ZaZ Posted August 5, 2014 Author Share Posted August 5, 2014 Okay I just Tried . it with a fresh install , All new textures are included Just wear the Yokes and the offset animations should trigger     Playidle will not work for all the new animations  you have to use "SAE" Eg In console mode click the actor SAE ZapArmb_AggrDoggyStyle_A1_S1  Some of the animation names Copied from the List those who want to try   ' --- YOKE ---'' All animations in this section are made yoke compatible.'' Main offsetsofa ZapYokeOffset01 ZazAPOA007.hkx ' Yoke bound offsetofa ZapYokeOffset02 ZazAPCYOff02A.hkxofa ZapYokeOffset03 ZazAPCYOff02B.hkxofa ZapYokeOffset04 ZazAPCYOff03B.hkx' Poses - useful for poses standing stillb ZapYokePose01 ZapYokePose01.hkx ' Legs spread.b ZapYokePose02 ZapYokePose02.hkx ' Same as 01 (bug)b ZapYokePose03 ZapYokePose03.hkx ' Standing bend overb ZapYokePose04 ZapYokePose04.hkx ' Standing bend over, legs spreadb ZapYokePose05 ZapYokePose05.hkx ' Standing, legs spreadb ZapYokePose06 ZapYokePose06.hkx ' Standing on kneesb ZapYokePose07 ZapYokePose07.hkx ' Standing on knees, legs spreadb ZapYokePose08 ZapYokePose08.hkx ' Standing on knees, bent overb ZapYokePose09 ZapYokePose09.hkx ' Sitting squatb ZapYokePose10 ZapYokePose10.hkx ' Sitting squat, legs spreadb ZapYokePose11 ZapYokePose11.hkx ' Hogtieb ZapYokePose12 ZapYokePose12.hkx ' Hogtie, legs spreadb ZapYokePose13 ZapYokePose13.hkx ' Hogtie, lie on sideb ZapYokePose14 ZapYokePose14.hkx ' Lie on side, sleeping positionb ZapYokePose15 ZapYokePose15.hkx ' Lie on stomach, not sleepingb ZapYokeHorny01 ZapYokeHorny01.hkx ' Horny, crouching, legs grindingb ZapYokeHorny02 ZapYokeHorny02.hkx ' Horny, standing, legs grindingb ZapYokeHorny03 ZapYokeHorny03.hkx ' Rubbing crotch in the air' Struggling animations, correspond to the same numbers from the poses sectionb ZapYokeStruggle01 ZapYokeStruggle01.hkxb ZapYokeStruggle02 ZapYokeStruggle02.hkx ' Legs together, strugglingb ZapYokeStruggle03 ZapYokeStruggle03.hkxb ZapYokeStruggle04 ZapYokeStruggle04.hkxb ZapYokeStruggle05 ZapYokeStruggle05.hkxb ZapYokeStruggle06 ZapYokeStruggle06.hkxb ZapYokeStruggle11 ZapYokeStruggle11.hkxb ZapYokeStruggle12 ZapYokeStruggle12.hkx' Pillory Lickb ZapYokePilloryLick01_A2_S1 ZapYokePilloryLick01_A2_S1.hkx' Agressive Missionarys ZapYokeMissionary01_A1_S1 ZapYokeMissionary01_A1_S1.hkx+ ZapYokeMissionary01_A1_S2 ZapYokeMissionary01_A1_S2.hkx+ ZapYokeMissionary01_A1_S3 ZapYokeMissionary01_A1_S3.hkx+ ZapYokeMissionary01_A1_S4 ZapYokeMissionary01_A1_S4.hkx' AP Skullfucks ZapYokeSkullFuck01_A1_S1 ZapYokeSkullFuck01_A1_S1.hkx+ ZapYokeSkullFuck01_A1_S2 ZapYokeSkullFuck01_A1_S2.hkx+ ZapYokeSkullFuck01_A1_S3 ZapYokeSkullFuck01_A1_S3.hkx+ ZapYokeSkullFuck01_A1_S4 ZapYokeSkullFuck01_A1_S4.hkx+ ZapYokeSkullFuck01_A1_S5 ZapYokeSkullFuck01_A1_S5.hkx'' --- PILLORY ---'' Pillory animations redefined to get a more consistent naming scheme. No bindings' except in the pillory.'' Pillory Lickb ZapPilloryLick01_A2_S1 ZazAPPillTorButtLick1A.hkxo ZapPilloryLick01_A1_S1 ZazAPPillSXBOLick01B.hkx AOZaZPunishmentPillory' Pillory SexS -a,o ZapPillorySex01_A1_S1 ZazAPPillSXBOEnterB.hkx AOZaZPunishmentPillory+ -o ZapPillorySex01_A1_S1b ZazAPPillSXBOEnterLoopB.hkx AOZaZPunishmentPilloryo ZapPillorySex01_A1_S2 ZazAPPillSXBO01B.hkx AOZaZPunishmentPilloryo ZapPillorySex01_A1_S3 ZazAPPillSXBO02B.hkx AOZaZPunishmentPilloryo ZapPillorySex01_A1_S4 ZazAPPillSXBO03B.hkx AOZaZPunishmentPilloryo ZapPillorySex01_A1_S5 ZazAPPillSXBOEND01B.hkx AOZaZPunishmentPillory AOZaZGushStrongS -a,o ZapPillorySex01_A1_S6 ZazAPPillSXBOExitB.hkx AOZaZPunishmentPillory AOZaZGushWeak+ -o ZapPillorySex01_A1_S6b ZazAPPillSXBOExitLoopB.hkx AOZaZPunishmentPilloryS -a ZapPillorySex01_A2_S1 ZazAPPillSXEnterA.hkx+ ZapPillorySex01_A2_S1b ZazAPPillSXEnterLoopA.hkxb ZapPillorySex01_A2_S2 ZazAPPillSXHip01A.hkxb ZapPillorySex01_A2_S3 ZazAPPillSXHip02A.hkxb ZapPillorySex01_A2_S4 ZazAPPillSXHip03A.hkxb ZapPillorySex01_A2_S5 ZazAPPillSXEND01A.hkxS -a ZapPillorySex01_A2_S6 ZazAPPillSXExitA.hkx+ -a ZapPillorySex01_A2_S6b ZazAPPillSXExitLoopA.hkx'--------------------------------------------------------------------------'----------ZaZ YOKES ARMS TO THE SIDE ----------- Wooden Yokes and Metal Yokes With Cyclic Animations and Offset Sets'--------------------------------------------------------------------------'----------------------------'MAIN OFFSETSofa ZazAPCYOff01A ZazAPCYOff01A.hkxofa ZazAPCYOff02A ZazAPCYOff02A.hkxofa ZazAPCYOff02B ZazAPCYOff02B.hkxofa ZazAPCYOff03A ZazAPCYOff03A.hkxofa ZazAPCYOff03B ZazAPCYOff03B.hkx'----------------------------'----------------------------'STANDINGb ZazAPCYSTA1 ZazAPCYSTA1.hkxb ZazAPCYSTA2 ZazAPCYSTA2.hkxb ZazAPCYSTB1 ZazAPCYSTB1.hkxb ZazAPCYSTB2 ZazAPCYSTB2.hkxb ZazAPCYSTC1 ZazAPCYSTC1.hkxb ZazAPCYSTC2 ZazAPCYSTC2.hkxb ZazAPCYSTD1 ZazAPCYSTD1.hkxb ZazAPCYSTD2 ZazAPCYSTD2.hkx'----------------------------'----------------------------'SITTINGb ZazAPCYSIA1 ZazAPCYSIA1.hkxb ZazAPCYSIA2 ZazAPCYSIA2.hkxb ZazAPCYSIB1 ZazAPCYSIB1.hkxb ZazAPCYSIB2 ZazAPCYSIB2.hkxb ZazAPCYSIC1 ZazAPCYSIC1.hkxb ZazAPCYSIC2 ZazAPCYSIC2.hkxb ZazAPCYSID1 ZazAPCYSID1.hkxb ZazAPCYSID2 ZazAPCYSID2.hkxb ZazAPCYSIE1 ZazAPCYSIE1.hkxb ZazAPCYSIE2 ZazAPCYSIE2.hkx'----------------------------'----------------------------'KNEELINGb ZazAPCYKNA1 ZazAPCYKNA1.hkxb ZazAPCYKNA2 ZazAPCYKNA2.hkxb ZazAPCYKNB1 ZazAPCYKNB1.hkxb ZazAPCYKNB2 ZazAPCYKNB2.hkxb ZazAPCYKNC1 ZazAPCYKNC1.hkxb ZazAPCYKNC2 ZazAPCYKNC2.hkxb ZazAPCYKND1 ZazAPCYKND1.hkxb ZazAPCYKND2 ZazAPCYKND2.hkxb ZazAPCYKNE1 ZazAPCYKNE1.hkxb ZazAPCYKNE2 ZazAPCYKNE2.hkxb ZazAPCYKNE3 ZazAPCYKNE3.hkx'----------------------------'----------------------------'EXTRASb ZazAPCYEXA1 ZazAPCYEXA1.hkxb ZazAPCYEXA2 ZazAPCYEXA2.hkxb ZazAPCYEXB1 ZazAPCYEXB1.hkxb ZazAPCYEXB2 ZazAPCYEXB2.hkxb ZazAPCYEXC1 ZazAPCYEXC1.hkxb ZazAPCYEXC2 ZazAPCYEXC2.hkx'----------------------------'--------------------------------------------------------------------------'----------ZaZ Shamed Male and Female ----------- With Animations Sets'--------------------------------------------------------------------------'----------------------------'MAIN OFFSETS Maleofa ZaZAPCSHMOFF