xaz Posted August 12, 2014 Posted August 12, 2014 Yes there is a flag "ignored by sandbox" but nethertheless some NPCs seems to like your furnitures so much that they ingores this flag Not sure why they would do that? Could be that they're not sandboxing and actively searching for furniture to sit on. Which NPCs have you seen do this? Anyone in particular? I could check their ai and see if there's something in there we could check for .....
zaira Posted August 12, 2014 Posted August 12, 2014 In the mod WIP that I have send you some days ago I have placed a cross in the Candlehearth Hall in windhelm - it is used by the prositution side quest.
zaira Posted August 12, 2014 Posted August 12, 2014 PS: you don't need to start the quest - simply going into the inn - sometimes you found NPCs using the cross.
xaz Posted August 12, 2014 Posted August 12, 2014 PS: you don't need to start the quest - simply going into the inn - sometimes you found NPCs using the cross. Ok, I'll check it out.
Guest Long John Posted August 13, 2014 Posted August 13, 2014 There's currently an issue during the initial tutorial section of Skyrim. It occurs when you are on the cart with the other prisoners instead of it moving driven by horse to Helgan. It is rolling over and over eventually killing everyone on cart (at the very least the player) and the horse. The issue first occured for me in SexLab ZAZ 0.5.61 (or higher) and it didn't occur in the earlier versions. Please fix this in an update as this can cause problems with newly created characters on a fresh start of the game (with the current version installed). Edit: I seem to have now discovered that it also affects the most recent SexLab framework release having reverted and started a new save.
srayesmanll Posted August 13, 2014 Posted August 13, 2014 There's currently an issue during the initial tutorial section of Skyrim. It occurs when you are on the cart with the other prisoners instead of it moving driven by horse to Helgan. It is rolling over and over eventually killing everyone on cart (at the very least the player) and the horse. The issue first occured for me in SexLab ZAZ 0.5.61 (or higher) and it didn't occur in the earlier versions. Please fix this in an update as this can cause problems with newly created characters on a fresh start of the game (with the current version installed). Edit: I seem to have now discovered that it also affects the most recent SexLab framework release having reverted and started a new save. This again. Do a search about this and you'll find this is a well known issue with Skyrim, regardless of the mods used. And it has never been fixed. Any animation mod can cause the issue - use to happen all the time with Animated Prostitution and ASX LOOONNNGGG before Zaz or SexLab existed. Also any mod that adds/changes things in the Helgen area can cause the problem (extra NPCs, modify Helgen in any way like Helgen Reborn, etc). Hell, running over a damn bunny rabbit could fuck it up. There are bascially 2 options: 1) Use an alternate start mod that bypasses the cart ride. Alternate Start-Live Another Life is one of the most popular, but there are several others. Take a look for them on Nexus. 2) Only start the game with the mods necessary for character creations (body, face, hair, etc). Do not install anything that might remotely change the area around Helgen in ANY way, and no animation mods of any type. Once you you've created your character and eventually enter the keep with Hadvar or Ralof, then save the game, quit, add the remaining mods you want to use. These 2 ways are the only known consistent "cures" for stopping the Helgen cart ride of death. There may be changes that can be done in ZAZ to minimize that issue, but again, ANY mod can cause issues with that cart ride. Hell, I had the cart ride putz out on me when I was first playing this on the damn XBOX version (no mods there...)
Budroi Posted August 13, 2014 Posted August 13, 2014 sorry if this was asked but i saw no mention in the OP. Can we just upgrade to the newest version or should we clean save? I ask because I am mid playthrough and do not want to deactivate a bunch of mods to clean save. I usually wait till new playthroughs to do updates unless a mod says a plain update is fine.
