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Sex Attributes

v2.7.4 (for AAF)

 

~INTRO
FO4 Sexual Framework for managing various player's sexual stats!

 

When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations.

 

~OVERVIEW
This mod tracks three pillars of attribute types: physicalpsychological, and social. Each can be enabled/disabled in MCM independently.

Physical attributes are:

  • Oral wear
  • Vaginal wear
  • Anal wear
  • Arousal
  • Alcohol intoxication level

Psychological attributes are:

  • Willpower
  • Self-Esteem
  • Spirit
  • Submissive/Dominant orientation
  • Sex addiction
  • Trauma

Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase.

 

Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM.

 

~MAIN FEATURES

 

 Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing

Spoiler

How it is gained: Having sex. Non-consensual sex will increase wear more. Sex with bigger things (i.e. super mutant) will also increase wear more
How it is decreased: Naturally over time. Sleeping will heal the damage at 2x the rate.

 

Arousal is an attribute that indicates how sexually aroused your player is. 

Spoiler

How it is gained: Slowly over time. Other activities, such as drinking, using vibrators (devious devices) can also increase it, during AAF sex
How it is decreased: Sleeping, masturbation (AAF animation tagged with "Masturbation"), and having orgasm. Also slowly decreases some time after orgasm

 

 Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered.

Spoiler

How it is gained: Consuming alcohol. Hard liquor like Vodka will increase this more, while weaker drinks like beer will increase this less.
How it is decreased: Slowly decreases over time

 

Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality.

Spoiler

How it is gained: Will slowly regenerate over time. 
How it is lost: Will be lost when player is a victim of sexual assault. I
There are few ways to "spend" willpower.
Willpower can be used to hack terminals or pick locks (without chance of failure). 
It can also be used to give yourself a temporary carry weight boost.
f devious devices is installed, players may use willpower to escape out of devious devices.

 

Self-Esteem is your character's confidence level and his/her self image.

Spoiler

How it is gained: Self esteem will increase for every experience the player gains (Winning fights against enemies, exploring new areas, completing quests, etc).
How it is lost: Will be lost when player is a victim of sexual assault

 

Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state.

Spoiler

How it is gained: When self-esteem reaches 100, any new self-esteem the player may gain will spill over to spirit. That means spirit will only increase if the player's self esteem is 100
How it is lost: When self-esteem reaches 0, any new self-esteem the player may lose will be deducted from spirits. That means spirit will only decrease if the player's self esteem is 0

 

Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority.

 

Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed.

Spoiler

There is one way to change D/s orientation, however. If "Personality change" setting is enabled in MCM, then your character will slowly start to become more submissive when being sexually assaulted at 0 spirit. Likewise, he/she will start to become more dominant when gaining experience at 100 spirit. This is to allow roleplay where your player becomes broken and turned submissive from repeated abuse. But since getting to 0 or 100 spirit is already very difficult in itself, your character's D/s orientation is going to be very hard to change, and even harder to reverse.

 

Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster.

Spoiler

How it is gained: Every consensual sex act will increase sex addiction level. When player's spirit is low, player's sex addiction level will increase even for non-consensual sex act. So it is possible for raiders to enslave you, break you, and turn you into a submissive slut!
How it is lost: Will slowly decay over time from not having sex

 

Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2).
Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again.

Spoiler

How it is gained: Being a victim of sexual assault. Each rape act will increase its intensity by 1, stacking up to 5 times. When player is raped while already having trauma, the existing trauma level will increase by 1, and the 2-day heal timer will restart. Each intensity increases the negative effects.
How it is lost: Not being a victim of sex assault for 2 days

 

Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived

Spoiler

How it is gained: When someone "eligible" observes the player having sex, the player's reputation will increase. The more people that observes, the more reputation will increase. "Eligible" NPCs are NPCs that are likely to gossip and spread the word about the player. Technically, it's any human that is not a raider, or gunner, or companion.
How it is lost: Will slowly decay over time, as people forget

 

Reset Stats

Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari.

