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Posted

It's not a trick, it's simply that DDa/i is more of an assets collection and framework. While DDi has some intro quests (and will probably feature a new one for the new stuff in a future release), the distribution to players is meant to be mostly handled by other mods, most of which haven't yet incorporated the new stuff. If your corset is invisible, something's wrong with your installation.

Posted

It's not a trick, it's simply that DDa/i is more of an assets collection and framework. While DDi has some intro quests (and will probably feature a new one for the new stuff in a future release), the distribution to players is meant to be mostly handled by other mods, most of which haven't yet incorporated the new stuff. If your corset is invisible, something's wrong with your installation.

no worries i got it. just a minute ago i found out that ddx has had a separate (obvious update) i missed. damnit

Posted

hooray the items work. btw to the person that made the new restrictive boots. i love you! they are so gorgeous :heart:

Glad you like them :)
Posted

Well I have encountered a problem. I got a chastity corset (console) but it doesn't act like a device. Does someone encountered this problem ?

The problem exists between your keyboard and your chair, in this case. Use the intended in-game mechanisms to add items, instead of the console.

 

 

 

what can be done against that programmer error that keeps popping up??? someone know a solution, please share it. i am in an horrible situation where there is no way of making progress/having fun..

 

uninstall the mod that is causing it.  its not ddi

 

 

Sorry to say i have the same programmer  error popping up it says "programmer error: please initialize at least one of zadkeyword/zbfkeyword "

 

This started after devious upgade so i guess its comming from here but its maybe installation upgrade thing i had no warning only with playing only with "Devious asssets" activated

 

Tried to play it anyway for a while its something about locking gear up, In a scenario i was wearing three sets of boots without them locking

 

iggy

The error isn't from this mod. However, a user has already figured out which mod it's from. You too, can share in his revelation if you use the search feature (Or read a few pages back).

Posted

 

Well I have encountered a problem. I got a chastity corset (console) but it doesn't act like a device. Does someone encountered this problem ?

The problem exists between your keyboard and your chair, in this case. Use the intended in-game mechanisms to add items, instead of the console.

 

 

 

what can be done against that programmer error that keeps popping up??? someone know a solution, please share it. i am in an horrible situation where there is no way of making progress/having fun..

 

uninstall the mod that is causing it.  its not ddi

 

 

Sorry to say i have the same programmer  error popping up it says "programmer error: please initialize at least one of zadkeyword/zbfkeyword "

 

This started after devious upgade so i guess its comming from here but its maybe installation upgrade thing i had no warning only with playing only with "Devious asssets" activated

 

Tried to play it anyway for a while its something about locking gear up, In a scenario i was wearing three sets of boots without them locking

 

iggy

The error isn't from this mod. However, a user has already figured out which mod it's from. You too, can share in his revelation if you use the search feature (Or read a few pages back).

 

first reply: that was harsh and funny and to the second reply of yours Min all i can say is:what page and what mod???? i literally went whole four pages back..there was nothing of the kind you keep mentioning. or i am ultra blind and need an eye surgery!! :lol: you know what i bothered you enough. i am going on an adventure. and i will call it THE MISSING POST THAT SOLVED PROGRAMMER ERROR. nice title don't you think?

Posted

I've got this error message whenever I start a new game after 2.9.0

"Programmer error: please initialize at least one of zadkeyword/zbfkeyword!"

I have no idea what this means, and it didn't seem to affect anything as far as I know. 

Also, no error message when load a saved game, should I be worried?

 

Edit: The error message show up multiple times right after started a new game, even in load screen. I have to click "ok" 6 ~ 8 times for it to disappear.

 

Dunno. That error message isn't from DDi.

 

Got it, thanks, I will try other thread.

 

Edit: I figured out where that message came from, it's from DD_restraints. After I disabled that mod, the message is gone.

adventure was a success! now whenever someone exp the programmer error. show them this. done :3
Posted

 

I've got this error message whenever I start a new game after 2.9.0

"Programmer error: please initialize at least one of zadkeyword/zbfkeyword!"

I have no idea what this means, and it didn't seem to affect anything as far as I know. 

Also, no error message when load a saved game, should I be worried?

 

Edit: The error message show up multiple times right after started a new game, even in load screen. I have to click "ok" 6 ~ 8 times for it to disappear.

 

Dunno. That error message isn't from DDi.

 

Got it, thanks, I will try other thread.

 

Edit: I figured out where that message came from, it's from DD_restraints. After I disabled that mod, the message is gone.

adventure was a success! now whenever someone exp the programmer error. show them this. done :3

 

Someone else will probably ask the same thing <10 posts from now, without using the search feature, or reading other posts. :P

Posted

I have a question about slot usage of strapons. I know they aren't part of the whole devious devices family and I'm not expecting anyone to change that. But since you do define most of the standard for slot usage in sexlab mods I was hoping you could give me an insightful answer.

So the question I wanted to ask is this: is there a reason why strapons couldn't be changed over to use slot 52, same as schlongs? Since the two cover the same function there's no need to use both on a character at the same time, so a shared slot should not cause any conflicts, and that way you'd resolve the current conflict with piercings.

