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Zaz Animation Pack V7.0 [2017-05-16]


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Okay I just Tried . it with a fresh install , All new textures are included 

Just wear the Yokes and the offset animations should trigger

 

post-8713-0-98405600-1407222540_thumb.jpgpost-8713-0-69613300-1407222558_thumb.jpgpost-8713-0-48658000-1407222567_thumb.jpg

 

 

 

Playidle will not work for all the new animations  you have to use "SAE"

Eg

In console mode click the actor

SAE ZapArmb_AggrDoggyStyle_A1_S1
 

Some of the animation names Copied from the List those who want to try 

 

 

'

--- YOKE ---
'
' All animations in this section are made yoke compatible.
'

' Main offsets
ofa ZapYokeOffset01 ZazAPOA007.hkx ' Yoke bound offset
ofa ZapYokeOffset02 ZazAPCYOff02A.hkx
ofa ZapYokeOffset03 ZazAPCYOff02B.hkx
ofa ZapYokeOffset04 ZazAPCYOff03B.hkx

' Poses - useful for poses standing still
b ZapYokePose01 ZapYokePose01.hkx ' Legs spread.
b ZapYokePose02 ZapYokePose02.hkx ' Same as 01 (bug)
b ZapYokePose03 ZapYokePose03.hkx ' Standing bend over
b ZapYokePose04 ZapYokePose04.hkx ' Standing bend over, legs spread
b ZapYokePose05 ZapYokePose05.hkx ' Standing, legs spread
b ZapYokePose06 ZapYokePose06.hkx ' Standing on knees
b ZapYokePose07 ZapYokePose07.hkx ' Standing on knees, legs spread
b ZapYokePose08 ZapYokePose08.hkx ' Standing on knees, bent over
b ZapYokePose09 ZapYokePose09.hkx ' Sitting squat
b ZapYokePose10 ZapYokePose10.hkx ' Sitting squat, legs spread
b ZapYokePose11 ZapYokePose11.hkx ' Hogtie
b ZapYokePose12 ZapYokePose12.hkx ' Hogtie, legs spread
b ZapYokePose13 ZapYokePose13.hkx ' Hogtie, lie on side
b ZapYokePose14 ZapYokePose14.hkx ' Lie on side, sleeping position
b ZapYokePose15 ZapYokePose15.hkx ' Lie on stomach, not sleeping

b ZapYokeHorny01 ZapYokeHorny01.hkx ' Horny, crouching, legs grinding
b ZapYokeHorny02 ZapYokeHorny02.hkx ' Horny, standing, legs grinding
b ZapYokeHorny03 ZapYokeHorny03.hkx ' Rubbing crotch in the air

' Struggling animations, correspond to the same numbers from the poses section
b ZapYokeStruggle01 ZapYokeStruggle01.hkx
b ZapYokeStruggle02 ZapYokeStruggle02.hkx ' Legs together, struggling
b ZapYokeStruggle03 ZapYokeStruggle03.hkx
b ZapYokeStruggle04 ZapYokeStruggle04.hkx
b ZapYokeStruggle05 ZapYokeStruggle05.hkx
b ZapYokeStruggle06 ZapYokeStruggle06.hkx
b ZapYokeStruggle11 ZapYokeStruggle11.hkx
b ZapYokeStruggle12 ZapYokeStruggle12.hkx

' Pillory Lick
b ZapYokePilloryLick01_A2_S1 ZapYokePilloryLick01_A2_S1.hkx

' Agressive Missionary
s ZapYokeMissionary01_A1_S1 ZapYokeMissionary01_A1_S1.hkx
+ ZapYokeMissionary01_A1_S2 ZapYokeMissionary01_A1_S2.hkx
+ ZapYokeMissionary01_A1_S3 ZapYokeMissionary01_A1_S3.hkx
+ ZapYokeMissionary01_A1_S4 ZapYokeMissionary01_A1_S4.hkx

' AP Skullfuck
s ZapYokeSkullFuck01_A1_S1 ZapYokeSkullFuck01_A1_S1.hkx
+ ZapYokeSkullFuck01_A1_S2 ZapYokeSkullFuck01_A1_S2.hkx
+ ZapYokeSkullFuck01_A1_S3 ZapYokeSkullFuck01_A1_S3.hkx
+ ZapYokeSkullFuck01_A1_S4 ZapYokeSkullFuck01_A1_S4.hkx
+ ZapYokeSkullFuck01_A1_S5 ZapYokeSkullFuck01_A1_S5.hkx