 

~ADDITIONAL FEATURES

Cumflation

Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw.

Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte.

 

PTSD

If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for.

PTSD can be removed  only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80.

 

Mind Break

If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently.

 

The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm.

 

Perversion

Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times.

Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff.

While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat.

Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized)

 

~NPC INTERACTION MECHANICS

Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC.

 

Intimidation

Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. 

 

NPC Persuasion

NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs.

 

Intimidation and NPC persuasion chances can be customized in this mod's MCM page.

 

Mods using NPC interaction mechanics:

Sexual Harassment - NPCs will approach player and demand sex

 

~STAT CHANGES
Physical
Oral: 0 ~ 100

Spoiler

0  ~ 19.99: no stats change
20 ~ 29.99: -2% Persuasion
30 ~ 39.99: -4% Persuasion
40 ~ 49.99: -5% AP regen, -6% Persuasion
50 ~ 59.99: -10% AP regen, -8% Persuasion
60 ~ 69.99: -1 CHAR, -15% AP regen, -10% Persuasion
70 ~ 79.99: -2 CHAR, -20% AP regen, -12% Persuasion
80 ~ 89.99: -3 CHAR, -30% AP regen, -15% Persuasion, +2% Dmg Taken
90 ~ 100:    -4 CHAR, -50% AP regen, -20% Persuasion, +5% Dmg Taken

 

Vaginal: 0 ~ 100

Spoiler

0  ~ 19.99: no stats change
20 ~ 29.99: -2% Sneak
30 ~ 39.99: -5% Sneak
40 ~ 49.99: -2% Movespeed, -8% Sneak
50 ~ 59.99: -5% Movespeed, -12% Sneak
60 ~ 69.99: -1 AGI, -10% Movespeed, -16% Sneak
70 ~ 79.99: -2 AGI, -15% Movespeed, -20% Sneak
80 ~ 89.99: -3 AGI, -1 END, -20% Movespeed, -25% Sneak, +2% Dmg Taken
90 ~ 100:    -4 AGI, -2 END, -30% Movespeed, -30% Sneak, +5% Dmg Taken

 

Anal: 0 ~ 100

Spoiler

0  ~ 19.99: no stats change
20 ~ 29.99: +25% Cone-of-Fire
30 ~ 39.99: +50% Cone-of-Fire
40 ~ 49.99: -2% Movespeed, +75% Cone-of-Fire
50 ~ 59.99: -5% Movespeed, +100% Cone-of-Fire
60 ~ 69.99: -1 STR, -10% Movespeed, +150% Cone-of-Fire
70 ~ 79.99: -2 STR, -15% Movespeed, +300% Cone-of-Fire
80 ~ 89.99: -3 STR, -1 END, -20% Movespeed, +500% Cone-of-Fire, +2% Dmg Taken
90 ~ 100:    -4 STR, -2 END, -30% Movespeed, +800% Cone-of-Fire, +5% Dmg Taken

 

 Arousal: 0 ~ 100

Spoiler

0  ~ 29.99 (Not aroused): no stats change
30 ~ 59.99 (Aroused): -1 INT -1 PER
60 ~ 100 (Desperate for sex): -3 INT -3 PER, Possible to gain sex addiction level for rapes, self esteem lost from rape decreased by 50%

 

 Alcohol Intoxication Level: 0 ~ 5

Spoiler

0  (Sober): no stats change
1 (Buzzed): Can suppress trauma level 1
2 (Tipsy): Can suppress trauma level 2, +5% NPC Persuasion chance, -5% Intimidation chance
3 (Intoxicated): Can suppress trauma level 3, +15% NPC Persuasion chance, -15% Intimidation chance
4 (Drunk): Can suppress trauma level 4, +30% NPC Persuasion chance, -30% Intimidation chance, stats lost from rape decreased by 50%, arousal lost from sex decreased by 50%
5 (Hammered): Can suppress trauma level 5, +60% NPC Persuasion chance, -60% Intimidation chance, stats lost from rape decreased by 90%, arousal lost from sex decreased by 90%

