Min Posted February 17, 2015 Author Posted February 17, 2015 Sorry but just a little up to see if I could get some clarification. I have an issue with the piercing items (maybe more): I've tried to reinstall Integration / Asset / Expansion, but it doesn't solve it. I use Captured Dreams too, maybe it's the same bug than Voxatu (invalid reference in zadQuest "Chastity Belt", p300) Do I have to delete the interfering mod or simply some files in the Data file ? Until this day, DD Captured Dreams and DD Integration have always worked together. Here's my log: [Zad]: OnEquipped(Nyssa: Vaginal Piercing (Soulgem)) [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword ] [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] Warning: Assigning None to a non-object variable named "::temp101" stack: [item 10 in container (00000014)].zadPiercingVaginalScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 647 [item 10 in container (00000014)].zadPiercingVaginalScript.OnEquipped() - "zadEquipScript.psc" Line 94 [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword ] [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] Warning: Assigning None to a non-object variable named "::temp101" stack: [item 10 in container (00000014)].zadPiercingVaginalScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 648 [item 10 in container (00000014)].zadPiercingVaginalScript.OnEquipped() - "zadEquipScript.psc" Line 94 [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword ] [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] Warning: Assigning None to a non-object variable named "::temp101" stack: [item 10 in container (00000014)].zadPiercingVaginalScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 649 [item 10 in container (00000014)].zadPiercingVaginalScript.OnEquipped() - "zadEquipScript.psc" Line 94 [02/16/2015 - 11:49:10AM] [Zad]: Sending device event DeviceEquippedClitoris Piercing(Nyssa:1) [02/16/2015 - 11:49:10AM] [bYOHHouseBuildingPlayerScript ]OnItemAdded [Armor < (110243D6)>], itemCount=1 [02/16/2015 - 11:49:10AM] [byohhousebuildingscript ] UpdateLogCount [02/16/2015 - 11:49:10AM] [byohhousebuildingscript ] logcount=0 [02/16/2015 - 11:49:10AM] [Zad]: SyncInventory(): Equipping Clitoris Piercing. [02/16/2015 - 11:49:10AM] [Zad]: RestraintScript OnEquippedPost PiercingVaginal [02/16/2015 - 11:49:16AM] [Zad]: OnEquipped(Nyssa: Cursed Chastity Belt) [02/16/2015 - 11:49:16AM] Error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "" Line ? If you're using modorganizer, ensure that Integration is of a higher file priority (In the left panel), and that nothing is overwriting it's scripts. If you're not, reinstall Integration.
Min Posted February 17, 2015 Author Posted February 17, 2015 Thank you Min, this has been bugging me for like a month now. I hadn't noticed the menu bit for changing the item slot since the text there sort of conceals it. But seriously, thank you It also invalidates alot of the cloaks and hood-helmets from Wet and Cold, as a heads up to people using it. Neat trick, considering that change has been live for 2 weeks. Thanks for the heads-up about that conflict, though. Noted.
Warrunner Posted February 17, 2015 Posted February 17, 2015 Thank you Min, this has been bugging me for like a month now. I hadn't noticed the menu bit for changing the item slot since the text there sort of conceals it. But seriously, thank you It also invalidates alot of the cloaks and hood-helmets from Wet and Cold, as a heads up to people using it. Neat trick, considering that change has been live for 2 weeks. Thanks for the heads-up about that conflict, though. Noted. Hah, hyperbole on the internet? Never!
Nzina Posted February 18, 2015 Posted February 18, 2015 Every asset is invisible except for the keys. Able to interact with, but invisible. Possibilities: You did not install assets properly, or are wearing the items as a male character. You installed assets 2.9.0, while neglecting to update Integration to 2.9.0. This issue aside, the log shows a save which is very broken; You stack dumped three times during it, and the maintenance routine from Integration was never called. It looks like Wet and Cold + Sexlab Aroused are overloading your papyrus. I'd suggest removing the former (And starting a new game), and switching to Redux for the latter. Actually, it looks like this was from a fresh game? Three stack dumps during the creation of a new game bodes very poorly for your game's stability, haha. That.. kind of blew my brain up.
