darkconsole Posted August 29, 2014 Share Posted August 29, 2014 i've been going at this a while, i'm having a hard time figuring out the new additions though. for example, if i wanted to put an npc in a pillory i created an ai package with the pillory animation set as the idle and it was good to go. however, there doesn't seem to be any choices for the milk machine, or any of the other new things. can a cyclic idle be added for these? or is the only way going to be to actually construct a piece of furniture and interact with it? Link to comment
jagdiv Posted August 29, 2014 Share Posted August 29, 2014 I've tried V6.0,only found cocoonspool 01 equip's texture missing,thx for your great mod. Link to comment
ZaZ Posted August 29, 2014 Author Share Posted August 29, 2014 Guys , Thanks for the feed Back , The texture folder has been re-structured and sorted into groups. New textures have been added and replaced most of the older ones.Meshes have been Updated to match their respective texture folders. While in most cases this not game breaking but there may be a few textures missing here and there. for eg PO needs to be updated so its pillory will match the current ZAP one Link to comment
ZaZ Posted August 29, 2014 Author Share Posted August 29, 2014 For those Who want a quick Preview of ZaZ Accessories Blinders/Blindfolds Gags Matching Gags/Blindfolds Cuffs and Collars Other Restraints and Belts Remember there a test cell 'to see the Furniture/and available Items console in coc zbftestzone Link to comment
sorsharavenwing Posted August 29, 2014 Share Posted August 29, 2014 I know what I'm doing this weekend! I can't wait to try this out! Link to comment
ZaZ Posted August 29, 2014 Author Share Posted August 29, 2014 I've tried V6.0,only found cocoonspool 01 equip's texture missing,thx for your great mod. Thanks, will fix that one i've been going at this a while, i'm having a hard time figuring out the new additions though. for example, if i wanted to put an npc in a pillory i created an ai package with the pillory animation set as the idle and it was good to go. however, there doesn't seem to be any choices for the milk machine, or any of the other new things. can a cyclic idle be added for these? or is the only way going to be to actually construct a piece of furniture and interact with it? Not all of the furniture have been converted to Animations with Animated objects , It WILL be done 100% if not now but for sure for sure in future updates I am not smart enough to install the new version. I down loaded both files. I used nmm to install the main and then the textures. I ran fnis and there wre more animations than before, but in the game the pillory in whiterun are are blue with no texture. I go back to 5.62 and the pillory is fine, so I am not sure what is going on. I am not smart enough to install the new version. I down loaded both files. I used nmm to install the main and then the textures. I ran fnis and there wre more animations than before, but in the game the pillory in whiterun are are blue with no texture. I go back to 5.62 and the pillory is fine, so I am not sure what is going on. Ditto. Blue pillory in Falkreath. Didn't go back to 5.62 as this isn't really much of an issue for me. That Pillory needs to be updated in Prison Overhaul so as to match the new ZAP ZaZ one of your meshes clips with the HDT 7B body (UNP body basically) when you install it with the latest version of XPSME skeleton. (I believe its the doggy belt or whatever). I'm currently editing it in 3dsmax and will test to remove the clipping. Much love to you and Chris. <3 That Belt originally was for CBBE , but thanks if you want to upload it for others to use you are more than welcome to do so Cheers Link to comment
