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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
2 hours ago, JB. said:

He didn't go to GreenHouse? Another mod is sending him home. Just check the greenhouse and you will see that the two friends are there. 

 

Try also to transport him with you with console commands.

ah he should be there like the other clients? I will try that! thank you :D
and yeah I used teleport commands to get to the greenhouse for atleast 2 other clients, since I have boston breeder installed, which worked fine :)

 

Also great work on the mod! it's very very impressive and a LOT of content ^^

 

*EDIT*

Ok I teleported to the greenhouse with "coc DmndGreenhouse01" which is how I did the deliveries for Latimer + Sheffield (they both showed up in the greenhouse when I teleported there) and Abbot (was also there when I teleported to the greenhouse).

 

But Hawthorne and the 2 residents are NOT there, so I teleported hawthorne over, if I then try to start the scene with the friends it will still go to black screen as before, can't continue. But if I just pick the option to not share the drug and not get the bonus scene+caps he takes it out and the quest progresses, so atleast I'm not stuck :) but not sure why these npc's don't show up there whereas the other ones DID.

 

It's a shame I can't just remove boston breeder to fix it haha, atleast this is somewhat of a workaround, works fine for most deliveries it seems, and this one works if you don't play around with the nonexistant friends of hawthorne ? 

Edited by JulySamba
Posted

Hello, i dowloaded all the requirments and started a new save, after i exited vault 111, i hear an eyebot but its invisible, tryied to set stage or sqv buut its say no paramater quest found, whats should do?

Posted
4 minutes ago, helicopter727 said:

Hello, i dowloaded all the requirments and started a new save, after i exited vault 111, i hear an eyebot but its invisible, tryied to set stage or sqv buut its say no paramater quest found, whats should do?

Check that it is enabled on the plugin list.     Also, invisible but present in the game is a texture error (or a texture is being overwritten), so do you have any mods that over write eyebots?    Finally, and this happened to me, sometimes things just break.   For some reason, the new Nuka Ride decided that my M-16s and 9mm Berettas   were just not good enough and switched them back to ugly combat rifles and butt ugly 10mm stupid fucking guns.   

 

OK, I know it isn't Nuka Ride, but it happened when I loaded that mod, while in the past it never touched those weapon replacers, so I am going to have to start over again.

Posted

General question:  Does anyone have problems running this mod with Heather Casdin companion mod? Nuka Ride shouldn't directly conflict with her that I can tell, but I'm thinking there might be a backdoor script conflict or lag.  I'm mostly just troubleshooting at the moment, and kind of stumbling in the dark.  This mod is one of my top suspects, so I'm crowdsourcing for help. 

 

Thanks.

Posted
2 hours ago, MrNicoras said:

General question:  Does anyone have problems running this mod with Heather Casdin companion mod? Nuka Ride shouldn't directly conflict with her that I can tell, but I'm thinking there might be a backdoor script conflict or lag.  I'm mostly just troubleshooting at the moment, and kind of stumbling in the dark.  This mod is one of my top suspects, so I'm crowdsourcing for help. 

 

Thanks.

Tell me exactly what the problem is. At the moment I don't know what to say. 

 

 

Posted
2 hours ago, steelpanther24 said:

Check that it is enabled on the plugin list.     Also, invisible but present in the game is a texture error (or a texture is being overwritten), so do you have any mods that over write eyebots?    Finally, and this happened to me, sometimes things just break.   For some reason, the new Nuka Ride decided that my M-16s and 9mm Berettas   were just not good enough and switched them back to ugly combat rifles and butt ugly 10mm stupid fucking guns.   

 

OK, I know it isn't Nuka Ride, but it happened when I loaded that mod, while in the past it never touched those weapon replacers, so I am going to have to start over again.

Ha. If there's one thing I'm sure of, it's that my mod touches absolutely no base weapon in the game. Could it be something in your load order? 

Posted
3 hours ago, helicopter727 said:

Hello, i dowloaded all the requirments and started a new save, after i exited vault 111, i hear an eyebot but its invisible, tryied to set stage or sqv buut its say no paramater quest found, whats should do?

