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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

Are we perhaps hours away from 6.0 release??

 

Hehe, abusing your F5 button too? Let's try and be patient, I'm sure Xaz is working hard, aren't you Xaz? ;)

Posted

 

Would a Walking pillory be added in the near future, and may be the default wrist bindings from the default game (I really like to have my following slaves be given some variation on their suffering :D)

 

If its not added in there already ? :P

 

 

 

testing_new_zaz_update_1_by_skygaggedrim

yoke_2_by_btzozo-d7tzho7.jpgskyrim___twilight_and_aurora_slaves_by_m

 

 

 

I saw the yoke the other day and it does look really cool on the NPC I stuck it on and during walking they stay in the correct position but if they run there hands come out and go to the sides.

 

Posted

I've one of my noob animation questions again:

Would it be possible to block parts of the body, mainly the arms, and play an animation?

If you could lock the arms in bondage, especially in the yoke poses, so that they don't move could you then use dance animations? Would be just awesome if this way you could for example use the nice dances from TDF prostitution as yoke bondage dancer :D

Posted

I've one of my noob animation questions again:

Would it be possible to block parts of the body, mainly the arms, and play an animation?

If you could lock the arms in bondage, especially in the yoke poses, so that they don't move could you then use dance animations? Would be just awesome if this way you could for example use the nice dances from TDF prostitution as yoke bondage dancer :D

No you can't to my knowledge. The leg animation will override the arms. A lot of animations (especially SexLab) are made with bondage in mind, and you can mix and match a lot in the "animation test system" that you can find in the MCM menu.

 

Still, each animation has to be made for that purpose.

 

I'll add bondage dances to the wishlist. It doesn't take super long to make those animations.

Posted

 

I've one of my noob animation questions again:

Would it be possible to block parts of the body, mainly the arms, and play an animation?

If you could lock the arms in bondage, especially in the yoke poses, so that they don't move could you then use dance animations? Would be just awesome if this way you could for example use the nice dances from TDF prostitution as yoke bondage dancer :D

No you can't to my knowledge. The leg animation will override the arms. A lot of animations (especially SexLab) are made with bondage in mind, and you can mix and match a lot in the "animation test system" that you can find in the MCM menu.

 

Still, each animation has to be made for that purpose.

 

I'll add bondage dances to the wishlist. It doesn't take super long to make those animations.

 

 

Cool.

The armbinder animations cut off the hands though, so would it maybe be possible and simpler to just cut off the whole arm and replace it with a static arm in the yoke like you can equip some body parts from other mods? Summer wear has e.g. equipable feet and hands with nail polish etc..

 

I'd really love to see a bunny hopping movement animation though :)

 

Posted

After updating this and SL and other mods, after putting a gag on npcs, they still talk and their mouth jitters.  And if its taken off, it still jitters when they talk.  Any ideas what is causing this and how to fix it?

 

I dont remember having this problem before updating.(was previously using SL 1.38b and whatever zaz release was out at that time)  I dont think i even have the jittery mouth during facial animations of SL during that time that alot of people were complaining of, but now i do.  But thats more of a SL problem.

 

Edit:  I was trying to think what would changed since it was working better.  I installed female facial animations and the old mfg console.  it is still there but its a whole lot less noticable since the mouth just becomes blurry when they talk and not jittery.  this is probably how it was before i updated. i noticed that after i take the gag off the npc and then open console and select them and type mfg reset, the jittery mouth goes away when talking.

 

Are npc's supposed to still talk when gagged or is another mod messing this up?

Posted

i have installed the mod but how do i activate it to have sex.

 

Moin,

 

this mod is a resource mod.

Animations (like sex scenes) are not directly provided.

You have to install mods that uses this package, like prison overhaul or some of the sexlab mods, to get things runnning.

 

Have a look in the SexLab framwork thread....

 

Moin

Oli

Posted

The armbinder animations cut off the hands though, so would it maybe be possible and simpler to just cut off the whole arm and replace it with a static arm in the yoke like you can equip some body parts from other mods? Summer wear has e.g. equipable feet and hands with nail polish etc..

Yes, you cut off the entire body, and replace it. This isn't as dramatic as it sounds, but it has a drawback. It's only usable if you can make sure the body fits what is was before, and this requires BodySlide or something similar.

