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Posted

It'll be a while before I can have a fix ready to go.

You'll need to:

a) Update the keyword property on your script.

B) If you want to avoid breaking the boots in existing savegames, you'll need to clean up the baked-in property value. See lines 5-11 for an example of how to do this:

https://github.com/DeviousDevices/DDx/blob/master/00%20Core/Scripts/Source/zadSlaveBootsScript.psc#L5

 

So the chastity bra still compresses npc breasts even with the option unticked. Is there a way around this?

If you disabled the feature while an NPC was wearing the bra, the change won't be applied immediately. Just close skyrim / restart to solve.

Posted

 

It'll be a while before I can have a fix ready to go.

You'll need to:

a) Update the keyword property on your script.

B) If you want to avoid breaking the boots in existing savegames, you'll need to clean up the baked-in property value. See lines 5-11 for an example of how to do this:

https://github.com/DeviousDevices/DDx/blob/master/00%20Core/Scripts/Source/zadSlaveBootsScript.psc#L5

 

So the chastity bra still compresses npc breasts even with the option unticked. Is there a way around this?

If you disabled the feature while an NPC was wearing the bra, the change won't be applied immediately. Just close skyrim / restart to solve.

 

 

I disabled it a while ago and have saved and exited and played the game numerous times. It still makes their breasts almost flat after they have worn it for a few seconds. It stays like this till I take it off them.

Posted

I have a little problem with the restrictive collar unfortunately it locks on and everything but it doesnt do anything how my characters head is locked in a position theitem apears but is does not lock my characters neck so my chars chin/face clips thro it i updated the assets the integration then zaz animation is there anything else i may have forgotten?
thanks

B.

Posted

Much as we'd love to lock the head, there's currently no way to do in skyrim (that we know of). So, it's working as intended.

Posted

Much as we'd love to lock the head, there's currently no way to do in skyrim (that we know of). So, it's working as intended.

I think that would require altering every single idle animation in the game to ensure the head doesn't move.

 

Then again, there is this mod (and others like it)...

Taking it as a base, I wonder if you couldn't do something like put an invisible, virtual head right in front of the player, and give that head maximum priority, so her gaze never wavers from dead-on...

Posted

 

Much as we'd love to lock the head, there's currently no way to do in skyrim (that we know of). So, it's working as intended.

I think that would require altering every single idle animation in the game to ensure the head doesn't move.

 

Then again, there is this mod (and others like it)...

Taking it as a base, I wonder if you couldn't do something like put an invisible, virtual head right in front of the player, and give that head maximum priority, so her gaze never wavers from dead-on...

 

 

You can only replace animations in Skyrim, you can't add them. So if we altered every animation in the game, it would also affect you when not wearing the collar, and all NPCs as well.

 

The mod you're referencing makes use of built-in functionality in skyrim to track NPCs and objects in the game. It doesn't gain direct control over the head/spine bones.

Posted

 

The mod you're referencing makes use of built-in functionality in skyrim to track NPCs and objects in the game. It doesn't gain direct control over the head/spine bones.

 

 

But can't that built-in functionality be fooled? Put an invisible head directly in front of the player (xyz coordinates are forced to local based on player's head or something), and then force the player's head to track the invisible one?

Or am I misunderstanding the problem itself?

Posted

Purely hypothetically, if we wanted to go to all that trouble, even if you could parent something to the player, it'd be parented to the NPC root - the ground below the player. It wouldn't react to movements introduced by the animation system, only to rough transformations like player movement and rotation. So it wouldn't prevent the head movements, it would just make the PC stare at a point in front of him at all times, also when the player is crouched, or the body is twisted during fight animations.

Posted

Purely hypothetically, if we wanted to go to all that trouble, even if you could parent something to the player, it'd be parented to the NPC root - the ground below the player. It wouldn't react to movements introduced by the animation system, only to rough transformations like player movement and rotation. So it wouldn't prevent the head movements, it would just make the PC stare at a point in front of him at all times, also when the player is crouched, or the body is twisted during fight animations.

Ah... that explains why items like the SD+ chaurus worm etc always sit at the player's feet.

Oh well, too bad. It can't be parented to a worn item instead of the player?

Posted

You mean to a bone in the skeleton. Well, I can't say for certain, but it'd introduce a dependency of the world state on the animation system, and that's just asking for trouble, so it's highly unlikely.

Posted

If it involves tracking and adjusting anything in real time you can forget about it ^^ Skyrim's script engine chokes up and dies even if you try to run a simple operation once a second and it is not even capable of running one every frame (which would be ideal) outside of hardcoded conditions (not scriptable)

 

Soooooo having an object move simultanously with the player and facing the same relative direction right now is impossible. The game may have come out in 2011 but the engine was primitive and outdated even back then. I'm not sure but I think they've been using the same old thing since Morrowind.