ZaZAPCSHMOFF.hkx'----------------------------'----------------------------'Male Animationsb ZaZAPCSHMA1 ZaZAPCSHMA1.hkxb ZaZAPCSHMA2 ZaZAPCSHMA2.hkxb ZaZAPCSHMB1 ZaZAPCSHMB1.hkxb ZaZAPCSHMB2 ZaZAPCSHMB2.hkxb ZaZAPCSHMC1 ZaZAPCSHMC1.hkxb ZaZAPCSHMC2 ZaZAPCSHMC2.hkxb ZaZAPCSHMD1 ZaZAPCSHMD1.hkxb ZaZAPCSHMD2 ZaZAPCSHMD2.hkxb ZaZAPCSHME1 ZaZAPCSHME1.hkxb ZaZAPCSHME2 ZaZAPCSHME2.hkx'----------------------------'----------------------------'MAIN OFFSETS Femaleofa ZaZAPCSHFOFF ZaZAPCSHFOFF.hkx'----------------------------'----------------------------'Female Animationsb ZaZAPCSHFA1 ZaZAPCSHFA1.hkxb ZaZAPCSHFA2 ZaZAPCSHFA2.hkxb ZaZAPCSHFB1 ZaZAPCSHFB1.hkxb ZaZAPCSHFB2 ZaZAPCSHFB2.hkxb ZaZAPCSHFC1 ZaZAPCSHFC1.hkxb ZaZAPCSHFC2 ZaZAPCSHFC2.hkxb ZaZAPCSHFD1 ZaZAPCSHFD1.hkxb ZaZAPCSHFD2 ZaZAPCSHFD2.hkxb ZaZAPCSHFE1 ZaZAPCSHFE1.hkxb ZaZAPCSHFE2 ZaZAPCSHFE2.hkxb ZaZAPCSHFE3 ZaZAPCSHFE3.hkx'----------------------------'--------------------------------------------------------------------------'----------ZaZ Horny or Aroused Male and Female ----------- With Animations Sets'--------------------------------------------------------------------------'----------------------------'MAIN OFFSETS Maleofa ZaZAPCHorMOff01 ZaZAPCHorMOff01.hkxofa ZaZAPCHorMOff02 ZaZAPCHorMOff02.hkxofa ZaZAPCHorMOff03 ZaZAPCHorMOff03.hkx'----------------------------'----------------------------'Male Animationsb ZaZAPCHorMA1 ZaZAPCHorMA1.hkxb ZaZAPCHorMA2 ZaZAPCHorMA2.hkxb ZaZAPCHorMB1 ZaZAPCHorMB1.hkxb ZaZAPCHorMB2 ZaZAPCHorMB2.hkxb ZaZAPCHorMC1 ZaZAPCHorMC1.hkxb ZaZAPCHorMC2 ZaZAPCHorMC2.hkxb ZaZAPCHorMD1 ZaZAPCHorMD1.hkxb ZaZAPCHorMD2 ZaZAPCHorMD2.hkxb ZaZAPCHorME1 ZaZAPCHorME1.hkxb ZaZAPCHorME2 ZaZAPCHorME2.hkx'----------------------------'----------------------------'MAIN OFFSETS Femaleofa ZaZAPCHorFOFF01 ZaZAPCHorFOFF01.hkxofa ZaZAPCHorFOFF02 ZaZAPCHorFOFF02.hkxofa ZaZAPCHorFOFF03 ZaZAPCHorFOFF03.hkx'----------------------------'Female Animationsb ZaZAPCHorFA ZaZAPCHorFA.hkxb ZaZAPCHorFB ZaZAPCHorFB.hkxb ZaZAPCHorFC ZaZAPCHorFC.hkxb ZaZAPCHorFD ZaZAPCHorFD.hkxb ZaZAPCHorFE ZaZAPCHorFE.hkxb ZaZAPCHorFF ZaZAPCHorFF.hkxb ZaZAPCHorFG ZaZAPCHorFG.hkxb ZaZAPCHorFH ZaZAPCHorFH.hkxb ZaZAPCHorFI ZaZAPCHorFI.hkxb ZaZAPCHorFJ ZaZAPCHorFJ.hkx '---------------------------- Link to comment
germanicus Posted August 5, 2014 Share Posted August 5, 2014 I just installed 5.61 version. first, the game didn't report any upgrading from 5.60 to 5.61. Second, MCM menu still shows ver 5.60. Third, resetting/clean button doesn't change anything. Everything is the same as before. Do I mis something. Link to comment
Guest Posted August 5, 2014 Share Posted August 5, 2014 Could you remove sexlab's moans for sex with gags? Oh, and gagged skullfuck is annoying too. Link to comment
ZaZ Posted August 5, 2014 Author Share Posted August 5, 2014 I just installed 5.61 version. first, the game didn't report any upgrading from 5.60 to 5.61. Second, MCM menu still shows ver 5.60. Third, resetting/clean button doesn't change anything. Everything is the same as before. Do I mis something. Its okay , 5.60 -5.61 was just a texture upgrade to add missing textures , not too many issues Its the same for me , will fix it eventually  Cheers  Need testers for the new poses , SAE works as it should Link to comment
