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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

Wondering how to use the wall R posts. I know there an animation but not sure how to set up the package. Do I the AOZaZMPP06.nif (The one I want to use) applied as a new piece of furniture first or static model? Then assuming its a sexlab or regular animation where the NPC moves when you whip them, how do I go about this? I read the animation texts see that it references to SendAnimationEvent(fu -a ZaZAPFMPP00Enter ZazAPCAAO011.hkx) to enter NPC into it. Assuming using a script applied to the furniture unless its a free running animation? And Since I want to use the #6 post... I would do:

SendAnimationEvent(Fu -a ZaZAPFMPP00 Enter ZazAPCAO016.hkx) followed by

SendAnimationEvent(+ -a ZazAPFMPP06 ZazAPCAO016.hkx AOCuffsZaZAnkleL Etc...Rest of line)

This should set it in motion I would think can't get it to work. Not sure the exact method. I see multiple wall restraint and multiple post restraint come premade. I'd be happy if I could get the #6 to work as a simple furniture but be happy to get the animation going. Anyone following me and know how to get this bugger to work in any fashion regular furniture or animation? I used the Aozazmpp06.nif as a new furniture item but it used the number one chains overlayed onto the device. The sit marker must be the same. Haven't seen any other mods using the other posted either if one exists I can look at that would be a help. Well hoping to hear some good news thanks.

 

Hello ,

No.6 as you mentioned , has no dedicated Furniture animation ,

 

 

It would be pointless to  use the statics Unless you ,Do what has been done in the "I'll take the Display Model" Mod 

From what I know the author has used statics and made them disappear when the Animation with the Animated Object is used 

(This  May sound Confusing )

Certain animations have the Post(etc) Magically appear when then animation is played 

The animation you are looking for is ZazAPCAO016 or ZazAPCAO022

 

Just try 

player.sae ZazAPCAO016

So Basically the Package ( in theory ) would consist  of the actor activating the static object (in this case it would be R-Post06-Static ), the static object is disabled following which you would use the actor.SAE ZazAPCAO016

and when the animation is finished the static object is enabled again 

 

If you are using Furniture use the 

Multiple Restraint Post Pole & Multiple Restraint Wall

 

There is a package/function that sends actors to use specified  furniture and then once in the furniture you can use the SAE command to  Call the 6th animation 

in this case 

player.sae ZaZAPFMPP06

To exit the furniture the exit animation should be called using SAE 

ZaZAPFMPP00Exit

 

 

Its a bit confusing and also Furniture seems to be really Sloppy cause of Collision issues , Which I am working on slowly :s

 

Cheers

Posted

Hi uh excuse me for sounding a little noobish at this but how would one play animations that aren't the test ones? e/g the milking machine as that's the one i've been trying to get.

Posted

Hi uh excuse me for sounding a little noobish at this but how would one play animations that aren't the test ones? e/g the milking machine as that's the one i've been trying to get.

 

Just go close to a milking machine, and the "Use" (E on the keyboard by default.)

Of course you need a mod that places the milking machine somewhere. (You can do a quick test with my CSB mod.)

 

P.S. fixed the key after aim4it noted the error. Sorry.

Posted

 

Hi uh excuse me for sounding a little noobish at this but how would one play animations that aren't the test ones? e/g the milking machine as that's the one i've been trying to get.

 

Just go close to a milking machine, and the "Use" (R on the keyboard by default.)

Of course you need a mod that places the milking machine somewhere. (You can do a quick test with my CSB mod.)

 

 

Pretty sure the default is E.

Posted

 

Wondering how to use the wall R posts. I know there an animation but not sure how to set up the package. Do I the AOZaZMPP06.nif (The one I want to use) applied as a new piece of furniture first or static model? Then assuming its a sexlab or regular animation where the NPC moves when you whip them, how do I go about this? I read the animation texts see that it references to SendAnimationEvent(fu -a ZaZAPFMPP00Enter ZazAPCAAO011.hkx) to enter NPC into it. Assuming using a script applied to the furniture unless its a free running animation? And Since I want to use the #6 post... I would do:

SendAnimationEvent(Fu -a ZaZAPFMPP00 Enter ZazAPCAO016.hkx) followed by

SendAnimationEvent(+ -a ZazAPFMPP06 ZazAPCAO016.hkx AOCuffsZaZAnkleL Etc...Rest of line)

This should set it in motion I would think can't get it to work. Not sure the exact method. I see multiple wall restraint and multiple post restraint come premade. I'd be happy if I could get the #6 to work as a simple furniture but be happy to get the animation going. Anyone following me and know how to get this bugger to work in any fashion regular furniture or animation? I used the Aozazmpp06.nif as a new furniture item but it used the number one chains overlayed onto the device. The sit marker must be the same. Haven't seen any other mods using the other posted either if one exists I can look at that would be a help. Well hoping to hear some good news thanks.