ZaZ Posted August 29, 2014 Author Share Posted August 29, 2014 While I have to make updates in Main Pages could someone test these ? These are all located in the zbftestzone in a Chest Test the new tinkle animations '----------------------------------------------------------------------------------------------------------------------- 'ZaZ Fluidity 2.0 Tinkle AO's USE SAE SendAnimationEvent '----------------------------------------------------------------------------------------------------------------------- ' Small Puddle 'Female o ZazF20TF01 ZazAPCAO101.hkx AOZaZF20PeeYellowFI AOZaZF20PF01 o ZazF20TF02 ZazAPCAO102.hkx AOZaZF20PeeYellowFI AOZaZF20PF02 o ZazF20TF03 ZazAPCAO103.hkx AOZaZF20PeeYellowFI AOZaZF20PF03 o ZazF20TF04 ZazAPCAO104.hkx AOZaZF20PeeYellowFI AOZaZF20PF04 o ZazF20TF05 ZazAPCAO105.hkx AOZaZF20PeeYellowFI AOZaZF20PF05 o ZazF20TF06 ZazAPCAO106.hkx AOZaZF20PeeYellowFI AOZaZF20PF06 'Male o ZazF20TM01 ZazAPCAO107.hkx AOZaZF20PeeYellowMI AOZaZF20PM01 o ZazF20TM02 ZazAPCAO108.hkx AOZaZF20PeeYellowMI AOZaZF20PM02 o ZazF20TM03 ZazAPCAO109.hkx AOZaZF20PeeYellowMI AOZaZF20PM03 o ZazF20TM04 ZazAPCAO110.hkx AOZaZF20PeeYellowMI AOZaZF20PM04 o ZazF20TM05 ZazAPCAO111.hkx AOZaZF20PeeYellowMI AOZaZF20PM05 o ZazF20TM06 ZazAPCAO112.hkx AOZaZF20PeeYellowMI AOZaZF20PM05 '-------------------------- ' Big Puddle 'Female o ZazF20TXF01 ZazAPCAO101.hkx AOZaZF20PeeYellowFI AOZaZF20PXF01 o ZazF20TXF02 ZazAPCAO102.hkx AOZaZF20PeeYellowFI AOZaZF20PXF02 o ZazF20TXF03 ZazAPCAO103.hkx AOZaZF20PeeYellowFI AOZaZF20PXF03 o ZazF20TXF04 ZazAPCAO104.hkx AOZaZF20PeeYellowFI AOZaZF20PXF04 o ZazF20TXF05 ZazAPCAO105.hkx AOZaZF20PeeYellowFI AOZaZF20PXF05 o ZazF20TXF06 ZazAPCAO106.hkx AOZaZF20PeeYellowFI AOZaZF20PXF06 'Male o ZazF20TXM01 ZazAPCAO107.hkx AOZaZF20PeeYellowMI AOZaZF20PXM01 o ZazF20TXM02 ZazAPCAO108.hkx AOZaZF20PeeYellowMI AOZaZF20PXM02 o ZazF20TXM03 ZazAPCAO109.hkx AOZaZF20PeeYellowMI AOZaZF20PXM03 o ZazF20TXM04 ZazAPCAO110.hkx AOZaZF20PeeYellowMI AOZaZF20PXM04 o ZazF20TXM05 ZazAPCAO111.hkx AOZaZF20PeeYellowMI AOZaZF20PXM05 o ZazF20TXM06 ZazAPCAO112.hkx AOZaZF20PeeYellowMI AOZaZF20PXM05 Link to comment
darkconsole Posted August 29, 2014 Share Posted August 29, 2014 Not all of the furniture have been converted to Animations with Animated objects , It WILL be done 100% if not now but for sure for sure in future updates huzzah! Link to comment
RandomOne Posted August 29, 2014 Share Posted August 29, 2014 All hail the great and powerful ZaZ! Link to comment
galgat Posted August 29, 2014 Share Posted August 29, 2014 Yipee! ver.0600 New stuff to play with, Thx u, very much.. OH! Is there a new updated list of all the animations, and items somewhere, Please..It helps so MuCh My Mod is starting to come along now Chris, so I can use all this stuff, as i have built quit a large Island area for my quests. I can see a milking barn quest somewhere on my island's soon have one of the major quests going, still fighting the differences between OB, and Sk, but gaining a little ground. Link to comment
weeds3 Posted August 29, 2014 Share Posted August 29, 2014 Thank you so much XAZ and Chris! =) Link to comment
