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Hey there, 
I have a small problem with the main quest. At some point I activated the dog scene before retrieving the flagpole, but I cannot talk to the cameraman as requested. 
He simply wont answer to that. Any chance you can help me out here? 
If you need anything, I'd be glad to help. 
Best regards

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5 minutes ago, Cayde-7 said:

Hey there, 
I have a small problem with the main quest. At some point I activated the dog scene before retrieving the flagpole, but I cannot talk to the cameraman as requested. 
He simply wont answer to that. Any chance you can help me out here? 
If you need anything, I'd be glad to help. 
Best regards

Are you wearing assigned clothes? 

There will be no answer unless you are wearing Porn clothes assigned by Corsican, Mason, etc., etc.

Or you can tag clothes at the work bench, so they are recognized as Porn clothes.

If you are I would say back up and try again.     G

Edited by caveman74
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4 minutes ago, Cayde-7 said:

Hey there, 
I have a small problem with the main quest. At some point I activated the dog scene before retrieving the flagpole, but I cannot talk to the cameraman as requested. 
He simply wont answer to that. Any chance you can help me out here? 
If you need anything, I'd be glad to help. 
Best regards

Sure. Write SQV _NukaRide_Movies and show me what did you get. 

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3 hours ago, panthercom said:

I'm not getting any dance idles or poses during photoshoots.

From reading the description it appears they are included

within Nuka Ride itself. Is this correct? If not, where are they from?

 

Thanks

 

Mod that adds poses for photo shoots is listed in the NR requirements: Kziitd Hookers Animations

You need to download and install "Daily Life Of Hookers.rar"

Edited by Axary
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2 hours ago, JB. said:

The poses during photoshoot are included in my mod, I couldn't tell you why it doesn't work for you. Maybe your AAF is not up to date? 

Nope... ??
You use poses from mod "Daily Life Of Hookers" by kziitd and add them to NR through file "NukaRide_AnimationData_Kziit.xml".

Edited by Axary
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13 minutes ago, Axary said:

Nope... ??
You use poses from mod "Daily Life Of Hookers" by kziitd and add them to NR through file "NukaRide_AnimationData_Kziit.xml".

You are right. I got confused with the photographer's idles during a photoshoot, but the girl's idles are from Kziit. 

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2 hours ago, Axary said:

Nope... ??
You use poses from mod "Daily Life Of Hookers" by kziitd and add them to NR through file "NukaRide_AnimationData_Kziit.xml".

 

Nuka Ride already contains an xml called "NukaRide_AnimationData_Kziit.xml" that lists some animation numbers for

Daily Life of Hookers. Those poses are installed in my game, and I am able able to access them using playidle commands.

Am I supposed to edit the already installed xml file or something? I have the kziitd AAF patch installed as well.

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5 minutes ago, panthercom said:

Nuka Ride already contains an xml called "NukaRide_AnimationData_Kziit.xml" that lists some animation numbers for

Daily Life of Hookers. Those poses are installed in my game, and I am able able to access them using playidle commands.

Am I supposed to edit the already installed xml file or something? I have the kziitd AAF patch installed as well.

Yes, the NR contains "NukaRide_AnimationData_Kziit.xml", but this file only prescribes the connection between the resources that are in the mod "Daily Life Of Hookers.rar" and the NR.
You need a mod with resources(.hkx files), and this is "Daily Life Of Hookers.rar".

"PoserHotkeysData.rar" and "Kziitd Poses AAF patch.7z" are not needed.
You need ONLY "Daily Life Of Hookers.rar" and NR.

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Testing Cheats, I skipped "A New Ride" and I waited for the Loading Messages, but when I got to the Tattoo Shop Music and her bodyguard (Kells Brother) was already inside and the store had not been unlocked.

My issue is the pile of debris in front of the shop is still there after 3 reloads and do overs.

Consider removing that pile from the start maybe, IDK.   

Other than that some other issues are, tattoos don't get applied and I forgot to check if you get William's Outfit.              G 

NR V 5.1 testing



 

Fallout4 10_23_2022 3_26_53 PM.png

Edited by caveman74
Add Picture
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53 minutes ago, caveman74 said:

Testing Cheats, I skipped "A New Ride" and I waited for the Loading Messages, but when I got to the Tattoo Shop Music and her bodyguard (Kells Brother) was already inside and the store had not been unlocked.

My issue is the pile of debris in front of the shop is still there after 3 reloads and do overs.

Consider removing that pile from the start maybe, IDK.   

Other than that some other issues are, tattoos don't get applied and I forgot to check if you get William's Outfit.              G 

NR V 5.1 testing

 

 

I tried it twice and the garbage always disappears. See my script/notes. This quest was the most complex to make it skippable.

Gonna check again soon. 