Quisling Posted August 13, 2014 Posted August 13, 2014 There's currently an issue during the initial tutorial section of Skyrim. It occurs when you are on the cart with the other prisoners instead of it moving driven by horse to Helgan. It is rolling over and over eventually killing everyone on cart (at the very least the player) and the horse. The issue first occured for me in SexLab ZAZ 0.5.61 (or higher) and it didn't occur in the earlier versions. Please fix this in an update as this can cause problems with newly created characters on a fresh start of the game (with the current version installed). Edit: I seem to have now discovered that it also affects the most recent SexLab framework release having reverted and started a new save. This again. Do a search about this and you'll find this is a well known issue with Skyrim, regardless of the mods used. And it has never been fixed. Any animation mod can cause the issue - use to happen all the time with Animated Prostitution and ASX LOOONNNGGG before Zaz or SexLab existed. Also any mod that adds/changes things in the Helgen area can cause the problem (extra NPCs, modify Helgen in any way like Helgen Reborn, etc). Hell, running over a damn bunny rabbit could fuck it up. There are bascially 2 options: 1) Use an alternate start mod that bypasses the cart ride. Alternate Start-Live Another Life is one of the most popular, but there are several others. Take a look for them on Nexus. 2) Only start the game with the mods necessary for character creations (body, face, hair, etc). Do not install anything that might remotely change the area around Helgen in ANY way, and no animation mods of any type. Once you you've created your character and eventually enter the keep with Hadvar or Ralof, then save the game, quit, add the remaining mods you want to use. These 2 ways are the only known consistent "cures" for stopping the Helgen cart ride of death. There may be changes that can be done in ZAZ to minimize that issue, but again, ANY mod can cause issues with that cart ride. Hell, I had the cart ride putz out on me when I was first playing this on the damn XBOX version (no mods there...) Option 3: http://www.nexusmods.com/skyrim/mods/46703/? replaces the cart with one that doesn't have a collision mesh (I think). Fixed the issue for me.
WaxenFigure Posted August 13, 2014 Posted August 13, 2014 sorry if this was asked but i saw no mention in the OP. Can we just upgrade to the newest version or should we clean save? I ask because I am mid playthrough and do not want to deactivate a bunch of mods to clean save. I usually wait till new playthroughs to do updates unless a mod says a plain update is fine. Just upgrade seemed to work great for me.
Budroi Posted August 13, 2014 Posted August 13, 2014 sorry if this was asked but i saw no mention in the OP. Can we just upgrade to the newest version or should we clean save? I ask because I am mid playthrough and do not want to deactivate a bunch of mods to clean save. I usually wait till new playthroughs to do updates unless a mod says a plain update is fine. Just upgrade seemed to work great for me. thanks
Z0mBieP00Nani Posted August 16, 2014 Posted August 16, 2014 I'm having a bit of an issue.. I made the mistake or registering ALL of the SexLab animations with ZAP and now EVERY animation plays as a bondage animation, even when I don't want them to. To make things worse, it seems that I now have no way to turn off those animations marked with a "Yes". I've tried everything I can think of, short of uninstalling ZAP (and all the mods that rely on it) and then reinstalling it to completely reset everything.. Please, if you haven't already (and my version of ZAP is just glitched) make it possible to turn off the registered SexLab animations.
Budroi Posted August 16, 2014 Posted August 16, 2014 i think it is actually a devious devices thing, there is that "use armbinder animation" function thing or whatever that could be the culprit. (on by default in DD MCM) If your talking about getting random armbinder animations during blow jobs and lesbian 69 animations.
Z0mBieP00Nani Posted August 16, 2014 Posted August 16, 2014 i think it is actually a devious devices thing, there is that "use armbinder animation" function thing or whatever that could be the culprit. (on by default in DD MCM) If your talking about getting random armbinder animations during blow jobs and lesbian 69 animations. Yes I am.. well not really armbinder animations, it looks as though my character and whoever happens to be fucking her winds up with their hands tied behind their back(s) except there are no visible ropes around their wrists, one time I even saw a pillory animation play, with the pillory and everything. Anyway I'll have to check that out. That's probably what it is, seeing as how you mentioned Devious Devices and I never said anything about having that installed. Thanks for the advice.