'
' --- PILLORY ---
'
' Pillory animations redefined to get a more consistent naming scheme. No bindings
' except in the pillory.
'

' Pillory Lick
b ZapPilloryLick01_A2_S1 ZazAPPillTorButtLick1A.hkx
o ZapPilloryLick01_A1_S1 ZazAPPillSXBOLick01B.hkx AOZaZPunishmentPillory

' Pillory Sex
S -a,o ZapPillorySex01_A1_S1 ZazAPPillSXBOEnterB.hkx AOZaZPunishmentPillory
+ -o ZapPillorySex01_A1_S1b ZazAPPillSXBOEnterLoopB.hkx AOZaZPunishmentPillory
o ZapPillorySex01_A1_S2 ZazAPPillSXBO01B.hkx AOZaZPunishmentPillory
o ZapPillorySex01_A1_S3 ZazAPPillSXBO02B.hkx AOZaZPunishmentPillory
o ZapPillorySex01_A1_S4 ZazAPPillSXBO03B.hkx AOZaZPunishmentPillory
o ZapPillorySex01_A1_S5 ZazAPPillSXBOEND01B.hkx AOZaZPunishmentPillory AOZaZGushStrong
S -a,o ZapPillorySex01_A1_S6 ZazAPPillSXBOExitB.hkx AOZaZPunishmentPillory AOZaZGushWeak
+ -o ZapPillorySex01_A1_S6b ZazAPPillSXBOExitLoopB.hkx AOZaZPunishmentPillory

S -a ZapPillorySex01_A2_S1 ZazAPPillSXEnterA.hkx
+ ZapPillorySex01_A2_S1b ZazAPPillSXEnterLoopA.hkx
b ZapPillorySex01_A2_S2 ZazAPPillSXHip01A.hkx
b ZapPillorySex01_A2_S3 ZazAPPillSXHip02A.hkx
b ZapPillorySex01_A2_S4 ZazAPPillSXHip03A.hkx
b ZapPillorySex01_A2_S5 ZazAPPillSXEND01A.hkx
S -a ZapPillorySex01_A2_S6 ZazAPPillSXExitA.hkx
+ -a ZapPillorySex01_A2_S6b ZazAPPillSXExitLoopA.hkx



'--------------------------------------------------------------------------
'----------ZaZ YOKES ARMS TO THE SIDE ----------- Wooden Yokes and Metal Yokes With Cyclic Animations and Offset Sets
'--------------------------------------------------------------------------

'----------------------------
'MAIN OFFSETS
ofa ZazAPCYOff01A ZazAPCYOff01A.hkx
ofa ZazAPCYOff02A ZazAPCYOff02A.hkx
ofa ZazAPCYOff02B ZazAPCYOff02B.hkx
ofa ZazAPCYOff03A ZazAPCYOff03A.hkx
ofa ZazAPCYOff03B ZazAPCYOff03B.hkx
'----------------------------

'----------------------------
'STANDING
b ZazAPCYSTA1 ZazAPCYSTA1.hkx
b ZazAPCYSTA2 ZazAPCYSTA2.hkx
b ZazAPCYSTB1 ZazAPCYSTB1.hkx
b ZazAPCYSTB2 ZazAPCYSTB2.hkx
b ZazAPCYSTC1 ZazAPCYSTC1.hkx
b ZazAPCYSTC2 ZazAPCYSTC2.hkx
b ZazAPCYSTD1 ZazAPCYSTD1.hkx
b ZazAPCYSTD2 ZazAPCYSTD2.hkx
'----------------------------

'----------------------------
'SITTING
b ZazAPCYSIA1 ZazAPCYSIA1.hkx
b ZazAPCYSIA2 ZazAPCYSIA2.hkx
b ZazAPCYSIB1 ZazAPCYSIB1.hkx
b ZazAPCYSIB2 ZazAPCYSIB2.hkx
b ZazAPCYSIC1 ZazAPCYSIC1.hkx
b ZazAPCYSIC2 ZazAPCYSIC2.hkx
b ZazAPCYSID1 ZazAPCYSID1.hkx
b ZazAPCYSID2 ZazAPCYSID2.hkx
b ZazAPCYSIE1 ZazAPCYSIE1.hkx
b ZazAPCYSIE2 ZazAPCYSIE2.hkx
'----------------------------

