Jump to content

5 Screenshots

About This File

Sex Attributes

v2.5.0 (for AAF)

 

~INTRO
FO4 Sexual Framework for managing various player's sexual stats!

 

When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations.

 

~OVERVIEW
This mod tracks three pillars of attribute types: physicalpsychological, and social. Each can be enabled/disabled in MCM independently.

Physical attributes are:

  • Oral wear
  • Vaginal wear
  • Anal wear
  • Arousal
  • Alcohol intoxication level

Psychological attributes are:

  • Willpower
  • Self-Esteem
  • Spirit
  • Submissive/Dominant orientation
  • Sex addiction
  • Trauma

Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase.

 

Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM.

 

~FEATURE DETAILS

 

 Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing

Spoiler

How it is gained: Having sex. Non-consensual sex will increase wear more. Sex with bigger things (i.e. super mutant) will also increase wear more
How it is decreased: Naturally over time. Sleeping will heal the damage at 2x the rate.

 

Arousal is an attribute that indicates how sexually aroused your player is. 

Spoiler

How it is gained: Slowly over time. Other activities, such as drinking, using vibrators (devious devices) can also increase it
How it is decreased: Sleeping, masturbation (AAF animation tagged with "Masturbation"), and having sex

 

 Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered.

Spoiler

How it is gained: Consuming alcohol. Hard liquor like Vodka will increase this more, while weaker drinks like beer will increase this less.
How it is decreased: Slowly decreases over time

 

Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality.

Spoiler

How it is gained: Will slowly regenerate over time. 
How it is lost: Will be lost when player is a victim of sexual assault. I
There are few ways to "spend" willpower.
Willpower can be used to hack terminals or pick locks (without chance of failure). 
It can also be used to give yourself a temporary carry weight boost.
f devious devices is installed, players may use willpower to escape out of devious devices.

 

Self-Esteem is your character's confidence level and his/her self image.

Spoiler

How it is gained: Self esteem will increase for every experience the player gains (Winning fights against enemies, exploring new areas, completing quests, etc).
How it is lost: Will be lost when player is a victim of sexual assault

 

Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state.

Spoiler

How it is gained: When self-esteem reaches 100, any new self-esteem the player may gain will spill over to spirit. That means spirit will only increase if the player's self esteem is 100
How it is lost: When self-esteem reaches 0, any new self-esteem the player may lose will be deducted from spirits. That means spirit will only decrease if the player's self esteem is 0

 

Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority.

 

Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed.

Spoiler

There is one way to change D/s orientation, however. If "Personality change" setting is enabled in MCM, then your character will slowly start to become more submissive when being sexually assaulted at 0 spirit. Likewise, he/she will start to become more dominant when gaining experience at 100 spirit. This is to allow roleplay where your player becomes broken and turned submissive from repeated abuse. But since getting to 0 or 100 spirit is already very difficult in itself, your character's D/s orientation is going to be very hard to change, and even harder to reverse.

 

Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster.

Spoiler

How it is gained: Every consensual sex act will increase sex addiction level. When player's spirit is low, player's sex addiction level will increase even for non-consensual sex act. So it is possible for raiders to enslave you, break you, and turn you into a submissive slut!
How it is lost: Will slowly decay over time from not having sex

 

Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2).
Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again.

Spoiler

How it is gained: Being a victim of sexual assault. Each rape act will increase its intensity by 1, stacking up to 5 times. When player is raped while already having trauma, the existing trauma level will increase by 1, and the 2-day heal timer will restart. Each intensity increases the negative effects.
How it is lost: Not being a victim of sex assault for 2 days

 

Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived

Spoiler

How it is gained: When someone "eligible" observes the player having sex, the player's reputation will increase. The more people that observes, the more reputation will increase. "Eligible" NPCs are NPCs that are likely to gossip and spread the word about the player. Technically, it's any human that is not a raider, or gunner, or companion.
How it is lost: Will slowly decay over time, as people forget

 

Reset Stats

Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari.