Budroi Posted August 16, 2014 Posted August 16, 2014 i think it is actually a devious devices thing, there is that "use armbinder animation" function thing or whatever that could be the culprit. (on by default in DD MCM) If your talking about getting random armbinder animations during blow jobs and lesbian 69 animations. Yes I am.. well not really armbinder animations, it looks as though my character and whoever happens to be fucking her winds up with their hands tied behind their back(s) except there are no visible ropes around their wrists, one time I even saw a pillory animation play, with the pillory and everything. Anyway I'll have to check that out. That's probably what it is, seeing as how you mentioned Devious Devices and I never said anything about having that installed. Thanks for the advice. you just described the armbinder animation i was referencing... The DD armbinder animation doesn't equip the visible armbinders it just adds the animation to aggressive animations. For a more real "rapey" feel; i guess. pillory sex is added to the aggressive list from zaz i believe.
Z0mBieP00Nani Posted August 16, 2014 Posted August 16, 2014 i think it is actually a devious devices thing, there is that "use armbinder animation" function thing or whatever that could be the culprit. (on by default in DD MCM) If your talking about getting random armbinder animations during blow jobs and lesbian 69 animations. Yes I am.. well not really armbinder animations, it looks as though my character and whoever happens to be fucking her winds up with their hands tied behind their back(s) except there are no visible ropes around their wrists, one time I even saw a pillory animation play, with the pillory and everything. Anyway I'll have to check that out. That's probably what it is, seeing as how you mentioned Devious Devices and I never said anything about having that installed. Thanks for the advice. you just described the armbinder animation i was referencing... The DD armbinder animation doesn't equip the visible armbinders it just adds the animation to aggressive animations. For a more real "rapey" feel; i guess. pillory sex is added to the aggressive list from zaz i believe. Oh.. well, either way I turned the option you told me about in DD off, but the bondage animations are still playing..
Budroi Posted August 16, 2014 Posted August 16, 2014 Oh.. well, either way I turned the option you told me about in DD off, but the bondage animations are still playing.. Damn I was hoping that would've worked I have the same problem In my game but I usually ignore it. which is why I never tested.
BringtheNoise Posted August 16, 2014 Posted August 16, 2014 i think it is actually a devious devices thing, there is that "use armbinder animation" function thing or whatever that could be the culprit. (on by default in DD MCM) If your talking about getting random armbinder animations during blow jobs and lesbian 69 animations. Yes I am.. well not really armbinder animations, it looks as though my character and whoever happens to be fucking her winds up with their hands tied behind their back(s) except there are no visible ropes around their wrists, one time I even saw a pillory animation play, with the pillory and everything. Anyway I'll have to check that out. That's probably what it is, seeing as how you mentioned Devious Devices and I never said anything about having that installed. Thanks for the advice. you just described the armbinder animation i was referencing... The DD armbinder animation doesn't equip the visible armbinders it just adds the animation to aggressive animations. For a more real "rapey" feel; i guess. pillory sex is added to the aggressive list from zaz i believe. Oh.. well, either way I turned the option you told me about in DD off, but the bondage animations are still playing.. Once the options are turned off in DD then reset the animation register in SL and see if that will fix it. If that doesn't work then you could try going into the list of animations that play in SL's agressive set and disable the animations in question. But that might end up breaking things when those animations would be called for correctly (say when someone is on a pillary or when inside the Captured Dreams shop, if you have it installed).
Z0mBieP00Nani Posted August 16, 2014 Posted August 16, 2014 Oh.. well, either way I turned the option you told me about in DD off, but the bondage animations are still playing.. Damn I was hoping that would've worked I have the same problem In my game but I usually ignore it. which is why I never tested. You too?.. I hope this issue gets solved in the next update in that case.. In the mean time I guess I'm just going to have to deal with it...
