Fotogen Posted April 13, 2013 Posted April 13, 2013 .. I'm especially interested in hearing from to get an idea of their needs and wants are in a sex framework. - simple to use, stable, bulletproof (used framework from Oblivion/Fallout, and damn, whatever i do its never stable for more the 10 minutes). - version 1. Lots of stuff around that never gets finished. - bateries included. Don't like mods/frameworks that say: but must also have this mod from here and this mod from there and maybe this (but must be v1.23 and not 1.24) ... I understand that FNIS/SKSE maybe be required for stuff to work, but not much beyond that - full source. Reason is simple; people leave Other: - start animations by spell, keyword, ... more then one way would be nice - start animation by 'group'. Like mercenary-friendly, random-hostile or one single specific animation - as set of keywords, factions, whatever, that represent 'state' of actors. A way to detect if actor is having sex, will have sex, is this or that. Well, whatever it is, as long as its simple and it works. Half finished with CTD every couple of minutes gets boring fast.
MasterAaran Posted April 13, 2013 Posted April 13, 2013 ...................................... 3. For Modders that will be using Ashal's work as a base, PLEASE make it possible to do things like Hug/Kiss your spouse or SO... there are times when one of my characters just wants to walk in the house and give Aela a kiss and a hug...or after a tough fight. I've looked and I can't find much in the way of this kind of thing... foreplay/fondling/generic animations are lacking it seems... if I missed something let me know. ((I did see that the the 'lovers comfort' or 'MaritalBliss' mod for sexis supposedly lets you hug them... but I'm wary of trying to even load sexis in.... and Ashal's looks so much more promising)) ..................................... Agree Agree Agree!!! Beside of lust and arousal...we should add a new one, Love or Passion! It's the opposite of rape. You must kiss, hug, give gift, romantic sex, etc...to increase the love meter. If someone made bathing animation, we can do bath together in the river or lake. Just go to the water and activate bath together. It will increase the love meter. An orgy bath is a good idea too, with all the followers (and ended with an orgy sex). We should add softcore version of SexiS RandomSex, it's called as RandomLove, where NPC or follower will randomly say I love you, hug and kiss you. Or even surprise you by sudden wearing sexy lingerie for Lover's Comfort. Well.... Thank you very much for also throwing your support in for that last point. I love the idea you had of the bathing animation (Which I wouldn't mind being standalone anyway), where you alone or you and your spouse can go to have a bath in the water, river or lake... even the hot springs over by Mistwatch. I certainly want there to be plenty of sexual options in the SexLab base and in the plugins made for it, but it doesn't ALL have to be incredibly 'wicked'. I love that as much as the next person but would really love to be able to have 'loving' animations and options for married partners or favorite companions. ((Going along with all of that, who would like to be able to lock the bedroom doors in inns so that if you get it on no one can barge in and stare )) Regards, Aaran
Ashal Posted April 13, 2013 Author Posted April 13, 2013 Is there any support for adding sounds?Its nice to have multiple voices like lovers has. Modders can easily add new voices. "Sex sounds" however does not currently have an api for adding more, though there will be one down the road. Right now it'll ship with 2 sex sound sets, sex and oral, it will pick and choose the appropriate sex sound set depending on the active animations tags, or play neither if the animation is marked as "non sexual" but will we ever see an improvement (or alternative) over the finishing "rag doll" end sequence? Yeah, if only this could be resolved or reduced so actors aren't flopping all over the area, into the rafters, knocking over objects. Maybe just shutting off collision temporarily and speeding up the release animation so actors just 'get the fuck up'. Would also increase potential for improved events: sex during combat encounters, Combat Sex, improved transitions for multiple partners, being passed around ... Getting ragdoll to release and resolve, while stationary, in less than 0.5 -- 1 sec would be sweet. An option to crouch, cower at end of animation event if there are multiple attackers, rather than standing maniquine-like at end of transition. or making the floundering, flopping actors invisible and non-collision and using a replacer animation for transition to just standing/crouching.. or lying down, The ragdoll thing is a necessity as a means to "reset" the actors after animating, they otherwise would be frozen in place or stuck looping their last idle until something forces them to change, pushing the actors is the easiest way to reset them in this way, while also giving a "worn out" type phase after the sex. Otherwise