Nzina Posted February 18, 2015 Posted February 18, 2015 Every asset is invisible except for the keys. Able to interact with, but invisible. Possibilities: You did not install assets properly, or are wearing the items as a male character. You installed assets 2.9.0, while neglecting to update Integration to 2.9.0. This issue aside, the log shows a save which is very broken; You stack dumped three times during it, and the maintenance routine from Integration was never called. It looks like Wet and Cold + Sexlab Aroused are overloading your papyrus. I'd suggest removing the former (And starting a new game), and switching to Redux for the latter. Actually, it looks like this was from a fresh game? Three stack dumps during the creation of a new game bodes very poorly for your game's stability, haha. That.. kind of blew my brain up. Ok this might be the problem, I have 2.8 DDa. I replaced 2.8 with the new one but nmm says it's still 2.8
Fredas Posted February 18, 2015 Posted February 18, 2015 I want to test the vibration function of some of the devices. I'm having surprising difficulty finding which items to test or indeed how to get them to work. I just need some console commands to add the items to inventory, and whatever else I'll need in order to force vibration to turn on (for both myself and an NPC). I very much want to avoid actually going to a store to "buy" the things as I'm trying to avoid spoiling Skyrim as a whole until I have everything set up. Thanks in advance.
Coopervane Posted February 18, 2015 Posted February 18, 2015 Ok this might be the problem, I have 2.8 DDa. I replaced 2.8 with the new one but nmm says it's still 2.8 Nope, not actually a problem. NMM get's the version number from within it's own XML file, which means every time there's an update, someone has to go into that thing and manually change the reported version number. Needless to say, that's the sort of small detail that can easilly be forgotten about durring a hectic release crunch, as it was here. NMM is not actually smart enough to know what it's installing, so don't be put off by that, it's just a number in a text file. If the downloaded zip file says it's 2.9.0, then it's 2.9.0, nomatter what NMM says
Nzina Posted February 18, 2015 Posted February 18, 2015 Ok this might be the problem, I have 2.8 DDa. I replaced 2.8 with the new one but nmm says it's still 2.8 Nope, not actually a problem. NMM get's the version number from within it's own XML file, which means every time there's an update, someone has to go into that thing and manually change the reported version number. Needless to say, that's the sort of small detail that can easilly be forgotten about durring a hectic release crunch, as it was here. NMM is not actually smart enough to know what it's installing, so don't be put off by that, it's just a number in a text file. If the downloaded zip file says it's 2.9.0, then it's 2.9.0, nomatter what NMM says Oh, well then I have no idea what is wrong :l thanks though.
limonotu Posted February 18, 2015 Posted February 18, 2015 Sorry but just a little up to see if I could get some clarification. I have an issue with the piercing items (maybe more): I've tried to reinstall Integration / Asset / Expansion, but it doesn't solve it. I use Captured Dreams too, maybe it's the same bug than Voxatu (invalid reference in zadQuest "Chastity Belt", p300) Do I have to delete the interfering mod or simply some files in the Data file ? Until this day, DD Captured Dreams and DD Integration have always worked together. Here's my log: [Zad]: OnEquipped(Nyssa: Vaginal Piercing (Soulgem)) [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword ] [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] Warning: Assigning None to a non-object variable named "::temp101" stack: [item 10 in container (00000014)].zadPiercingVaginalScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 647 [item 10 in container (00000014)].zadPiercingVaginalScript.OnEquipped() - "zadEquipScript.psc" Line 94 [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword ] [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] Warning: Assigning None to a non-object variable named "::temp101" stack: [item 10 in container (00000014)].zadPiercingVaginalScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 648 [item 10 in container (00000014)].zadPiercingVaginalScript.OnEquipped() - "zadEquipScript.psc" Line 94 [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword ] [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] Warning: Assigning None to a non-object variable named "::temp101" stack: [item 10 in container (00000014)].zadPiercingVaginalScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 649 [item 10 in container (00000014)].zadPiercingVaginalScript.OnEquipped() - "zadEquipScript.psc" Line 94 [02/16/2015 - 11:49:10AM] [Zad]: Sending device event DeviceEquippedClitoris Piercing(Nyssa:1) [02/16/2015 - 11:49:10AM] [bYOHHouseBuildingPlayerScript ]OnItemAdded [Armor < (110243D6)>], itemCount=1 [02/16/2015 - 11:49:10AM] [byohhousebuildingscript ] UpdateLogCount [02/16/2015 - 11:49:10AM] [byohhousebuildingscript ] logcount=0 [02/16/2015 - 11:49:10AM] [Zad]: SyncInventory(): Equipping Clitoris Piercing. [02/16/2015 - 11:49:10AM] [Zad]: RestraintScript OnEquippedPost PiercingVaginal [02/16/2015 - 11:49:16AM] [Zad]: OnEquipped(Nyssa: Cursed Chastity Belt) [02/16/2015 - 11:49:16AM] Error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "" Line ? If you're using modorganizer, ensure that Integration is of a higher file priority (In the left panel), and that nothing is overwriting it's scripts. If you're not, reinstall Integration. Done, Integration was already in high priority, just after SexLab Framework and Aroused. I try to reinstall them, but nothing has changed: Desinstalled Integration, Assests, Expansion, SexLab Framwork and Aroused, run Fnis and LOOT, reinstall them and still bugged.