Z0mBieP00Nani Posted August 17, 2014 Posted August 17, 2014 Oh.. well, either way I turned the option you told me about in DD off, but the bondage animations are still playing.. Damn I was hoping that would've worked I have the same problem In my game but I usually ignore it. which is why I never tested. You too?.. I hope this issue gets solved in the next update in that case.. In the mean time I guess I'm just going to have to deal with it... I may have just found a way to fix the issue. Last night, on a hunch, I decided to move ZAP's ESP file right under SexLab's ESP file in my load order to see if that would make any difference, then I started the game and used TDF Prostitution to whore out my follower for soul gems and coin, and every animation played as it should have, no bondage animations.. though, that may have something to do with the way TDF works, and not so much with what I did with my load order.. I haven't tried it with any other mods yet, like SL Romance.
xaz Posted August 17, 2014 Posted August 17, 2014 sorry if this was asked but i saw no mention in the OP. Can we just upgrade to the newest version or should we clean save? I ask because I am mid playthrough and do not want to deactivate a bunch of mods to clean save. I usually wait till new playthroughs to do updates unless a mod says a plain update is fine. Go ahead and upgrade without clean save. The mod should do it's own house keeping to make sure it upgrades smoothly. I do that myself.
xaz Posted August 17, 2014 Posted August 17, 2014 I'm having a bit of an issue.. I made the mistake or registering ALL of the SexLab animations with ZAP and now EVERY animation plays as a bondage animation, even when I don't want them to. To make things worse, it seems that I now have no way to turn off those animations marked with a "Yes". I've tried everything I can think of, short of uninstalling ZAP (and all the mods that rely on it) and then reinstalling it to completely reset everything.. Please, if you haven't already (and my version of ZAP is just glitched) make it possible to turn off the registered SexLab animations. There are several options available to you. I'll list them in order of preference: 1. Rebuild SexLab animation registry. - From MCM you can rebuild SexLab animation registry. Do this. It will wipe away ZAP registrations, and it just works. 2. Uncheck all ZAP animations in SexLab. 3. Uninstall ZAP, then reinstall. Will also remove registrations from SexLab. Not elegant, and may leave leftovers. I agree about the registration issues. The system with registering bondage animations itself is flawed. I've written an alternative system for doing it that doesn't require registration, and I'm working on getting adoption for it. So far it's slowly moving forward. At least Min seems sort of positive to adapting this for DD use. That would cover a lot of ground .....
xaz Posted August 17, 2014 Posted August 17, 2014 i think it is actually a devious devices thing, there is that "use armbinder animation" function thing or whatever that could be the culprit. (on by default in DD MCM) If your talking about getting random armbinder animations during blow jobs and lesbian 69 animations. Yes I am.. well not really armbinder animations, it looks as though my character and whoever happens to be fucking her winds up with their hands tied behind their back(s) except there are no visible ropes around their wrists, one time I even saw a pillory animation play, with the pillory and everything. Anyway I'll have to check that out. That's probably what it is, seeing as how you mentioned Devious Devices and I never said anything about having that installed. Thanks for the advice. you just described the armbinder animation i was referencing... The DD armbinder animation doesn't equip the visible armbinders it just adds the animation to aggressive animations. For a more real "rapey" feel; i guess. pillory sex is added to the aggressive list from zaz i believe. All animations are added by ZAP. I'm sorry about that. What DD does is intercept animation playing. If the player is wearing an armbinder, it will search registered animations for armbinder compatible ones and play those instead. If you don't register ZAP animations, then DD can't do anything to make the situation better. (At the moment, working on changing that.) Pillory animations are also registered by ZAP and make no sense to play at any time at all. I think it's at least >50% of the animations that are ZAP animations in a default SexLab setup, so they will come up very often. Not to mention that not all ZAP registered animations are aggressive to begin with. The bound lesbian one is not aggressive at all, .... (fixed in coming 5.63)
Jormungandr Posted August 18, 2014 Posted August 18, 2014 Okay so i hope i'm not the needle in the hay with this, but i the framework seems to have gotten a mind on its on in my game. I have my savegames seperate for stability reasons, one half with ZaZ-framework related mods, such as DD, and the like and one half without it. Now i'm getting fascinatingly the message that the ZaZ framework gets initialized and even the MCM entry for it (with derped fonts however), on my non-ZaZ savegames. The framework and all of its related mods i'm using work fine in the intended save games it's just that ghost behavior on my regular saves that makes me worry. I'm having an assumption though, i'm using familiar faces and could it be the Jcontainer plugin is transferring the ZaZ scripts somehow? Or was the "Fixed MCM menu not showing up for some users" update better than it should be?