 

Psychological
Willpower: 0 ~ 100

Spoiler

0             (No willpower)   : -3 PER, -3 INT, -30% Spirit Gains & +30% Spirit Losses
0.01  ~ 20    (Weak willpower)  : -2 PER, -2 INT, -20% Spirit Gains & +20% Spirit Losses
20.01 ~ 40    (Low willpower): -1 PER, -1 INT, -10% Spirit Gains & +10% Spirit Losses
40.01 ~ 59.99 (Avg willpower)  : no stats change
60    ~ 79.99 (High willpower) : +1 PER, +1 INT, +10% Spirit Gains & -10% Spirit Losses
80    ~ 99.99 (Strong willpower) : +2 PER, +2 INT, +20% Spirit Gains & -20% Spirit Losses
100           (Soaring willpower): +3 PER, +3 INT, +30% Spirit Gains & -30% Spirit Losses

 

Self-Esteem: 0 ~ 100

Spoiler

0             (No self-esteem)   : -3 CHA, -3 LUCK, +15% Dmg Taken, -50% willpower regen
0.01  ~ 20    (Weak self-esteem)  : -2 CHA, -2 LUCK, +10% Dmg Taken, -75% willpower regen
20.01 ~ 40    (Low self-esteem): -1 CHA, -1 LUCK, +5% Dmg Taken, -90% willpower regen
40.01 ~ 59.99 (Avg self-esteem)  : no stats change
60    ~ 79.99 (High self-esteem) : +1 CHA, +1 LUCK, -5% Dmg Taken, +20% willpower regen
80    ~ 99.99 (Strong self-esteem) : +2 CHA, +2 LUCK, -10% Dmg Taken + 50% willpower regen
100           (Soaring self-esteem): +3 CHA, +3 LUCK , -15% Dmg Taken, +100% willpower regen

 

 Spirit: 0 ~ 100

Spoiler

0             (Broken)   : -30% Persuasion success chance, +30% Buy price, -15% Sell price, -30% Self-Esteem Gains & +30% Self-Esteem Losses
0.01  ~ 20    (Vulnerable)  : -20% Persuasion success chance, +20% Buy price, -10% Sell price, -20% Self-Esteem Gains & +20% Self-Esteem Losses
20.01 ~ 40    (Insecure): -10% Persuasion success chance, +10% Buy price, -5% Sell price, -10% Self-Esteem Gains & +10% Self-Esteem Losses
40.01 ~ 59.99 (Normal)  : no stats change
60    ~ 79.99 (Secure) : +10% Persuasion success chance, -5% Buy price, +10% Sell price, +10% Self-Esteem Gains & -10% Self-Esteem Losses
80    ~ 99.99 (Resilient) : +20% Persuasion success chance, -10% Buy price, +20% Sell price, +20% Self-Esteem Gains & -20% Self-Esteem Losses
100           (Unbreakable): +30% Persuasion success chance, -15% Buy price, +30% Sell price, +30% Self-Esteem Gains & -30% Self-Esteem Losses

 

Sub/Dom Orientation: -50 ~ 50

Spoiler

-50    ~ -30  (Extremely Submissive):

PROS: +3 END, No wear and tear damage penalty for aggressive sex, immune to self-esteem drains from wearing Devious Devices
CONS: -30% Persuasion success chance, +30% Buy price, -15% Sell price


-29.99 ~ -20  (Submissive)          :

PROS: +2 END, -75% reduced penalty for wear and tear damage from aggressive sex, immune to self-esteem drains from wearing Devious Devices

CONS: -20% Persuasion success chance, +20% Buy price, -10% Sell price


-19.99 ~ -10  (Slightly Submissive) :

PROS:  +1 END, -50% reduced penalty for wear and tear damage from aggressive sex, -50% self-esteem drain rate from wearing Devious Devices

CONS: -10% Persuasion success chance, +10% Buy price, -5% Sell price, 


-9.99 ~ 9.99  (Neutral)             :