'----------------------------
'KNEELING
b ZazAPCYKNA1 ZazAPCYKNA1.hkx
b ZazAPCYKNA2 ZazAPCYKNA2.hkx
b ZazAPCYKNB1 ZazAPCYKNB1.hkx
b ZazAPCYKNB2 ZazAPCYKNB2.hkx
b ZazAPCYKNC1 ZazAPCYKNC1.hkx
b ZazAPCYKNC2 ZazAPCYKNC2.hkx
b ZazAPCYKND1 ZazAPCYKND1.hkx
b ZazAPCYKND2 ZazAPCYKND2.hkx
b ZazAPCYKNE1 ZazAPCYKNE1.hkx
b ZazAPCYKNE2 ZazAPCYKNE2.hkx
b ZazAPCYKNE3 ZazAPCYKNE3.hkx
'----------------------------

'----------------------------
'EXTRAS
b ZazAPCYEXA1 ZazAPCYEXA1.hkx
b ZazAPCYEXA2 ZazAPCYEXA2.hkx
b ZazAPCYEXB1 ZazAPCYEXB1.hkx
b ZazAPCYEXB2 ZazAPCYEXB2.hkx
b ZazAPCYEXC1 ZazAPCYEXC1.hkx
b ZazAPCYEXC2 ZazAPCYEXC2.hkx
'----------------------------



'--------------------------------------------------------------------------
'----------ZaZ Shamed Male and Female ----------- With Animations Sets
'--------------------------------------------------------------------------

'----------------------------
'MAIN OFFSETS Male
ofa ZaZAPCSHMOFF ZaZAPCSHMOFF.hkx
'----------------------------
'----------------------------
'Male Animations
b ZaZAPCSHMA1 ZaZAPCSHMA1.hkx
b ZaZAPCSHMA2 ZaZAPCSHMA2.hkx
b ZaZAPCSHMB1 ZaZAPCSHMB1.hkx
b ZaZAPCSHMB2 ZaZAPCSHMB2.hkx
b ZaZAPCSHMC1 ZaZAPCSHMC1.hkx
b ZaZAPCSHMC2 ZaZAPCSHMC2.hkx
b ZaZAPCSHMD1 ZaZAPCSHMD1.hkx
b ZaZAPCSHMD2 ZaZAPCSHMD2.hkx
b ZaZAPCSHME1 ZaZAPCSHME1.hkx
b ZaZAPCSHME2 ZaZAPCSHME2.hkx
'----------------------------

'----------------------------
'MAIN OFFSETS Female
ofa ZaZAPCSHFOFF ZaZAPCSHFOFF.hkx
'----------------------------
'----------------------------
'Female Animations
b ZaZAPCSHFA1 ZaZAPCSHFA1.hkx
b ZaZAPCSHFA2 ZaZAPCSHFA2.hkx
b ZaZAPCSHFB1 ZaZAPCSHFB1.hkx
b ZaZAPCSHFB2 ZaZAPCSHFB2.hkx
b ZaZAPCSHFC1 ZaZAPCSHFC1.hkx
b ZaZAPCSHFC2 ZaZAPCSHFC2.hkx
b ZaZAPCSHFD1 ZaZAPCSHFD1.hkx
b ZaZAPCSHFD2 ZaZAPCSHFD2.hkx
b ZaZAPCSHFE1 ZaZAPCSHFE1.hkx
b ZaZAPCSHFE2 ZaZAPCSHFE2.hkx
b ZaZAPCSHFE3 ZaZAPCSHFE3.hkx
'----------------------------




'--------------------------------------------------------------------------
'----------ZaZ Horny or Aroused Male and Female ----------- With Animations Sets
'--------------------------------------------------------------------------