germanicus Posted August 5, 2014 Share Posted August 5, 2014  I just installed 5.61 version. first, the game didn't report any upgrading from 5.60 to 5.61. Second, MCM menu still shows ver 5.60. Third, resetting/clean button doesn't change anything. Everything is the same as before. Do I mis something. Its okay , 5.60 -5.61 was just a texture upgrade to add missing textures , not too many issues Its the same for me , will fix it eventually  Cheers  Need testers for the new poses , SAE works as it should   Thanks Chris. I'm available, ready and willing for help. Just tell me what to do. Link to comment
Vector24 Posted August 5, 2014 Share Posted August 5, 2014  Saw there was an option for gag sounds in the MCM memu, was wondering if they're already installed? I set the frequency to five and the sounds to frustrated but didn't hear anything after five or so minutes of waiting. It says there's still a 50/50 randomness but I didn't hear a thing.Gag sounds are still supported, but there were a some complaints about gags triggering the gag sounds. It will be restored in the next release, with the option (through MCM) to remove them. Some mods use the gag sounds from ZAP, like DD_Restrained (http://www.loverslab.com/files/file/1142-dd-restrainedrar/) Noted and thanks for the link I'll be sure to check it out. I also spotted an option to change the restrained animations, you guys seriously think of everything. Can't wait for the next release! Edit: it's already out. Christmas has come early. Anything special needed to update if using a mod organizer or do I just replace? Link to comment
zanith86 Posted August 5, 2014 Share Posted August 5, 2014 OMFGZ IT HAS BEEN RELEASED?!?!?!??!?! <3 Link to comment
zaira Posted August 5, 2014 Share Posted August 5, 2014 Since I'm using quickstart (MQQuickstart = 3) ZAZ MCM won't come up - neither 5.60 nor 5.61. No error logs - restart zbfConfig wont help, load game wont help. Any idea? PS: all other MCM comes up without issues. Link to comment
zanith86 Posted August 5, 2014 Share Posted August 5, 2014 Will test. ZaZ does this include the new milking machine? Link to comment
Saeros Posted August 5, 2014 Share Posted August 5, 2014 hi guys, I updated the anim-pack from v5.55 to v5.61.. (thanks for the new release!  ) but in MCM I don't have the "run animation" in Animation Test System (even if I start a new game)...  I try setstage ski_configmanagerinstance 1 but nothing has changed I done something wrong? Link to comment
zanith86 Posted August 5, 2014 Share Posted August 5, 2014 Hogtie struggle animation doesn't seem to work?Looked through the list of animations and hogtie struggle animation is not listed. Makes sense. Overall I haven't had any issues with this update (Using the old version of Live Another Life) so no issues with the MCM either. Everything is working well and seems to be playing well with the other mods I have. Gotta test - Devious Devices and see if it works well and then report back.(New save, with all my MCMs)Also testing an existing save game. Link to comment
