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[WIP][Coming Soon] SexLab - Sex Animation Framework


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Posted

Hey guys, this is sort of directed at Waxen since it appears he'll be the one focusing on combat rape, but any chance we could provide placeholders for future hooks involve losing/damaging/stealing items during combat rape? I realize all of the Break Armor modules seem to be dead in the water, but hopefully you keep it in mind during development.

Posted

A few other ideas (maybe for future updates^^) : what about a foreplay system using arrok's foreplay animations, which could also be used for rape if we find some rape foreplay anims (like lovers pk extender for oblivion) ?

And about keeping the mouth open, it was also integrated in the wonderful mod "dark investigations" by ashtai, maybe he can help you.

Posted

I was gonna say SexiS already exists, but since it seems to be falling into obscurity, I'm all for this.

 

 

Thing is with Sexis is that I couldn't use tfc to get a good angle. That lack of control of the camera killed it for me with that engine... 

Posted

I was gonna say SexiS already exists, but since it seems to be falling into obscurity, I'm all for this.

SexiS exists, yes, but its creator has been MIA for a while and it's a much stiffer framework than SexLab, making it more difficult to work with/modify without rewriting it extensively.

Posted

One thing I've alway wanted in a mod like this is the ability to lead an npc (or more than one now :D )away from the crowds.

 

A simple "Hey, Can I show you something over here?" or "Could you come over here?" short quest for an NPC that times out after 5-10 min would really add to the immersion of most of these kinds of mods.

 

Not sure if it fits for what you are doing here.

 

Anyway, really excited about the project.

Posted

One thing I've alway wanted in a mod like this is the ability to lead an npc (or more than one now :D )away from the crowds.

 

A simple "Hey, Can I show you something over here?" or "Could you come over here?" short quest for an NPC that times out after 5-10 min would really add to the immersion of most of these kinds of mods.

 

Not sure if it fits for what you are doing here.

 

Anyway, really excited about the project.

 

 

This is a framework for modders to use so that will be up to them. I'm working on that now for my mod but I am having compatability issues with UFO and I like using that mod so I need to work that out.

Guest Devianza
Posted

My apologies if I come off like a selfish prick but if you can't get the UFO thing figured out for awhile, is there any chance you can just release the Sexlab version of working girl with the UFO conflict issue for those of us who don't even use UFO, then just release the updated version later?   
 
Anywho, I really consider this to be good news.

https://twitter.com/DCDeacon/status/323837011591036929

In my experience with New Vegas and Sims 2, expansions just open the door to new bugs as well as opening the door to the possibility of certain mods to go haywire, or there are really cool mods that make some really bad expansion pack a requirement.  So Bethesda moving on to the next project is good news in my opinion.  Hopefully, the next project is Fallout 4 and hopefully, they won't let Obsidian lay a hand on it.

 

Posted

Hey guys, this is sort of directed at Waxen since it appears he'll be the one focusing on combat rape, but any chance we could provide placeholders for future hooks involve losing/damaging/stealing items during combat rape? I realize all of the Break Armor modules seem to be dead in the water, but hopefully you keep it in mind during development.

I have it on my list of future enhancements to SexAddicts. When it will be done is very much up in the air, I have been severely sidetracked by one enhancement in particular I want but when I get it all ironed out it's the one that's going to really make the mod more fun for everyone.
Posted

 

In my experience with New Vegas and Sims 2, expansions just open the door to new bugs as well as opening the door to the possibility of certain mods to go haywire, or there are really cool mods that make some really bad expansion pack a requirement.  So Bethesda moving on to the next project is good news in my opinion.  Hopefully, the next project is Fallout 4 and hopefully, they won't let Obsidian lay a hand on it.

 

 

 

 

Because iron sights and a much better/deeper dialogue was a bad thing in a fallout game right? While bethesda does very good job at atmosphere and setting of their games, they've forgotten all about how quests in rpg's should be done. It wasn't as bad in F3 as it is in skyrim, but it still was shallow. Now in skyrim I can't remember more than 2 or 3 dialogue choices where there were some sort of checks for attributes. If Beth decides to do something about their crappy dialogue in next game, then I would gladly jump aboard beth>obsidian boat, but just cannot do so now.

 

Useless off-topic post. I just HAD to. :(

Guest Devianza
Posted

Because iron sights and a much better/deeper dialogue was a bad thing in a fallout game right? While bethesda does very good job at atmosphere and setting of their games, they've forgotten all about how quests in rpg's should be done.

