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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

Ā 

My order is as follows:Ā 

Skyrim

Update

High Rez Texture Packs 01, 02, and 03

Hearthfires

Dawnguard

Dragonborn

Alla Skyrim Armour

Alla Skyrim Crafts

Alla Skyrim Merchants

SoS Core

SOS ESP

SOS Vector Plexus

SOS Race Menu

Realistic Ragdoll Force

DCO

SkyTEST

Dogs of Skyrim

Quieter Dogs

Improved Helmets

UFO

SexLab

ZazResources

ZazAnimationPack

hdtHighHeel

DevDev Assets, Expansion, Integration, and For Him

DD Restrained

DevHelpless

SLAroused Creatures

SL Horny Followers

SL Aroused

XPMSE

SkyUI

Ā 

Ā 

Is this your load order? There are plenty of problems in that case. For example, all ESM files shold be loaded above all ESP files. DDi, DDa, DDx, high heels, SexLab, Aroused and ZAP all have those.

Ā 

You could use LOOT to manage your load order. I do not see any known exceptions in your load order, so it should always set it correctly for you.

- Install tool

- When LOOT starts, it will check the master file version. Mak sure that Skyrim is active from the game dropdown list.

- Sort Plugins (three lines up right corner)

- APPLY, when done.

Ā 

https://loot.github.io/

Posted

Ā 

Is this your load order? There are plenty of problems in that case. For example, all ESM files shold be loaded above all ESP files. DDi, DDa, DDx, high heels, SexLab, Aroused and ZAP all have those.

Ā 

You could use LOOT to manage your load order. I do not see any known exceptions in your load order, so it should always set it correctly for you.

- Install tool

- When LOOT starts, it will check the master file version. Mak sure that Skyrim is active from the game dropdown list.

- Sort Plugins (three lines up right corner)

- APPLY, when done.

Ā 

https://loot.github.io/

Ā 

Ā 

LOOT has never worked for me.Ā  It causes CTD and I never get into the game.Ā  That's also the load order that I've always used, apparently; I found a "Skyrim Mods I use" file on my flashdrive, and that was the order there.

Ā 

I will do what you suggest though, and put all the ESMs on top, and then all the ESPs.Ā  I mean, what the heck, at this point it can't hurt, right?

Ā 

Posted

LOOT has never worked for me.Ā  It causes CTD and I never get into the game.Ā  That's also the load order that I've always used, apparently; I found a "Skyrim Mods I use" file on my flashdrive, and that was the order there.

Ā 

I will do what you suggest though, and put all the ESMs on top, and then all the ESPs.Ā  I mean, what the heck, at this point it can't hurt, right?

Ā 

Ā 

Ā 

LOOT should not cause CTD with that load order. Only reasons why it would do so are the exceptions I mentioned. Problems are mostly caused by dynamic patches and custon ENB plugins that LOOT does not yet set properly. I didnt' see any of them in your load order. I have hard time seeing why your game would crash,

Ā 

Unless you are using MO? If so, then the left panel should also get sorted in priority, according to load order. Otherwise resources are loaded in wrong order and game will crash.

Posted

Ā 

LOOT has never worked for me.Ā  It causes CTD and I never get into the game.Ā  That's also the load order that I've always used, apparently; I found a "Skyrim Mods I use" file on my flashdrive, and that was the order there.

Ā 

I will do what you suggest though, and put all the ESMs on top, and then all the ESPs.Ā  I mean, what the heck, at this point it can't hurt, right?

Ā 

Ā 

Ā 

LOOT should not cause CTD with that load order. Only reasons why it would do so are the exceptions I mentioned. Problems are mostly caused by dynamic patches and custon ENB plugins that LOOT does not yet set properly. I didnt' see any of them in your load order. I have hard time seeing why your game would crash,

Ā 

Unless you are using MO? If so, then the left panel should also get sorted in priority, according to load order. Otherwise resources are loaded in wrong order and game will crash.

Ā 

You're quite right, it shouldn't, but it does.Ā  I don't use ANY mod-sorting or organising tools, because they ALL cause CTD, even with only Skyrim, Update, HRTexPacks, HF, DG, and DB loaded (in other words, no mods at all, just "base skyrim" files).