Posted

An idea for a possible future feature. Thieves can try to pick lock restraints with lockpicks, mages can try to break free with magic, but so far, as far as I can tell, the brute force option never works. It might be nice to include a way for warriors to break free, possibly basing it on a skill like heavy armor or 2-handed.

Posted

After downloading the updates (on a new save) the items don't show up on character. but they do show as equipped in inventory. All device events trigger an error message that pops up 3 times. I tried reinstalling all 4 mods and tried removing dd expac but nothing has helped.

 I have the log and screans but cant figure out how to post either so I give up iv spent all day trying to fix this ...

Papyrus.0.7z

Posted

After downloading the updates (on a new save) the items don't show up on character. but they do show as equipped in inventory. All device events trigger an error message that pops up 3 times. I tried reinstalling all 4 mods and tried removing dd expac but nothing has helped.

 I have the log and screans but cant figure out how to post either so I give up iv spent all day trying to fix this ...

One of your mods (Probably Captured Dreams - Vel accidentally bundled a bunch of bad scripts with a recent release) is overwriting DDi's scripts. If you're using MO, set this mod to be of the highest priority; Nothing should overwrite it's scripts. If you're not using MO, reinstall this mod.

Posted

One think I noticed when my pc was wearing a heavy yoke. I'm using SkyUI to have different clothing sets with user defined hotkeys and I can still activate a hotkey assigned to a clothing set when wearing a yoke. This means I can change my clothing and kinda "remove" the yoke (or similar item), which means I can open my inventory, use weapons, cast spells etc. Is there a way to prevent the use of these user defined hotkeys? If not directly then maybe add an option to MCM for a user to define the keys that will not work when wearing such a restrictive item.

Posted

Hello, I do not know if this is a problem with Integration, or another mod, but I do not get the option for an NPC to help me out of my restraints. When I speak to an npc with restraints on, there simply isn't an option there for them to help me out of it.

My load order:

 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  ApachiiHair.esm
06  ApachiiHairFemales.esm
07  daymoyl.esm
08  Inn Girls Resources.esm
09  MFVM.esm
0A  SexLab.esm  [Version 1.59b]
0B  SexLabAroused.esm
0C  ZaZAnimationPack.esm
0D  ORS_SolitudeGate.esm
0E  mannyDragonhead.esm
0F  mannyBlackRock.esm
10  Wyrmstooth.esp  [Version 1.10]
11  AzarHair.esm
12  RaceCompatibility.esm
13  hdtHighHeel.esm
14  Falskaar.esm
15  Devious Devices - Assets.esm  [Version 2.8.3]
16  Devious Devices - Integration.esm
17  Devious Devices - Expansion.esm
18  DBaddmembers.esp
19  Aethernautics.esp
1A  MBWSAmalia.esp
1B  Angelic_Demonic.esp
1C  4MinArvak.esp
1D  AuroraFollower.esp
1E  AutoHarvest2.esp
1F  Auto Unequip Ammo.esp
20  estrella de azura infinita.esp
21  BFT Ships and Carriages.esp
22  brawlbug-plugin.esp
23  BreezehomeEnchanter.esp
24  mannequin_collars.esp
25  DanarielStormbow.esp
26  SexLabDangerousNights.esp
27  DarkbroSanctuary.esp
28  CompanionArissa.esp
29  Caele.esp
2A  DeadlySpellImpacts.esp
2B  Immersive Wenches.esp
2C  Deadly Wenches.esp
2D  Alternate Start - Live Another Life.esp  [Version 2.3.6a]
2E  daymoyl_DawnguardAddon.esp
2F  da_alternate_start_extension.esp
30  DF_Dianest.esp
31  DVA - Dynamic Vampire Appearance.esp
32  Luggage.esp
33  EdhildilsDwarvencyborg.esp
34  Embershard base no bandits.esp
35  Decapitation.esp
36  ethereal_elven_overhaul.esp
37  Fantasy Soundtrack Project.esp  [Version 3.0]
38  FSP - Dawnguard Edition.esp
39  FSP - Dragonborn Edition.esp
3A  FISS.esp
3B  Fort(ified) Dawnguard.esp
3C  buildingmaterialsgodchest.esp
3D  HoldBorderBanners.esp
3E  OK_LUNETTA.esp
3F  ImmersiveFP.esp
40  Immersive NPC in the dark.esp
41  RealisticRoomRental.esp
42  Immersive Wenches RRR-patch.esp
43  Improved Combat Sounds v2.2.esp
44  Into the Deep.esp
45  Lucretia.esp
46  L27Leanne.esp
47  Loraine.esp
48  Lucy.esp
49  LustmordVampireArmor.esp
4A  Maya.esp
4B  MeeraFollower.esp
4C  MFVM_Hearthfire_Patch.esp
4D  MilkModNEW.esp
4E  MilkModNEW HF.esp
4F  MilkModNEW ZaZ.esp
50  Mrissi.esp
51  My Home Is Your Home.esp
52  NonSexLabAnimationPack.esp
53  Pickpocket 100%.esp
54  Point The Way.esp  [Version 1.0.4]
55  Raez.esp
56  Randomized Word Walls.esp
57  dD - Realistic Ragdoll Force - Realistic.esp
58  Remodeled Armor.esp
59  Remodeled Armor - Vanilla Replacer.esp
5A  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
5B  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
5C  FollowerReyda.esp
5D  sanctuarycleanup.esp
5E  BVFE_Serana.esp
5F  SSv2.esp
60  xazPrisonOverhaul.esp
61  SexLabSolutions_PrisonOverhaul_and_LAL_Patch.esp
62  LoversComfort.esp
63  Shadowfake_Elves.esp
64  SkipMageGuildTour.esp
65  SkyDreamMaidens.esp
66  SJs_InvHelms_Eng_Main_AHead_V.esp
67  SJs_InvHelms_Eng_Plugin_DLC1_AHead_V.esp
68  SJs_InvHelms_Eng_Plugin_DLC2_AHead_V.esp
69  SkyUI.esp
6A  SnaplegCaveSprigganCompanion.esp
6B  SofiaFollower.esp
6C  Schlongs of Skyrim - Light.esp
6D  soulgem-oven.esp
6E  Steadfast Dwarven Sphere Essential.esp
6F  BarenziahQuestMarkers.esp
70  SuccubusCBBE3GiftByNausicaa.esp
71  SummonSuccubus.esp
72  TheEyesOfBeauty.esp  [Version 9]
73  TheNewDragons.esp
74  TweaksCallEtheria.esp
75  Unmarked Places - Dragon Mounds.esp
76  Unmarked Places - Player Homes.esp
77  UnreadBooksGlow.esp  [Version 2.2.0]
78  Victoria Velina Revamped.esp
79  AMatterOfTime.esp  [Version 2.00]
7A  RealisticWoodenMannequins.esp
7B  DeviouslyHelpless.esp
7C  SexLab Submit.esp
7D  SexLab_Dialogues.esp
7E  CharacterMakingExtender.esp
7F  EnhancedCharacterEdit.esp
80  Deviously Cursed Loot.esp
81  Devious Cidhna.esp
82  Devious Loading Screens.esp  [Version 2.7]
83  DeviousRegulations.esp
84  dD Enchanted Chests.esp
85  GagSFX.esp
86  Sacrificial Spriggan.esp
87  Spriggan Armor 2.esp
88  Captured Dreams.esp
89  Devious Deviants.esp

