Kuroshu Posted April 21, 2013 Posted April 21, 2013 Who's saying they aren't thankful he is working on it? Me personally just don't like the fact that it got pushed back at the last second. I was suggesting that since he knows his "problem" already(being a perfectionist) then he should have guessed that pushing back will happen and gave him some breathing room. Don't give me the "it's done when it's done" phase, cause if so then don't even mention what ever it is till it's already done, else it just sounds like a lame excuse. Ashal is doing a fine work, if anything I have more respect for him since he admits his fault in having it pushed back(It's his perfectionist trait). I do hope that he doesn't burn himself out just from making the first release cause the more he "takes his time" then the more he just "wants it over with". It's the one downfall of being a perfectionist, your never happy with anything until your sick of it. PS: I think saying "take you time" is lying to themselves. It's okay to be disappointed you know, it's not like Ashal is going to quit just cause someone said he was disappointed that the project got pushed back. It's just also an overall incomplete statement. Take his time on it till what? He is happy with it? I don't think he will since he will always want to improve it till he is sick of it, in which case we may never see it till a new TES game comes out. And there's my mini rant. Sorry Ashal for going Off-Topic(Sorta) "Take your time" till it works well enough and does what it's suppose to. Cause as you know it will never be perfect.
Guest Posted April 21, 2013 Posted April 21, 2013 And what the hell, one more MCM screenshot; just because I spent 6 goddamn hours on this one page until I was semi-satisfied with it. There is a reason I'm a programmer and not a graphic designer. logo.jpg And the full version for use in the release thread sexlab_logo.png Maybe not lore-friendly but it looks great. You should try to make the bottles fit the overall style of the image better by making them 2D and black and white. They stand out a bit much in the otherwise monochrome interface. It will look simpler but sometimes that's the right way to go.
VisceralDan Posted April 21, 2013 Posted April 21, 2013 Just take your time, man. We got the whole internet to fap to until your done.
karab Posted April 21, 2013 Posted April 21, 2013 Call me selfish but I was really hoping for it to be released when you said it would be. Pushing it back at the last moment just feels like your taunting us. I think I'm a reasonably patient guy, I can wait for the mod for months so long as you say it will be released in months, you can even push it back a bit so long as you don't push it back when it is supposed to be released. A way to simply remedy that just to add a "grace" period when saying it will be released, so add a day or two to your estimate. I'm not trying to be mean or anything, Just saying what I think. Mod sounds great, hope for a successful release in the hopefully very near future. I'm awful with deadlines, if ever I give anybody a deadline they should expect it to take no less than twice as long as I originally estimate. I could sit here and poke at the code in the framework for months, and honestly that's all I'm doing at this point. The damned thing is done and "good enough" to release. Unfortunately I tend to be a perfectionist and small things annoy me, so "good enough" isn't enough. Instead of prepping the release like I should have today, I've spent the entire day optimizing and rewriting the animation loop, not something that most people will notice or care about being sloppy for a first release, but still a vitally important part of the whole thing I want to make sure is a perfect as I can make it now. I tend to do everything iteratively, I start looking it over thinking "Yeah this is good and ready" 10 minutes later I have an idea of why it's terrible and how I could do some aspect of it better and redo it with the lessons learned doing it before. Repeat that process a good 5-6 times until I'm finally just sick of looking at it because I've rewrote it so many times that I just want to be done with it so I can do something else, and then it's ready. Hell even me writing this post is no exception, as of this very moment me typing this this is the is the 3rd 4th 5th iteration of this paragraph. It's obsessive, and as much torture for me as it is anybody waiting, if not more so. Not meaning to sound impatient or anything, but isn't that what patches are for? If you know it's stable and "good enough", post it and continue to work on it. Bugs and such are eventually going to show and you'll more than likely work on them. Unless you happen to be the type that stops working on it once it's released...
Kuroshu Posted April 21, 2013 Posted April 21, 2013 Not meaning to sound impatient or anything, but isn't that what patches are for? If you know it's stable and "good enough", post it and continue to work on it. Bugs and such are eventually going to show and you'll more than likely work on them. Unless you happen to be the type that stops working on it once it's released... Well if he changes how something works and that would "break" the function then it's understandable to Iron those out first. I do agree thou that small changes that won't break the whole framework could be added in via patches. Which is why I mentioned that if he burns himself out just on releasing the mod it then He wouldn't be able to have the desire to tackle the inevitable problems that comes after. If He is one of those who only work on it until released then it might be picked up by another person to improve on, and judging by how some are responding they would pick it up.