Slorm Posted February 18, 2015 Posted February 18, 2015 Ok this might be the problem, I have 2.8 DDa. I replaced 2.8 with the new one but nmm says it's still 2.8 Nope, not actually a problem. NMM get's the version number from within it's own XML file, which means every time there's an update, someone has to go into that thing and manually change the reported version number. Needless to say, that's the sort of small detail that can easilly be forgotten about durring a hectic release crunch, as it was here. NMM is not actually smart enough to know what it's installing, so don't be put off by that, it's just a number in a text file. If the downloaded zip file says it's 2.9.0, then it's 2.9.0, nomatter what NMM says Just had a look as I use NMM, the version number listed for DDa is 2.9.0 (DDi doesn't have a version number but it is stated after the mod name as 2.9.0)
magicrealm Posted February 19, 2015 Posted February 19, 2015 sex Animation filter bound animations. Default on, which means that armbinders will be kept on during animations. does this means that only the zaz-bound animations are used ? when off, i had a bug that armbinder that be put on after the Scene will never get away -. if struggled or helped, the message comes that armbinder is off etc, but it is not off.
Nzina Posted February 19, 2015 Posted February 19, 2015 Omg, nvm I found out my problem. I'm so stupid
Min Posted February 20, 2015 Author Posted February 20, 2015 Sorry but just a little up to see if I could get some clarification. I have an issue with the piercing items (maybe more): I've tried to reinstall Integration / Asset / Expansion, but it doesn't solve it. I use Captured Dreams too, maybe it's the same bug than Voxatu (invalid reference in zadQuest "Chastity Belt", p300) Do I have to delete the interfering mod or simply some files in the Data file ? Until this day, DD Captured Dreams and DD Integration have always worked together. Here's my log: [Zad]: OnEquipped(Nyssa: Vaginal Piercing (Soulgem)) [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword ] [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] Warning: Assigning None to a non-object variable named "::temp101" stack: [item 10 in container (00000014)].zadPiercingVaginalScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 647 [item 10 in container (00000014)].zadPiercingVaginalScript.OnEquipped() - "zadEquipScript.psc" Line 94 [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword ] [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] Warning: Assigning None to a non-object variable named "::temp101" stack: [item 10 in container (00000014)].zadPiercingVaginalScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 648 [item 10 in container (00000014)].zadPiercingVaginalScript.OnEquipped() - "zadEquipScript.psc" Line 94 [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] [Zad] (((ERROR))): LookupDeviceType received invalid keyword [Keyword ] [02/16/2015 - 11:49:10AM] ============================================================ [02/16/2015 - 11:49:10AM] Warning: Assigning None to a non-object variable named "::temp101" stack: [item 10 in container (00000014)].zadPiercingVaginalScript.StoreEquippedDevice() - "zadEquipScript.psc" Line 649 [item 10 in container (00000014)].zadPiercingVaginalScript.OnEquipped() - "zadEquipScript.psc" Line 94 [02/16/2015 - 11:49:10AM] [Zad]: Sending device event DeviceEquippedClitoris Piercing(Nyssa:1) [02/16/2015 - 11:49:10AM] [bYOHHouseBuildingPlayerScript ]OnItemAdded [Armor < (110243D6)>], itemCount=1 [02/16/2015 - 11:49:10AM] [byohhousebuildingscript ] UpdateLogCount [02/16/2015 - 11:49:10AM] [byohhousebuildingscript ] logcount=0 [02/16/2015 - 11:49:10AM] [Zad]: SyncInventory(): Equipping Clitoris Piercing. [02/16/2015 - 11:49:10AM] [Zad]: RestraintScript OnEquippedPost PiercingVaginal [02/16/2015 - 11:49:16AM] [Zad]: OnEquipped(Nyssa: Cursed Chastity Belt) [02/16/2015 - 11:49:16AM] Error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "" Line ? If you're using modorganizer, ensure that Integration is of a higher file priority (In the left panel), and that nothing is overwriting it's scripts. If you're not, reinstall Integration. Done, Integration was already in high priority, just after SexLab Framework and Aroused. I try to reinstall them, but nothing has changed: Desinstalled Integration, Assests, Expansion, SexLab Framwork and Aroused, run Fnis and LOOT, reinstall them and still bugged. Post your full log, instead of just a snippet.