CONS: Base self-esteem drain rate from wearing Devious Devices


10    ~ 19.99 (Slightly Dominant)   :

PROS: +10% Persuasion success chance, -5% Buy price, +10% Sell price

CONS: +25% increased penalty for wear and tear damage from aggressive sex. Frustration Debuff lvl 1, +50% self-esteem drain rate from wearing Devious Devices


20    ~ 29.99 (Dominant)            :

PROS: +20% Persuasion success chance, -10% Buy price, +20% Sell price

CONS: +50% increased penalty for wear and tear damage from aggressive sex. Frustration Debuff lvl 2, +100% self-esteem drain rate from wearing Devious Devices


30    ~ 50    (Extremely Dominant)  :

PROS: +30% Persuasion success chance, -15% Buy price, +30% Sell price

CONS: +100% increased penalty for wear and tear damage from aggressive sex. Frustration Debuff lvl 3, +200% self-esteem drain rate from wearing Devious Devices

 

 Slut (Addicted to Sex): 0 ~ 100

Spoiler

0  ~ 59.99    (Healthy)  : No buffs or debuffs
60 ~ 100      (Slut): - 4 Intelligence, 2x Sex reputation gain from being observed. -50% stats lost from being victim of sex assault (since the player kind of enjoys it), arousal increases by 2x, arousal no longer decreases during sleep

 

Trauma: 0 ~ 5

Spoiler

0  (No Trauma)   : no buffs or debuffs
1  (Traumatized)  : -10% willpower regeneration, 1% of self-esteem lost from rape additionally lost every hour

2  (Increasingly Traumatized)  : -20% willpower regeneration, 2% of self-esteem lost from rape additionally lost every hour

3  (Greatly Traumatized)  : -30% willpower regeneration, 3% of self-esteem lost from rape additionally lost every hour

4  (Extremely Traumatized)  : -40% willpower regeneration, 4% of self-esteem lost from rape additionally lost every hour

5  (Overwhelmingly Traumatized)  : -50% willpower regeneration, 5% of self-esteem lost from rape additionally lost every hour

 

Frustration Debuff:

Spoiler

The Frustration debuff comes in 3 levels, with higher level adding more severe debuffs. Frustration debuff occurs after rape for dominant players because the player becomes frustrated that he/she was bested by low-life thugs. For being distracted, player will temporarily suffer debuff resulting in reduced int, perception, and luck. This debuff will last approx. 4 in-game hours and will expire. This is meant to balance out dominant personality's permanent buffs to speech and barter.

Level 1 will reduce intelligence, perception, and luck by 1 each

Level 2 will reduce intelligence, perception, and luck by 2 each

Level 3 will reduce intelligence, perception, and luck by 3 each

 

Social

 Sexual Reputation: 0 ~ 100

Spoiler

0  ~ 19.99    (None)  : No buffs or debuffs
20 ~ 39.99    (Naughty): +1% Buy price, -1% Sell price,
40 ~ 59.99    (Promiscuous)  : +5% Buy price, -5% Sell price,

60 ~ 79.99    (Prostitute)  : +10% Buy price, -10% Sell price, -10% Persuasion success chance

80 ~ 100       (Slut)  : +30% Buy price, -30% Sell price, -30% Persuasion success chance

 

~INTEGRATION
This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes:

 

Devious Devices

Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.

 

Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players.

You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. 

 

Real Handcuffs
Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all.

 

Mods Using Sex Attributes:

Sexual Harassment

Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. 

 

~PLUGINS
Sex_AttributesHUD
A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework.
Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file.

This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed.

Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported.

 

~REQUIREMENTS
AAF and all its requirements, including animations, themes
(Optional) HUDFramework - only if you install my HUD plugin mod
(Optional) MCM - if you want to be able to change settings

(Optional) Devious Devices (and all its requirements) - for integration with DD
(Optional) Real Handcuffs - for integration with RH

(Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes

NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod.

 

~INSTALLATION
Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD

 

~UNINSTALLATION
BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs.

