Jump to content

[WIP][Coming Soon] SexLab - Sex Animation Framework


Recommended Posts

Posted

Is there a way to hide troll posts? I cant seem to see an ignore person.

 

I expect this on nexus not here. Makes me a little sad.

 

 

EDIT: NM apparently he or she was banned, as he or she deserved...

Posted

This is plain out attacking Ashal and is totally unecessary. Evenr if he was right there are other ways to go about this. I could give a shit even if he was right the other guy is wrong.

Posted

I have an idea about something to add to the sex mod.

 

I was wondering if it would be possible (hopefully not more trouble than it is worth) to create a system for the player character's sexual preference. What I mean by that is whether the character is simply after the orgasms or are motivations (what they want from sex) more kinky than that.

 

As a part of doing that mod, I would like to add the idea (something already been done successfully in Sexrim) to start dialogue while having sex with npc's  to direct them toward your character's preferences and your character's success can be based a skill system (or the speech system if it is too hard to create a new skill set with perks and everything). On top of that, I was thinking it would be nice to give the player character a little buff from achieving what means the most to them in sex.

 

I know this might fall under the scenario of (not experienced modder) "this ridiculously difficult and time consuming mod to create would be awesome to have so somebody else do it" but I just wanted to get the idea out there anyway.

Posted

I have an idea about something to add to the sex mod.

 

I was wondering if it would be possible (hopefully not more trouble than it is worth) to create a system for the player character's sexual preference. What I mean by that is whether the character is simply after the orgasms or are motivations (what they want from sex) more kinky than that.

 

As a part of doing that mod, I would like to add the idea (something already been done successfully in Sexrim) to start dialogue while having sex with npc's  to direct them toward your character's preferences and your character's success can be based a skill system (or the speech system if it is too hard to create a new skill set with perks and everything). On top of that, I was thinking it would be nice to give the player character a little buff from achieving what means the most to them in sex.

 

I know this might fall under the scenario of (not experienced modder) "this ridiculously difficult and time consuming mod to create would be awesome to have so somebody else do it" but I just wanted to get the idea out there anyway.

 

Not difficult at all, and I like the idea. However it's not within the scope of the framework. This mod doesn't do anything by itself, it enables OTHER mods to easily do the sorts of things you're suggesting, providing a central sex system base for others to use.

 

A "RPG-Like" progression system was one of the things I was most considering for a side mod to develop on my own using the framework however.

Guest Devianza
Posted

Skyrim has a handful of things in common with TS2, it has marriage, adoption, and thanks to Hearthfire, one can even build a house, and one can even say Dragonborn is like Bon Voyage since it allows the player to take a cruise and go an island vacation ;).  So all it's missing is a mod that allows one to set their characters sexual orientation and pregnancy, but honestly I'd prefer seeing someone come out with something like Loversvoice before pregnancy.  I always felt the dialogue during sex in Oblivion added a level of depth. 



 

Posted

Cool. I was hoping that my idea could be included in the framework or be created as a separate add-on that works in tandem with the main framework. I have an outline for the details of how it should look in game getting set up and it should take no time at all to finalize it. 

 

I have a lot of ideas on things to do for both genders and I have some ideas (lot of ideas rattling around in my rock of a brain) on what scripts (not .pex scripts just in game dialogue) to write.

 

Also:

 

Just want give a Kudos to you Ashal for taking on the task of making a major sex framework because no one has really be able to make a diverse and complete sex framework. 

Posted

Wait... This is a mod right? Not  a modders resource. What I mean is that it can function with all its awesome futures all by itself right? How are the animations going to be triggered?   

Posted

Wait... This is a mod right? Not  a modders resource. What I mean is that it can function with all its awesome futures all by itself right? How are the animations going to be triggered?   

 

 

It is a framework for other modders to pull resources from.  Think LoverPK or SexoutNG so the animatiions will be triggered by the mods made to use this framework.