 

I wasn't referring to gameplay, I'd be lying if I said I preferred the quests and story in Fallout 3 over New Vegas.  So no, the problem I have with New Vegas has nothing to do with deeper dialogue, it has to do with it being a far less stable.  I was able to run Fallout 3 with maybe one ctd every six to seven hours, if that.  And the ctd's were usually due to poorly coded mods and not the game itself.  However, with New Vegas, while it ran fine on my core 2 due with XP and 2 gigs of ram, I had a ctd every 2-3 hours and countless other issues with it on both both my I5 PC with Windows 7 x64 and 8 gigs of ram and my other core 2 duo system with windows 7x64 with 4 gigs of ram.  And when I googled for fixes, I found quite a few running similar systems with similar issues.  

 

But to be fair, I don't play these games for deep dialogue, I tend to fast forward the dialogue.  I play Skyrim because it has such an outstanding "world" to roam around and werewolves and vampires. 

 

Oh, and I'm not sure if it was Beth's decision or Obsidian's but whoever it was that decided to have New Vegas end after the main quest was finished is an asshat.  Yeah, Fallout 3 ended after the main quest ended at first, but they fixed that with the first or second expansion.  As for Skyrim, I haven't finished the main quest yet but I imagine like Oblivion, it doesn't end like New Vegas. 

 

 

Posted

 

Because iron sights and a much better/deeper dialogue was a bad thing in a fallout game right? While bethesda does very good job at atmosphere and setting of their games, they've forgotten all about how quests in rpg's should be done.

 

I wasn't referring to gameplay, I'd be lying if I said I preferred the quests and story in Fallout 3 over New Vegas.  So no, the problem I have with New Vegas has nothing to do with deeper dialogue, it has to do with it being a far less stable.  I was able to run Fallout 3 with maybe one ctd every six to seven hours, if that.  And the ctd's were usually due to poorly coded mods and not the game itself.  However, with New Vegas, while it ran fine on my core 2 due with XP and 2 gigs of ram, I had a ctd every 2-3 hours and countless other issues with it on both both my I5 PC with Windows 7 x64 and 8 gigs of ram and my other core 2 duo system with windows 7x64 with 4 gigs of ram.  And when I googled for fixes, I found quite a few running similar systems with similar issues.  

 

But to be fair, I don't play these games for deep dialogue, I tend to fast forward the dialogue.  I play Skyrim because it has such an outstanding "world" to roam around and werewolves and vampires. 

 

Oh, and I'm not sure if it was Beth's decision or Obsidian's but whoever it was that decided to have New Vegas end after the main quest was finished is an asshat.  Yeah, Fallout 3 ended after the main quest ended at first, but they fixed that with the first or second expansion.  As for Skyrim, I haven't finished the main quest yet but I imagine like Oblivion, it doesn't end like New Vegas. 

 

 

 

Naw, Skyrim continues playing after the final quest is finished, and yea, it was stupid of them to make the game end after the last quest of FONV. TBH though, I can't wait to see what FO4 will look like. With the PS4 and xbox 720 coming out soon, Bethesda's late habit of porting games from console to PC will HOPEFULLY mean a much higher quality and better performing game than Skyrim ever was on the PC.

 

More on-topic, is there any ETA on release, Ashal? I know that deadlines are a bit of a joke for hobbies from personal experience, so I'm not gunna hold you to anything. Just curious how far along you are.

Posted

 

Because iron sights and a much better/deeper dialogue was a bad thing in a fallout game right? While bethesda does very good job at atmosphere and setting of their games, they've forgotten all about how quests in rpg's should be done.

 

I wasn't referring to gameplay, I'd be lying if I said I preferred the quests and story in Fallout 3 over New Vegas.  So no, the problem I have with New Vegas has nothing to do with deeper dialogue, it has to do with it being a far less stable.  I was able to run Fallout 3 with maybe one ctd every six to seven hours, if that.  And the ctd's were usually due to poorly coded mods and not the game itself.  However, with New Vegas, while it ran fine on my core 2 due with XP and 2 gigs of ram, I had a ctd every 2-3 hours and countless other issues with it on both both my I5 PC with Windows 7 x64 and 8 gigs of ram and my other core 2 duo system with windows 7x64 with 4 gigs of ram.  And when I googled for fixes, I found quite a few running similar systems with similar issues.  

 

But to be fair, I don't play these games for deep dialogue, I tend to fast forward the dialogue.  I play Skyrim because it has such an outstanding "world" to roam around and werewolves and vampires. 

 

Oh, and I'm not sure if it was Beth's decision or Obsidian's but whoever it was that decided to have New Vegas end after the main quest was finished is an asshat.  Yeah, Fallout 3 ended after the main quest ended at first, but they fixed that with the first or second expansion.  As for Skyrim, I haven't finished the main quest yet but I imagine like Oblivion, it doesn't end like New Vegas. 

