jfraser Posted September 12, 2015 Posted September 12, 2015 Noob modder question - I copied the zbf wristiron and added the NoInventory effect. They show up in game, but the arms are not bound behind the back and none of the effects, including the ones copied from the original and the NoInventory, seem to work. I'm probably missing something simple and stupid - can anyone tell me what that thing is? Here is my created item:
DocClox Posted September 13, 2015 Posted September 13, 2015 What's the best way of starting the player off in restraints. Specifically the vertical stocks? I've set an alias on the player and attached the zaz control script. What I do is turn out the lights, move the player into place, retain AI and have the player activate the stocks. Then I turn the lights nback on. I tried to use the playercontrol disable function, but that let me escape the stocks by jumping or activating them. Using Game.DisablePlayerControls works better, but even then if I save and load she gets out of the stocks and gets back in again. (Actually that's probably got to do with the scene package that's placed on her). Anyway, what's best practice here? I'm clearly doing it wrong. What am I missing?
nooblet123 Posted September 13, 2015 Posted September 13, 2015 What's the best way of starting the player off in restraints. Specifically the vertical stocks? I've set an alias on the player and attached the zaz control script. What I do is turn out the lights, move the player into place, retain AI and have the player activate the stocks. Then I turn the lights nback on. I tried to use the playercontrol disable function, but that let me escape the stocks by jumping or activating them. Using Game.DisablePlayerControls works better, but even then if I save and load she gets out of the stocks and gets back in again. (Actually that's probably got to do with the scene package that's placed on her). Anyway, what's best practice here? I'm clearly doing it wrong. What am I missing? Ask Bugthesda
Lorelei Posted September 15, 2015 Posted September 15, 2015 Hello I am sure this is a noob question but I use MO.. and am i suppose to let the patch overwrite the main file? its trying to install it as another file. Its not asking if i want to merge the files. Will i have to do it manually?
fredfunk Posted September 15, 2015 Posted September 15, 2015 Not sure if this is a bug but I have found that NPC's no longer open their mouths as wide when performing oral animations after upgrading to 6.05 + 6.07 patch. Using M.O I did testing between the older version of Zaz I had (6.00 + 6.04 patch) and the current version and for my current load order this problem only occurs with the newer version installed. I noticed there is a facial expression options for gags in the new version (forcing mouth open with gags on) and I tried turning that off and resetting the animation registry to no affect. Edit: I seem to only have this problem with female characters (PC & NPC) Thanks god ... i am not the only one. I have the same exact issue i tried everything to no avail (clean save, new games, any option configuaration :/). Only happens with latest version. P.S: maybe if you post your load order we can compare it Same issues here, no expressions at all, and no response to gags, the lips just clip right through them. I can force an expression in the Sexlab expression editor, but it stays frozen there until I reload the game. I've read that the new 1,60 framework does not include the MFG Console, so I asked them about it over on that thread as well. I installed MFG Console manually, repatched, ran FNIS, still no expressions or response to gags. Someone mentioned a hotfix for the missing expressions, but did not leave a link or comment further. Any help would be appreciated, I hate rolling back and forth. Thanks! When XaZ Comes Back Will Look into it and try to get it fixed Cheers I just visited the pages of SexLab Framework and the next version will have the MFG console back. There are some issues with the new SKSE commands. Awesome, so there should be an update for Sexlab framework very soon, reverting back to mfgconsole. Ashal acknowledges the problem and it's source, as I suspected, not an issue with Zaz. Keep up the good work and Thank You! But most of us are using 1.59 and still have the problem only with latest version of ZAZ. That is interesting. Ashal indicates it's an issue with the new SKSE, it was supposed to include functioning for the mfg console, but apparently it doesn't work. Ashal is reporting the bug to SKSE and hopefully will issue an update soon. It may be that the latest Zaz is set up to also use the new SKSE functioning, through the new Sexlab, I believe the current version is a requirement. So it really wouldn't matter what version of Sexlab you're using if the new version of Zaz is meant to work with the new SKSE functioning in the new version. I rolled back to previous versions of both Sexlab and Zaz, where I knew that expressions had been working, while keeping the newest SKSE, and the problem carried over. So that verifies to me that Ashal is correct about it being an issue with the latest SKSE. Well thinking about it i updated skse as suggested in requirements. So it makes sense. Just to make it more complicated I am not having the mouth animation issues running sexlab 1.59c & ZAZ 604 & SKSE 1.7.3. When I swapped between 604 and 607 during testing in my original post I didn't change the SKSE version but the issue only manifested when 607 was installed. I have been running sexlab 1.59c & ZAZ 604 & SKSE 1.7.3 since then and the mouth animations have been working.