Technomagier Posted April 21, 2013 Posted April 21, 2013 Not meaning to sound impatient or anything, but isn't that what patches are for? If you know it's stable and "good enough", post it and continue to work on it. Bugs and such are eventually going to show and you'll more than likely work on them. Unless you happen to be the type that stops working on it once it's released... Well if he changes how something works and that would "break" the function then it's understandable to Iron those out first. I do agree thou that small changes that won't break the whole framework could be added in via patches. Which is why I mentioned that if he burns himself out just on releasing the mod it then He wouldn't be able to have the desire to tackle the inevitable problems that comes after. If He is one of those who only work on it until released then it might be picked up by another person to improve on, and judging by how some are responding they would pick it up. To avoid those breaks is, what Object Orientated Programming is for. The Module/Contract/Interface concept help to avoid broken functions and help to develop major improvements after release. I'm sure Ashal knows that, but as he sais he is a perfectionist. And the one thing I know about perfectionists is, that they react irrational about flaws and not nice looking code. Sometime I fall also back to these misbehavior. A great help to avoid uneasyness was for me a simple pattern: Discribe the Problem, discribe the contract to solve the problem, use the first validate solution to fit the contract and make the first release. Until first release, is the right time, to look out for improvements. Now you can experiment, customers will identify bugs and exceptions for you, every active customer is time you will spare, these time can be used for further improvements. And last but not least, it will keep the headache away from you.
Ferrox Posted April 21, 2013 Posted April 21, 2013 I know this is largely a resource mod, providing a framework for other modders to create their own mod and attach it to this one...but will this one have it's own basic function as well? I mean, without any other elaborate mods, could I download this and have simple sex scenes already? Or do I have to wait for others to create a mod first before this mod (from a user's perspective) becomes useful? Basically, if I download this mod, do I get a button (spell, dialogue option) that lets me invite an NPC into having a sex scene with my PC?
Funkcikle Posted April 21, 2013 Posted April 21, 2013 I know this is largely a resource mod, providing a framework for other modders to create their own mod and attach it to this one...but will this one have it's own basic function as well? I mean, without any other elaborate mods, could I download this and have simple sex scenes already? Or do I have to wait for others to create a mod first before this mod (from a user's perspective) becomes useful? Basically, if I download this mod, do I get a button (spell, dialogue option) that lets me invite an NPC into having a sex scene with my PC? No its a framework for modders. However, I think there will be something released with it, or very shorty after that WILL allow u to boink Lydia, or Ulfric, or whoever
Guest Devianza Posted April 21, 2013 Posted April 21, 2013 I know this is largely a resource mod, providing a framework for other modders to create their own mod and attach it to this one...but will this one have it's own basic function as well? I "Ashal: I'm officially done fixing and adding things to the mod for release. All that remains now is to create the test example mod to release with it and then write the API guide for modders." I assume the "test example mod" will allow you to do some very basic animation tests, but when it comes to something like Working Girl or Defeated, you're going to either have to wait until someone else makes such a mod.
Cyndi Posted April 21, 2013 Posted April 21, 2013 I know this is largely a resource mod, providing a framework for other modders to create their own mod and attach it to this one...but will this one have it's own basic function as well? I "Ashal: I'm officially done fixing and adding things to the mod for release. All that remains now is to create the test example mod to release with it and then write the API guide for modders." I assume the "test example mod" will allow you to do some very basic animation tests, but when it comes to something like Working Girl or Defeated, you're going to either have to wait until someone else makes such a mod. On the bright side; while rummaging around in the forums, it looks like a mod or two will be ready for when Ashal releases sex lab.
monolith Posted April 21, 2013 Posted April 21, 2013 I know this is largely a resource mod, providing a framework for other modders to create their own mod and attach it to this one...but will this one have it's own basic function as well? I "Ashal: I'm officially done fixing and adding things to the mod for release. All that remains now is to create the test example mod to release with it and then write the API guide for modders." I assume the "test example mod" will allow you to do some very basic animation tests, but when it comes to something like Working Girl or Defeated, you're going to either have to wait until someone else makes such a mod. Wich will be relatively easy with the framework and the documentation. The way I understand this, it's going to be very much like sexoutNG for FNV. Once that framework was in place the addins popped up pretty fast. It is a lot easier to work within a known framework or you have to try and figure it all out from scratch. It is also very good for compatibility between the addins. All that's needed after that is some form of common ressources kind of esp:) It is also important that the framework is stable and with as few bugs as possible, because otherwise the later addins have to be reworked. So take your time ashal.
aravis7 Posted April 21, 2013 Posted April 21, 2013 Also a little idea if possible: a translation file ; ) (I can make the french one if you want).