Posted

Oh wait you mean this isn't an actual mod it's just framework? Well what's with all the hype? 

 

 

The framework is what makes the mods possible to make. with a good solid framework to work off of you start haviing more plugins with more mod types than you can get with stand alone mods. Also helps with compatabilty.  If your using Lovers comfort, Random sex mod , working girl , guess what SexiS is a framework thats what they are based on. problem is the author is MIA and maintaining a framework is a must to keep it compatable and add new features.

 

I'm not trying to start anything but with some of the comments I've seen on here I would probably just say "screw you guys I'm going home" if I was Ashal he doesn't have make this he is doing this for free in his spare time The "HYPE" is from the people who actually make the mods your using and from the people who understand how important this is.

Posted

Call me selfish but I was really hoping for it to be released when you said it would be. Pushing it back at the last moment just feels like your taunting us. I think I'm a reasonably patient guy, I can wait for the mod for months so long as you say it will be released in months, you can even push it back a bit so long as you don't push it back when it is supposed to be released. A way to simply remedy that just to add a "grace" period when saying it will be released, so add a day or two to your estimate. 

 

I'm not trying to be mean or anything, Just saying what I think. 

Mod sounds great, hope for a successful release in the hopefully very near future.

Posted

Call me selfish but I was really hoping for it to be released when you said it would be. Pushing it back at the last moment just feels like your taunting us. I think I'm a reasonably patient guy, I can wait for the mod for months so long as you say it will be released in months, you can even push it back a bit so long as you don't push it back when it is supposed to be released. A way to simply remedy that just to add a "grace" period when saying it will be released, so add a day or two to your estimate. 

 

I'm not trying to be mean or anything, Just saying what I think. 

Mod sounds great, hope for a successful release in the hopefully very near future.

 

I'm awful with deadlines, if ever I give anybody a deadline they should expect it to take no less than twice as long as I originally estimate.

 

I could sit here and poke at the code in the framework for months, and honestly that's all I'm doing at this point. The damned thing is done and "good enough" to release. Unfortunately I tend to be a perfectionist and small things annoy me, so "good enough" isn't enough. Instead of prepping the release like I should have today, I've spent the entire day optimizing and rewriting the animation loop, not something that most people will notice or care about being sloppy for a first release, but still a vitally important part of the whole thing I want to make sure is a perfect as I can make it now.

 

I tend to do everything iteratively, I start looking it over thinking "Yeah this is good and ready" 10 minutes later I have an idea of why it's terrible and how I could do some aspect of it better and redo it with the lessons learned doing it before. Repeat that process a good 5-6 times until I'm finally just sick of looking at it because I've rewrote it so many times that I just want to be done with it so I can do something else, and then it's ready. Hell even me writing this post is no exception, as of this very moment me typing this this is the is the 3rd 4th 5th iteration of this paragraph.

 

It's obsessive, and as much torture for me as it is anybody waiting, if not more so.

Posted

 

I have an idea about something to add to the sex mod.

 

I was wondering if it would be possible (hopefully not more trouble than it is worth) to create a system for the player character's sexual preference. What I mean by that is whether the character is simply after the orgasms or are motivations (what they want from sex) more kinky than that.

 

As a part of doing that mod, I would like to add the idea (something already been done successfully in Sexrim) to start dialogue while having sex with npc's  to direct them toward your character's preferences and your character's success can be based a skill system (or the speech system if it is too hard to create a new skill set with perks and everything). On top of that, I was thinking it would be nice to give the player character a little buff from achieving what means the most to them in sex.

 

I know this might fall under the scenario of (not experienced modder) "this ridiculously difficult and time consuming mod to create would be awesome to have so somebody else do it" but I just wanted to get the idea out there anyway.

 

Not difficult at all, and I like the idea. However it's not within the scope of the framework. This mod doesn't do anything by itself, it enables OTHER mods to easily do the sorts of things you're suggesting, providing a central sex system base for others to use.