they simply finish the last animation stage and instantly stand up as if nothing happened, which is even more awkward. SexiS would push the two actors AWAY from each other by a force of 2, which is what resulted in the catapulting like effect, in SexLab I'm pushing them in on themselves at a force of -1, so it's more like they simply passout rather than rocket away from each other. Not a perfect solution I'll admit, but the easiest to implement for now, the amount of time they spend on the ground before getting up will be adjustable however. I'll wait until some really amazing mods come out before I switch from SexiS, especially if some sort of lust system is involved. Never liked the idea of some kind of built in lust system; I use these mods to have fun when I feel like it. A lust system just feels like forcing me to go through sex animations because my character suddenly got horny enough and had to have sex. There is no lust system built in, I was suggesting it as an example mod to include with it, just as cupid and defeated are NOT part of SexiS, something many people don't seem to grasp. It needs a way to register for callbacks at the completion of a sex scene which could be used by a "lust" mod, a pregnancy mod and/or a STD mod. That way those mods could be hooked into the base instead of being built into specific sex mods. The message back should indicate the type of sex (shouldn't get pregnant if the sex was oral, anal or manual somehow) and yes with a Futa girl but no if they used a strapon. Callbacks can be registered globally which run during all animations, regardless of what mod called it, or it can be registered at the time of starting the animation with the intent to be run just for that instance. They can be set to run at the end of each stage, the start of the animation instance, and the end of the animation instance. What is passed to the callback regarding the animation at hand I'm not yet sure, but plan would be to make the animation tags, stage, and actor information available to the callback would be ideal. That's the plan anyway, I haven't yet started on callbacks, though they are on my list of todo for tonight and I'd consider them an important enough part of the mod that I won't release until I'm satisfied with their implementation, so it's subject to change or further suggestion. Just Interested on how controlling the alignments of several different npcs works when you have 2+npcs in the animation. Do they move in unison or can you individually move them? If you can, how does it work? Tapping the ctrl key will cycle between active actors as the "adjusting position", whichever position in the animation is currently the "adjusting position" is the one the adjustment keys will adjust. The up/down adjustments are imperfect at the moment, they will likely never effect the player, any Z adjustments to a position will not affect them as physics on the player will always force them onto the ground. And NPCs can get a touch buggy with it as well. I'd like to add side to side adjustments as well, but it not a major priority at the moment. As for the ragdoll problem, I think standing up should simply be part of the animation sequence, just like kneeling/laying down together. This would get rid of the problem. I mean, hugfuck (what a nasty word) is the most intimate and gentle sex act between lovers (I just don't see it as rape), but the end is always horrible, catapulting the actors into walls and landscapes. I tend to avoid this animation by now which is a pity, really. This. Make a 6th animation that has the actors returning to a regular standing position. A separate animation for them getting up isn't the most feasible, as it would be as jarring as them simply returning to standing state is after finishing, unless great care went into making many different "standing" animations that tied well into the sex animations they were playing. Options for ending can be looked at and explored later, for now ragdoll will have to do for initial release. As someone that's only really begun to try modding for Skyrim (I'm ambitious to a fault but tend to fall flat on my face trying stuff, I'm starting off with small modifications or things to current mods), I can't offer too much in the way of suggestions from a modding standpoint. From a user/player standpoint though, I would like to see a few things: 1. If a lust system is in the works, please don't make it too glaring or 'forced'....I would like it to feel natural, i.e.: If you're around your spouse or a companion for a certain amount of time, or they are around you, it becomes easier to sex them up when you want. 1a. An addition to this would be a 'journal' type of book that keeps track of your exploits in the world of skyrim, how many times had sex, what positions, etc... 2. 