ZaZ Posted August 29, 2014 Author Share Posted August 29, 2014 Yipee! ver.0600 New stuff to play with, Thx u, very much.. OH! Is there a new updated list of all the animations, and items somewhere, Please..It helps so MuCh My Mod is starting to come along now Chris, so I can use all this stuff, as i have built quit a large Island area for my quests. I can see a milking barn quest somewhere on my island's soon have one of the major quests going, still fighting the differences between OB, and Sk, but gaining a little ground. Yea lol , We are working on the descriptions for everything , honestly we just wanted to get the Mod out , Since it was overdue . XaZ will be working on the Scripting aspect , I will help create a new lists since Im almost done with the screens Cheers Ps: good luck on your mod , looking forward it Link to comment
Arcturus7777 Posted August 29, 2014 Share Posted August 29, 2014 I've tried V6.0,only found cocoonspool 01 equip's texture missing,thx for your great mod. Thanks, will fix that one i've been going at this a while, i'm having a hard time figuring out the new additions though. for example, if i wanted to put an npc in a pillory i created an ai package with the pillory animation set as the idle and it was good to go. however, there doesn't seem to be any choices for the milk machine, or any of the other new things. can a cyclic idle be added for these? or is the only way going to be to actually construct a piece of furniture and interact with it? Not all of the furniture have been converted to Animations with Animated objects , It WILL be done 100% if not now but for sure for sure in future updates I am not smart enough to install the new version. I down loaded both files. I used nmm to install the main and then the textures. I ran fnis and there wre more animations than before, but in the game the pillory in whiterun are are blue with no texture. I go back to 5.62 and the pillory is fine, so I am not sure what is going on. I am not smart enough to install the new version. I down loaded both files. I used nmm to install the main and then the textures. I ran fnis and there wre more animations than before, but in the game the pillory in whiterun are are blue with no texture. I go back to 5.62 and the pillory is fine, so I am not sure what is going on. Ditto. Blue pillory in Falkreath. Didn't go back to 5.62 as this isn't really much of an issue for me. That Pillory needs to be updated in Prison Overhaul so as to match the new ZAP ZaZ one of your meshes clips with the HDT 7B body (UNP body basically) when you install it with the latest version of XPSME skeleton. (I believe its the doggy belt or whatever). I'm currently editing it in 3dsmax and will test to remove the clipping. Much love to you and Chris. <3That Belt originally was for CBBE , but thanks if you want to upload it for others to use you are more than welcome to do so Cheers Thank you. I'll wait for prison overhaul update. Link to comment
galgat Posted August 29, 2014 Share Posted August 29, 2014 Its all great Chris, don't know what I would do with out people with true artistic, ability, and determination like you all to make something, fun, and adult for all our fantasy's... Thx U so Very much. It allows me to consentrate on figuring out just how i want to use it. and I will it is just taking time. Papyrus and me do not error as often when compiling our differences, so I am gaining ground a little Link to comment