 

~PERMISSIONS
In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. 

Edited by twistedtrebla


What's New in Version 2.7.4

Released

2.7.4

  • Optional Skimpy Armor Keyword Integration
    • If the player is a slut, they feel the urge to impress and flaunt their bodies. They gain 20% bonus to self esteem gains when wearing clothes with >= 60 skimpy rating. If their skimpy rating is below 60, they instead get 20% penalty to self esteem gains. 
    • Opposite effect for players that are not sluts. 
    • If mod not installed, then there is no bonus or penalty, since there is no skimpy rating.
  • Fixed bug where self esteem drain from wearing devious devices (for non-bondage lovers) was not being calculated correctly
  • Added an API for mods for skipping reputation check (meant to be used when the player's identity is hidden and the NPC doesn't know who the player is, e.g. wearing mask)

 

Previous changelog:

Spoiler

2.7.3

  • Fixed: bug where trauma wasnt properly being reduced from "Carefree" perk, and also misleading notification for "you feel less traumatized" when the player doesn't have the perk.

 

2.7.2

  • Added 2 new traits:
    • Optimist vs Pessimist
      • Optimist: At your worst, you are an overly idealistic person who may be ill prepared for the horrors of the wasteland. As a result, you sometimes gain double the trauma (20% chance) when being sexually assaulted.

        However, at your best, you always see light at the end of the tunnel, and believe that in time, things will always get better. Your self esteem gain penalty from having a low spirit is reduced (up to 15% less)

      • Pessimist: At your worst, you are a debbie downer who has a difficult time believing that bad situations will get better. This results in a self esteem gain penalty when your spirit is low (up to -40%).

        At your best, however, you are a realist with realistic expectations of the harsh wasteland. Bad events don't faze you as much as it does others. You lose less self esteem from sexual assaults (up to 15% less).

    • Introspective vs Carefree

      • Introspective: Because you spend more time reflecting on your successes, you gain self esteem faster than others (+20%). However, when you are under the effects of trauma, you tend to overthink on your failures, crippling you and causing you to gain self esteem slower (up to -40%)

      • Carefree: Why worry when all things shall pass? This allows you to shake off trauma in ways that are not possible for others. You randomly completely forget or lessen your trauma (5% chance to lose trauma every hour). However, due to your rather absent minded nature, you lose out on opportunities to learn about yourself, gaining self esteem slower (-10%).

  • Added: "Gang faction" for perversion and PTSD. This faction is any NPC that's Nuka World raider (Pack/Operator/Disciple). Meant to work with SKK Combat Stalker, since that mod tends to spawn these enemies.

  • Changed: Forged are now considered Raider faction for the purpose of perversion and PTSD

  • Changed: Alcohol now lasts 1.5 hours per intoxication level (down from 2hrs)

  • Fixed: PTSD effect during VATS should no longer crash the game

  • Added APIs for modders: "AddTrauma" & "SetNextSexNoOrgasm". Refer to main page for docs.

 

2.7.1

  • Changed: You will now gain arousal when having active perversion effect (being in combat with an enemy when having cravings), up to 80; stronger depending on how deep your perversion is. When your arousal is below 30, you dont lose willpower. But willpower starts to drain depending on how aroused you are. Intended to provide one way to keep your perversion in check, by keeping your arousal low.
  • Changed: Mind fortitude (which leads to mind break upon breaking) no longer reset while player is having sex. The timer gets "snoozed" during sex
  • Added: Mind break screen effect. When your player is in a mind broken state, there will be a pulsing screen effect. Intended to provide visual aid to indicate player's overwhelmed and vulnerable state. Can be turned off or effect strength configurable in MCM.
  • Added: Alcohol screen effect. When your player is in various intoxicated states, there will be a blur and double vision screen effect. Also intended to provide visual aid. At Buzzed/Tipsy/Intoxicated, the effect is barely noticeable. But it becomes exponentially greater at Drunk & Hammered states. Can be turned off or effect strength configurable in MCM.