 
Posted

 

Hello, I do not know if this is a problem with Integration, or another mod, but I do not get the option for an NPC to help me out of my restraints. When I speak to an npc with restraints on, there simply isn't an option there for them to help me out of it.

 

There are only two items that NPC's can help you with, Ambinders and Yokes. And that's assuming they are standard items, with quest-items from other DD mods, even that might not work (read the mod descriptions).

 

The only other items that change NPC interactions are gags, but NPC's won't help you out of those, it just makes it more difficult for you to speak with them.

Posted

 

 

Hello, I do not know if this is a problem with Integration, or another mod, but I do not get the option for an NPC to help me out of my restraints. When I speak to an npc with restraints on, there simply isn't an option there for them to help me out of it.

 

There are only two items that NPC's can help you with, Ambinders and Yokes. And that's assuming they are standard items, with quest-items from other DD mods, even that might not work (read the mod descriptions).

 

The only other items that change NPC interactions are gags, but NPC's won't help you out of those, it just makes it more difficult for you to speak with them.

 

Ah, I was not aware of that, thank you.

 

Edit: I do have another problem, though. I went through the whole quest with Zed, and finished the quest line, but I am still unable to craft keys. Do I need a certain blacksmithing perk for this? I have it set on easy to craft them.

 

Should probably mention that I've read every single book in the forbidden bookcase.

Posted

Reading the book whilst it's still inside the book case doesen't work, because Skyrim is a thing of bugs and annoyance. You need to take the book into your inventory, exit the bookase, then read the book from your inventory, and you will be given the Devious Smithing perk.

Posted

I want to decrease the event interval below 0.5, because my timescale is 3 so one in game hour is 15 minutes. 

 

I tried changing the zadconfig.psc script accordingly but it spit out a bunch of errors from zadlibs about slautilscr.

 

Is there another way to do that?

 

setpqv zadconfigquest eventinterval 0.15

 

this will fire every 9 min game time based on that event percent chance

now note that plugs works around 20 sec real time... this can make your plugs work forever! so set a high interval rate for safety...

 

i also set stamina drain rate to 100% so she looks like getting tired or so

and i changed the lying climax animation to a kneeling one

 

i just wish i could slow her down somehow when the plugs are on =\

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