Mord Sif Posted August 29, 2014 Share Posted August 29, 2014 Woo hoo! It's updated! Fantastic. Thanks, guys. Downloading, playing, loving in 3... 2... 1... Link to comment
rydin Posted August 29, 2014 Share Posted August 29, 2014 This is awesome! Thanks to you both! I've really been wiating for that spanking animation and glad to have it! Thanls for the awesome update! The only fault I can see is my PC doesn't automatically get naked when using furnature but I suppose I can undress them first. And I didn;t know about the cell! Checking it out! Link to comment
oli3d Posted August 29, 2014 Share Posted August 29, 2014 Moin, will begin to intefgrate the new furnitures today. TZhanks for this marvelous update.... Moin Oli Link to comment
pinky6225 Posted August 29, 2014 Share Posted August 29, 2014 Thank you both for the update Link to comment
Mister X Posted August 29, 2014 Share Posted August 29, 2014 That Pillory needs to be updated in Prison Overhaul so as to match the new ZAP So did I get it right? If a thrid party mod adds some of the devices they have to update to get the textures back? Ok, then I have to wait for Prison Overhaul and Alicia to update ATM Alicia came back from Sanguine with a light blue gag equipped :/ Link to comment
Mr.Friendly Posted August 29, 2014 Share Posted August 29, 2014 Thanks for the awesome update Link to comment
rydin Posted August 29, 2014 Share Posted August 29, 2014 While I have to make updates in Main Pages could someone test these ? These are all located in the zaztestzone in a Chest Test the new tinkle animations '----------------------------------------------------------------------------------------------------------------------- 'ZaZ Fluidity 2.0 Tinkle AO's USE SAE SendAnimationEvent '----------------------------------------------------------------------------------------------------------------------- ' Small Puddle 'Female o ZazF20TF01 ZazAPCAO101.hkx AOZaZF20PeeYellowFI AOZaZF20PF01 o ZazF20TF02 ZazAPCAO102.hkx AOZaZF20PeeYellowFI AOZaZF20PF02 o ZazF20TF03 ZazAPCAO103.hkx AOZaZF20PeeYellowFI AOZaZF20PF03 o ZazF20TF04 ZazAPCAO104.hkx AOZaZF20PeeYellowFI AOZaZF20PF04 o ZazF20TF05 ZazAPCAO105.hkx AOZaZF20PeeYellowFI AOZaZF20PF05 o ZazF20TF06 ZazAPCAO106.hkx AOZaZF20PeeYellowFI AOZaZF20PF06 'Male o ZazF20TM01 ZazAPCAO107.hkx AOZaZF20PeeYellowMI AOZaZF20PM01 o ZazF20TM02 ZazAPCAO108.hkx AOZaZF20PeeYellowMI AOZaZF20PM02 o ZazF20TM03 ZazAPCAO109.hkx AOZaZF20PeeYellowMI AOZaZF20PM03 o ZazF20TM04 ZazAPCAO110.hkx AOZaZF20PeeYellowMI AOZaZF20PM04 o ZazF20TM05 ZazAPCAO111.hkx AOZaZF20PeeYellowMI AOZaZF20PM05 o ZazF20TM06 ZazAPCAO112.hkx AOZaZF20PeeYellowMI AOZaZF20PM05 '-------------------------- ' Big Puddle 'Female o ZazF20TXF01 ZazAPCAO101.hkx AOZaZF20PeeYellowFI AOZaZF20PXF01 o ZazF20TXF02 ZazAPCAO102.hkx AOZaZF20PeeYellowFI AOZaZF20PXF02 o ZazF20TXF03 ZazAPCAO103.hkx AOZaZF20PeeYellowFI AOZaZF20PXF03 o ZazF20TXF04 ZazAPCAO104.hkx AOZaZF20PeeYellowFI AOZaZF20PXF04 o ZazF20TXF05 ZazAPCAO105.hkx AOZaZF20PeeYellowFI AOZaZF20PXF05 o ZazF20TXF06 ZazAPCAO106.hkx AOZaZF20PeeYellowFI AOZaZF20PXF06 'Male o ZazF20TXM01 ZazAPCAO107.hkx AOZaZF20PeeYellowMI AOZaZF20PXM01 o ZazF20TXM02 ZazAPCAO108.hkx AOZaZF20PeeYellowMI AOZaZF20PXM02 o ZazF20TXM03 ZazAPCAO109.hkx AOZaZF20PeeYellowMI AOZaZF20PXM03 o ZazF20TXM04 ZazAPCAO110.hkx AOZaZF20PeeYellowMI AOZaZF20PXM04 o ZazF20TXM05 ZazAPCAO111.hkx AOZaZF20PeeYellowMI AOZaZF20PXM05 o ZazF20TXM06 ZazAPCAO112.hkx AOZaZF20PeeYellowMI AOZaZF20PXM05 I tried playing the male idles and unless I got something wrong I couldn't get them to run. But this may just be me. >< Link to comment