darkfender666 Posted September 15, 2015 Posted September 15, 2015 Not sure if this is a bug but I have found that NPC's no longer open their mouths as wide when performing oral animations after upgrading to 6.05 + 6.07 patch. Using M.O I did testing between the older version of Zaz I had (6.00 + 6.04 patch) and the current version and for my current load order this problem only occurs with the newer version installed. I noticed there is a facial expression options for gags in the new version (forcing mouth open with gags on) and I tried turning that off and resetting the animation registry to no affect. Edit: I seem to only have this problem with female characters (PC & NPC) Thanks god ... i am not the only one. I have the same exact issue i tried everything to no avail (clean save, new games, any option configuaration :/). Only happens with latest version. P.S: maybe if you post your load order we can compare it Same issues here, no expressions at all, and no response to gags, the lips just clip right through them. I can force an expression in the Sexlab expression editor, but it stays frozen there until I reload the game. I've read that the new 1,60 framework does not include the MFG Console, so I asked them about it over on that thread as well. I installed MFG Console manually, repatched, ran FNIS, still no expressions or response to gags. Someone mentioned a hotfix for the missing expressions, but did not leave a link or comment further. Any help would be appreciated, I hate rolling back and forth. Thanks! When XaZ Comes Back Will Look into it and try to get it fixed Cheers I just visited the pages of SexLab Framework and the next version will have the MFG console back. There are some issues with the new SKSE commands. Awesome, so there should be an update for Sexlab framework very soon, reverting back to mfgconsole. Ashal acknowledges the problem and it's source, as I suspected, not an issue with Zaz. Keep up the good work and Thank You! But most of us are using 1.59 and still have the problem only with latest version of ZAZ. That is interesting. Ashal indicates it's an issue with the new SKSE, it was supposed to include functioning for the mfg console, but apparently it doesn't work. Ashal is reporting the bug to SKSE and hopefully will issue an update soon. It may be that the latest Zaz is set up to also use the new SKSE functioning, through the new Sexlab, I believe the current version is a requirement. So it really wouldn't matter what version of Sexlab you're using if the new version of Zaz is meant to work with the new SKSE functioning in the new version. I rolled back to previous versions of both Sexlab and Zaz, where I knew that expressions had been working, while keeping the newest SKSE, and the problem carried over. So that verifies to me that Ashal is correct about it being an issue with the latest SKSE. Well thinking about it i updated skse as suggested in requirements. So it makes sense. Just to make it more complicated I am not having the mouth animation issues running sexlab 1.59c & ZAZ 604 & SKSE 1.7.3. When I swapped between 604 and 607 during testing in my original post I didn't change the SKSE version but the issue only manifested when 607 was installed. I have been running sexlab 1.59c & ZAZ 604 & SKSE 1.7.3 since then and the mouth animations have been working. Even worse Started a new game with 607. I have the mouth problem. But after some hours playtime i have it only on some animations.... I hope the more i play the more it will fix it like happened before. And i Always used 1.7.03 since the update was released yet mouth problem are still there. (i use Sexlab 1,59c and not yet 1,60)
zidane1983 Posted September 19, 2015 Posted September 19, 2015 Hi. I've got a problem with the download. When I click the button, it always says "You must wait 25 seconds before you can download this file. Once 25 seconds have passed, please refresh this page." Waiting and refreshing doesn't work for me. Is there an other link where I can download the three files?