 

2.7.0

  • New mechanic: permanent player traits. When loading the mod or during character creation, you can customize 9 different traits that give your character a bit of a personality. These traits don't give any buffs/debuffs but instead affect how attributes gains/loss are calculated. Each trait is supposed to have its benefits and penalties:
    • Bondage fetish vs neutral
      • Fetish: Having sex wearing restraints gives you greater stimulation (faster arousal gain). But you lose less self esteem when being raped.
      • neutral: no changes
    • People pleaser vs indifferent
      • Pleaser: You gain a bonus to self esteem gained from expererience if your sex reputation is good. But if it's bad, then you gain self esteem slower.
      • indifferent: no changes
    • Sexually conservative vs sexually liberal vs neutral
      • Convervative: You are more reserved about expressing sexual desires. Gain less stimulation from sex and more self esteem lost from being raped. But if you are a slut and have sex while being drunk or drugged, you let go and release all the pent up desires, and gain a massive increase to stimulation gained. In other words, alcohol/drug brings down your guard and unleashes your pent up desires.
      • Liberal: You have no problem with casual sex. Sex is merely for pleasure. Gain more stimulation from sex and less self esteem lost from being raped.
      • neutral: no changes
    • Attraction to or aversion to men/women/feral/mutant/animal/giant
      • Attraction: More stimulation when having sex with one, and less self esteem lost from rape
      • neutal: no changes
      • Aversion: less timulation when having sex with one, but more self esteem lost from rape
  • Changed: Being intoxicated (alcohol) while having sex will increase stimulation gained, up to 30%
  • Changed: Willpower drain event during combat with an enemy with active perversion effect now has a distance check. If the enemy is greater than 2000 units away, the drain event does not happen. Intended to help with vanilla game bug where you can sometimes get stuck in combat forever even though the enemy is on the other side of the map.
  • Changed: Being dominant and wearing restraints no longer drain self esteem. This now happens when player does not have bondage fetish trait
  • Changed: Being submissive and wearing restraints no longer increase arousal. This now happens when player has bondage fetish trait
  • Fixed: Wear and tear for sex with human not being calculated correctly

 

2.6.8

- Fixed bug with arousal stimulation calculation (introduced in 2.6.7) for when player is being gang banged and/or is a slut

 

2.6.6

  • If player is a slut, they will gain more arousal/stimulation during sex. Can be customized in MCM
  • Every point of Endurance (SPECIAL) above or below 5 will affect how fast the player gains wear and tear. By default, each point above or below will have 10% multiplier by default. For example, if the player has 9 Endurance, they will gain 40% less wear and tear from sex. On the other hand, if the player has 3 Endurnace, they will gain 20% more wear and tear. Can be customized in MCM. Wear and tear deduction is capped at 90%
  • Stimpaks can now heal wear and tear, 50 by default. Can be customized in MCM
  • Resetting mental stats from Dr Neura (Goodneighbor) now costs player's level times 300 (up from 100)

 

2.6.5

  • Updated raider and gunner faction check during perversion combat (this extended faction check in 2.6.4 was mistakenly only added for check during orgasm)

 

2.6.4

  • MCM option to set stimulation increase multiplier if sex is a gang bang
  • MCM option to enable/disable stimulation block during sex if player is wearing Devious Device chastity belt. (was previously always enabled)
  • Updated raider and gunner faction check (for perversion and PTSD) to work better with third party mods spawning them, like SKK Combat Stalker

 

2.6.3

  • Fixed a bug where self esteem decrease from rape wasnt being calculated correctly

 

2.6.2

  • For masturbation AAF animations, once the player achieves orgasm, they will not increase any more arousal for the remainder of the animation (since realistically people stop masturbating after orgasm)
  • Added brief (3-5 seconds) sceen blur effects for when player orgasms or mind breaks. Can be disabled
  • After player orgasms, they will be "satisfied" where any remaining arousal will slowly decrease over time. Satisfaction duration by default is 1 game day and can be customized in MCM. If player is slut, the duration is halved.
  • (For modders) New event for when player orgasms. 