 

A "RPG-Like" progression system was one of the things I was most considering for a side mod to develop on my own using the framework however.

 

 

So basically as modders we can call the animations through scripting?

Posted

 

 

I have an idea about something to add to the sex mod.

 

I was wondering if it would be possible (hopefully not more trouble than it is worth) to create a system for the player character's sexual preference. What I mean by that is whether the character is simply after the orgasms or are motivations (what they want from sex) more kinky than that.

 

As a part of doing that mod, I would like to add the idea (something already been done successfully in Sexrim) to start dialogue while having sex with npc's  to direct them toward your character's preferences and your character's success can be based a skill system (or the speech system if it is too hard to create a new skill set with perks and everything). On top of that, I was thinking it would be nice to give the player character a little buff from achieving what means the most to them in sex.

 

I know this might fall under the scenario of (not experienced modder) "this ridiculously difficult and time consuming mod to create would be awesome to have so somebody else do it" but I just wanted to get the idea out there anyway.

 

Not difficult at all, and I like the idea. However it's not within the scope of the framework. This mod doesn't do anything by itself, it enables OTHER mods to easily do the sorts of things you're suggesting, providing a central sex system base for others to use.

 

A "RPG-Like" progression system was one of the things I was most considering for a side mod to develop on my own using the framework however.

 

 

So basically as modders we can call the animations through scripting?

 

Yes, it can be as as simple as having a mod call the function StartSex(actorList), or more complex if you want to specify on what object, whose the victim, callback hooks, or what specific animations.

Posted

 

Call me selfish but I was really hoping for it to be released when you said it would be. Pushing it back at the last moment just feels like your taunting us. I think I'm a reasonably patient guy, I can wait for the mod for months so long as you say it will be released in months, you can even push it back a bit so long as you don't push it back when it is supposed to be released. A way to simply remedy that just to add a "grace" period when saying it will be released, so add a day or two to your estimate. 

 

I'm not trying to be mean or anything, Just saying what I think. 

Mod sounds great, hope for a successful release in the hopefully very near future.

 

I'm awful with deadlines, if ever I give anybody a deadline they should expect it to take no less than twice as long as I originally estimate.

 

I could sit here and poke at the code in the framework for months, and honestly that's all I'm doing at this point. The damned thing is done and "good enough" to release. Unfortunately I tend to be a perfectionist and small things annoy me, so "good enough" isn't enough. Instead of prepping the release like I should have today, I've spent the entire day optimizing and rewriting the animation loop, not something that most people will notice or care about being sloppy for a first release, but still a vitally important part of the whole thing I want to make sure is a perfect as I can make it now.

 

I tend to do everything iteratively, I start looking it over thinking "Yeah this is good and ready" 10 minutes later I have an idea of why it's terrible and how I could do some aspect of it better and redo it with the lessons learned doing it before. Repeat that process a good 5-6 times until I'm finally just sick of looking at it because I've rewrote it so many times that I just want to be done with it so I can do something else, and then it's ready. Hell even me writing this post is no exception, as of this very moment me typing this this is the is the 3rd 4th 5th iteration of this paragraph.

 

It's obsessive, and as much torture for me as it is anybody waiting, if not more so.

 

 

Hey deadlines for mods to buggy games are nothing more than estimates anyway. Not meeting it and keeping everyone updated shows you care for its quality of the mod and for the fun of the community. Take your time, have fun with it, and make sure it works like you want it too.

 

Posted

Ashal,

 

Socrates: "The unexamined Life is not worth living." <necessarily true>

t1amat: "The unexamined code is not worth giving." <equally necessarily true?>

 

Take all the time you need for YOUR creation to manifest in the way you will it to be. I'm happy knowing I will be able to enjoy it when it comes out. And thank you for your love of creating a superior product, not bending your knee to mediocrity.

Posted

 

 

 

I have an idea about something to add to the sex mod.