jfraser Posted September 20, 2015 Posted September 20, 2015 Hi. I've got a problem with the download. When I click the button, it always says "You must wait 25 seconds before you can download this file. Once 25 seconds have passed, please refresh this page." Waiting and refreshing doesn't work for me. Is there an other link where I can download the three files? I know LL had a recent downtime. Perhaps your issue is related to that. Maybe clear your cache and try again.
Sensual Nautilus Posted September 20, 2015 Posted September 20, 2015 Hi. I've got a problem with the download. When I click the button, it always says "You must wait 25 seconds before you can download this file. Once 25 seconds have passed, please refresh this page." Waiting and refreshing doesn't work for me. Is there an other link where I can download the three files? I don't think its user end. Easy solution: Mouse 3 click the download button. skips the dodgy countdown which seems to be responsible for the error.
zidane1983 Posted September 20, 2015 Posted September 20, 2015 Hi. I've got a problem with the download. When I click the button, it always says "You must wait 25 seconds before you can download this file. Once 25 seconds have passed, please refresh this page." Waiting and refreshing doesn't work for me. Is there an other link where I can download the three files? I don't think its user end. Easy solution: Mouse 3 click the download button. skips the dodgy countdown which seems to be responsible for the error. Thank you very much. This worked for me.
Guest Jenova23 Posted September 21, 2015 Posted September 21, 2015 Does Zaz Animation Pack have any incompatibility issues with Sexlab 1.6+ and if it does will this be worked on?
WaxenFigure Posted September 22, 2015 Posted September 22, 2015 Does Zaz Animation Pack have any incompatibility issues with Sexlab 1.6+ and if it does will this be worked on? http://www.loverslab.com/topic/52573-sexlab-16-compatible-mods/
Guest Posted September 22, 2015 Posted September 22, 2015 Does Zaz Animation Pack have any incompatibility issues with Sexlab 1.6+ and if it does will this be worked on? http://www.loverslab.com/topic/51543-sexlab-16x-compatible-mods/ This thread was closed because it was no more maintained @WaxenFigure. The new thread is here: SexLab 1.6 Compatible Mods Please keep in mind the nobody yet reported anything about ZAP, not the authors @zax and @xaz, nor any other member.
Orianbeter Posted September 23, 2015 Posted September 23, 2015 hey i have a small problem: everything works fine but the pc ignores the bound hands of the native cuffs after a couple of seconds. effects like nojump etc still works just the bound anim is not playing, even unarmed attacks are possible. this error doesnt occur with dd items. anyone an idea?
Inte Posted September 23, 2015 Posted September 23, 2015 Does Zaz Animation Pack have any incompatibility issues with Sexlab 1.6+ and if it does will this be worked on? http://www.loverslab.com/topic/51543-sexlab-16x-compatible-mods/ This thread was closed because it was no more maintained @WaxenFigure. The new thread is here: SexLab 1.6 Compatible Mods Please keep in mind the nobody yet reported anything about ZAP, not the authors @zax and @xaz, nor any other member. Wait, you mean @xaz?
Guest Posted September 23, 2015 Posted September 23, 2015 ... Please keep in mind the nobody yet reported anything about ZAP, not the authors @zax and @xaz, nor any other member. Wait, you mean @xaz? Sorry, I was meaning @ZaZ and @xaz. Not "zax" that has nothing to do with this mod.
zzz72w3r Posted September 24, 2015 Posted September 24, 2015 hey i have a small problem: everything works fine but the pc ignores the bound hands of the native cuffs after a couple of seconds. effects like nojump etc still works just the bound anim is not playing, even unarmed attacks are possible. this error doesnt occur with dd items. anyone an idea? DDi applies the persistent restrictive hands bound animation while ZaZ just provides the framework. I am assuming DDi control does not extend to vanilla cuff.