aravis7 Posted August 29, 2014 Share Posted August 29, 2014 Really great update, it will make a lot of new things possible^^. This is the updated french MCM menu for future updates. ZaZAnimationPack_FRENCH.txt Link to comment
ZaZ Posted August 29, 2014 Author Share Posted August 29, 2014 While I have to make updates in Main Pages could someone test these ? These are all located in the zaztestzone in a Chest Test the new tinkle animations '----------------------------------------------------------------------------------------------------------------------- 'ZaZ Fluidity 2.0 Tinkle AO's USE SAE SendAnimationEvent '----------------------------------------------------------------------------------------------------------------------- ' Small Puddle 'Female o ZazF20TF01 ZazAPCAO101.hkx AOZaZF20PeeYellowFI AOZaZF20PF01 o ZazF20TF02 ZazAPCAO102.hkx AOZaZF20PeeYellowFI AOZaZF20PF02 o ZazF20TF03 ZazAPCAO103.hkx AOZaZF20PeeYellowFI AOZaZF20PF03 o ZazF20TF04 ZazAPCAO104.hkx AOZaZF20PeeYellowFI AOZaZF20PF04 o ZazF20TF05 ZazAPCAO105.hkx AOZaZF20PeeYellowFI AOZaZF20PF05 o ZazF20TF06 ZazAPCAO106.hkx AOZaZF20PeeYellowFI AOZaZF20PF06 'Male o ZazF20TM01 ZazAPCAO107.hkx AOZaZF20PeeYellowMI AOZaZF20PM01 o ZazF20TM02 ZazAPCAO108.hkx AOZaZF20PeeYellowMI AOZaZF20PM02 o ZazF20TM03 ZazAPCAO109.hkx AOZaZF20PeeYellowMI AOZaZF20PM03 o ZazF20TM04 ZazAPCAO110.hkx AOZaZF20PeeYellowMI AOZaZF20PM04 o ZazF20TM05 ZazAPCAO111.hkx AOZaZF20PeeYellowMI AOZaZF20PM05 o ZazF20TM06 ZazAPCAO112.hkx AOZaZF20PeeYellowMI AOZaZF20PM05 '-------------------------- ' Big Puddle 'Female o ZazF20TXF01 ZazAPCAO101.hkx AOZaZF20PeeYellowFI AOZaZF20PXF01 o ZazF20TXF02 ZazAPCAO102.hkx AOZaZF20PeeYellowFI AOZaZF20PXF02 o ZazF20TXF03 ZazAPCAO103.hkx AOZaZF20PeeYellowFI AOZaZF20PXF03 o ZazF20TXF04 ZazAPCAO104.hkx AOZaZF20PeeYellowFI AOZaZF20PXF04 o ZazF20TXF05 ZazAPCAO105.hkx AOZaZF20PeeYellowFI AOZaZF20PXF05 o ZazF20TXF06 ZazAPCAO106.hkx AOZaZF20PeeYellowFI AOZaZF20PXF06 'Male o ZazF20TXM01 ZazAPCAO107.hkx AOZaZF20PeeYellowMI AOZaZF20PXM01 o ZazF20TXM02 ZazAPCAO108.hkx AOZaZF20PeeYellowMI AOZaZF20PXM02 o ZazF20TXM03 ZazAPCAO109.hkx AOZaZF20PeeYellowMI AOZaZF20PXM03 o ZazF20TXM04 ZazAPCAO110.hkx AOZaZF20PeeYellowMI AOZaZF20PXM04 o ZazF20TXM05 ZazAPCAO111.hkx AOZaZF20PeeYellowMI AOZaZF20PXM05 o ZazF20TXM06 ZazAPCAO112.hkx AOZaZF20PeeYellowMI AOZaZF20PXM05 I tried playing the male idles and unless I got something wrong I couldn't get them to run. But this may just be me. >< Use SAE eg player.sae ZazF20TXM01 Did you run the GenerateFNISforUsers.exe ? Link to comment
Eikichi Onizuka Posted August 29, 2014 Share Posted August 29, 2014 There are two files, because the download is now too large for a single 100mb file (not by much). I'll try to optimize download size for the future. Me and Chris are quite sure there are some things that could be optimzied. No promises it'll ever get below 100mb though, but we'll try. if you have to degrade the quality of the textures, and better to leave it as it is now many use TFC, and FOV, see squares and horrible artifacts on textures ruin everything! Link to comment
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