 

I was wondering if it would be possible (hopefully not more trouble than it is worth) to create a system for the player character's sexual preference. What I mean by that is whether the character is simply after the orgasms or are motivations (what they want from sex) more kinky than that.

 

As a part of doing that mod, I would like to add the idea (something already been done successfully in Sexrim) to start dialogue while having sex with npc's  to direct them toward your character's preferences and your character's success can be based a skill system (or the speech system if it is too hard to create a new skill set with perks and everything). On top of that, I was thinking it would be nice to give the player character a little buff from achieving what means the most to them in sex.

 

I know this might fall under the scenario of (not experienced modder) "this ridiculously difficult and time consuming mod to create would be awesome to have so somebody else do it" but I just wanted to get the idea out there anyway.

 

Not difficult at all, and I like the idea. However it's not within the scope of the framework. This mod doesn't do anything by itself, it enables OTHER mods to easily do the sorts of things you're suggesting, providing a central sex system base for others to use.

 

A "RPG-Like" progression system was one of the things I was most considering for a side mod to develop on my own using the framework however.

 

 

So basically as modders we can call the animations through scripting?

 

Yes, it can be as as simple as having a mod call the function StartSex(actorList), or more complex if you want to specify on what object, whose the victim, callback hooks, or what specific animations.

 

Very nice, will you be providing a description of the functions so we know what everything does?

 

Posted

 

Call me selfish but I was really hoping for it to be released when you said it would be. Pushing it back at the last moment just feels like your taunting us. I think I'm a reasonably patient guy, I can wait for the mod for months so long as you say it will be released in months, you can even push it back a bit so long as you don't push it back when it is supposed to be released. A way to simply remedy that just to add a "grace" period when saying it will be released, so add a day or two to your estimate. 

 

I'm not trying to be mean or anything, Just saying what I think. 

Mod sounds great, hope for a successful release in the hopefully very near future.

 

I'm awful with deadlines, if ever I give anybody a deadline they should expect it to take no less than twice as long as I originally estimate.

 

I could sit here and poke at the code in the framework for months, and honestly that's all I'm doing at this point. The damned thing is done and "good enough" to release. Unfortunately I tend to be a perfectionist and small things annoy me, so "good enough" isn't enough. Instead of prepping the release like I should have today, I've spent the entire day optimizing and rewriting the animation loop, not something that most people will notice or care about being sloppy for a first release, but still a vitally important part of the whole thing I want to make sure is a perfect as I can make it now.

 

I tend to do everything iteratively, I start looking it over thinking "Yeah this is good and ready" 10 minutes later I have an idea of why it's terrible and how I could do some aspect of it better and redo it with the lessons learned doing it before. Repeat that process a good 5-6 times until I'm finally just sick of looking at it because I've rewrote it so many times that I just want to be done with it so I can do something else, and then it's ready. Hell even me writing this post is no exception, as of this very moment me typing this this is the is the 3rd 4th 5th iteration of this paragraph.

 

It's obsessive, and as much torture for me as it is anybody waiting, if not more so.

I know this feeling and I hate it. Everytime I become obsessive like this, I will remember a german proverb:

"Always use the 3rd choice. B/c the 1st choice will never be ready and the 2nd will be late to solve your problem." (quick and dirty translation)

Posted
this is written with google translate so I do not know if you will read what I really mean.

I like many who follow this post, I am eager to release Ashal Sexlab,

but I think that instead of demanding and we should criticize all who hope to play, be thankful because Ashal invest many hours of their time to not win a single € I think it should be our right aptitut of respect, admiration and moral support to Ashal and we must not hurry him, he must take the time as they need so that when we give away your mod is like wanted to go and we can play in thanks to all the work and hours spent in the.

Animo Ashal, we are all waiting Sexlab as when we expected on 11/11/11.

Thank you for investing your time in this modification for sex addicts Skyrim can have sex with all pnj, lol.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...