Darkul622 Posted April 21, 2013 Posted April 21, 2013 Also a little idea if possible: a translation file ; ) (I can make the french one if you want). You will be my hero . I can help you if you need (and if Ashal allows it, of course).
azmodan22 Posted April 21, 2013 Posted April 21, 2013 Call me selfish but I was really hoping for it to be released when you said it would be. Pushing it back at the last moment just feels like your taunting us. I think I'm a reasonably patient guy, I can wait for the mod for months so long as you say it will be released in months, you can even push it back a bit so long as you don't push it back when it is supposed to be released. A way to simply remedy that just to add a "grace" period when saying it will be released, so add a day or two to your estimate. I'm not trying to be mean or anything, Just saying what I think. Mod sounds great, hope for a successful release in the hopefully very near future. I'm awful with deadlines, if ever I give anybody a deadline they should expect it to take no less than twice as long as I originally estimate. I could sit here and poke at the code in the framework for months, and honestly that's all I'm doing at this point. The damned thing is done and "good enough" to release. Unfortunately I tend to be a perfectionist and small things annoy me, so "good enough" isn't enough. Instead of prepping the release like I should have today, I've spent the entire day optimizing and rewriting the animation loop, not something that most people will notice or care about being sloppy for a first release, but still a vitally important part of the whole thing I want to make sure is a perfect as I can make it now. I tend to do everything iteratively, I start looking it over thinking "Yeah this is good and ready" 10 minutes later I have an idea of why it's terrible and how I could do some aspect of it better and redo it with the lessons learned doing it before. Repeat that process a good 5-6 times until I'm finally just sick of looking at it because I've rewrote it so many times that I just want to be done with it so I can do something else, and then it's ready. Hell even me writing this post is no exception, as of this very moment me typing this this is the is the 3rd 4th 5th iteration of this paragraph. It's obsessive, and as much torture for me as it is anybody waiting, if not more so. Not meaning to sound impatient or anything, but isn't that what patches are for? If you know it's stable and "good enough", post it and continue to work on it. Bugs and such are eventually going to show and you'll more than likely work on them. Unless you happen to be the type that stops working on it once it's released... I can understand his "obsession" and I dont blame him at all. Personaly I am a bit tired of installing yet another sex mod, (now that a few are out there and modders obvious have a good idea how to make them) just to find that it has numerous bugs that should have been fixed before release. Besides, The more stable it is, the more stable the plugins will be. I think its worth every single day of waiting. We waited 12 YEARS and got Diablo III (for crying out loud !!!). I dont think a few more weeks will be a problem.
Tepi Posted April 21, 2013 Posted April 21, 2013 We waited 12 YEARS and got Diablo III (for crying out loud !!!). I dont think a few more weeks will be a problem. And in the end we got a sack full of shit! So that's a baaaad example.
azmodan22 Posted April 21, 2013 Posted April 21, 2013 We waited 12 YEARS and got Diablo III (for crying out loud !!!). I dont think a few more weeks will be a problem. And in the end we got a sack full of shit! So that's a baaaad example. Yup, that exactly what I meant. My point is that considering what Ashal's framework will add to Skyrim. Its worth the wait. Nothing like D3.
Tepi Posted April 21, 2013 Posted April 21, 2013 We waited 12 YEARS and got Diablo III (for crying out loud !!!). I dont think a few more weeks will be a problem. And in the end we got a sack full of shit! So that's a baaaad example. Yup, that exactly what I meant. My point is that considering what Ashal's framework will add to Skyrim. Its worth the wait. Nothing like D3. Oh, right.