'Favored' partners, as in....you don't rape your spouse...you're friggin married to them, you don't need to rape them. Followers could go either way, though I would lean toward the longer they are your follower, or the more times you rape them, the less likely it would be to be seen as rape. (maybe that sort of thing has to be done by a modder designing a plugin for it... ) 3. For Modders that will be using Ashal's work as a base, PLEASE make it possible to do things like Hug/Kiss your spouse or SO... there are times when one of my characters just wants to walk in the house and give Aela a kiss and a hug...or after a tough fight. I've looked and I can't find much in the way of this kind of thing... foreplay/fondling/generic animations are lacking it seems... if I missed something let me know. ((I did see that the the 'lovers comfort' or 'MaritalBliss' mod for sexis supposedly lets you hug them... but I'm wary of trying to even load sexis in.... and Ashal's looks so much more promising)) ~~~~~~~ I guess what I'm making a point of here is that I would be very interested in 'non rape' sex as well as 'rape' sex. I play multiple Characters in skyrim and the evil ones would rape without issue, even have slaves.... but my good character only wants to get it on with his spouse, and is finding it hard to find anything that will let him do something so simple .... So that's my two cents.... 1. Again a Lust system is NOT part of it nor forced in anyway, it's just an idea for an EXAMPLE mod I to release alongside the framework. Which is not even set in stone as what the example mod with release will be. I like it as an example mod because it provides example scenarios for other modders to follow for starting solo animations and registering callbacks. 1a. I have been toying with the idea of putting a "Journal" built into the framework however, as part of the MCM menu, it would just track basic usage, like, number of times you've done each type of position, and maybe even give you a "rank" of sorts depending on those stats. The stats could even be made available to to other mods for use if need be. 2. That's something that would have to be handled by the modder, not the framework, relationship systems are already in place in Vanilla Skyrim, a modder using the framework would just have to check these relationships and act accordingly. The framework does however distinguish between rape and non rape, as a means to identify what facial expressions to use. 3. Probably won't be in for the release of the mod, but I do plan on possibly enabling a "foreplay" option that would force the use of Arrok's foreplay animations before going into the normal sex animations when it comes to normal consensual sex, a phase that would be skipped if it's flagged as rape. .. I'm especially interested in hearing from to get an idea of their needs and wants are in a sex framework. - simple to use, stable, bulletproof (used framework from Oblivion/Fallout, and damn, whatever i do its never stable for more the 10 minutes). - version 1. Lots of stuff around that never gets finished. - bateries included. Don't like mods/frameworks that say: but must also have this mod from here and this mod from there and maybe this (but must be v1.23 and not 1.24) ... I understand that FNIS/SKSE maybe be required for stuff to work, but not much beyond that - full source. Reason is simple; people leave Other: - start animations by spell, keyword, ... more then one way would be nice - start animation by 'group'. Like mercenary-friendly, random-hostile or one single specific animation - as set of keywords, factions, whatever, that represent 'state' of actors. A way to detect if actor is having sex, will have sex, is this or that. Well, whatever it is, as long as its simple and it works. Half finished with CTD every couple of minutes gets boring fast. - For most mods it's as simple of 3 lines of script, 1 to define the actors, 1 to define the animations, and 1 to start the animation. - Version 1 of the mod will have all the basic stuff modders need to do most things. - It will require the latest versions of SKSE, FNIS, and SkyUI, that is all, and that is not unreasonable. - As the admin and owner of LoversLab the mere suggestion of me suddenly leaving is laughable, and if I did suddenly leave the site has much bigger problems than a missing mod author. Source will be available at launch though, otherwise modders wouldn't be able to work with it. Once it's been out for a little while and I feel comfortable with where it's stability is at, I will also be setting up a Git repository so other modders can make changes to the framework itself, though their merges on the repo will have to be approved by me first before going into the main release. Other: - More than one way is unnecessary and would just needlessly complicate the backend, the framework handles everything with a simple call to the function StartSex(), StartRape(), or StartAnimation() - Not entirely sure what you mean by group, but sounds like the sort of thing that would be handled by individual mods, not by the framework. - Actors currently in an animation will belong to the faction "SexLabAnimationFaction" Actors currently in that faction can not be called on to start other animations, and modders are free to use call on that faction for whatever needs they have.
