the quest a stage?

Posted

I beleive I may have disovered a bug in DDI 2.9:  When the mod initializes it equips or does something to the slot that handles the under-helmet wigs from the ApachiiHelmetWigs mod, keeping those wigs (and other headgear from different mods involving that slot, such as the veiled Alik'r hoods from Bob's Armory) from being worn by the player character, even on new games where no devices have been equipped yet.

 

So far, I found that console commands like "player.removeallitems" are innefective in removing the invisible, undetectable item and the headgear still remains uneqippable.

 

It is important to note that I am illiterate when it comes to papyrus logs, but this will explain how I reached my conclusion. If anyone else has experienced this problem and knows a solution, I would be very grateful if they shared it here.

 

Thank you.

Posted

Just updated.  Having an issue where the vaginal piercing does not show up.  I have installed no mods interfering with this mesh.  According to nifskope, the slot is 50 for the mesh, so the mesh I am using should reflect the changes, if I am not mistaken.  I am using the unp version of the mod, in case that matters.

 

Any ideas?

Posted
 

I beleive I may have disovered a bug in DDI 2.9:  When the mod initializes it equips or does something to the slot that handles the under-helmet wigs from the ApachiiHelmetWigs mod, keeping those wigs (and other headgear from different mods involving that slot, such as the veiled Alik'r hoods from Bob's Armory) from being worn by the player character, even on new games where no devices have been equipped yet.

 

So far, I found that console commands like "player.removeallitems" are innefective in removing the invisible, undetectable item and the headgear still remains uneqippable.

 

It is important to note that I am illiterate when it comes to papyrus logs, but this will explain how I reached my conclusion. If anyone else has experienced this problem and knows a solution, I would be very grateful if they shared it here.

 

Thank you.

 

That's the device hider, you can change the slot it uses (Slot-41 by default) to something else in the Devious Devices MCM menu, under Devices Underneath tab, or even fully disable it.

 

Slot-54 is unused by DD so you can try setting it to that slot, and if you don't use the SOS mod, then Slot-52 is free aswell.

 

Just updated.  Having an issue where the vaginal piercing does not show up.  I have installed no mods interfering with this mesh.  According to nifskope, the slot is 50 for the mesh, so the mesh I am using should reflect the changes, if I am not mistaken.  I am using the unp version of the mod, in case that matters.

 

Any ideas?

 

Other mods can still interfere even without overwriting the mesh, such as the Devices For Him mod, which is currently broken (if you have that installed, probably remove it till it gets fixed).

Posted

 

Just updated.  Having an issue where the vaginal piercing does not show up.  I have installed no mods interfering with this mesh.  According to nifskope, the slot is 50 for the mesh, so the mesh I am using should reflect the changes, if I am not mistaken.  I am using the unp version of the mod, in case that matters.

 

Any ideas?

 

Other mods can still interfere even without overwriting the mesh, such as the Devices For Him mod, which is currently broken (if you have that installed, probably remove it till it gets fixed).

 

Unfortunately, D for Him is not the issue, as I have never used that mod.  Any other ideas?  Or could you explain how others are interfereing without replacing the mesh, as I would like to resolve this.  I thought it was a mesh mismatch due to it equipping and scripting just fine despite being invisible.

 

Thanks.

Posted

Okay... figured it out.  Device hider was set to 50.  Set it to 41, now (of course) the V piercings show.

 

However, the chastity ring set is still set to 51?  Is this by design?  I went ahead and set it to 50 in Nifskope and CK.

 

 

Posted

However, the chastity ring set is still set to 51?  Is this by design?  I went ahead and set it to 50 in Nifskope and CK.

 

Chastity ring set? I don't know what mod that's a part of, but it's not this one. You'd need to ask the author of that mod.

Posted

Okay... figured it out.  Device hider was set to 50.  Set it to 41, now (of course) the V piercings show.

 

However, the chastity ring set is still set to 51?  Is this by design?  I went ahead and set it to 50 in Nifskope and CK.

 

Chastity ring set I believe comes from Captured Dreams as a random item for sale, it probably hasn't been updated to the new slots.