Slorm Posted August 5, 2014 Share Posted August 5, 2014  but in MCM I don't have the "run animation" in Animation Test System (even if I start a new game)...   Same here on an existing game (rebuild animation registry in SL and re-registered ZAP)  Link to comment
zaira Posted August 5, 2014 Share Posted August 5, 2014 I think, something is strange with ZAZ MCM - maybe you should add some more logs to get rid of these issues. Link to comment
RandomOne Posted August 5, 2014 Share Posted August 5, 2014 I found the reason why I couldn't get the MCM ZAZ menu while running LAL 2.4.1, It's AliciaPainslutSLcore35. Running these three together prevents ZAZ from loading for me on chr creation. Haven't tried yet to load alicia after initial chr startup yet and havn't tried it with the latest version AliciaPainslutSLcore36 yet either. Hope this helps the others who were having the same no ZAZ MCM problem . I have no idea on the whys ,hows and whatfors , I just know these 3 mods are bumping heads . I am wondering if it might be an alternate race issue as Alicia does add another playable race but thats pure speculation on my part. Link to comment
Saeros Posted August 5, 2014 Share Posted August 5, 2014   but in MCM I don't have the "run animation" in Animation Test System (even if I start a new game)...   Same here on an existing game (rebuild animation registry in SL and re-registered ZAP)    I tried stopquest/startquest zbfconfig and nothing changes. maybe something is missing in zbfConfig under asPage == "$ZazAP_AnimationTest" Link to comment
zaira Posted August 5, 2014 Share Posted August 5, 2014 Does AliciaPainslutSLcore35 also modify the startup? Since my own WIP quest does, ZAZ MCM is away. Link to comment
RandomOne Posted August 5, 2014 Share Posted August 5, 2014 Oh wait , I think I know why they are conflicting, they both modify the abandoned prison, tho why ZAZ got beat up in their fight , I have no idea. Link to comment
zanith86 Posted August 5, 2014 Share Posted August 5, 2014 In order for the mod to use the new animations, you have to equip the yoke item. Just type in console command help "yoke" and just player.additem it. When you equip it, you may then go into the MCM menu and select the animations and then the top right should indicate a "Run animation." When that occurs the animation related to the ones you selected should play.I have tested this with Devious Devices and Alica as well with no problems. The issue with ZaZ not showing up in MCM is already been noted and seems to be related to the new Live Another Life mod-update.Hope this helps.I will be running more tests regarding whether it works fine with existing saves. Link to comment