 

ElseIf _NukaRide_Music.GetStage()==10
  _NR_Music.Enable(); enable Music
  _NR_Music.MoveTo(_NR_TattooShopSpot); move Music to the Tattoo Shop
  _NR_TattoShopDoor.Enable();enable Tattoo Shop
  _NR_Garbage_Studio.Disable(); disable Golden Globes garbage
  _NR_CoffeePot_Apartment.Enable() ; enable Apartment stuffs
  _NR_AdolfIsAlive.SetValue(1);Set Adolf is Alive
  _NR_WilliamBike_GGS.Enable(); enable William bike
  DLC04WilliamBlack.EvaluatePackage() ;sent William in front of his bike
  _NR_TattoStoreGarbage.Disable() ;disable garbage around Tattoo Shop
  _NR_Camera_MusicQuest.Enable() ;put new cameras in the studio
  Charlotte.Enable()
  _NukaRide_Music.SetStage(250);finish quest
  _NR_Xcross_Market.Enable() ; enable Xcross
  _NukaRide_Movies2.Start(); start Rising Porn Star
  _NukaRide_Movies2.SetStage(5);enable Charlotte
  _Nukaride_TattooShop.Start() 
  _Nukaride_TattooShop.SetStage(05) ;Start tattoo services
PlayerREF.AddItem(_NR_TattooShop_Key) ;give tattoo key to player

 

PS: Tried again

 

Spoiler

565229261_Capturadepantalla2022-10-2318_58_48.png.a9f4618ee8d77cd3348933f31eb75b67.png

 

Edited by JB.
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4 minutes ago, JB. said:

Other than that some other issues are, tattoos don't get applied and I forgot to check if you get William's Outfit.     

If you want that you will have to get it by playing the quest. ? 

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33 minutes ago, JB. said:

If you want that you will have to get it by playing the quest. ? 

 

12 minutes ago, Axary said:

Cheating should be punishable ?

I have been Careful to not install anything that affects Nuka World, and this is the first time that has happened.

I am just testing the Cheat section; I will back up and do a Normal playthrough when Fini. ?

Yes, Cheating should be Punishable!!

It only took me 2 years to break down and install ESP explorer. ?                  G

Edited by caveman74
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9 hours ago, Axary said:

"PoserHotkeysData.rar" and "Kziitd Poses AAF patch.7z" are not needed.

 

The AAF patch for Kziitd is only needed if you want to call up specific poses on their own.  To use it, you hit the home key and select the pose.  Much like choosing to initiate a sex scene with AAF.  This is really only needed for taking screenshots.  Or, I suppose, for very specific role playing. Otherwise, it's not necessary.
 

Edit: I suppose I should specify that this comment is directed to @panthercom, not to @Axary

Edited by MrNicoras
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13 hours ago, caveman74 said:

Testing Cheats, I skipped "A New Ride" and I waited for the Loading Messages, but when I got to the Tattoo Shop Music and her bodyguard (Kells Brother) was already inside and the store had not been unlocked.

My issue is the pile of debris in front of the shop is still there after 3 reloads and do overs.

Consider removing that pile from the start maybe, IDK.   

Other than that some other issues are, tattoos don't get applied and I forgot to check if you get William's Outfit.              G 

NR V 5.1 testing

 

  Hide contents

 

 


 

Fallout4 10_23_2022 3_26_53 PM.png
 

 

 

It's from the Previsibines Repair Pack mod if Nuka Ride and before there are a lot of problems like the double pool table in the atom cat garage and the pile in front of the Music door I always have this problem unless I have Nuka Ride after Previsibines Repair Pack

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41 minutes ago, Kev075 said:

It's from the Previsibines Repair Pack mod if Nuka Ride and before there are a lot of problems like the double pool table in the atom cat garage and the pile in front of the Music door I always have this problem unless I have Nuka Ride after Previsibines Repair Pack

Thank You Kev075, I recently installed PRP full stable V, and this is my first NR playthrough with it.

I am still learning my way in the computer game Mod world.

I have always hated the double pool table in Atom Cats Garage!

I went into Vortex and adjusted my order so Nuka Ride deploys after PRP.          Thanks,     G

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Just some Feedback for the new update:

 

First some problems:

 

Timer Reset didnt work after reporting back

No 100 caps after doing chores after report

Lyons runs away, killing the player

 

I use 168hr permission and returned like half a day early, reported to the overboss and accepted to do some chores as he asked for (after doing that i noticed that he didnt gave me the 100 caps at the end like the first time). Then left for doing some work at the nuka club and still got the 3h warning. I created a save and continued what i was going to do. The timer ran out and i finally the punishment. After i died* from that i loaded the save i created before with the 3hr warning and reported a second time. Accepted his offer to do nothing, waited 3 hrs and got punishment again.

 

*The Death occured when Lyons took me to that small house. He walked in the middle of the house and right before his popup message appeared (from which i chose the "keep dreaming" option) he started to run (fast) away back towards the market. I didnt even have a chance to follow him so the collar killed me.