 

 

 

While that it is true that NV was buggy as hell at launch, it was mostly because it was rushed out (Bethesdas fault?). But now it very rarely crashes, although neither do my skyrim or oblivion for that matter. Also I get it you like Twilight but dialogue really adds to the "world". :P

 

 

Posted

My apologies if I come off like a selfish prick but if you can't get the UFO thing figured out for awhile, is there any chance you can just release the Sexlab version of working girl with the UFO conflict issue for those of us who don't even use UFO, then just release the updated version later?   

 

Anywho, I really consider this to be good news.

 

https://twitter.com/DCDeacon/status/323837011591036929

 

In my experience with New Vegas and Sims 2, expansions just open the door to new bugs as well as opening the door to the possibility of certain mods to go haywire, or there are really cool mods that make some really bad expansion pack a requirement.  So Bethesda moving on to the next project is good news in my opinion.  Hopefully, the next project is Fallout 4 and hopefully, they won't let Obsidian lay a hand on it.

 

 

 

UFO is the number one most downloaded follower mod so rather than requiring users to uninstall the mod properly (a simple uncheck of the mod does nothing if you have used it the scripts still run) I think I would prefer to spend some time getting it to work with UFO, and EFF before releasing it with that feature. When possible I would prefer to keep anything I post with all users in mind so something as popular as UFO needs to be considered that being said I really wish the author of UFO would have released his source files.So as long as it works with EFF I will probably let it go.

 

Posted

More on-topic, is there any ETA on release, Ashal? I know that deadlines are a bit of a joke for hobbies from personal experience, so I'm not gunna hold you to anything. Just curious how far along you are.

I have one final major bug I'm trying to squash, which is that changing to a different set of animations during sex seems to move all the actors forward or back a significant amount, so frequent animation changing is like to cause everybody to appear in a wall after pressing the hotkey just a couple times.

 

After that's fixed everything is done and I just need to clean it up for release, assuming I don't suddenly get an idea for another "quick" addition to add to it before releasing. I'm hoping to release Friday, and I'd say that's 70%-ish likely. I would feel confident in saying Sunday would be the latest though. At a point I just need to accept that it can't be 100% perfect for release or I'd never get it out the door.

Posted

 

More on-topic, is there any ETA on release, Ashal? I know that deadlines are a bit of a joke for hobbies from personal experience, so I'm not gunna hold you to anything. Just curious how far along you are.

I have one final major bug I'm trying to squash, which is that changing to a different set of animations seems to move all the actors forward or back a significant amount, so frequent animation changing is like to cause everybody to appear in a wall after pressing the hotkey a couple times.

 

After that's fixed everything is done and I just need to clean it up for release, assuming I don't suddenly get an idea for another "quick" addition to add to it before releasing. I'm hoping to release Friday, and I'd say that's 70%-ish likely. I would feel confident in saying Sunday would be the latest though.

 

dammit I'm not ready lol. i'm close enough thanks for the update.

 

Guest Devianza
Posted

While that it is true that NV was buggy as hell at launch, it was mostly because it was rushed out (Bethesdas fault?). But now it very rarely crashes, although neither do my skyrim or oblivion for that matter. Also I get it you like Twilight but dialogue really adds to the "world". :P

 

What really sucked about my issues with NV is that I never really even used very many mods.  In fact, the only game changing mods I used on NV were the sexout mods, every other mod I used were cosmetic mods like Ling's Coiffure, and the type 3 cali body.  But in my opinion, developers have gotten really lazy when it comes to beta testing these days because they know if there are bugs, they can just release mods that are over 100 megs via Steam and almost everyone is on dsl or cable these days so it isn't an issue.  Back in the early 90's however, they had to be more careful because if there was a bug, it was harder to address.  Interplay had a bbs that people could connect to for patches back then but many didn't have modems, so interplay sent out floppies, which couldn't have been cost effective.  In short, I do think developers were far more careful back then because it wasn't as easy to distribute patches.

 

As for Twilight, I want MTV to bring back that Celebrity Deathmatch show and do a David Vs. Ediward match.

 

I was obsessed with the Lost Boys when I was a kid.. it warped my little mind.

 

 

UFO is the number one most downloaded follower mod so rather than requiring users to uninstall the mod properly (a simple uncheck of the mod does nothing if you have used it the scripts still run) I think I would prefer to spend some time getting it to work with UFO, and EFF before releasing it with that feature.