HermausMoron Posted September 24, 2015 Posted September 24, 2015 IS there a way to toy with these animations in-game that doesn't involve the console? Because the console logs only give me so much to work with and I hate having to keep minimizing my game to repeatedly check a text document to trigger an animation.
Drakas900 Posted September 26, 2015 Posted September 26, 2015 hi, I'm gettin this message: Missing AnimFile ZazRa015.hkx for character, mod ZazResourcesMissing AnimFile ZazRa016.hkx for character, mod ZazResourcesMissing AnimFile ZazRa017.hkx for character, mod ZazResourcesMissing AnimFile ZazRa018.hkx for character, mod ZazResourcesMissing AnimFile ZazRb016.hkx for character, mod ZazResourcesMissing AnimFile ZazRb017.hkx for character, mod ZazResourcesMissing AnimFile ZazRb018.hkx for character, mod ZazResources 7 possible consistence issues and I install them correctly
ZaZ Posted September 26, 2015 Author Posted September 26, 2015 IS there a way to toy with these animations in-game that doesn't involve the console? Because the console logs only give me so much to work with and I hate having to keep minimizing my game to repeatedly check a text document to trigger an animation. No , not really , you can go to our test zone to check out some stuff or use mods that use the animations coc zbftestzone hi, I'm gettin this message: Missing AnimFile ZazRa015.hkx for character, mod ZazResources Missing AnimFile ZazRa016.hkx for character, mod ZazResources Missing AnimFile ZazRa017.hkx for character, mod ZazResources Missing AnimFile ZazRa018.hkx for character, mod ZazResources Missing AnimFile ZazRb016.hkx for character, mod ZazResources Missing AnimFile ZazRb017.hkx for character, mod ZazResources Missing AnimFile ZazRb018.hkx for character, mod ZazResources 7 possible consistence issues and I install them correctly Ignore those , they are From the ZaZResources mod and not from the ZaZAnimationPack
HermausMoron Posted September 26, 2015 Posted September 26, 2015 IS there a way to toy with these animations in-game that doesn't involve the console? Because the console logs only give me so much to work with and I hate having to keep minimizing my game to repeatedly check a text document to trigger an animation. No , not really , you can go to our test zone to check out some stuff or use mods that use the animations coc zbftestzone Pity, that. Incidentally, I can't seem to get my followers to mount the Dwarven milk pump. How do?
Teddar Posted September 26, 2015 Posted September 26, 2015 Can anyone help me with UUNP sliders for the suction cups that i can use in bodyslide? I tried asking in "where can i find?" but got no responses.
ZaZ Posted September 26, 2015 Author Posted September 26, 2015 IS there a way to toy with these animations in-game that doesn't involve the console? Because the console logs only give me so much to work with and I hate having to keep minimizing my game to repeatedly check a text document to trigger an animation. No , not really , you can go to our test zone to check out some stuff or use mods that use the animations coc zbftestzone Pity, that. Incidentally, I can't seem to get my followers to mount the Dwarven milk pump. How do? I think you may have to use the Milk Mod Economy .... its there somewhere in the downloads sections, Or Roggvir is setting up the Framework so furniture can be used , its still in its early stages , but its due for a release soon Can anyone help me with UUNP sliders for the suction cups that i can use in bodyslide? I tried asking in "where can i find?" but got no responses. There are no sliders for the suction cups sadly , not that I know of for UUNP , someone could make them ( cause I dont know how )
Rajhin852 Posted September 27, 2015 Posted September 27, 2015 Hello. I have a problem with the interpretation character gender the game thinks play a woman but have men :c When create women game thinks its men. How fix this? I use translator sorry for my language ^.^"
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