Ā 

I also don't use anything associated with ENP.

Ā 

No one's ever been able to figure out why.Ā  One of the original LOOT guys (back when it was BOSS) sat down with me figuratively, and tried to trouble shoot.Ā  Even he couldn't fix it.

Ā 

So, rather than frustrate myself into a stroke, I gave up.

Ā 

Usually Skyrim works great.Ā  And in fact, it's working great right now, except for FNIS's exceptions, and the "Bound Animations FALSE" in DevDev.

Ā 

I suspect I ticked off Herma-Mora too much or something, so he's decided to mess with my head.Ā  That's really the only explanation that makes sense, isn't it?

Ā 

Posted

You're quite right, it shouldn't, but it does.Ā  I don't use ANY mod-sorting or organising tools, because they ALL cause CTD, even with only Skyrim, Update, HRTexPacks, HF, DG, and DB loaded (in other words, no mods at all, just "base skyrim" files).

I have a suggestion that may sound a bit strange at first. Have you ever tried to post that information to Steam Skyrim forum and ask for help? I know that most Steam forums are a mess, but this forum now has a very good group of regulars, who pop in and out solving peoples problems with very high success rate. They have also ran most of the troll under the rock, so forum is quite peaceful now as well - with few mandatory exceptions.

Ā 

It sounds to me that your problems are not mods, but something is wrong with your game or settings. If you post the information that I just quoted from you, then these guys may just be able to find out what is going on. They are kind of all having them own fields of expertise, so getting a sensible reply may take a while depending how they are online. However, as you said, you don't really have a lot to loose.

Ā 

Worth to try. :)

Posted

Hi,

Ā 

Just a question - a while back Xaz released a patch for Deviously Helpless because the wristropes kept breaking after ZAP6.03. (Specifically, Xaz released a patched Deviously Helpless esp as well as a ZAP.esm) Just wanting to confirm that this fix has been carried forward in ZAP6.05 onwards, and the patched Deviously Helpless esp Xaz provided isn't needed anymore?

Posted

Hi,

Ā 

Just a question - a while back Xaz released a patch for Deviously Helpless because the wristropes kept breaking after ZAP6.03. (Specifically, Xaz released a patched Deviously Helpless esp as well as a ZAP.esm) Just wanting to confirm that this fix has been carried forward in ZAP6.05 onwards, and the patched Deviously Helpless esp Xaz provided isn't needed anymore?

Ā 

It's not needed any more, I stopped using it a while back. You might still want to use the DH version as that stopped the pc being able to jump while in binds.

Ā 

There is an oddity I noticed with the arms sometimes dropping down and being drawn back to position but I don't think it's caused by ZAP (possibly a polling event in DCL but I'm guessing here).Ā  I'll test it on a cleaned game when I have a moment

Ā 

EDIT: Yes it is DCL, it crept in with the sex attacks iirc. I did mention it in the DCL thread but as it's such a minor cosmetic thing it's not worth the bother fixing

Posted

So a few of the other mods I've installed (SD+, Horrified Female prisons) look like they affect 605 animation pack, but not 607patch. Ā I'm using MO, so i'm asking will they overwrite the anim pack?

Posted

Not sure if this is a bug but I have found that NPC's no longer open their mouths as wide when performing oral animations after upgrading to 6.05 + 6.07 patch. Using M.O I did testing between the older version of Zaz I had (6.00 + 6.04 patch) and the current version and for my current load order this problem only occurs with the newer version installed. I noticed there is aĀ  facial expression options for gags in the new version (forcing mouth open with gags on) and I tried turning that off and resetting the animation registry to no affect.

Ā 

Edit: I seem to only have this problem with female characters (PC & NPC)

Posted

It's not needed any more, I stopped using it a while back. You might still want to use the DH version as that stopped the pc being able to jump while in binds.