 

2.6.1

  • Fixed bug where MCM hotkeys would sometimes not work (hotkeys for showing current attributes, showing restraint escape menu, etc)
  • (For modders) Added a custom event that fires when player is in combat while having active perversion effects. Meant for 3rd party mod integration.

 

2.6.0

  • 2 New mechanics: PTSD and Mind Break/Perversion. Supported NPC types: Animal, Feral, Gunner, Mutant, Raider, Synth.
  • PTSD:
    • When a player is raped and their spirit drops to 0, the player develops PTSD for the type of NPC that broke them. Note that this effect is only gained when going from non-zero to zero Spirit.
    • This effect is nearly permanent. Only 2 ways to remove: either bring Spirit back up to 80, or visit Dr Neura
    • When under this effect, player takes 20% increased damage from the same type of player.
    • When getting in combat with them, PTSD kicks in, where player starts panicking (with sound effect) and their AP regen will be reduced by 50% for some time. 
    • Can have more than one PTSD (one for each NPC type). 
  • Mind Break/Perversion:
    • More of a "fantasy" feature, when player is forced to orgasm during rape, the mixture of pleasure and pain will overload the player's mind and eventually lead to Mind Break. Sex must be non-conseusual, and only triggers off of player's orgasm.
    • After the player orgasms, she needs to rest a bit (default 3 real life minutes) before another orgasm. Otherwise player will start to get overwhelmed from too much pleasure.
    • There is a "safe orgasm limit", default 3, where player can have up to 3 consecutive orgasms without any adverse effect.
    • But once that threshold is passed, each further orgasm will cause the player's mind to slip. 4 steps:
      • Losing composure: 1 orgasm past the threshold. Player is starting to lose control of her mind's composure. Getting alarmed
      • Hazy: 2 orgasms past the threshold. Player's mind is hazy. Cant concentrate
      • Incoherent: 3 orgasms past the threshold. Player is overwhelmed with pain and pleasure and is incoherent and unresponsive
      • Mind Break: 4 or more orgasms past the threshold. Player's mind is broken and is susceptible to brainwashing.
    • Mind Break, and any of the 4 steps lasts 3 in-game minutes. After that the player regains composure from orgasm.
    • But if the player is made to orgasm again in a state of Mind Break, timer refreshes, and player has a chance to gain a Perversion.
    • Perversion causes the player to have a sexual obsession with the type of NPC that caused her to orgasm. Every couple days, the player will crave sexual domination from same type of NPC.
    • Perversion falls off if the player manages to not have orgasm with the same type of NPC for 60 in-game days (default)
    • Perversion intensity can stack up to 3 times.
    • When player goes into combat against NPCs for which she has perversion, she will get tempted to surrender, constantly losing Willpower. Willpower drain ends when player exist combat, either by surrendering (via other combat surrender mods like Violate), or taking away the tempation by killing the NPC or fleeing combat. 
  • When being forced to cum during a non-consensual sex, player will lose additional self esteem out of shame
  • "Dynamic arousal mode" is now default and the only mode available. Arousal is now gained every second during AAF sex scene, instead of processing all at the end when the scene ends.
  • Submissive players will now gain more arousal during non-cons sex, while dominant players will gain less
  • Fixed a bug where orgasm sound effect setting wasnt being respected
  • Fixed a bug where wear & tear for giants wasnt being done correctly

 

2.5.7

  • Removed the message box for when player orgasms during sex
  • Reintroduced feature to disable morph when player is pregnant from FP Family Planning mod (wont break your script this time if you dont have mod installed)
  • Added MCM setting to customize "orgasm duration". This variable determines how long your player wont gain arousal during sex after having orgasm (default 15sec) - only for "dynamic stimulation mode".
  • Added some sound effects for buildup to orgasm
  • Added API for 3rd party mod integration

 

2.5.6

  • Removed feature where cumflation gets auto disabled if player gets pregnant. This was to fix a bug below. This may be added again in the future if theres an API that can be used without requiring FamilyPlanning as a hard dependency.
  • Fixed a bug where if FamilyPlanning wasnt installed the script would crash and mod would not work at all
  • Fixed a bug where dynamic arousal mode wouldnt increase arousal during sex if the AAF animation wasnt tagged with any indicator of which orifice is being used. Now, for such animations, it assumes vagina.