Weirdest thing. Go to Drumlin Diner to see if Charon is there with his pickup. 

Posted
1 hour ago, JB. said:

Ha. If there's one thing I'm sure of, it's that my mod touches absolutely no base weapon in the game. Could it be something in your load order? 

No, I think it is AKWCR because I completly modded my M-16 while waiting to talk to Corsican (since i can take anything I want around Nuka world), then while waiting for my "sex attributes" to decrease after Solomon (always a rough one), I throw down a portable workshop to clear the streets around DC and build better walls, lights and defenses.   This is when I noticed the DC police (modded to look like Boston PD, just with AR-15s/M-16s) were carrying invisible guns.   It seems according to FO4Edit that my weapons replacer is the winner, but.........that is not what I see in game.

 

Point is, that some of our issues come from heavily modded games that "break" half way through a gaming session.  

 

image.png.2b31a3bcf1a094f43f5d3f88e55d318a.png

Posted

Hi, so every now and then i reinstall fo4 and download this mod to see the updates, because it is a lot of fun. This time I'm having an issue though. I downloaded the newest update and put it in mo2 as i always have. this time the mod isn't loading. I went through and double checked to make sure I Have all of the required files, including the newer requirements, but when i start the game as everything else seems to load fine, the eyebot never shows up and the truck isn't at the diner. I can't figure out what I might be missing.

Posted
4 hours ago, JB. said:

Tell me exactly what the problem is. At the moment I don't know what to say. 

 

 

The answer to that is both easy and hard.  The exact problem is that something in my load order is conflicting with Heather's dialogue system.  If you're familiar with the mod, she has a speech option to ask her "what's on your mind."  The way the dialogue is scripted, if she has something that will progress her quest or affinity progress, she will answer with something specific.  If there's nothing pending, she'll just say "Not much, you?"  

 

In my last two playthroughs, I started with Heather loaded.  I confirmed her dialogue was working after leaving vault 111 but before going to Nuka World.  After finishing Nuka Ride, I went back and recruited Heather. (I reloaded the save after confirming she worked, so as far as the save file was concerned, I'd never spoken to Heather before.) Her dialogue was fine for a short while, and then it wasn't.  I've long since abandoned poor Heather in this playthrough.  She actually ran off on me, and I randomly ran into her standing in a house somewhere between Murkwater Construction Site and Sommerville Place.  

 

I want to be clear: I don't know whether your mod is causing the problem or if its another mod.  On Heather's page, I have seen two or three other people report the same problem.  One shared his mod list with me, and he didn't have Nuka Ride, or any AAF mods, or really any other mods similar to mine that were likely to cause a problem.  My best guess is that something is causing a script lag, because xEdit shows that nothing is conflicting with Heather in my load order.   I'm really hunting for a culprit, and this mod is on my list of suspects.  It's not a long list, but it's more than a handful of mods. That's why I thought I'd throw it out there to see if anyone else had the same problem.

Posted
On 10/13/2022 at 8:09 PM, JB. said:

You didn't even get the warning "AAF Failed: Advancing Stage" ?

 

Is your AAF up to date and functional?

 

The animation that should kick is from  Savage Cabbage. Reinstall the latest version and check all the boxes (protectron, mister handy, gorillas, etcetera). @rypley The same goes for you. Reinstall Savage Cabbage and check all options. ?

 

 

 

 

Thanks yeah as it turned out my AAF wasn't working - probably due to a problem with looksmenu and the creation club.

 

I reinstalled looksmenu and now everything's working great.

 

Thank you for this amazing piece!

Posted
13 hours ago, MrNicoras said:

The answer to that is both easy and hard.  The exact problem is that something in my load order is conflicting with Heather's dialogue system.  If you're familiar with the mod, she has a speech option to ask her "what's on your mind."  The way the dialogue is scripted, if she has something that will progress her quest or affinity progress, she will answer with something specific.  If there's nothing pending, she'll just say "Not much, you?"  