 

Hello ,

No.6 as you mentioned , has no dedicated Furniture animation ,

 

 

It would be pointless to  use the statics Unless you ,Do what has been done in the "I'll take the Display Model" Mod 

From what I know the author has used statics and made them disappear when the Animation with the Animated Object is used 

(This  May sound Confusing )

Certain animations have the Post(etc) Magically appear when then animation is played 

The animation you are looking for is ZazAPCAO016 or ZazAPCAO022

 

Just try 

player.sae ZazAPCAO016

So Basically the Package ( in theory ) would consist  of the actor activating the static object (in this case it would be R-Post06-Static ), the static object is disabled following which you would use the actor.SAE ZazAPCAO016

and when the animation is finished the static object is enabled again 

 

If you are using Furniture use the 

Multiple Restraint Post Pole & Multiple Restraint Wall

 

There is a package/function that sends actors to use specified  furniture and then once in the furniture you can use the SAE command to  Call the 6th animation 

in this case 

player.sae ZaZAPFMPP06

To exit the furniture the exit animation should be called using SAE 

ZaZAPFMPP00Exit

 

 

Its a bit confusing and also Furniture seems to be really Sloppy cause of Collision issues , Which I am working on slowly :s

 

Cheers

 

 

Cool thanks for the help makes perfect sense to me. Gonna try it out right now that I see how you're calling the animation. I'm gonna try using the static too with disable/enable too sounds like a plan. I was calling the event all wrong it would seem...*** UPDATE... Got everything to work and it works fine not sloppy at all and I downloaded "I want the display model too" quite awesome in itself. Anyway used the furniture wall with on activate script Debug.sendanimationevent (AkActor, "ZaZAPFMPP06") with a utility.wait(20.0) then same but "ZaZAPFMPP00Exit". I'll use a lever in my mods to release or probably try to use static model .nif as activator so you can see the rack too. Works great actor hangs well no clipping I can see. Love ZAZ animation pack the added scripts are great too especially the one that only allow you to equip if not already equipped saves time combining with combat spells. Gotta figure out the slave package system now. Well back at it thanks ZaZ. 

 

Posted

In my MCM, all the Zaz Animation "Sexlab Animation" menu are off.

What I need to do to switch it on?

I have all DD packs, NonSexlab and Sexlab installed.

Posted

In my MCM, all the Zaz Animation "Sexlab Animation" menu are off.

What I need to do to switch it on?

I have all DD packs, NonSexlab and Sexlab installed.

 

Sexlab Version ?

ZaZ Version ?

Posted

When i try to download the Main file all i get is a corrupt zip file with no content, its like the download never starts. Anyone else get this?

 

Is there an alternate download mirror somewhere?

 

 

 

Edit: Now i got to dl the main file, but now im getting the same thing with the texture file. Whats going on?

Posted

When i try to download the Main file all i get is a corrupt zip file with no content, its like the download never starts. Anyone else get this?

 

Is there an alternate download mirror somewhere?

 

 

 

Edit: Now i got to dl the main file, but now im getting the same thing with the texture file. Whats going on?

 

I'm having the same issue!

 

Posted

Hi I'm having trouble downloading the textures file. I have the main and patch files ready but everytime I try to downlad the textures it replies with: C:\Users\User\AppData\Local\Temp\GVRtHKxj.7z.part could not be saved, because the source file could not be read.

Try again later, or contact the server administrator.

 

Is there something wrong or is it me?

Posted

i tried with 3 different browser but zazanimationpack is still unavaiabile for download someone can solve problem thanks :)

 

I am guessing that patience is required.  From time to time, Lovers Lab messes up the downloads.  The author will be required to re-upload them.  I just checked it and it downloads fine for me, so you might want to give it a try again.

Posted

yuhuu... ZaZ is back :)

 

Moin

Oli

 

^^ Sorta , But Im on the paired animations Stuff atm....  :)

 

Cheers

Posted

Hi I'm having trouble downloading the textures file. I have the main and patch files ready but everytime I try to downlad the textures it replies with: C:\Users\User\AppData\Local\Temp\GVRtHKxj.7z.part could not be saved, because the source file could not be read.

 

Try again later, or contact the server administrator.

 

Is there something wrong or is it me?

 

same here, i try diferrent browsers... and is dont work

Posted

 

Hi I'm having trouble downloading the textures file. I have the main and patch files ready but everytime I try to downlad the textures it replies with: C:\Users\User\AppData\Local\Temp\GVRtHKxj.7z.part could not be saved, because the source file could not be read.

 

Try again later, or contact the server administrator.

 

Is there something wrong or is it me?

 

same here, i try diferrent browsers... and is dont work

 

Try again, sometimes you just have to be more stubborn than the computer.

 

Browser problems (especially with Chrome for some strange reason) are often the problem but network connections issues and server hiccups are also quite common causes of problems. There are a lot of places where things can go wrong and I'm sorry to say, the slower your internet connection the more often you will get caught by them.

Posted

I tried to open this with nexus mod manager like I would with anything else off loverslab, but when I try it just says ZazAnimationPack_main_v0605 can't be added. could I trouble one of you for a step by step installation guide for windows 8? Please keep in mind I know fuck all about computers so simplest terms possible would be appreciated

Posted

I'm going to try one more time. Can an X-Cross Milking Machine for males be made?

 

Its possible, but I (ZaZ) should have the time, I just got back after 2-3 months without having a Net connection, a reasonable place to live and practically a crappy monsoon season thanks to the heavy rains in country :s .

 

When It comes to actual content creation I ZaZ make the Stuff , XaZ Primarily is a Coder and part Animator ,

While I did figure out how to Attach stuff to a SOS , there are tons of things which need to be fixed in ZAP which I am doing at my own pace

 

I can make Femdom Stuff too...... no doubt 

But here is the thing, me creating stuff that wont be used in mods , but only used as Eye Candy isn't  very inspirational and Motivating considering the time and effort.

Thats why the Milking Machine was made ,only because a Milk Maid mod Already existed. ( Milk Mod Economy)

Devious Devices Animations were only Made because  the Mod Authors Zadil/Min  were intending to use them in their own mod.

 

But I will leave it up to the community ^^ here,in this case , Have a Poll and Find a Mod Author Willing to Specifically Use the said Device and Animations and Male/TG Characters will be milked to Glory on an X-cross or Worse Milked to Death  :P

Thats a Promise 

 

Cheers

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