 

~NPC INTERACTION MECHANICS

Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC.

 

Intimidation

Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. 

 

NPC Persuasion

NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs.

 

Intimidation and NPC persuasion chances can be customized in this mod's MCM page.

 

Mods using NPC interaction mechanics:

Sexual Harassment - NPCs will approach player and demand sex

 

~STAT CHANGES
Physical
Oral: 0 ~ 100

Spoiler

0  ~ 19.99: no stats change
20 ~ 29.99: -2% Persuasion
30 ~ 39.99: -4% Persuasion
40 ~ 49.99: -5% AP regen, -6% Persuasion
50 ~ 59.99: -10% AP regen, -8% Persuasion
60 ~ 69.99: -1 CHAR, -15% AP regen, -10% Persuasion
70 ~ 79.99: -2 CHAR, -20% AP regen, -12% Persuasion
80 ~ 89.99: -3 CHAR, -30% AP regen, -15% Persuasion, +2% Dmg Taken
90 ~ 100:    -4 CHAR, -50% AP regen, -20% Persuasion, +5% Dmg Taken

 

Vaginal: 0 ~ 100

Spoiler

0  ~ 19.99: no stats change
20 ~ 29.99: -2% Sneak
30 ~ 39.99: -5% Sneak
40 ~ 49.99: -2% Movespeed, -8% Sneak
50 ~ 59.99: -5% Movespeed, -12% Sneak
60 ~ 69.99: -1 AGI, -10% Movespeed, -16% Sneak
70 ~ 79.99: -2 AGI, -15% Movespeed, -20% Sneak
80 ~ 89.99: -3 AGI, -1 END, -20% Movespeed, -25% Sneak, +2% Dmg Taken
90 ~ 100:    -4 AGI, -2 END, -30% Movespeed, -30% Sneak, +5% Dmg Taken

 

Anal: 0 ~ 100

Spoiler

0  ~ 19.99: no stats change
20 ~ 29.99: +25% Cone-of-Fire
30 ~ 39.99: +50% Cone-of-Fire
40 ~ 49.99: -2% Movespeed, +75% Cone-of-Fire
50 ~ 59.99: -5% Movespeed, +100% Cone-of-Fire
60 ~ 69.99: -1 STR, -10% Movespeed, +150% Cone-of-Fire
70 ~ 79.99: -2 STR, -15% Movespeed, +300% Cone-of-Fire
80 ~ 89.99: -3 STR, -1 END, -20% Movespeed, +500% Cone-of-Fire, +2% Dmg Taken
90 ~ 100:    -4 STR, -2 END, -30% Movespeed, +800% Cone-of-Fire, +5% Dmg Taken

 

 Arousal: 0 ~ 100

Spoiler

0  ~ 29.99 (Not aroused): no stats change
30 ~ 59.99 (Aroused): -1 INT -1 PER
60 ~ 100 (Desperate for sex): -3 INT -3 PER, Possible to gain sex addiction level for rapes, self esteem lost from rape decreased by 50%

 

 Alcohol Intoxication Level: 0 ~ 5

Spoiler

0  (Sober): no stats change
1 (Buzzed): Can suppress trauma level 1
2 (Tipsy): Can suppress trauma level 2, +5% NPC Persuasion chance, -5% Intimidation chance
3 (Intoxicated): Can suppress trauma level 3, +15% NPC Persuasion chance, -15% Intimidation chance
4 (Drunk): Can suppress trauma level 4, +30% NPC Persuasion chance, -30% Intimidation chance, stats lost from rape decreased by 50%, arousal lost from sex decreased by 50%
5 (Hammered): Can suppress trauma level 5, +60% NPC Persuasion chance, -60% Intimidation chance, stats lost from rape decreased by 90%, arousal lost from sex decreased by 90%

 