'----------------------------
'MAIN OFFSETS Male
ofa ZaZAPCHorMOff01 ZaZAPCHorMOff01.hkx
ofa ZaZAPCHorMOff02 ZaZAPCHorMOff02.hkx
ofa ZaZAPCHorMOff03 ZaZAPCHorMOff03.hkx
'----------------------------
'----------------------------
'Male Animations
b ZaZAPCHorMA1 ZaZAPCHorMA1.hkx
b ZaZAPCHorMA2 ZaZAPCHorMA2.hkx
b ZaZAPCHorMB1 ZaZAPCHorMB1.hkx
b ZaZAPCHorMB2 ZaZAPCHorMB2.hkx
b ZaZAPCHorMC1 ZaZAPCHorMC1.hkx
b ZaZAPCHorMC2 ZaZAPCHorMC2.hkx
b ZaZAPCHorMD1 ZaZAPCHorMD1.hkx
b ZaZAPCHorMD2 ZaZAPCHorMD2.hkx
b ZaZAPCHorME1 ZaZAPCHorME1.hkx
b ZaZAPCHorME2 ZaZAPCHorME2.hkx
'----------------------------


'----------------------------
'MAIN OFFSETS Female
ofa ZaZAPCHorFOFF01 ZaZAPCHorFOFF01.hkx
ofa ZaZAPCHorFOFF02 ZaZAPCHorFOFF02.hkx
ofa ZaZAPCHorFOFF03 ZaZAPCHorFOFF03.hkx
'----------------------------
'Female Animations
b ZaZAPCHorFA ZaZAPCHorFA.hkx
b ZaZAPCHorFB ZaZAPCHorFB.hkx
b ZaZAPCHorFC ZaZAPCHorFC.hkx
b ZaZAPCHorFD ZaZAPCHorFD.hkx
b ZaZAPCHorFE ZaZAPCHorFE.hkx
b ZaZAPCHorFF ZaZAPCHorFF.hkx
b ZaZAPCHorFG ZaZAPCHorFG.hkx
b ZaZAPCHorFH ZaZAPCHorFH.hkx
b ZaZAPCHorFI ZaZAPCHorFI.hkx
b ZaZAPCHorFJ ZaZAPCHorFJ.hkx

'----------------------------

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I just installed 5.61 version. first, the game didn't report any upgrading from 5.60 to 5.61. Second, MCM menu still shows ver 5.60. Third, resetting/clean button doesn't change anything. Everything is the same as before. Do I mis something.

Its okay , 5.60 -5.61 was just a texture upgrade to add missing textures , not too many issues 

Its the same for me , will fix it eventually 

 

Cheers

 

Need testers for the new poses , SAE works as it should

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I just installed 5.61 version. first, the game didn't report any upgrading from 5.60 to 5.61. Second, MCM menu still shows ver 5.60. Third, resetting/clean button doesn't change anything. Everything is the same as before. Do I mis something.

Its okay , 5.60 -5.61 was just a texture upgrade to add missing textures , not too many issues 

Its the same for me , will fix it eventually 

 

Cheers

 

Need testers for the new poses , SAE works as it should

 

 

Thanks Chris. I'm available, ready and willing for help. Just tell me what to do.

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Saw there was an option for gag sounds in the MCM memu, was wondering if they're already installed? I set the frequency to five and the sounds to frustrated but didn't hear anything after five or so minutes of waiting. It says there's still a 50/50 randomness but I didn't hear a thing.

Gag sounds are still supported, but there were a some complaints about gags triggering the gag sounds. It will be restored in the next release, with the option (through MCM) to remove them.

 

Some mods use the gag sounds from ZAP, like DD_Restrained (http://www.loverslab.com/files/file/1142-dd-restrainedrar/)

Noted and thanks for the link I'll be sure to check it out. I also spotted an option to change the restrained animations, you guys seriously think of everything. Can't wait for the next release!

 

Edit: it's already out. Christmas has come early. Anything special needed to update if using a mod organizer or do I just replace?

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hi guys, 

I updated the anim-pack from v5.55 to v5.61.. (thanks for the new release! :D )

but in MCM I don't have the "run animation" in Animation Test System (even if I start a new game)...

Ytmwst1.jpg


 

I try setstage ski_configmanagerinstance 1 but nothing has changed

I done something wrong? fHMDU2D.png

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Hogtie struggle animation doesn't seem to work?

Looked through the list of animations and hogtie struggle animation is not listed. Makes sense. Overall I haven't had any issues with this update (Using the old version of Live Another Life) so no issues with the MCM either. Everything is working well and seems to be playing well with the other mods I have. 