Posted

Just a minor observation:

 

It seems the device hider is now by default using the slots 31 and 41. That causes problems with the gasmasks from the Shiny Rubber Catsuits mod. And probably other, similar gear.

 

Changing the slot to "None (disabled)" in the MCM seems to fix the problem. But should that not be the default setting? All the other hiding options default to "None" as well. So if you want the device hider to do anything, you have to configure it anyway. Why not have the user select a slot as well and make non-conflicting option the default setting?

 

 

The quickest to reproduce it on my system:

  • Start a new game, choose female character
  • Open console, type: "coc rubberroom"
  • Open the chest labelled "Rubber Accessories" and take a gasmask
  • Equip it
  • Save game
  • Load game
Now the gasmask will be worn for about 2 seconds and then unequipped. After that, any attempt to equip the gasmask will fail without error. It will not appear on the character (not even shortly) and it will be indicated as equipped in the GUI.
Posted

I have a question about slot usage of strapons. I know they aren't part of the whole devious devices family and I'm not expecting anyone to change that. But since you do define most of the standard for slot usage in sexlab mods I was hoping you could give me an insightful answer.

So the question I wanted to ask is this: is there a reason why strapons couldn't be changed over to use slot 52, same as schlongs? Since the two cover the same function there's no need to use both on a character at the same time, so a shared slot should not cause any conflicts, and that way you'd resolve the current conflict with piercings.

 

It does seem to me that strapons should be using 52 (And we thought that they did, prior to utilizing slot 51). 

 

There's no technical reason they can't utilize the slot, as far as I know.

Posted

 

I have a question about slot usage of strapons. I know they aren't part of the whole devious devices family and I'm not expecting anyone to change that. But since you do define most of the standard for slot usage in sexlab mods I was hoping you could give me an insightful answer.

So the question I wanted to ask is this: is there a reason why strapons couldn't be changed over to use slot 52, same as schlongs? Since the two cover the same function there's no need to use both on a character at the same time, so a shared slot should not cause any conflicts, and that way you'd resolve the current conflict with piercings.

 

It does seem to me that strapons should be using 52 (And we thought that they did, prior to utilizing slot 51). 

 

There's no technical reason they can't utilize the slot, as far as I know.

 

 

no technical reason other than SOS mod adding 52 to every single armor in the game, making the slot completely unusable for anything else

Posted

Just a minor observation:

 

It seems the device hider is now by default using the slots 31 and 41. That causes problems with the gasmasks from the Shiny Rubber Catsuits mod. And probably other, similar gear.

 

Changing the slot to "None (disabled)" in the MCM seems to fix the problem. But should that not be the default setting? All the other hiding options default to "None" as well. So if you want the device hider to do anything, you have to configure it anyway. Why not have the user select a slot as well and make non-conflicting option the default setting?

 

 

The quickest to reproduce it on my system:

  • Start a new game, choose female character
  • Open console, type: "coc rubberroom"
  • Open the chest labelled "Rubber Accessories" and take a gasmask
  • Equip it
  • Save game
  • Load game
Now the gasmask will be worn for about 2 seconds and then unequipped. After that, any attempt to equip the gasmask will fail without error. It will not appear on the character (not even shortly) and it will be indicated as equipped in the GUI.

The device hider does not utilize slot 31. It does default to 41 though.

 

It's a fact of life that no matter what slot is chosen, something will conflict with something. Slot 41 hasn't conflicted with anything at all that we've been able to find, aside from the gas masks from this mod. I'm sure it conflicts with other things, though it's been fairly minimal thus far. Conflict mitigation is the reason I took the time to make the slot selection user controllable via the MCM, anyways.

 

The Device hider is enabled by default, and contains rules (Also enabled by default) to hide a number of items that behave poorly without it. Nipple piercings in particular, float over any equipped armor without the hider being active (Slot 32 rule). So, you're incorrect in your assertion that all rules are disabled by default.

 

Conflicts with gas masks is of a much lower priority than having poorly behaving items, sorry. 

Posted

 

 

I have a question about slot usage of strapons. I know they aren't part of the whole devious devices family and I'm not expecting anyone to change that. But since you do define most of the standard for slot usage in sexlab mods I was hoping you could give me an insightful answer.

So the question I wanted to ask is this: is there a reason why strapons couldn't be changed over to use slot 52, same as schlongs? Since the two cover the same function there's no need to use both on a character at the same time, so a shared slot should not cause any conflicts, and that way you'd resolve the current conflict with piercings.

 

It does seem to me that strapons should be using 52 (And we thought that they did, prior to utilizing slot 51). 

 

There's no technical reason they can't utilize the slot, as far as I know.

 

 

no technical reason other than SOS mod adding 52 to every single armor in the game, making the slot completely unusable for anything else

 

Right, which shouldn't really matter for sexlab scenes (Unless the actor has a slot 32 item equipped, naturally (Which is fairly rare during most scenes)).

Posted

 

Right, which shouldn't really matter for sexlab scenes (Unless the actor has a slot 32 item equipped, naturally (Which is fairly rare during most scenes)).

 

 

if the item is only being worn during a scene, it seems like it could work.

