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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

I think it's "zbfTestZone" ^^ I coc there all the time, it's my favourite testing location in the game, the lighting is purrrfect! <3

 

Also wows! I love the FNIS list preview! there's so many new stuffs!

 

I'm so curious: what are the "shamed" and "horny" offsets listed there?

Posted

The animation preview is great, just watched the different yoke poses/animations, excellent job. How do i stop them though? Unequipping the yoke worked, but is there another method or do they play forever? Because some animations have no required items, so how do i stop those?

 

 

Posted

I'm having a loading screen problem (verified that if I uninstall this mod my game goes back to normal). It might be common but I'll explain in detail just in case:

 

When the game loads, the loading screen will freeze and my cursor will pop up as a loading cursor (spinning blue circle). If I wait long enough it will start to play and the cursor goes away. The whole process adds takes a considerable amount of time (about 30 seconds up to 1 minute), while at times it won't load at all. It also will ctd after loading at times as well. When I first encountered this I thought it'd be a texture overload problem but that is not the case. Not sure what is causing this at all.

 

A quick explanation of what I've done: I am not letting this get bashed in my bash patch, as instructed. I've ran Loot and FNIS several times. I've tried manually changing the load orders. I already use Safety Load and StableUGridstoLoad. Not sure what else I could try, but if you have any ideas, I'd appreciate it :).

 

EDIT:

After testing this out further, I've noticed it happening even without Zaz animation installed. I'm very sorry *begs forgiveness*. Should have tried it a few more times before posting. As punishment I shall whip myself unrelentingly for the next 42 hours, even though trying feverishly to figure out my problem for the last 2 days was punishing enough (ended up being a background process. Razer Gamebooster, which oddly isn't supposed to work well with Skyrim--or so I've read--, fixed it). Don't see a response so hopefully I caught this before wasting anybody's time.

 

 

Posted

I think it's "zbfTestZone" ^^ I coc there all the time, it's my favourite testing location in the game, the lighting is purrrfect! <3

 

Also wows! I love the FNIS list preview! there's so many new stuffs!

 

I'm so curious: what are the "shamed" and "horny" offsets listed there?

 

I thought they were included in the last release ? ie the Shamed and Horny animations

 

You can use SAE to play them already , I need to make a documentation soon'ish but I will be busy this weekend , But its in progress 

 

Cheers

Posted

I have not figured out how to activate the animation test, says I have to equip something, but I did not understand what.. :-/

 

How to activate the ZaZ animations of MCM menu throughout the game, please help me ? :blush:

Equip bindings on player.

Enter the MCM menu.

Things work (Profit!!!, if you like)

 

:)

 

I can't answer longer, sorry. Have loooots to do modding wise, so just popping in here.

Posted

I'm having trouble getting this to work right. Half the anims will work but their way out of line, while the other half has one actor doing the anim while the other just stands there without any idle. Some don't even work at all. But all the other Sexlab anims work fine, which is why I don't understand why this wont work. I installed with Devious Devises Assets and Integration + Expansion, ran FNIS, loaded game and reset sexlab anim registry dozens of times to no avail. Is there a proper load order with this I haven't seen?

Are any of the playing idles bound? I'd think that you forgot to run FNIS, but you wrote you did.

 

Load order doesn't matter.

 

Make sure FNIS works correctly, use latest version.

Posted

So, after running LOOT today, when I finished updating everything, I noticed an error for the esm.

 

 

ZaZAnimationPack.esm

CRC: 7F178D45

  • Error: FNIS_ZaZAnimationPack_List.txt is not installed. Animations of mod wont be added in the FNIS list and wont be work in game. Before install through Wrye Bash Bain you should choise 'Override Skips' option for archive of this mod in the 'Installers' tab
 

It doesn't seem to be causing an error in game, though maybe I haven't run across it.  Don't know if this is something to ignore or something that needs to be addressed.

 

It says that ZAP animations won't play, more or less. If they don't .... well, then you know why.

Posted

Hi, I'm new to the site, and I have the same problem. Been reading around and tried to found a way to download FNIS 4.0 beta 3, but I can only find the latest version.

 

But just like dubird said, the game seems to load normally, the error appears on Loot. Wondering if there is  away to fix this.

No, use the latest. Rarely will I ask that you don't upgrade to the latest and greatest. I haven't heard anything about FNIS not working well...

Posted

 

 

 

I really want to use this mod so I can use Private Needs, but it seems to change the default bound animation--the one which is used in the introduction of the game. Is there a way to disable this?

 

How does that cause problems?

 

The arms clip through the sides of the body. It seems designed for female bodies. Also due to the animations within the execution scene, the bound arms will pass through the body at certain points. It is glaringly obvious and I would much prefer the original animation/pose. Is this possible?

 

Move/delete/rename "skyrim\Data\meshes\actors\character\animations\offsetboundstanding.hkx"

 

I just renamed mine to test.

 

It works with "playidle offsetboundstandingplayerinstant" by resetting the animation back to vanilla. It will not however affect the offset bound pose (arms behind the back) for the zbf cuffs. I have no idea how this affects the game, I only tested it by playing the idle animation and equpping a few cuffs from the ZaZ pack.

 

ZAP should work fine without the default animations being overriden. I think other mods may be worse off, though.

 

SD+ could be one such mod. I haven't checked, so can't say.

Posted

In this my old save game attachicon.gifZBFitems.JPG I was able to get all the ZBF items, but now I can not remember how I managed to get it.. :-/

 

I would get in my others recent game saves, all zbf items, but I do not know how to get them, I tried to type in the console "help ZBF" but there is nothing .. items as Hood Dark, Cuffs Rope, Gag Hood Bit, Gag Leather, Etc..