 

In my last two playthroughs, I started with Heather loaded.  I confirmed her dialogue was working after leaving vault 111 but before going to Nuka World.  After finishing Nuka Ride, I went back and recruited Heather. (I reloaded the save after confirming she worked, so as far as the save file was concerned, I'd never spoken to Heather before.) Her dialogue was fine for a short while, and then it wasn't.  I've long since abandoned poor Heather in this playthrough.  She actually ran off on me, and I randomly ran into her standing in a house somewhere between Murkwater Construction Site and Sommerville Place.  

 

I want to be clear: I don't know whether your mod is causing the problem or if its another mod.  On Heather's page, I have seen two or three other people report the same problem.  One shared his mod list with me, and he didn't have Nuka Ride, or any AAF mods, or really any other mods similar to mine that were likely to cause a problem.  My best guess is that something is causing a script lag, because xEdit shows that nothing is conflicting with Heather in my load order.   I'm really hunting for a culprit, and this mod is on my list of suspects.  It's not a long list, but it's more than a handful of mods. That's why I thought I'd throw it out there to see if anyone else had the same problem.

I have never experienced an issue with Heather and Nuka Ride.  On my current play through I ran through Nuka Ride as an alternative start and picked up Heather after I had progressed as far as Nuka Ride was finished...  When I first picked her up she said something like "I hope you're not serious about Hoisting the flag."  and " I'm not keen to run with a Raider boss".  ...or similar words (I'm paraphrasing).  I have no clue what "hoisting the flag" is.  I assume something to do with nukaworld but I have never played it, never had any interest.  Anyway, my PC says "You're staying with me right?"  and Heather replies; "For now".  I guess she satisfied herself that I was not a raider and the issue did not come up again and I never had the issue you describe.  If you have the "new and improved" version of Heather be aware that some things changed and some old patches need to be nuked.  Sorry, I can't recall the details but I would revisit the install and make sure of it.  Ilama covers it extensively on the Nexus Heather page. 

Posted (edited)

The thing is that Nuka Ride is a big change from the DLC. Before Nuka Ride, it was impossible to go to Nuka World and not be Overboss. Literally if you went to Nuka World it was to be the Overboss, there was no alternative. In fact, if you COC to Nuka World with a level 1 character -and without Nuka Ride installed-, boom, everyone in Nuka Town talks to you as if you were the Overboss. 

 

That means that if there are mods that do checks on Nuka World, they will find that you have indeed already set foot in Nuka World and even conquered some parks. Obviously any mod that checks those things would think that you are already the Overboss even though, with Nuka Ride, you are not.  

 

So beware of any mod that is compatible with Nuka World, because it does not mean compatibility with Nuka Ride. 

Edited by JB.
Posted
33 minutes ago, tch65721 said:

I have never experienced an issue with Heather and Nuka Ride.  On my current play through I ran through Nuka Ride as an alternative start and picked up Heather after I had progressed as far as Nuka Ride was finished...  When I first picked her up she said something like "I hope you're not serious about Hoisting the flag."  and " I'm not keen to run with a Raider boss".  ...or similar words (I'm paraphrasing).  I have no clue what "hoisting the flag" is.  I assume something to do with nukaworld but I have never played it, never had any interest.  Anyway, my PC says "You're staying with me right?"  and Heather replies; "For now".  I guess she satisfied herself that I was not a raider and the issue did not come up again and I never had the issue you describe.  If you have the "new and improved" version of Heather be aware that some things changed and some old patches need to be nuked.  Sorry, I can't recall the details but I would revisit the install and make sure of it.  Ilama covers it extensively on the Nexus Heather page. 

Thanks for the reply.  I got the same dialogue from her.  I'm fairly sure that hoisting the flag refers to when you assign a park to a given faction in the Vanilla Nuka World DLC.  I've been through Heather's mod page thoroughly, and my version is current/no patch issues.  The only reason Nuka Ride is on my list is because she worked before I went to Nuka World, and she didn't work after I got back.  That's it.  I'm starting to think RSE Brothels might be the culprit.  (Yes, I know the mod page itself says it is irreparably broken. But someone created a "fix" for it that supposedly fixed the problem.  I've been testing it and it ran fine-ish in my other run, but might be messing with Heather.  I'll remove that on my next go through and see if that's the problem.