Ā 

There is an oddity I noticed with the arms sometimes dropping down and being drawn back to position but I don't think it's caused by ZAP (possibly a polling event in DCL but I'm guessing here).Ā  I'll test it on a cleaned game when I have a moment

Ā 

EDIT: Yes it is DCL, it crept in with the sex attacks iirc. I did mention it in the DCL thread but as it's such a minor cosmetic thing it's not worth the bother fixing

Ā 

Ā 

Hi Slorm,

Ā 

Thanks for always being so good with your replies. I'll keep using Zaz's amended deviouslyhelpless.esp then, to disable jumping while bound.

Ā 

(Weird, I'm pretty sure even with the amended DH.esp, the wristrope animation stopped playing after the first time months ago... my other problems of everyone not participating came much later. Ah well, just have to try and see)

Ā 

Posted

I'm wondering if I've installed this pack correctly, because there's a TON of stuff (most immediately noticeable is thatĀ a lot ofĀ animations are NOT registering with Sexlab when I do animation registry.Ā  Also, Defeat requires this animation pack for bound animations and they aren't playing)Ā that I'm seeing in the rar files that are not appearing in game.Ā  Not seeing anything for it either in the SkyUI MCM.

Ā 

According to directions: drop the data folder from the archive to the skyrim folder then run FNIS generator.Ā  Activate the esm.

Ā 

Did these things exactly.

Ā 

Am I supposed to actually dig through these files and extract the contents of the Zaz animation pack and ultimate data pack folders that are buried in these files instead?Ā  Am I supposed to install all 3 archives from the downloads section?Ā  I notice that 2 of them have the ZaZanimationpack.esm file

Ā 

EDIT: Searched the forums and found a recommended install order of Textures > main > patchĀ with the 3 downloads.Ā  I did this, ran FNIS generator and reregisteredĀ animations in SexlabĀ and now have access to the ZaZ MCM and some of the devices.Ā  Also used the ZaZ MCM to force register Zaz animations with sexlab.Ā  But using the rape option on a tied up prisoner isn't playing any bound animations, just the consensual stuff that sexlab already had.Ā 

Posted

Not sure if this is a bug but I have found that NPC's no longer open their mouths as wide when performing oral animations after upgrading to 6.05 + 6.07 patch. Using M.O I did testing between the older version of Zaz I had (6.00 + 6.04 patch) and the current version and for my current load order this problem only occurs with the newer version installed. I noticed there is aĀ  facial expression options for gags in the new version (forcing mouth open with gags on) and I tried turning that off and resetting the animation registry to no affect.

Ā 

Edit: I seem to only have this problem with female characters (PC & NPC)

Thanks god ... i am not the only one.

I have the same exact issue i tried everything to no avail (clean save, new games, any option configuaration :/).

Ā 

Only happens with latest version.

Ā 

P.S: maybe if you post your load order we can compare it

Posted

Ā 

Am I supposed to install all 3 archives from the downloads section?Ā  I notice that 2 of them have the ZaZanimationpack.esm file

Ā 

Yes, install the pack first, then the patch. The order for the textures shouldn't matter.

Ā 

Posted

Am I supposed to install all 3 archives from the downloads section?

Ā 

Yes, if you want the most recent, up-to-date version.

Ā 

The Main and Textures downloads will give you version 605, and you must install them both at a bare minimum. The 607 patch, installed and overwriting the Main 605 files, will update you to version 607. Also be sure to run FNIS after installing.

Ā 

Edit - Ninja'd :o

Posted

Ā 

Am I supposed to install all 3 archives from the downloads section?

Ā 

Yes, if you want the most recent, up-to-date version.

Ā 

The Main and Textures downloads will give you version 605, and you must install them both at a bare minimum. The 607 patch, installed and overwriting the Main 605 files, will update you to version 607. Also be sure to run FNIS after installing.

Ā 

Edit - Ninja'd :o

Ā 

Ā 

Ā 

What do you mean "install them at a bare minimum"?

Ā 

Also, I edited my entry.Ā  I've since searched forums using the tag "install" and found a recommended order of texture > main > patch.Ā  Got access to the ZaZ MCM now.Ā  But bound animations still aren't playing when IĀ sex a tied prisoner.

