ZaZ Posted August 17, 2015 Author Posted August 17, 2015 Wondering how to use the wall R posts. I know there an animation but not sure how to set up the package. Do I the AOZaZMPP06.nif (The one I want to use) applied as a new piece of furniture first or static model? Then assuming its a sexlab or regular animation where the NPC moves when you whip them, how do I go about this? I read the animation texts see that it references to SendAnimationEvent(fu -a ZaZAPFMPP00Enter ZazAPCAAO011.hkx) to enter NPC into it. Assuming using a script applied to the furniture unless its a free running animation? And Since I want to use the #6 post... I would do: SendAnimationEvent(Fu -a ZaZAPFMPP00 Enter ZazAPCAO016.hkx) followed by SendAnimationEvent(+ -a ZazAPFMPP06 ZazAPCAO016.hkx AOCuffsZaZAnkleL Etc...Rest of line) This should set it in motion I would think can't get it to work. Not sure the exact method. I see multiple wall restraint and multiple post restraint come premade. I'd be happy if I could get the #6 to work as a simple furniture but be happy to get the animation going. Anyone following me and know how to get this bugger to work in any fashion regular furniture or animation? I used the Aozazmpp06.nif as a new furniture item but it used the number one chains overlayed onto the device. The sit marker must be the same. Haven't seen any other mods using the other posted either if one exists I can look at that would be a help. Well hoping to hear some good news thanks. Hello , No.6 as you mentioned , has no dedicated Furniture animation , It would be pointless to use the statics Unless you ,Do what has been done in the "I'll take the Display Model" Mod From what I know the author has used statics and made them disappear when the Animation with the Animated Object is used (This May sound Confusing ) Certain animations have the Post(etc) Magically appear when then animation is played The animation you are looking for is ZazAPCAO016 or ZazAPCAO022 Just try player.sae ZazAPCAO016 So Basically the Package ( in theory ) would consist of the actor activating the static object (in this case it would be R-Post06-Static ), the static object is disabled following which you would use the actor.SAE ZazAPCAO016 and when the animation is finished the static object is enabled again If you are using Furniture use the Multiple Restraint Post Pole & Multiple Restraint Wall There is a package/function that sends actors to use specified furniture and then once in the furniture you can use the SAE command to Call the 6th animation in this case player.sae ZaZAPFMPP06 To exit the furniture the exit animation should be called using SAE ZaZAPFMPP00Exit Its a bit confusing and also Furniture seems to be really Sloppy cause of Collision issues , Which I am working on slowly Cheers
Maref Posted August 18, 2015 Posted August 18, 2015 Hi uh excuse me for sounding a little noobish at this but how would one play animations that aren't the test ones? e/g the milking machine as that's the one i've been trying to get.
Guest Posted August 18, 2015 Posted August 18, 2015 Hi uh excuse me for sounding a little noobish at this but how would one play animations that aren't the test ones? e/g the milking machine as that's the one i've been trying to get. Just go close to a milking machine, and the "Use" (E on the keyboard by default.) Of course you need a mod that places the milking machine somewhere. (You can do a quick test with my CSB mod.) P.S. fixed the key after aim4it noted the error. Sorry.
aim4it Posted August 18, 2015 Posted August 18, 2015 Hi uh excuse me for sounding a little noobish at this but how would one play animations that aren't the test ones? e/g the milking machine as that's the one i've been trying to get. Just go close to a milking machine, and the "Use" (R on the keyboard by default.) Of course you need a mod that places the milking machine somewhere. (You can do a quick test with my CSB mod.) Pretty sure the default is E.