Min Posted February 20, 2015 Author Posted February 20, 2015 sex Animation filter bound animations. Default on, which means that armbinders will be kept on during animations. does this means that only the zaz-bound animations are used ? when off, i had a bug that armbinder that be put on after the Scene will never get away -. if struggled or helped, the message comes that armbinder is off etc, but it is not off. Cool. You've been around the block here a few times. Enough to know better. Read the bolded red text in the opening post, then come back.
grandslasher Posted February 20, 2015 Posted February 20, 2015 is there anyway to disable the random animation events that occur when wearing belt/piercings but still keeping the moans and vibration sounds and not interrupting combat? Its a bit annoying to watch your self masturbate in midst of combat with all the enemies just waiting and watching for you to finish up lol >.<
Min Posted February 20, 2015 Author Posted February 20, 2015 is there anyway to disable the random animation events that occur when wearing belt/piercings but still keeping the moans and vibration sounds and not interrupting combat? Its a bit annoying to watch your self masturbate in midst of combat with all the enemies just waiting and watching for you to finish up lol >.< http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/?p=1087762
supermow38 Posted February 20, 2015 Posted February 20, 2015 hi in combination with devious device assets mod it keeps crashing to desktop some help please
Guest smellbo Posted February 20, 2015 Posted February 20, 2015 hi in combination with devious device assets mod it keeps crashing to desktop some help please
Blackness blackness is... Posted February 21, 2015 Posted February 21, 2015 can i have a serious response please short answer. no assets can't be the cause of your CTD. check a modding guide because you seem to have trouble on your own..
Guest smellbo Posted February 21, 2015 Posted February 21, 2015 can i have a serious response please It is stated in bright red letters on the front page that you have to supply a copy of your debug log (papyrus), and a clear description of your problem. It isn't helping anyone if you just say that you are having a problem without supplying any background information. I.e: When it happens, what mods you have installed, your load order etc. Once all of this information is provided, I'm sure plenty of people will be able to help you with your issues.
falloutfan1067 Posted February 21, 2015 Posted February 21, 2015 An error has occurred with your installation of Devious Devices. Error text IsWearingDevice received none argument. Tried reinstalling everything but no luck, any help?
bearcano Posted February 21, 2015 Posted February 21, 2015 I started a new game, and cursed loot very quickly put an armbinder, blindfold, gag, slave boots, chastity belt, etc. on me. I managed to get the armbinder off, but is there any way to get the gag off? None of my interaction methods seem to work (calling for help, magic), I'm assuming because I'm so low-level (just hit 4). I don't have any lockpicks and finding them with the blindfold on is really damn tough. I'd like to avoid using the console. Are there specific people that can help out, or do I just need to hunt for lockpicks?
Koffii Posted February 21, 2015 Posted February 21, 2015 I suggest you just console yourself some keys (don't use the console to take off DD items, ever!), then turn down your Cursed Loot settings. They're quite punishing by default.
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