xaz Posted August 18, 2014 Posted August 18, 2014 Okay so i hope i'm not the needle in the hay with this, but i the framework seems to have gotten a mind on its on in my game. I have my savegames seperate for stability reasons, one half with ZaZ-framework related mods, such as DD, and the like and one half without it. Now i'm getting fascinatingly the message that the ZaZ framework gets initialized and even the MCM entry for it (with derped fonts however), on my non-ZaZ savegames. The framework and all of its related mods i'm using work fine in the intended save games it's just that ghost behavior on my regular saves that makes me worry. I'm having an assumption though, i'm using familiar faces and could it be the Jcontainer plugin is transferring the ZaZ scripts somehow? Or was the "Fixed MCM menu not showing up for some users" update better than it should be? I think the big question is how you separate the mods when you swap save games? Do you use Mod Organizer or similar? If you don't then the mod scripts and other settings will still remain in your game even if you disable the .esm file. That could lead to funny consequences. Although I haven't tried it myself, so I can't say if this is what you should expect. If you remove all scripts, esm, and other data files when you switch your save games, then there is something else with your setup that's wrong. If the code isn't available for Skyrim, then it can't execute it.
Jormungandr Posted August 18, 2014 Posted August 18, 2014 Okay so i hope i'm not the needle in the hay with this, but i the framework seems to have gotten a mind on its on in my game. I have my savegames seperate for stability reasons, one half with ZaZ-framework related mods, such as DD, and the like and one half without it. Now i'm getting fascinatingly the message that the ZaZ framework gets initialized and even the MCM entry for it (with derped fonts however), on my non-ZaZ savegames. The framework and all of its related mods i'm using work fine in the intended save games it's just that ghost behavior on my regular saves that makes me worry. I'm having an assumption though, i'm using familiar faces and could it be the Jcontainer plugin is transferring the ZaZ scripts somehow? Or was the "Fixed MCM menu not showing up for some users" update better than it should be? I think the big question is how you separate the mods when you swap save games? Do you use Mod Organizer or similar? If you don't then the mod scripts and other settings will still remain in your game even if you disable the .esm file. That could lead to funny consequences. Although I haven't tried it myself, so I can't say if this is what you should expect. If you remove all scripts, esm, and other data files when you switch your save games, then there is something else with your setup that's wrong. If the code isn't available for Skyrim, then it can't execute it. Uhm, no i think you misunderstood me or i was wording it wrong. I'm having savegames of all my characters in seperate folders, backups so to say. So basically i have my ZaZ folders with my ZaZ modded saves in them and my 'normal' folders with the regular saves. The only difference between these are the characters and i got the ZaZ related mods only active in the related save games. I use no organizer or something like that, i simply swap out the saves from their corresponding folders whenever the mood strikes me and disable/activate the corresponding mods. I try to keep my saves without corruption really hard-ass, avoiding deleted mods in every way i can. Hence the save swapping to begin with. This all went fine for a long time actually, this matter of ghost behavior kind of occured when i made a Familiar Faces follower while having the ZaZ related stuff active. So hence my idea was it might be JContainers, as i've already tried disabling Familiar Faces, to no avail. I'll give it a shot to delete JContainers first before delving further into this i think. Edit: Okay JContainers wasn't the culprit, it were indeed the scripts of the framework itself, i just tested it by deleting them while having the esm disabled. Which is kinda weird for me, i made the FF follower around the same time i installed the 5.62 update. So i assume it came with the update, but the fun part is, i never experienced a script behaving like that ever before. My game is rather well modded with around 200 mods and all those scripts of the mods i havn't enabled are docile and dormant, at least from what i see in the SKSE log, or i'm too stupid to read i guess. I'm curious though, what function did you exactly update in the possible related script/s with 5.62 if i may ask?
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