 

Not undoable, but it's really so much easier to just create an animation for bound armbinder dancing, or yoke dancing and so on. :)

Posted

After updating this and SL and other mods, after putting a gag on npcs, they still talk and their mouth jitters.  And if its taken off, it still jitters when they talk.  Any ideas what is causing this and how to fix it?

 

I dont remember having this problem before updating.(was previously using SL 1.38b and whatever zaz release was out at that time)  I dont think i even have the jittery mouth during facial animations of SL during that time that alot of people were complaining of, but now i do.  But thats more of a SL problem.

 

Edit:  I was trying to think what would changed since it was working better.  I installed female facial animations and the old mfg console.  it is still there but its a whole lot less noticable since the mouth just becomes blurry when they talk and not jittery.  this is probably how it was before i updated. i noticed that after i take the gag off the npc and then open console and select them and type mfg reset, the jittery mouth goes away when talking.

 

Are npc's supposed to still talk when gagged or is another mod messing this up?

I think NPCs will talk when gagged yes. If it looks bugged out, then it's a problem, likely. Which gag are you wearing. I've not noticed any significant problems with the expression based mouth animations, whereas mfg animations have caused issues for me.

 

DD uses mfg animations, as does SexLab, and some Zap gags.

 

Problem is that MFG mouth animations fit the gag much better, and the gag is a certain shape that can't be altered much (eg. a ball gag is a ball).

Posted

 

The armbinder animations cut off the hands though, so would it maybe be possible and simpler to just cut off the whole arm and replace it with a static arm in the yoke like you can equip some body parts from other mods? Summer wear has e.g. equipable feet and hands with nail polish etc..

Yes, you cut off the entire body, and replace it. This isn't as dramatic as it sounds, but it has a drawback. It's only usable if you can make sure the body fits what is was before, and this requires BodySlide or something similar.

 

Not undoable, but it's really so much easier to just create an animation for bound armbinder dancing, or yoke dancing and so on. :)

 

 

Thanks for the explanations :)

Posted

 

After updating this and SL and other mods, after putting a gag on npcs, they still talk and their mouth jitters.  And if its taken off, it still jitters when they talk.  Any ideas what is causing this and how to fix it?

 

I dont remember having this problem before updating.(was previously using SL 1.38b and whatever zaz release was out at that time)  I dont think i even have the jittery mouth during facial animations of SL during that time that alot of people were complaining of, but now i do.  But thats more of a SL problem.

 

Edit:  I was trying to think what would changed since it was working better.  I installed female facial animations and the old mfg console.  it is still there but its a whole lot less noticable since the mouth just becomes blurry when they talk and not jittery.  this is probably how it was before i updated. i noticed that after i take the gag off the npc and then open console and select them and type mfg reset, the jittery mouth goes away when talking.

 

Are npc's supposed to still talk when gagged or is another mod messing this up?

I think NPCs will talk when gagged yes. If it looks bugged out, then it's a problem, likely. Which gag are you wearing. I've not noticed any significant problems with the expression based mouth animations, whereas mfg animations have caused issues for me.

 

DD uses mfg animations, as does SexLab, and some Zap gags.

 

Problem is that MFG mouth animations fit the gag much better, and the gag is a certain shape that can't be altered much (eg. a ball gag is a ball).

 

 

ive tried zbf gags thats in this mod and also dd gags.  they both have jittery mouth when talking during and after unequipped.  i also noticed that after zoning, the mouth is no longer opened when gag is in.

Posted

Meh, Have to write that huge documentation thats all thats left 

 

ZAP 6.0 is ready from my end , and is submitted to Xaz , Give him some time and space and he will have it ready soon .

Dont forget to thank him when he uploads the mod 

 

Cheers

 

Some Videos I had made to check stuff 

 

attachicon.gifZaZ Bondage Milk-Stuff.7z

The new ZaZ Bondage Milk-Stuff we could try in ZAP version 6.0 ? :D

Posted

 

i have installed the mod but how do i activate it to have sex.

 

Moin,

 

this mod is a resource mod.

Animations (like sex scenes) are not directly provided.

You have to install mods that uses this package, like prison overhaul or some of the sexlab mods, to get things runnning.

 

Have a look in the SexLab framwork thread....