Posted

Ā 

Not sure if this is a bug but I have found that NPC's no longer open their mouths as wide when performing oral animations after upgrading to 6.05 + 6.07 patch. Using M.O I did testing between the older version of Zaz I had (6.00 + 6.04 patch) and the current version and for my current load order this problem only occurs with the newer version installed. I noticed there is aĀ  facial expression options for gags in the new version (forcing mouth open with gags on) and I tried turning that off and resetting the animation registry to no affect.

Ā 

Edit: I seem to only have this problem with female characters (PC & NPC)

Thanks god ... i am not the only one.

I have the same exact issue i tried everything to no avail (clean save, new games, any option configuaration :/).

Ā 

Only happens with latest version.

Ā 

P.S: maybe if you post your load order we can compare it

Ā 

Ā 

This is my current load order that I used for testing between the different versions of Zaz

Ā 

loadorder.txt

Posted

Ā 

Ā 

Not sure if this is a bug but I have found that NPC's no longer open their mouths as wide when performing oral animations after upgrading to 6.05 + 6.07 patch. Using M.O I did testing between the older version of Zaz I had (6.00 + 6.04 patch) and the current version and for my current load order this problem only occurs with the newer version installed. I noticed there is aĀ  facial expression options for gags in the new version (forcing mouth open with gags on) and I tried turning that off and resetting the animation registry to no affect.

Ā 

Edit: I seem to only have this problem with female characters (PC & NPC)

Thanks god ... i am not the only one.

I have the same exact issue i tried everything to no avail (clean save, new games, any option configuaration :/).

Ā 

Only happens with latest version.

Ā 

P.S: maybe if you post your load order we can compare it

Ā 

Ā 

This is my current load order that I used for testing between the different versions of Zaz

Ā 

Ā 

Ā 

We don't seem to have many mods in common that could conflict :(

Ā 

Well this is my LO lets hope author can help us.

LoadOrder_Skyrim_2015-08-13T12-33-22.txt

Posted

Ā 

Ā 

Ā 

Am I supposed to install all 3 archives from the downloads section?

Ā 

Yes, if you want the most recent, up-to-date version.

Ā 

The Main and Textures downloads will give you version 605, and you must install them both at a bare minimum. The 607 patch, installed and overwriting the Main 605 files, will update you to version 607. Also be sure to run FNIS after installing.

Ā 

Edit - Ninja'd :o

Ā 

Ā 

Ā 

Ā 

What do you mean "install them at a bare minimum"?

Ā 

Ā 

The "Main" and "Textures" downloads are two halves of the mod. You need both those files. Only having the Main file will give you all the scripting, animations and meshes but all the items will be purple because you don't have the textures. So you need those two, at least, to have a fully-functioning version of the mod. Then you also need to install the Patch if you want to update to the most recent version.

Posted

Ā 

EDIT: Searched the forums and found a recommended install order of Textures > main > patchĀ with the 3 downloads.Ā  I did this, ran FNIS generator and reregisteredĀ animations in SexlabĀ and now have access to the ZaZ MCM and some of the devices.Ā  Also used the ZaZ MCM to force register Zaz animations with sexlab.Ā  But using the rape option on a tied up prisoner isn't playing any bound animations, just the consensual stuff that sexlab already had.Ā 

Make sure that the ZaZ bound animations are checked in the toggle aggressive animations section of SexLab. Also if I remember correctly there's a setting in the ZaZ MCM to force bound animations.

Posted

Ā 

Am I supposed to install all 3 archives from the downloads section?Ā  I notice that 2 of them have the ZaZanimationpack.esm file

Ā 

Yes, install the pack first, then the patch. The order for the textures shouldn't matter.

Ā 

NO!

Ā 

Install the Pack and Textures first, then the patch. If you install textures last then any texture updated by the patch could be reverted.

Ā 

(Note: I don't know if any textures are updated by the patch but you need to think about it and install things in the right and logical order as a habit).

Posted

Ā 

Ā 

Am I supposed to install all 3 archives from the downloads section?Ā  I notice that 2 of them have the ZaZanimationpack.esm file

Ā 

Yes, install the pack first, then the patch. The order for the textures shouldn't matter.

Ā 

NO!

Ā 

Install the Pack and Textures first, then the patch. If you install textures last then any texture updated by the patch could be reverted.