Psychological
Willpower: 0 ~ 100

Spoiler

0             (No willpower)   : -3 PER, -3 INT, -30% Spirit Gains & +30% Spirit Losses
0.01  ~ 20    (Weak willpower)  : -2 PER, -2 INT, -20% Spirit Gains & +20% Spirit Losses
20.01 ~ 40    (Low willpower): -1 PER, -1 INT, -10% Spirit Gains & +10% Spirit Losses
40.01 ~ 59.99 (Avg willpower)  : no stats change
60    ~ 79.99 (High willpower) : +1 PER, +1 INT, +10% Spirit Gains & -10% Spirit Losses
80    ~ 99.99 (Strong willpower) : +2 PER, +2 INT, +20% Spirit Gains & -20% Spirit Losses
100           (Soaring willpower): +3 PER, +3 INT, +30% Spirit Gains & -30% Spirit Losses

 

Self-Esteem: 0 ~ 100

Spoiler

0             (No self-esteem)   : -3 CHA, -3 LUCK, +15% Dmg Taken, -50% willpower regen
0.01  ~ 20    (Weak self-esteem)  : -2 CHA, -2 LUCK, +10% Dmg Taken, -75% willpower regen
20.01 ~ 40    (Low self-esteem): -1 CHA, -1 LUCK, +5% Dmg Taken, -90% willpower regen
40.01 ~ 59.99 (Avg self-esteem)  : no stats change
60    ~ 79.99 (High self-esteem) : +1 CHA, +1 LUCK, -5% Dmg Taken, +20% willpower regen
80    ~ 99.99 (Strong self-esteem) : +2 CHA, +2 LUCK, -10% Dmg Taken + 50% willpower regen
100           (Soaring self-esteem): +3 CHA, +3 LUCK , -15% Dmg Taken, +100% willpower regen

 

 Spirit: 0 ~ 100

Spoiler

0             (Broken)   : -30% Persuasion success chance, +30% Buy price, -15% Sell price, -30% Self-Esteem Gains & +30% Self-Esteem Losses
0.01  ~ 20    (Vulnerable)  : -20% Persuasion success chance, +20% Buy price, -10% Sell price, -20% Self-Esteem Gains & +20% Self-Esteem Losses
20.01 ~ 40    (Insecure): -10% Persuasion success chance, +10% Buy price, -5% Sell price, -10% Self-Esteem Gains & +10% Self-Esteem Losses
40.01 ~ 59.99 (Normal)  : no stats change
60    ~ 79.99 (Secure) : +10% Persuasion success chance, -5% Buy price, +10% Sell price, +10% Self-Esteem Gains & -10% Self-Esteem Losses
80    ~ 99.99 (Resilient) : +20% Persuasion success chance, -10% Buy price, +20% Sell price, +20% Self-Esteem Gains & -20% Self-Esteem Losses
100           (Unbreakable): +30% Persuasion success chance, -15% Buy price, +30% Sell price, +30% Self-Esteem Gains & -30% Self-Esteem Losses

 

Sub/Dom Orientation: -50 ~ 50

Spoiler

-50    ~ -30  (Extremely Submissive):

PROS: +3 END, No wear and tear damage penalty for aggressive sex, immune to self-esteem drains from wearing Devious Devices
CONS: -30% Persuasion success chance, +30% Buy price, -15% Sell price


-29.99 ~ -20  (Submissive)          :

PROS: +2 END, -75% reduced penalty for wear and tear damage from aggressive sex, immune to self-esteem drains from wearing Devious Devices

CONS: -20% Persuasion success chance, +20% Buy price, -10% Sell price


-19.99 ~ -10  (Slightly Submissive) :

PROS:  +1 END, -50% reduced penalty for wear and tear damage from aggressive sex, -50% self-esteem drain rate from wearing Devious Devices

CONS: -10% Persuasion success chance, +10% Buy price, -5% Sell price, 


-9.99 ~ 9.99  (Neutral)             :

CONS: Base self-esteem drain rate from wearing Devious Devices


10    ~ 19.99 (Slightly Dominant)   :