Ashal Posted April 13, 2013 Author Posted April 13, 2013 Aside from typical forward/backward adjustment for actors; you can swap positions within the animation with other actors, rotate between animation sets on the fly, and adjust NPC's (not the player) up and down Just to clarify on this, since I think some people have misinterpreted it; I don't mean swapping in and out other actors. What I mean is switching what position an actor is in on an animation, like for example Actor #1 is fucking Actor #2 doggy style, pressing the swap key will switch it so Actor #2 is fucking Actor #1 instead.
BigOnes69 Posted April 13, 2013 Posted April 13, 2013 Would be nice to have a built in counter for the type of sex such as Oral, straight fuck, buttfuck, theeway, gangbang, etc.. That way a modder could create their own experience based add on based on the type of sex without having to create complex scripts for this purpose. The report would be built in and simpler for the modder. It could be possible to have a story based character generation system with alternate start for sexual based characters. Or something modular based plug and play sex.
Guest Posted April 13, 2013 Posted April 13, 2013 This sounds very promising. Thing is, will this be compatible with the sex mods/plugins already out there?
Ashal Posted April 13, 2013 Author Posted April 13, 2013 This sounds very promising. Thing is, will this be compatible with the sex mods/plugins already out there? As compatible as the current ones are with each other, which is to say it varies between functions. SD for example will always be incompatible with any mod that deals with the player being at low health during combat, because it's story events will always take priority over most other mods functionality here. SexLab is intended as a full replacement for SexiS however, since it aims to do the same thing, serve as a framework for other mods. They should still work together fine though. SexiS's author is missing turning it into a dead project though, which is why I started SexLab in the first place.
Jexsam Posted April 13, 2013 Posted April 13, 2013 I'll wait until some really amazing mods come out before I switch from SexiS, especially if some sort of lust system is involved. Never liked the idea of some kind of built in lust system; I use these mods to have fun when I feel like it. A lust system just feels like forcing me to go through sex animations because my character suddenly got horny enough and had to have sex. Oh thank Talos, I thought I was the only one who thought lust bars were terrible ideas. It works in scenarios where the player is somehow not fully in control (mind control, poisoning, etc), but a lust bar for the sake of it just implies that my character has no self-control, and I despise that idea. All I ever really wanted in a sex mod was a wide array of kinds of sex (regardless whether or not I'll even use most of them), a basic positioning system to align differently scaled actors properly, and the ability to use TFC during the anims to get better screenshots. Orgasm bars, lust bars, pregnancy/STD risk rates, all just muddle it and ruin the fun. At any rate, this framework sounds awesome. Can't wait to see what comes of it.
Lucky7 Posted April 13, 2013 Posted April 13, 2013 Don't know if this has been asked, but I'd like better camera controls for sex scenes. I don't expect anything on par with Illusion games but it would be nice .
Ashal Posted April 13, 2013 Author Posted April 13, 2013 Don't know if this has been asked, but I'd like better camera controls for sex scenes. I don't expect anything on par with Illusion games but it would be nice . You can just open console and enter tfc to turn on the free camera. The free camera won't break anything with this.