nickf930 Posted August 19, 2015 Posted August 19, 2015 Wondering how to use the wall R posts. I know there an animation but not sure how to set up the package. Do I the AOZaZMPP06.nif (The one I want to use) applied as a new piece of furniture first or static model? Then assuming its a sexlab or regular animation where the NPC moves when you whip them, how do I go about this? I read the animation texts see that it references to SendAnimationEvent(fu -a ZaZAPFMPP00Enter ZazAPCAAO011.hkx) to enter NPC into it. Assuming using a script applied to the furniture unless its a free running animation? And Since I want to use the #6 post... I would do: SendAnimationEvent(Fu -a ZaZAPFMPP00 Enter ZazAPCAO016.hkx) followed by SendAnimationEvent(+ -a ZazAPFMPP06 ZazAPCAO016.hkx AOCuffsZaZAnkleL Etc...Rest of line) This should set it in motion I would think can't get it to work. Not sure the exact method. I see multiple wall restraint and multiple post restraint come premade. I'd be happy if I could get the #6 to work as a simple furniture but be happy to get the animation going. Anyone following me and know how to get this bugger to work in any fashion regular furniture or animation? I used the Aozazmpp06.nif as a new furniture item but it used the number one chains overlayed onto the device. The sit marker must be the same. Haven't seen any other mods using the other posted either if one exists I can look at that would be a help. Well hoping to hear some good news thanks. Hello , No.6 as you mentioned , has no dedicated Furniture animation , It would be pointless to use the statics Unless you ,Do what has been done in the "I'll take the Display Model" Mod From what I know the author has used statics and made them disappear when the Animation with the Animated Object is used (This May sound Confusing ) Certain animations have the Post(etc) Magically appear when then animation is played The animation you are looking for is ZazAPCAO016 or ZazAPCAO022 Just try player.sae ZazAPCAO016 So Basically the Package ( in theory ) would consist of the actor activating the static object (in this case it would be R-Post06-Static ), the static object is disabled following which you would use the actor.SAE ZazAPCAO016 and when the animation is finished the static object is enabled again If you are using Furniture use the Multiple Restraint Post Pole & Multiple Restraint Wall There is a package/function that sends actors to use specified furniture and then once in the furniture you can use the SAE command to Call the 6th animation in this case player.sae ZaZAPFMPP06 To exit the furniture the exit animation should be called using SAE ZaZAPFMPP00Exit Its a bit confusing and also Furniture seems to be really Sloppy cause of Collision issues , Which I am working on slowly Cheers Cool thanks for the help makes perfect sense to me. Gonna try it out right now that I see how you're calling the animation. I'm gonna try using the static too with disable/enable too sounds like a plan. I was calling the event all wrong it would seem...*** UPDATE... Got everything to work and it works fine not sloppy at all and I downloaded "I want the display model too" quite awesome in itself. Anyway used the furniture wall with on activate script Debug.sendanimationevent (AkActor, "ZaZAPFMPP06") with a utility.wait(20.0) then same but "ZaZAPFMPP00Exit". I'll use a lever in my mods to release or probably try to use static model .nif as activator so you can see the rack too. Works great actor hangs well no clipping I can see. Love ZAZ animation pack the added scripts are great too especially the one that only allow you to equip if not already equipped saves time combining with combat spells. Gotta figure out the slave package system now. Well back at it thanks ZaZ.
muzkur Posted August 19, 2015 Posted August 19, 2015 In my MCM, all the Zaz Animation "Sexlab Animation" menu are off. What I need to do to switch it on? I have all DD packs, NonSexlab and Sexlab installed.
ZaZ Posted August 19, 2015 Author Posted August 19, 2015 In my MCM, all the Zaz Animation "Sexlab Animation" menu are off. What I need to do to switch it on? I have all DD packs, NonSexlab and Sexlab installed. Sexlab Version ? ZaZ Version ?
hacknsaw Posted August 19, 2015 Posted August 19, 2015 When i try to download the Main file all i get is a corrupt zip file with no content, its like the download never starts. Anyone else get this? Is there an alternate download mirror somewhere? Edit: Now i got to dl the main file, but now im getting the same thing with the texture file. Whats going on?
Mazhen Posted August 19, 2015 Posted August 19, 2015 When i try to download the Main file all i get is a corrupt zip file with no content, its like the download never starts. Anyone else get this? Is there an alternate download mirror somewhere? Edit: Now i got to dl the main file, but now im getting the same thing with the texture file. Whats going on? I'm having the same issue!
KFlare07 Posted August 20, 2015 Posted August 20, 2015 Hi I'm having trouble downloading the textures file. I have the main and patch files ready but everytime I try to downlad the textures it replies with: C:\Users\User\AppData\Local\Temp\GVRtHKxj.7z.part could not be saved, because the source file could not be read.Try again later, or contact the server administrator. Is there something wrong or is it me?