firedsoul Posted April 21, 2013 Posted April 21, 2013 Some of you may have heard I'm working on a new fully featured sex mod for Skyrim, which I'm now nearing completion on. I've tentatively named it SexLab. Since I'm close to releasing, aka within a couple days, I thought it might be a good idea to start soliciting ideas and requests from the community in what they'd like to see as far as a sex mod goes. Keep in mind this is a framework for other modders to start/stop sex animations, much like Sexout and Lovers with PK for Fallout and Oblivion respectively, not an actual sex mod, so suggestions like "Start sex from dialog!" will fall on deaf ears as it is outside the scope of what the mod is, though I do appreciate some simple example mod ideas I could throw together for release, much akin to defeated/cupid for sexis. I was leaning towards a "lust" mod that tracks and rates your escapades as the initial example mod to release with SexLab though for whatever that's worth. Modders interested in starting or are currently maintaining a plugin I'm especially interested in hearing from to get an idea of their needs and wants are in a sex framework. Current notable feature set is as follows: 1-5 actors per animation set with a current max of 10 animation sequences, for a max of 50 actors animating at once, will ship with a 3 person and solo masturbation animation example mod Animations sets can have as many stages as they want Modders can set an animation to force a user to equip certain items of their choice Can easily include NON sexual animations, which will not strip the actors naked, loop moaning noises, etc, etc. Full MCM support Easy and fully documented API for modders to add new animation sets, voices, and start animations Users can toggle on/off animations they don't like Aside from typical forward/backward adjustment for actors; you can swap positions within the animation with other actors, rotate between animation sets on the fly, and adjust NPC's (not the player) up and down All of Arroks current animations included separate from the current MLA animations Can't wait!! Sound great
Archangelysses Posted April 21, 2013 Posted April 21, 2013 We waited 12 YEARS and got Diablo III (for crying out loud !!!). I dont think a few more weeks will be a problem. And in the end we got a sack full of shit! So that's a baaaad example. Yup, that exactly what I meant. My point is that considering what Ashal's framework will add to Skyrim. Its worth the wait. Nothing like D3. Oh, right. would starcraft II be a better example of waiting a while a getting something decent?
Asariphile Posted April 21, 2013 Posted April 21, 2013 I know this is largely a resource mod, providing a framework for other modders to create their own mod and attach it to this one...but will this one have it's own basic function as well? I mean, without any other elaborate mods, could I download this and have simple sex scenes already? Or do I have to wait for others to create a mod first before this mod (from a user's perspective) becomes useful? Basically, if I download this mod, do I get a button (spell, dialogue option) that lets me invite an NPC into having a sex scene with my PC? No its a framework for modders. However, I think there will be something released with it, or very shorty after that WILL allow u to boink Lydia, or Ulfric, or whoever I think I am going to bring back my marriage mod, before I was trying to do too much too soon. For starters this time I am just going to add a node to the spouse conversation for fucking, and slowly start adding relationship elements like raidant quests to play with the kids or bring her\him some ingrediants from the market. Eventully I will add a courtship system and a disposition system which can have cnsequences like cheating. Ive been reading up on skyrim scripting and quests and I think if I dont try and do too much too soon I can amange it this time. So to start, we'll just stick to good ol wife fucking and build from there. Its all about scope with this stuff. dont put too much on your plate Edit: The old link (features on this old thread may not be in new version.) http://www.loverslab.com/topic/7243-ll-marriagecourtship-project/
alpalia Posted April 21, 2013 Posted April 21, 2013 We waited 12 YEARS and got Diablo III (for crying out loud !!!). I dont think a few more weeks will be a problem. And in the end we got a sack full of shit! So that's a baaaad example. roflmaolol XDD ^^
killercam21 Posted April 21, 2013 Posted April 21, 2013 MisterH what about kissing o.o what if im leaving for a quest and dont have time to fuck cant i just kiss goodbye ?
Asariphile Posted April 21, 2013 Posted April 21, 2013 MisterH what about kissing o.o what if im leaving for a quest and dont have time to fuck cant i just kiss goodbye ? I am not sure if there will be a kiss animation in ashal's initial release, but yes kissing was one of my plans. Ive got a new thread up, lets try and keep this one on topic ;D
Ashal Posted April 21, 2013 Author Posted April 21, 2013 MisterH what about kissing o.o what if im leaving for a quest and dont have time to fuck cant i just kiss goodbye ? I am not sure if there will be a kiss animation in ashal's initial release, but yes kissing was one of my plans. Ive got a new thread up, lets try and keep this one on topic ;D It has arroks foreplay animations, one of which is pretty kissing heavy. Plus my first planned feature to add post release is a foreplay function, that will pull only animations tagged as kissing/foreplay, and follow a different set of stripping rules.
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