Lucky7 Posted April 13, 2013 Posted April 13, 2013 Don't know if this has been asked, but I'd like better camera controls for sex scenes. I don't expect anything on par with Illusion games but it would be nice . You can just open console and enter tfc to turn on the free camera. The free camera won't break anything with this. I know but there are issues and limitation with the free camera: Some mods like Sanguine's Debauchery will loop while you're on free camera. The controls for the free camera are too sensitive (e.g: you want to look at your character's face and end up going through the model), they don't have rotation, and zooming is difficult. It seems that the free camera is a tool coded into the engine to aid with level design and it's inadequate over small distances.
Ashal Posted April 13, 2013 Author Posted April 13, 2013 Don't know if this has been asked, but I'd like better camera controls for sex scenes. I don't expect anything on par with Illusion games but it would be nice . You can just open console and enter tfc to turn on the free camera. The free camera won't break anything with this. I know but there are issues and limitation with the free camera: Some mods like Sanguine's Debauchery will loop while you're on free camera. The controls for the free camera are too sensitive (e.g: you want to look at your character's face and end up going through the model), they don't have rotation, and zooming is difficult. It seems that the free camera is a tool coded into the engine to aid with level design and it's inadequate over small distances. While in free camera type sucsm 1 into console, this will slow it down significantly giving you much better control. Animations from SexLab will not loop forever in free camera like they do in SD.
Guest Devianza Posted April 13, 2013 Posted April 13, 2013 1a. I have been toying with the idea of putting a "Journal" built into the framework however, as part of the MCM menu, This whole sexlab thing sounds groovey. But there's two things I didn't see mentioned in this thread, of course I may have just overlooked them. 1. Are you modifying defeated and cupid to work with sexlab? Or will those who primarily use sexis for defeated be stuck with Sexis? I could do without cupid, its a pretty lame addon since it requires having to switch to a spell everytime, rather than just relying on dialogue. But defeated is what makes sexis shine, well that and working girl (which I believe the modder said he'd update for sexlab) 2. You've mentioned MCM a few times in this thread, so I'm assuming that means we'll need to install SkyUI? If so thats cool since as of right now, the only thing I'm getting out of SkyUI right now is the superior menu interface. I was using it for Estrus originally but Estrus still has far too many bugs so I tossed it.
Ashal Posted April 13, 2013 Author Posted April 13, 2013 1a. I have been toying with the idea of putting a "Journal" built into the framework however, as part of the MCM menu, This whole sexlab thing sounds groovey. But there's two things I didn't see mentioned in this thread, of course I may have just overlooked them. 1. Are you modifying defeated and cupid to work with sexlab? Or will those who prefer to stick with those two addons be forced to stick with Sexis in order to use them? 2. You've mentioned MCM a few times in this thread, did someone port MCM from New Vegas to Skyrim? The last I checked, the closest thing to MCM for Skyrim is SkyUI. 1. Cupid and Defeated are plugins by Cmod, they are not mine to port or modify. 2. MCM is a part of SkyUI, directly adopted from the New Vegas version.
Galacticat42 Posted April 13, 2013 Posted April 13, 2013 @Devianza The team that made MCM for the Fallout games is the same team that made SkyUI. They put MCM in SkyUI and said that they will not be releasing an independent version of MCM for Skyrim. However, if you want MCM without SkyUI, you can install SkyUI Away on top of SkyUI which will give the impression that only MCM was installed.
Guest Devianza Posted April 14, 2013 Posted April 14, 2013 1. Cupid and Defeated are plugins by Cmod, they are not mine to port or modify. 2. MCM is a part of SkyUI, directly adopted from the New Vegas version. Ok, just to be crystal then, if I only use sexis for defeated and working girl, I shouldn't bother installing sexlab until someone makes addons similar to those two addons for sexlab, correct? Or will I be able to have both sexlab and sexis installed at the same time?