 

Moin

Oli

 

so what does this mod do? sorry kinda new to modding.

Posted

 

Meh, Have to write that huge documentation thats all thats left 

 

ZAP 6.0 is ready from my end , and is submitted to Xaz , Give him some time and space and he will have it ready soon .

Dont forget to thank him when he uploads the mod 

 

Cheers

 

Some Videos I had made to check stuff 

 

attachicon.gifZaZ Bondage Milk-Stuff.7z

The new ZaZ Bondage Milk-Stuff we could try in ZAP version 6.0 ? :D

 

Yes, it's in there.

Posted

 

 

i have installed the mod but how do i activate it to have sex.

 

Moin,

 

this mod is a resource mod.

Animations (like sex scenes) are not directly provided.

You have to install mods that uses this package, like prison overhaul or some of the sexlab mods, to get things runnning.

 

Have a look in the SexLab framwork thread....

 

Moin

Oli

 

so what does this mod do? sorry kinda new to modding.

 

It does what oil3d said ^^ ZAP provides resources other mods can use. You need other mods (like "Devious Devices", "Prison Overhaul" and so on) to put those items and animations in context. On its own ZAP only lets you preview and test some things and shows how to set them up to work in game. It's more useful for modders than players ^^
Posted

 

 

 

i have installed the mod but how do i activate it to have sex.

 

Moin,

 

this mod is a resource mod.

Animations (like sex scenes) are not directly provided.

You have to install mods that uses this package, like prison overhaul or some of the sexlab mods, to get things runnning.

 

Have a look in the SexLab framwork thread....

 

Moin

Oli

 

so what does this mod do? sorry kinda new to modding.

 

It does what oil3d said ^^ ZAP provides resources other mods can use. You need other mods (like "Devious Devices", "Prison Overhaul" and so on) to put those items and animations in context. On its own ZAP only lets you preview and test some things and shows how to set them up to work in game. It's more useful for modders than players ^^

 

Okay...so can u activate something to let the pc and npc engage in sex.

if not,what other good animations/mods do i download?

tia.

Posted

 

 

 

 

i have installed the mod but how do i activate it to have sex.

 

Moin,

 

this mod is a resource mod.

Animations (like sex scenes) are not directly provided.

You have to install mods that uses this package, like prison overhaul or some of the sexlab mods, to get things runnning.

 

Have a look in the SexLab framwork thread....

 

Moin

Oli

 

so what does this mod do? sorry kinda new to modding.

 

It does what oil3d said ^^ ZAP provides resources other mods can use. You need other mods (like "Devious Devices", "Prison Overhaul" and so on) to put those items and animations in context. On its own ZAP only lets you preview and test some things and shows how to set them up to work in game. It's more useful for modders than players ^^

 

Okay...so can u activate something to let the pc and npc engage in sex.

if not,what other good animations/mods do i download?

tia.

 

Yes, .... in the MCM menu, there is the "Animation Test System" that will let you activate sex between actors. There is a help screen available for you to look at if you get stuck.

Posted

Please! could someone tell me which animation it is that Sexlab use's for the "player stripping" I needed it for a scene, and was having trouble finding it.

 

still looking though

 

I found arrok_maleUndress.hkx, and arrok_femaleUndress.hkx,

 

but these I do not seem to be able to add to a travelUseIdle, and that is sort of what i need for the package use, in my scene.

 

Have you updated the animation list near the begining of the thread, sense last update ? or was there any need too ?

Posted

Please! could someone tell me which animation it is that Sexlab use's for the "player stripping" I needed it for a scene, and was having trouble finding it.

 

still looking though

 

I found arrok_maleUndress.hkx, and arrok_femaleUndress.hkx,

 

but these I do not seem to be able to add to a travelUseIdle, and that is sort of what i need for the package use, in my scene.

 

Have you updated the animation list near the begining of the thread, sense last update ? or was there any need too ?

 

The animation list is not updated it will be :P , that being said those particular animations is not in ZAP . I think those animations are in Sexlab and use sendanimationevent probably if they don't show in the CK  , WIth FNIS the Most animations don't require to be added in the creaton kit , as long as they are in the mods own FNIS_list they can be called via sendanimationevent.

 

Just confirm with Ashal Though  

 

Cheers

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