 

what should I do to get the ZBF items ? 

 

please help me.. :(

 

Ps:

maybe.. should I install this http://www.loverslab.com/topic/8485-8-31-12-update-zaz-gags/ for get all ZBF items in the inventory ? :unsure:

There is no easy way to get them all by a single console command. On the first posts, it's described how to spawn a chest that contains exactly one of every item. You can also jump to the testing zone (coc zbfTestZone).

Posted

Meh, Have to write that huge documentation thats all thats left 

 

ZAP 6.0 is ready from my end , and is submitted to Xaz , Give him some time and space and he will have it ready soon .

Dont forget to thank him when he uploads the mod 

 

Cheers

 

Some Videos I had made to check stuff 

 

attachicon.gifZaZ Bondage Milk-Stuff.7z

No pressure.... thanks!!! ;)

Posted

I think it's "zbfTestZone" ^^ I coc there all the time, it's my favourite testing location in the game, the lighting is purrrfect! <3

 

Also wows! I love the FNIS list preview! there's so many new stuffs!

 

I'm so curious: what are the "shamed" and "horny" offsets listed there?

Those are already there, in the 5.62 release.

 

You can play them as normal from console to see what they are. :)

Posted

The animation preview is great, just watched the different yoke poses/animations, excellent job. How do i stop them though? Unequipping the yoke worked, but is there another method or do they play forever? Because some animations have no required items, so how do i stop those?

You can jump to break animations.... but I just remembered, you can't jump when wearing items.

 

I'll add an option to reset animations as well.

Posted

 

I have not figured out how to activate the animation test, says I have to equip something, but I did not understand what.. :-/

 

How to activate the ZaZ animations of MCM menu throughout the game, please help me ? :blush:

Equip bindings on player.

Enter the MCM menu.

Things work (Profit!!!, if you like)

 

:)

 

I can't answer longer, sorry. Have loooots to do modding wise, so just popping in here.

 

 

Pardon my ignorance.. :blush:

 

what is this "bindings" ? you mean rop at the wrists or similar, right..?  :D

Posted

Well I installed this with Devious Devices Assets and Integration and now all my Sexlab animations are horribly out of line. The anims now do not run according to their animation name, and the actors are always doing a different animation. Their also out of sync and for example one will be hanging in the air while the other will be laying down running anims.  I've tried removing and reinstalling, running FNIS Generator, nothing works now. Load Order is correct some small anims will work.

Posted

Well I installed this with Devious Devices Assets and Integration and now all my Sexlab animations are horribly out of line. The anims now do not run according to their animation name, and the actors are always doing a different animation. Their also out of sync and for example one will be hanging in the air while the other will be laying down running anims.  I've tried removing and reinstalling, running FNIS Generator, nothing works now. Load Order is correct some small anims will work.

DD will intercept animations if you're wearing DD items.

 

There's nothing ZAP can do about this. I'm working with Min to resolve this problem, and it'll go away eventually. Right now, merging things from Chris for a 6.0 release has priority however.

Posted

 

Well I installed this with Devious Devices Assets and Integration and now all my Sexlab animations are horribly out of line. The anims now do not run according to their animation name, and the actors are always doing a different animation. Their also out of sync and for example one will be hanging in the air while the other will be laying down running anims.  I've tried removing and reinstalling, running FNIS Generator, nothing works now. Load Order is correct some small anims will work.

DD will intercept animations if you're wearing DD items.

 

There's nothing ZAP can do about this. I'm working with Min to resolve this problem, and it'll go away eventually. Right now, merging things from Chris for a 6.0 release has priority however.

 

 

I wasent wearing anything from DD. I was simply trying different mods out but ever since I installed DD all the anims are out of place, and since then I have disabled DD altogether and the anims are still out of line even after clean reinstalls.

 

Posted

In that case I have no idea. SexLab saves settings for animations and alignment, maybe those setting got corrupted somehow. Have you tried resetting everything in SexLab?

Posted

Would a Walking pillory be added in the near future, and may be the default wrist bindings from the default game (I really like to have my following slaves be given some variation on their suffering :D)

Posted

 

 

Well I installed this with Devious Devices Assets and Integration and now all my Sexlab animations are horribly out of line. The anims now do not run according to their animation name, and the actors are always doing a different animation. Their also out of sync and for example one will be hanging in the air while the other will be laying down running anims.  I've tried removing and reinstalling, running FNIS Generator, nothing works now. Load Order is correct some small anims will work.

DD will intercept animations if you're wearing DD items.

 

There's nothing ZAP can do about this. I'm working with Min to resolve this problem, and it'll go away eventually. Right now, merging things from Chris for a 6.0 release has priority however.

 

 

I wasent wearing anything from DD. I was simply trying different mods out but ever since I installed DD all the anims are out of place, and since then I have disabled DD altogether and the anims are still out of line even after clean reinstalls.

If you weren't wearing any items from DD, it's probably unrelated (Though, posting a copy of your Papyrus.0.log would confirm this).

Posted

Would a Walking pillory be added in the near future, and may be the default wrist bindings from the default game (I really like to have my following slaves be given some variation on their suffering :D)

 

If its not added in there already ? :P

 

 

 

testing_new_zaz_update_1_by_skygaggedrim

yoke_2_by_btzozo-d7tzho7.jpgskyrim___twilight_and_aurora_slaves_by_m

 

Posted

Oh sweet,  is that an idle animation? or equitable "armor"?

 

Its pretty much , like the DD armbinder , can be used when walking etc and has its own idles 

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