Posted

 

 

I beleive I may have disovered a bug in DDI 2.9:  When the mod initializes it equips or does something to the slot that handles the under-helmet wigs from the ApachiiHelmetWigs mod, keeping those wigs (and other headgear from different mods involving that slot, such as the veiled Alik'r hoods from Bob's Armory) from being worn by the player character, even on new games where no devices have been equipped yet.

 

So far, I found that console commands like "player.removeallitems" are innefective in removing the invisible, undetectable item and the headgear still remains uneqippable.

 

It is important to note that I am illiterate when it comes to papyrus logs, but this will explain how I reached my conclusion. If anyone else has experienced this problem and knows a solution, I would be very grateful if they shared it here.

 

Thank you.

 

That's the device hider, you can change the slot it uses (Slot-41 by default) to something else in the Devious Devices MCM menu, under Devices Underneath tab, or even fully disable it.

 

Slot-54 is unused by DD so you can try setting it to that slot, and if you don't use the SOS mod, then Slot-52 is free aswell.

 

Thanks, this helps me alot. I use the SOS light-version, so Slot 52 then?

 

I noticed I didn't have that problem with the device-hider in older versions of DD, which slot did it use then?

Posted

Not sure if it's been reported but with the chance for keys break breaking enabled other force open methods (spell, lockpick, etc) will sometimes succeed and then display the 'key broke' message and the device won't be removed.

 

just because I'm not sure how clear I'm being (I should have gone to bed hours ago):

Attempt to remove device -> Force -> Spell -> Destruction

Success message 'spell burns away straps yadda yadda'

Key break message

Device remains locked on face like an alien facehugger

Posted

Sort of fixed:  Disabling For the Masses stopped the problem.  I never really used FtM so I'm not digging any deeper.

 

This mod is great, especially the events. 

 

...but I'm having some trouble with events.  I've had events working before on an old Skyrim install, so I know what should be happening.  But now the events just don't happen.  I've set the timescale to as low as possible and upped the timescale to make sure the events should trigger.  I checked to make sure the events weren't all 0% chance of happening.  And that messages are enabled.  But even after waiting several days on my current save and a new game, still no events.  I think one may have triggered once, just after I changed the probability settings (a message came up about restraints feeling tight or something, not 100% sure it was this mod though).  Other than that, nothing.  No text or animations.

As far as I know the rest of the mod works fine.  There isn't much obvious stuff to test but I enabled the key breaking option and it made keys break.   

 

I did have events trigger when I was testing the mod straight after I installed it, so I suspect a mod I installed later may have broken things.  I'm going to try disabling some mods to see what happens, but I have a lot installed so if anyone happens to know what could cause this that would be helpful.  If it still doesn't work once I'm done, I'll report back with a papyrus log.

Posted

Not sure if it's been reported but with the chance for keys break breaking enabled other force open methods (spell, lockpick, etc) will sometimes succeed and then display the 'key broke' message and the device won't be removed.

 

just because I'm not sure how clear I'm being (I should have gone to bed hours ago):

Attempt to remove device -> Force -> Spell -> Destruction

Success message 'spell burns away straps yadda yadda'

Key break message

Device remains locked on face like an alien facehugger

 

I believe the "keys break" functionality makes the key break before the device is removed.

Posted

Sorry I don't know to to do the papyrus log, but I need help. So this may be a problem with sexlab or devious devices but whenever the sex animations are supposed to start, they don't. It takes a little while and when they do the npc goes along his normal business, still in the animation. Also the npc's that are supposed to equip things on to me like zed only put the devices into my inventory. And I have to put them on manually. I have all required mods and updated fnis. Plz help :(

Posted

 

Not sure if it's been reported but with the chance for keys break breaking enabled other force open methods (spell, lockpick, etc) will sometimes succeed and then display the 'key broke' message and the device won't be removed.

 

just because I'm not sure how clear I'm being (I should have gone to bed hours ago):

Attempt to remove device -> Force -> Spell -> Destruction

Success message 'spell burns away straps yadda yadda'

Key break message

Device remains locked on face like an alien facehugger

 

I believe the "keys break" functionality makes the key break before the device is removed.

 

 

The problem is the "keys break" when there isn't even a key involved. :/

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