 

Posted

The device hider does not utilize slot 31. It does default to 41 though.

There wouldn't be a way to fix it on my end, would there? I mean, I can't change the original mod. But my mod uses its own items anyway, so if there's a setting in the CK to avoid the conflict...

 

I tried setting the armor slot to 31 alone and keeping the armor addons to 31, 41 and 43. But that did not produce the desired result:

post-353608-0-08455000-1423094379_thumb.png

 

 

It's a fact of life that no matter what slot is chosen, something will conflict with something.

I get that you have to put it somewhere and that we all have to make do with the slots available. I'm just surprised that nothing else conflicts with the "long hair" slot.

 

I just wish it wouldn't default to conflict with a mod that has roughly the same theme and is intended to be used in conjunction with DD.

Posted

 

The device hider does not utilize slot 31. It does default to 41 though.

There wouldn't be a way to fix it on my end, would there? I mean, I can't change the original mod. But my mod uses its own items anyway, so if there's a setting in the CK to avoid the conflict...

 

I tried setting the armor slot to 31 alone and keeping the armor addons to 31, 41 and 43. But that did not produce the desired result:

attachicon.gifdd-gm-conflict.png

 

 

It's a fact of life that no matter what slot is chosen, something will conflict with something.

I get that you have to put it somewhere and that we all have to make do with the slots available. I'm just surprised that nothing else conflicts with the "long hair" slot.

 

I just wish it wouldn't default to conflict with a mod that has roughly the same theme and is intended to be used in conjunction with DD.

Try upping the priority of your item's AA record.

 

That aside, this is the reason why we discuss upcoming changes in the development thread, so that we can discover / avoid conflicts like this, prior to release. This change was part of the beta for quite a while.

 

You could safely recommend that your users utilize slot 54 (The "Unused" slot for DD), if you wanted.

Posted

Try upping the priority of your item's AA record.

Thanks. That seems to work. Had to crank it up all the way to max (255) but now the hair stays hidden.

 

That aside, this is the reason why we discuss upcoming changes in the development thread, so that we can discover / avoid conflicts like this, prior to release. This change was part of the beta for quite a while.

In an ideal world, I would have had the time to participate. But I'm sure I don't have to tell you about real life demands. Maybe next time.

Posted

 

Try upping the priority of your item's AA record.

Thanks. That seems to work. Had to crank it up all the way to max (255) but now the hair stays hidden.

 

That aside, this is the reason why we discuss upcoming changes in the development thread, so that we can discover / avoid conflicts like this, prior to release. This change was part of the beta for quite a while.

In an ideal world, I would have had the time to participate. But I'm sure I don't have to tell you about real life demands. Maybe next time.

 

 

It's fine, I completely, absolutely, 100% get it :P. Glad that we were able to work it out for you.

Posted

 

 

 

I have a question about slot usage of strapons. I know they aren't part of the whole devious devices family and I'm not expecting anyone to change that. But since you do define most of the standard for slot usage in sexlab mods I was hoping you could give me an insightful answer.

So the question I wanted to ask is this: is there a reason why strapons couldn't be changed over to use slot 52, same as schlongs? Since the two cover the same function there's no need to use both on a character at the same time, so a shared slot should not cause any conflicts, and that way you'd resolve the current conflict with piercings.

 

It does seem to me that strapons should be using 52 (And we thought that they did, prior to utilizing slot 51). 

 

There's no technical reason they can't utilize the slot, as far as I know.

 

 

no technical reason other than SOS mod adding 52 to every single armor in the game, making the slot completely unusable for anything else

 

Right, which shouldn't really matter for sexlab scenes (Unless the actor has a slot 32 item equipped, naturally (Which is fairly rare during most scenes)).

 

 

SOS nowadays adds slot 52 to the armor addon, so you can equip a strapon/schlong and a body armor, it just won't show the slot 52 item, unless you flag the armor as revealing if I understand it correctly. Anyway, thanks for confirming what I was hoping for, I'm going to change the strapons to slot 52 and give it a whirl. I'll let you know if I run into any issues.

 

Posted

Loving this update so far and didn't encounter major issues. But two things I'd like to mention:

1) the restrictive collar looks really nice, but it doesn't impose any penalties, as far as I can tell. Shouldn't something like this make archery a lot harder? And - if possible - turning around might be slower as well

 

2) the restrictive boots don't slow me down at all (mcm option is checked).

 

I have to add that I did not start a new game. Removed the prior versions, installed the new ones, cleaned the save.

Posted

Okay, I'm having some weird issues with the armbinder right now. When it gets equipped you don't assume the hands-behind-your-back pose, just keep standing normally although all the other limitations do apply (can't open inventory etc). When you start struggling by pressing tab the arms go to the correct position, but after you get the ending message the animation doesn't stop, and when you move you slide along while playing the last struggle animation.

I installed the new assets, integration and expansion in a new profile in MO, and started a completely new game so there's no remnants from an old version interfering, and I've rerun fnis several times now. I have no idea what else to try. I've attached my loadorder and papyrus log. Could someone help me?

 

loadorder.txt

Papyrus.0.log

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