Ā 

(Note: I don't know if any textures are updated by the patch but you need to think about it and install things in the right and logical order as a habit).

Ā 

Ā 

Not to worry.Ā  I already followed the other load order which was Textures first, then main, then patchĀ  :3

Posted

Ā 

Ā 

EDIT: Searched the forums and found a recommended install order of Textures > main > patchĀ with the 3 downloads.Ā  I did this, ran FNIS generator and reregisteredĀ animations in SexlabĀ and now have access to the ZaZ MCM and some of the devices.Ā  Also used the ZaZ MCM to force register Zaz animations with sexlab.Ā  But using the rape option on a tied up prisoner isn't playing any bound animations, just the consensual stuff that sexlab already had.Ā 

Make sure that the ZaZ bound animations are checked in the toggle aggressive animations section of SexLab. Also if I remember correctly there's a setting in the ZaZ MCM to force bound animations.

Ā 

Ā 

Ā 

Double checked on this and those options were activated when I registered and rebuilt the animations listings from ZaZ MCM.Ā  I even forced player AI and tried.Ā  Still the same unbound, consensual animations as before, except that I could no longer move after the animations and had to use the ZaZ option to release control (but on the bright side, I think that may be a fix for a problem I had with the defeat mod when I couldn't move after being rescued or left for dead!).

Ā 

I'll take the issue to the SL Defeat forum as well because the animations are there as options due to that mod in the 1st place (Had to defeat the bandit to be able to tie him up)... I think?Ā  But if anyone here could help, I'd be grateful.Ā  :3

Posted

Ā 

Ā 

Ā 

Not sure if this is a bug but I have found that NPC's no longer open their mouths as wide when performing oral animations after upgrading to 6.05 + 6.07 patch. Using M.O I did testing between the older version of Zaz I had (6.00 + 6.04 patch) and the current version and for my current load order this problem only occurs with the newer version installed. I noticed there is aĀ  facial expression options for gags in the new version (forcing mouth open with gags on) and I tried turning that off and resetting the animation registry to no affect.

Ā 

Edit: I seem to only have this problem with female characters (PC & NPC)

Thanks god ... i am not the only one.

I have the same exact issue i tried everything to no avail (clean save, new games, any option configuaration :/).

Ā 

Only happens with latest version.

Ā 

P.S: maybe if you post your load order we can compare it

Ā 

Ā 

This is my current load order that I used for testing between the different versions of Zaz

Ā 

Ā 

Ā 

We don't seem to have many mods in common that could conflict :(

Ā 

Well this is my LO lets hope author can help us.

Ā 

I have the same problem, tried many things to fix it, but in the end had to go back to 6.04. Attached is my load order, hope it helps somehow.

LoadOrder_Skyrim_2015-08-16T15-49-14.txt

Posted

Wondering how to use the wall R posts. I know there an animation but not sure how to set up the package. Do I the AOZaZMPP06.nif (The one I want to use) applied as a new piece of furniture first or static model? Then assuming its a sexlab or regular animation where the NPC moves when you whip them, how do I go about this? I read the animation texts see that it references to SendAnimationEvent(fu -a ZaZAPFMPP00Enter ZazAPCAAO011.hkx) to enter NPC into it. Assuming using a script applied to the furniture unless its a free running animation? And Since I want to use the #6 post... I would do:

SendAnimationEvent(Fu -a ZaZAPFMPP00 Enter ZazAPCAO016.hkx) followed by

SendAnimationEvent(+ -a ZazAPFMPP06 ZazAPCAO016.hkx AOCuffsZaZAnkleL Etc...Rest of line)

This should set it in motion I would think can't get it to work. Not sure the exact method. I see multiple wall restraint and multiple post restraint come premade. I'd be happy if I could get the #6 to work as a simple furniture but be happy to get the animation going. Anyone following me and know how to get this bugger to work in any fashion regular furniture or animation? IĀ used the Aozazmpp06.nif as a new furniture item but it used the number one chains overlayed onto the device. The sit marker must be the same. Haven't seen any other mods using the other posted either if one exists I can look at that would be a help. Well hoping to hear some good news thanks.

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