 

These problems aside the punishment is really some hard stuff and after experiencing it some like me would really want to avoid that and be always back in time. Though its somewhat funny too and made on a high level. I never saw a mod for either skyrim or fallout to give a scene like that so much detail. I think you are achieving some kind of cinematic quality out of that game.  

 

If i had a wish, i would like to have an earlier warning, like enough to run whereever the scooter is and the time it takes to return to NW. I dont actually need it because i just look on the calender to return on the last day of my permission. But imagine forgetting time and be on a quest in a dungeon and you get the warning. Like "Oh fuck, sorry Preston, cant finish clearing the castle with you now. Be back in a few days. Sorry!" 

Edited by Heinz01
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7 minutes ago, Heinz01 said:

Just some Feedback for the new update:

 

First some problems:

 

Timer Reset didnt work after reporting back

No 100 caps after doing chores after report

Lyons runs away, killing the player

 

I use 168hr permission and returned like half a day early, reported to the overboss and accepted to did some chores as he asked for (after doing that i noticed that he didnt gave me the 100 caps at the end like the first time). Then left for doing some work at the nuka club and still got the 3h warning. I created a save and continued what i was going to do. The timer ran out and i finally the punishment. After i died* from that i loaded the save i created before with the 3hr warning and reported a second time. Accepted his offer to do nothing, waited 3 hrs and got punishment again.

 

*The Death occured when Lyons took me to that small house. He walked in the middle of the house and right before his popup message appeared (from which i chose the "keep dreaming" option) he started to run (fast) away back towards the market. I didnt even have a chance to follow him so the collar killed me.

 

These problems aside the punishment is really some hard stuff and after experiencing it some like me would really want to avoid that and be always back in time. Though its somewhat funny too and made on a high level. I never saw a mod for either skyrim or fallout to give a scene like that so much detail. I think you are achieving some kind of cinematic quality out of that game.  

 

If i had a wish, i would like to have an earlier warning, like enough to run whereever the scooter is and the time it takes to return to NW. I dont actually need it because i just look on the calender to return on the last day of my permission. But imagine forgetting time and be on a quest in a dungeon and you get the warning. Like "Oh fuck, sorry Preston, cant finish clearing the castle with you now. Be back in a few days. Sorry!" 

I have been thinking about making the remaining time configurable (the one that is 3 hours). I think that 3 hours is very short in that context you say. For example if you are in Diamond City and you travel back, the three hours will be expired up and you will have to face the punishment without choice.

 

Thanks for the detailed explanation. I know where to start repairing them. About Lyons, I'm going to add a script for him to reevaluate his package when he gets to the house. For some reason it looks like he wanted to come back together with the Overboss, when he shouldn't have. 

 

SetStage _NukaRide_Punishment 400 is the next stage after rejecting Lyons( and the electric leash is turned off too)

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13 minutes ago, JB. said:

I have been thinking about making the remaining time configurable (the one that is 3 hours). I think that 3 hours is very short in that context you say. For example if you are in Diamond City and you travel back, the three hours will be expired up and you will have to face the punishment without choice.

 

Thanks for the detailed explanation. I know where to start repairing them. About Lyons, I'm going to add a script for him to reevaluate his package when he gets to the house. For some reason it looks like he wanted to come back together with the Overboss, when he shouldn't have. 

 

SetStage _NukaRide_Punishment 400 is the next stage after rejecting Lyons( and the electric leash is turned off too)

Do you by chance also have the setstage command for reporting in time?

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Well, I know why the timer was not cancelled after reporting you to the OB. 

 

It turns out that I used CancelTimer() but it should have been CancelTimerGametime() ?

 

 

If you want to cancel it manually: just type "Set _NR_ScooterWarning to 0" 

 

Preferably after you have received the warning ("You did not report on time"), not before 
 

Edited by JB.
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14 minutes ago, JB. said:

Well, I know why the timer was not cancelled after reporting you to the OB. 

 

It turns out that I used CancelTimer() but it should have been CancelTimerGametime() ?

 

 

If you want to cancel it manually: just type "Set _NR_ScooterWarning to 0" 

 

Preferably after you have received the warning ("You did not report on time"), not before 
 

Thanks. Though it sounds like it could break something? Then i better leave it as it is.

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So, this time I have not used the cheat at all, still have garbage in front of the Tattoo shop.

What should I do??

And I installed the way you asked me to with source codes.               G

NR V 5.1 testing



Fallout4 10_24_2022 11_14_54 AM.png

Edited by caveman74
spoiler tag
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28 minutes ago, caveman74 said:

So, this time I have not used the cheat at all, still have garbage in front of the Tattoo shop.

Clearly this is another mod that is getting higher priority in terms of pre-combines. What mod organizer are you using? I can help you if you use Vortex, but I don't know what MO2 is like.

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