Saeros Posted August 5, 2014 Share Posted August 5, 2014 In order for the mod to use the new animations, you have to equip the yoke item. Just type in console command help "yoke" and just player.additem it.  When you equip it, you may then go into the MCM menu and select the animations and then the top right should indicate a "Run animation." When that occurs the animation related to the ones you selected should play.  I have tested this with Devious Devices and Alica as well with no problems. The issue with ZaZ not showing up in MCM is already been noted and seems to be related to the new Live Another Life mod-update.  Hope this helps.  I will be running more tests regarding whether it works fine with existing saves.  ..or 1. open console 2. write coc zbftestzone and you will find everything you need Link to comment
ZaZ Posted August 5, 2014 Author Share Posted August 5, 2014 btw , can someone test the Shamed and Horny animations  for Males ( those using SOS specifically )  Cheers Link to comment
zaira Posted August 5, 2014 Share Posted August 5, 2014 Looked into the source code - ZAZ seems to be the only mod without overriding OnPageReset() in its MCM script I've added some traces and a OnConfigInit() event handler - it will be called but the OnPageReset() handler never.  Traces:  [08/05/2014 - 01:48:25PM] ################### ZBF config init[08/05/2014 - 01:48:25PM] [zbfconfig ] INITIALIZED[08/05/2014 - 01:48:25PM] Zaz Animation Pack: Update[08/05/2014 - 01:48:25PM] Zaz Animation Pack: Previous 0[08/05/2014 - 01:48:25PM] Zaz Animation Pack: Current 560[08/05/2014 - 01:48:25PM] Zaz Animation Pack: Script version 560[08/05/2014 - 01:48:59PM] [sKI_ConfigMenu ]: Registered SKY UI at MCM.  Link to comment
zanith86 Posted August 5, 2014 Share Posted August 5, 2014 btw , can someone test the Shamed and Horny animations  for Males ( those using SOS specifically )  Cheers They work, with SOS.  Horny: The crouching one looks kind of weird though on my setup. It looks like he took his schlong and decided to squeeze it between his thighs. The rest of the animations seem fine to me. Physics also work.  The animations do not trigger the erection of SOS if that is what you're asking.  I don't know what you mean by Shamed animations? Link to comment
germanicus Posted August 5, 2014 Share Posted August 5, 2014  btw , can someone test the Shamed and Horny animations  for Males ( those using SOS specifically )  Cheers They work, with SOS.  Horny: The crouching one looks kind of weird though on my setup. It looks like he took his schlong and decided to squeeze it between his thighs. The rest of the animations seem fine to me. Physics also work.  The animations do not trigger the erection of SOS if that is what you're asking.  I don't know what you mean by Shamed animations?   Shamed animations are listed in the Chris's spoiler Link to comment
Marcus01 Posted August 5, 2014 Share Posted August 5, 2014 I have a question about registering animations, do you need to do this in the MCM? Last time I checked that button SL started using the animations and it was quite odd, for example a bandit would down me with Defeat (could have been Submit) then SL would use the pillory animation which I think is odd, there were no pillories around before Link to comment
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