TnTTnT Posted August 20, 2015 Posted August 20, 2015 i cant download Zaz Animation 607 Try with different browser, I can download it fine.
lupobianco Posted August 20, 2015 Posted August 20, 2015 i tried with 3 different browser but zazanimationpack is still unavaiabile for download someone can solve problem thanks
fishburger67 Posted August 20, 2015 Posted August 20, 2015 i tried with 3 different browser but zazanimationpack is still unavaiabile for download someone can solve problem thanks I am guessing that patience is required. From time to time, Lovers Lab messes up the downloads. The author will be required to re-upload them. I just checked it and it downloads fine for me, so you might want to give it a try again.
ZaZ Posted August 20, 2015 Author Posted August 20, 2015 yuhuu... ZaZ is back Moin Oli ^^ Sorta , But Im on the paired animations Stuff atm.... Cheers
conceptoflove Posted August 20, 2015 Posted August 20, 2015 Still getting a corrupt archive when downloading the textures folder, has this been looked into?
Nagsara Posted August 20, 2015 Posted August 20, 2015 Hi I'm having trouble downloading the textures file. I have the main and patch files ready but everytime I try to downlad the textures it replies with: C:\Users\User\AppData\Local\Temp\GVRtHKxj.7z.part could not be saved, because the source file could not be read. Try again later, or contact the server administrator. Is there something wrong or is it me? same here, i try diferrent browsers... and is dont work
WaxenFigure Posted August 20, 2015 Posted August 20, 2015 Hi I'm having trouble downloading the textures file. I have the main and patch files ready but everytime I try to downlad the textures it replies with: C:\Users\User\AppData\Local\Temp\GVRtHKxj.7z.part could not be saved, because the source file could not be read. Try again later, or contact the server administrator. Is there something wrong or is it me? same here, i try diferrent browsers... and is dont work Try again, sometimes you just have to be more stubborn than the computer. Browser problems (especially with Chrome for some strange reason) are often the problem but network connections issues and server hiccups are also quite common causes of problems. There are a lot of places where things can go wrong and I'm sorry to say, the slower your internet connection the more often you will get caught by them.
ConqueringKid Posted August 21, 2015 Posted August 21, 2015 I tried to open this with nexus mod manager like I would with anything else off loverslab, but when I try it just says ZazAnimationPack_main_v0605 can't be added. could I trouble one of you for a step by step installation guide for windows 8? Please keep in mind I know fuck all about computers so simplest terms possible would be appreciated
ZaZ Posted August 21, 2015 Author Posted August 21, 2015 Those Having Download Issues from the site , I have Put the Links up in my DB Folder and can try from here https://www.dropbox.com/sh/hudibzxect2kix2/AACsSaxmfST9x4XjUB1UWT0fa?dl=0 Cheers
lordescobar666 Posted August 23, 2015 Posted August 23, 2015 FYI, SexLab 1.60 does not seem to package Mfg Console anymore, but it is still required by Zaz Animation Pack. Unfortunately it is not listed under its requirements. So everyone using SexLab 1.60 need to install Mfg Console manually.
TheGoldenRod Posted August 23, 2015 Posted August 23, 2015 I'm going to try one more time. Can an X-Cross Milking Machine for males be made?
ZaZ Posted August 24, 2015 Author Posted August 24, 2015 I'm going to try one more time. Can an X-Cross Milking Machine for males be made? Its possible, but I (ZaZ) should have the time, I just got back after 2-3 months without having a Net connection, a reasonable place to live and practically a crappy monsoon season thanks to the heavy rains in country . When It comes to actual content creation I ZaZ make the Stuff , XaZ Primarily is a Coder and part Animator , While I did figure out how to Attach stuff to a SOS , there are tons of things which need to be fixed in ZAP which I am doing at my own pace I can make Femdom Stuff too...... no doubt But here is the thing, me creating stuff that wont be used in mods , but only used as Eye Candy isn't very inspirational and Motivating considering the time and effort. Thats why the Milking Machine was made ,only because a Milk Maid mod Already existed. ( Milk Mod Economy) Devious Devices Animations were only Made because the Mod Authors Zadil/Min were intending to use them in their own mod. But I will leave it up to the community ^^ here,in this case , Have a Poll and Find a Mod Author Willing to Specifically Use the said Device and Animations and Male/TG Characters will be milked to Glory on an X-cross or Worse Milked to Death Thats a Promise Cheers
boo Posted August 24, 2015 Posted August 24, 2015 Leito has created a bunch of bound animations - you should consider using them!
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