PROS: +10% Persuasion success chance, -5% Buy price, +10% Sell price

CONS: +25% increased penalty for wear and tear damage from aggressive sex. Frustration Debuff lvl 1, +50% self-esteem drain rate from wearing Devious Devices


20    ~ 29.99 (Dominant)            :

PROS: +20% Persuasion success chance, -10% Buy price, +20% Sell price

CONS: +50% increased penalty for wear and tear damage from aggressive sex. Frustration Debuff lvl 2, +100% self-esteem drain rate from wearing Devious Devices


30    ~ 50    (Extremely Dominant)  :

PROS: +30% Persuasion success chance, -15% Buy price, +30% Sell price

CONS: +100% increased penalty for wear and tear damage from aggressive sex. Frustration Debuff lvl 3, +200% self-esteem drain rate from wearing Devious Devices

 

 Slut (Addicted to Sex): 0 ~ 100

Spoiler

0  ~ 59.99    (Healthy)  : No buffs or debuffs
60 ~ 100      (Slut): - 4 Intelligence, 2x Sex reputation gain from being observed. -50% stats lost from being victim of sex assault (since the player kind of enjoys it), arousal increases by 2x, arousal no longer decreases during sleep

 

Trauma: 0 ~ 5

Spoiler

0  (No Trauma)   : no buffs or debuffs
1  (Traumatized)  : -10% willpower regeneration, 1% of self-esteem lost from rape additionally lost every hour

2  (Increasingly Traumatized)  : -20% willpower regeneration, 2% of self-esteem lost from rape additionally lost every hour

3  (Greatly Traumatized)  : -30% willpower regeneration, 3% of self-esteem lost from rape additionally lost every hour

4  (Extremely Traumatized)  : -40% willpower regeneration, 4% of self-esteem lost from rape additionally lost every hour

5  (Overwhelmingly Traumatized)  : -50% willpower regeneration, 5% of self-esteem lost from rape additionally lost every hour

 

Frustration Debuff:

Spoiler

The Frustration debuff comes in 3 levels, with higher level adding more severe debuffs. Frustration debuff occurs after rape for dominant players because the player becomes frustrated that he/she was bested by low-life thugs. For being distracted, player will temporarily suffer debuff resulting in reduced int, perception, and luck. This debuff will last approx. 4 in-game hours and will expire. This is meant to balance out dominant personality's permanent buffs to speech and barter.

Level 1 will reduce intelligence, perception, and luck by 1 each

Level 2 will reduce intelligence, perception, and luck by 2 each

Level 3 will reduce intelligence, perception, and luck by 3 each

 

Social

 Sexual Reputation: 0 ~ 100

Spoiler

0  ~ 19.99    (None)  : No buffs or debuffs
20 ~ 39.99    (Naughty): +1% Buy price, -1% Sell price,
40 ~ 59.99    (Promiscuous)  : +5% Buy price, -5% Sell price,

60 ~ 79.99    (Prostitute)  : +10% Buy price, -10% Sell price, -10% Persuasion success chance

80 ~ 100       (Slut)  : +30% Buy price, -30% Sell price, -30% Persuasion success chance

 

~INTEGRATION
This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes:

 

Devious Devices

Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.

 

Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players.

You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. 

 

Real Handcuffs
Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.

 

Mods Using Sex Attributes:

Sexual Harassment

Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. 

 

~PLUGINS
Sex_AttributesHUD
A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework.
Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file.

 

~REQUIREMENTS
AAF and all its requirements, including animations, themes
(Optional) HUDFramework - only if you install my HUD plugin mod
(Optional) MCM - if you want to be able to change settings

(Optional) Devious Devices (and all its requirements) - for integration with DD
(Optional) Real Handcuffs - for integration with RH

NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod.

 

~INSTALLATION
Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD

 

~UNINSTALLATION
BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs.

 

~PERMISSIONS
In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. 


What's New in Version 2.5.1

Released

- Fixed a bug where the buff/debuffs would fall off after playing the same character for a long time.


×
×
  • Create New...