 

2.5.5

  • Added a new experimental mode with arousal, called "dynamic stimulation mode".
    • Traditionally, arousal was processed at the end of the sex scene. But if this mode is enabled, player will slowly increase in arousal every second while the sex scene is playing.
    • If the player reaches 100 arousal during sex scene, they will climax, which will reset the arousal back to 0.
    • Player has about 15 sec of blissful period after orgasm where they won't gain any arousal. But after 15 sec the player is still in a sex scene, they will start getting arousal again
    • This means if you jump into a sex scene On the Brink of Orgasm, you'll probably orgasm within first few seconds of sex. And then start getting aroused again. If your arousal gain setting is high, it's possible you could orgasm more than once during one sex
  • Fixed a bug where players were able to masturbate and lower arousal while chastity belt was on. Now, arousal will not decrease from masturbation if belt is worn.
  • Fixed a bug where wearing non-plug devices would prevent player's arousal from subsiding down to 60.

 

2.5.4

  • Added a new state to arousal. When arousal is >= 90, the player will be on the "brink of orgasm". This is meant to be an unstable state achievable only from physical stimulation that drives the player nuts.
    • When in this state, the player loses willpower, until arousal dips below 90. 
    • Player has a harder time concentrating, so there's additional cost when escaping out of DDs using willpower
  • Modified arousal formula
    • When player is above 60 arousal, arousal will slowly decrease over time, down to 60.
    • Arousal will not go over 60 by itself (naturally over time). It's capped at 60 for sluts, and 40 for non-sluts. Consuming alcohol will also not increase arousal past 60.
    • Arousal will only increase beyond 60 from physical stimulation, from wearing vaginal/anal plugs from devious devices, or from other mods (such as Sexual Harassment when the harasser starts molesting the player)
    • Having sex will increase arousal; oral will increase it barely, while vaginal and anal will increase it significantly.
    • When player hits 100 arousal by end of sex, they will achieve orgasm, which will reset arousal to 0. If they didn't hit 100, the player will be left in an aroused state
    • Sex addiction level only increases if the player achieves arousal during sex.
    • AAF animations tagged with "NonSex" will not increase arousal
    • AAF animations tagged with "Masturbation" will always reset arousal to 0 at the end.

 

2.5.3

- Cumflation will no longer deflate if the player is wearing Devious Devices vagina plug

- Added MCM setting to customize how much arousal is gained per hour, lost from sleeping, and lost from having sex

- Arousal will not decrease when having sex while wearing Devious Devices chastity belt

- Added MCM setting to allow removing vagina/anal plug for free (not costing willpower or bobby pins)

 

2.5.2
- Cumflation/Belly morph now decreases over time, instead of deflating all at once. Deflate rate and amount configurable in MCM

- Cumflation now gives debuff to player, depending on how bad it is:

-- When cumflation is at or above 12% of configured MAX value, -1 AGI

-- at or above 25% of configured MAX value, -1 AGI -1 END

-- at or above 37% of configured MAX value, -1 AGI -1 END -1 STR

-- at or above 50% of configured MAX value, -2 AGI -1 END -1 STR

-- at or above 62% of configured MAX value, -2 AGI -2 END -1 STR

-- at or above 75% of configured MAX value, -2 AGI -2 END -2 STR

- MCM option to disable cumflation when player is pregnant with FPFP

- Added gangbang penalty multiplier. Players lose more self-esteem and willpower for gang bang

- Doc Neura no longer offers her service if the player doesnt have enough caps

- Some APIs for mods, for future integration

 



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