Gotta test - Devious Devices and see if it works well and then report back.


(New save, with all my MCMs)

Also testing an existing save game.

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I found the reason why I couldn't get the MCM ZAZ menu while running LAL 2.4.1, It's AliciaPainslutSLcore35. Running these three together prevents ZAZ from loading for me on chr creation. Haven't tried yet to load alicia after initial chr startup yet and havn't tried it with the latest version AliciaPainslutSLcore36 yet either. Hope this helps the others who were having the same no ZAZ MCM problem . I have no idea on the whys ,hows and whatfors , I just know these 3 mods are bumping heads . I am wondering if it might be an alternate race issue as Alicia does add another playable race but thats pure speculation on my part.

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but in MCM I don't have the "run animation" in Animation Test System (even if I start a new game)...

 

 

Same here on an existing game (rebuild animation registry in SL and re-registered ZAP)

 

 

 

I tried stopquest/startquest zbfconfig and nothing changes.

maybe something is missing in zbfConfig under

asPage == "$ZazAP_AnimationTest"

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In order for the mod to use the new animations, you have to equip the yoke item. Just type in console command help "yoke" and just player.additem it. 

When you equip it, you may then go into the MCM menu and select the animations and then the top right should indicate a "Run animation." When that occurs the animation related to the ones you selected should play.

I have tested this with Devious Devices and Alica as well with no problems. The issue with ZaZ not showing up in MCM is already been noted and seems to be related to the new Live Another Life mod-update.

Hope this helps.

I will be running more tests regarding whether it works fine with existing saves.

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In order for the mod to use the new animations, you have to equip the yoke item. Just type in console command help "yoke" and just player.additem it. 

 

When you equip it, you may then go into the MCM menu and select the animations and then the top right should indicate a "Run animation." When that occurs the animation related to the ones you selected should play.

 

I have tested this with Devious Devices and Alica as well with no problems. The issue with ZaZ not showing up in MCM is already been noted and seems to be related to the new Live Another Life mod-update.

 

Hope this helps.

 

I will be running more tests regarding whether it works fine with existing saves.

 

..or
1. open console 
2. write coc zbftestzone 
and you will find everything you need  ;)
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Looked into the source code - ZAZ seems to be the only mod without overriding OnPageReset() in its MCM script 

I've added some traces and a OnConfigInit() event handler - it will be called but the OnPageReset() handler never.

 

Traces:

 

[08/05/2014 - 01:48:25PM] ################### ZBF config init
[08/05/2014 - 01:48:25PM] [zbfconfig ] INITIALIZED
[08/05/2014 - 01:48:25PM] Zaz Animation Pack: Update
[08/05/2014 - 01:48:25PM] Zaz Animation Pack: Previous 0
[08/05/2014 - 01:48:25PM] Zaz Animation Pack: Current 560
[08/05/2014 - 01:48:25PM] Zaz Animation Pack: Script version 560
[08/05/2014 - 01:48:59PM] [sKI_ConfigMenu ]: Registered SKY UI at MCM.

 

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btw , can someone test the Shamed and Horny animations  for Males ( those using SOS specifically )

 

Cheers

They work, with SOS.

 

Horny:

The crouching one looks kind of weird though on my setup. It looks like he took his schlong and decided to squeeze it between his thighs. The rest of the animations seem fine to me. Physics also work.

 

The animations do not trigger the erection of SOS if that is what you're asking. 

 

I don't know what you mean by Shamed animations? 

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btw , can someone test the Shamed and Horny animations  for Males ( those using SOS specifically )

 

Cheers

They work, with SOS.

 

Horny:

The crouching one looks kind of weird though on my setup. It looks like he took his schlong and decided to squeeze it between his thighs. The rest of the animations seem fine to me. Physics also work.

 

The animations do not trigger the erection of SOS if that is what you're asking. 

 

I don't know what you mean by Shamed animations? 

 

 

Shamed animations are listed in the Chris's spoiler

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I have a question about registering animations, do you need to do this in the MCM? Last time I checked that button SL started using the animations and it was quite odd, for example a bandit would down me with Defeat (could have been Submit) then SL would use the pillory animation which I think is odd, there were no pillories around before :P

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