Posted
18 hours ago, JB. said:

Weirdest thing. Go to Drumlin Diner to see if Charon is there with his pickup. 

no, there is no one, itryied to reinstall manually, but still same problem, invisible eyebot and no quest parameters in command console

Posted
5 minutes ago, helicopter727 said:

no, there is no one, itryied to reinstall manually, but still same problem, invisible eyebot and no quest parameters in command console

I have no idea. The only thing I can think of is that you installed the entire mega folder, but what you need to install are the individual 7z files. You wouldn't be the first to make that mistake. 

Posted
19 minutes ago, JB. said:

I have no idea. The only thing I can think of is that you installed the entire mega folder, but what you need to install are the individual 7z files. You wouldn't be the first to make that mistake. 

what do u mean mega folder, i just downloaded the file and putted it in the mod manager, but later just used the last file to put them manually

Posted
38 minutes ago, helicopter727 said:

what do u mean mega folder, i just downloaded the file and putted it in the mod manager, but later just used the last file to put them manually

Manually like directly into your Fallout/data directory? 

 

Did you by chance use any other AAF related mod and was it working in your game recently?

Posted
2 minutes ago, Heinz01 said:

Manually like directly into your Fallout/data directory? 

 

Did you by chance use any other AAF related mod and was it working in your game recently?

I disabled other aaf mods, just downloaded and enabled the requirments for this mod, i eliminated the manual files ucz the game keep crashing, i dont know what to do

Posted
Just now, helicopter727 said:

I disabled other aaf mods, just downloaded and enabled the requirments for this mod, i eliminated the manual files ucz the game keep crashing, i dont know what to do

I am not sure if i understand you correctly. You still have a working AAF base installation, like AAF itself, AAF themes, some animations, F4SE etc?

Posted
1 hour ago, helicopter727 said:

what do u mean mega folder, i just downloaded the file and putted it in the mod manager, but later just used the last file to put them manually

There are 7 folders in the MEGA page, each needs to be downloaded seperately.

Japanese House 

Body Slide for whichever body mesh you use

synth voice 

Nuka ride                        G

Posted

Somewhat minor issue with my setup with bodyslide and outfit studio + MO2

---------------------------------------------------------------------------------------------

I have just started playing FO4 after a break of a few months so I though i would upgrade Nuka ride.

Installed all the appropriate files as normal and played the game. I then went to nukaworld and started the quest and had invisible clothes.*DoH* i forgot to install FG bodyslide files

and run bodyslide.So i installed the bodyslide files and  built the files but nothing appeared in my MO overwrite  folder and nothing in game still invisible clothes.

Strange so I forced bodyslide to write theoutput to MO's overwrite director(cntrl -Batchbuild in bodyslide and outfit studio).Created a mod in MO and all works fine.

Just wierd as normally Bodyslide write the output to MOs overwrite director without a stern talk to ...

Posted

Cum overlays with Nuka RIde

-----------------------------------

Dont know if this is going to cause an issue but i already have mods that add /remove cum overlays + dirt.

Namely Cumoverlays 1.4 + washout that cum + BYop + Dirt Sex+ getdirty. Overall these mods add getting dirt after too much sex, cum overlays , and washoff cum after swimming,  using a BYOP shower ( plus probably works if you have a piece of soap), or just getting filth cause you dont shower /swim.

Posted
19 hours ago, caveman74 said:

There are 7 folders in the MEGA page, each needs to be downloaded seperately.

Japanese House 

Body Slide for whichever body mesh you use

synth voice 

Nuka ride                        G

i did, but the problem is that the eyebot is invisible and the console command quest perimets are not founds, and the plugins are missing

Posted

I went through half the mod missing the beginning dialogue of every conversation... TURN ON GENERAL SUBTITLES.  Yes, the author said that in the OP but it's easy to miss... don't be a dummy like me and wonder what the fuck is wrong with your load order....

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