 

Curious, is Sexis like UFO in that way?  What I mean is this, if I install it while I wait for SL and mods that use it to be released, then uncheck it after they are, will sexis scripts still run regardless?  And if so, does starting a new game stop those scripts from running?   Usually, I just use NMM to remove mods, so I'd figure a new save would do the trick but just want to be sure before I install Sexis because the last thing I want to do right now is uninstall and re-install Skyrim again.

 

Posted

I re-installed Skyrim a few days ago in preparation for Sexlab because I was concerned that Sexis may cause issues with Sexlab, but its starting to sound like while SL will be out this week that it may be awhile before there's actually a mod that uses it.  So my question is this, if I re-install Sexis and then uncheck it when SL and mods that use it come out, will it actually be de-activated or is it like UFO, and will sexis scripts continue to run?  And if so, how does one stop the scripts from running?  Starting a new game I imagine would do the trick, right?

 

 

I made that same question, it prly didnt get answered cuz its unknown if the things that are changed when running sexis will conflict/affect running SexLab.

I can tell you now that I am pretty sure that running sexis WILL change something, like most mods do, and you cannot "clean save" aswell as running a new game without sexis esm ticked will not have the changes made to that save (unless you tick it in the future and save afterward).

 

to be safe I activate sexis on my older saves, and deactivate it on the new game I started yesterday that is planned to use SexLab with

 

ps: will take the chance to say, I love your poses on 3dsv - k17

Posted

I would think a old save with no version of UFO would be fine and SexiS for that matter, the problem is if you have used UFO for a long time you may not have a save that is clean backed up. In the case of UFO there are detailed instructions on how to safely deactivate it  before disabling the mod on the main page of UFO.( didn't try it but it should work) To give you an update I'm done messing with UFO if he wanted the mod to be compatable he would have released the source files. Took me a day to realise it was UFO giving me fits and 2 days trying to work around it. EFF works fine so if you need to have a follower mod you will have to use that one with mine.(and you will when I add the abilty to pimp your followers)

 

This isn't really the thread for me to rant about that  but it's got me pissed off anyway the mod should be done around the time Ashal's framework is up.

Guest Devianza
Posted

This isn't really the thread for me to rant about that  but it's got me pissed off anyway the mod should be done around the time Ashal's framework is up.

 

Well in that case, I think I'll just wait until you and Ashal release your mods rather than bothering with Sexis again.  Besides, I think defeated may have been why I was having some glitches. 

 

 

ps: will take the chance to say, I love your poses on 3dsv - k17

 

Well thanks... its always good to hear that people like them. 

 

Shame Skyrim just didn't have a pose editor, I'd love to transfer over some of those K17 poses to Skyrim, especially the furniture ones. 

 

 

 

 

 

 

Posted

Well you can use skse to clean saves nowadays, atleast to a some degree. Ive had it toggled on for a while now, haven't had any savegame bloating nor wierd problems... yet anyways. No idea how well it actually cleans your saves but worth a try if youve got a save that needs cleaning.

Posted

I would think a old save with no version of UFO would be fine and SexiS for that matter, the problem is if you have used UFO for a long time you may not have a save that is clean backed up. In the case of UFO there are detailed instructions on how to safely deactivate it  before disabling the mod on the main page of UFO.( didn't try it but it should work) To give you an update I'm done messing with UFO if he wanted the mod to be compatable he would have released the source files. Took me a day to realise it was UFO giving me fits and 2 days trying to work around it. EFF works fine so if you need to have a follower mod you will have to use that one with mine.(and you will when I add the abilty to pimp your followers)

 

This isn't really the thread for me to rant about that  but it's got me pissed off anyway the mod should be done around the time Ashal's framework is up.

 

Thanks for the heads up on UFO, switched over to EFF in preparation for the release.. which is eagerly awaited.

 

This is where the beginning of the end of Oblivion having the better mods begins.  A brilliant framework, and modders all working together.  It's like having a brand new fully adult orientated rpg game..

 

Love the work of every modder out there.  So very much appreciated  :D

Posted

This is a framework for modders to use so that will be up to them. I'm working on that now for my mod but I am having compatability issues with UFO and I like using that mod so I need to work that out.

 

I read from months and months a "mountain" of different issues/glitches/troubles/bugs with UFO and AFT but ALMOST NONE with EFF.

Why everyone still insist to not use this stable multi-follower mod?

Posted

I'm officially done fixing and adding things to the mod for release. All that remains now is to create the test example mod to release with it and then write the API guide for modders.

 

I'm going to try burning the midnight oil to get it out tonight, tomorrow at the latest for sure though. Assuming some major bug doesn't suddenly crop up.

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