spore123 Posted April 14, 2013 Posted April 14, 2013 Wow, If this framework kicks off like the New Vegas one did I'll likely have to look at scrapping my skyrim installand starting from scratch! I've got so many mods installed and some not activated etc. that a framework like this with some decent plugins will serve as the inspiration needed to get it all working 100% Quick question though: is this being built with any body / bbp ideal (at present I use UNPB BBP) as if this and the animations/plugins all tend to aim at one specific body as an "ideal" then it may help get a bit of unity as in the type3 body for New Vegas? Aither way: pretty excited on this one!
shane4244 Posted April 14, 2013 Posted April 14, 2013 1. Cupid and Defeated are plugins by Cmod, they are not mine to port or modify. 2. MCM is a part of SkyUI, directly adopted from the New Vegas version. Ok, just to be crystal then, if I only use sexis for defeated and working girl, I shouldn't bother installing sexlab until someone makes addons similar to those two addons for sexlab, correct? Or will I be able to have both sexlab and sexis installed at the same time? I will having Sex Lab version of Working Girl up very soon after Sex Lab is released. Ashal said he wanted some suggestions on example plugins such as cupid and defeated in his main post so you should be covered soon after release (rather than asking him to port an existing plugin he did not make maybe request a simple combat rape plugin to ship as an example plugin) I would think Sexis would run along side SexLab just fine as long as you don't have two mods doing the same thing at the same time such as combat rape for sexlab and combat rape for SexiS. So the answer I guess is yes if the plugins are not available that you like I suppose there would be no reason to install it right away but I think once the mods you want are available you will want to switch there are at least a few good reasons to have the working girl version for sexlab such as 3-ways and solo's things that can't be done with SexiS in its current state and many other improvements.
Guest Devianza Posted April 14, 2013 Posted April 14, 2013 Well I can actually live without defeated as long as working girl is available along with Arrok's animations because the previous animations sexis had, they blew ass.I think I'm more concerned about glitching out my save because some fo the quests in skyrim are more than a chore than anything else, I just play it for the werewolves and vampires.
Setekh Posted April 14, 2013 Posted April 14, 2013 Good pace Ashal, interested to see what sort of sound system exists in SL.
MasterAaran Posted April 14, 2013 Posted April 14, 2013 As someone that's only really begun to try modding for Skyrim (I'm ambitious to a fault but tend to fall flat on my face trying stuff, I'm starting off with small modifications or things to current mods), I can't offer too much in the way of suggestions from a modding standpoint. From a user/player standpoint though, I would like to see a few things: 1. If a lust system is in the works, please don't make it too glaring or 'forced'....I would like it to feel natural, i.e.: If you're around your spouse or a companion for a certain amount of time, or they are around you, it becomes easier to sex them up when you want. 1a. An addition to this would be a 'journal' type of book that keeps track of your exploits in the world of skyrim, how many times had sex, what positions, etc... 2. 'Favored' partners, as in....you don't rape your spouse...you're friggin married to them, you don't need to rape them. Followers could go either way, though I would lean toward the longer they are your follower, or the more times you rape them, the less likely it would be to be seen as rape. (maybe that sort of thing has to be done by a modder designing a plugin for it... ) 3. For Modders that will be using Ashal's work as a base, PLEASE make it possible to do things like Hug/Kiss your spouse or SO... there are times when one of my characters just wants to walk in the house and give Aela a kiss and a hug...or after a tough fight. I've looked and I can't find much in the way of this kind of thing... foreplay/fondling/generic animations are lacking it seems... if I missed something let me know. ((I did see that the the 'lovers comfort' or 'MaritalBliss' mod for sexis supposedly lets you hug them... but I'm wary of trying to even load sexis in.... and Ashal's looks so much more promising)) ~~~~~~~ I guess what I'm making a point of here is that I would be very interested in 'non rape' sex as well as 'rape' sex. I play multiple Characters in skyrim and the evil ones would rape without issue, even have slaves.... but my good character only wants to get it on with his spouse, and is finding it hard to find anything that will let him do something so simple .... So that's my two cents.... 1. Again a Lust system is NOT part of it nor forced in anyway, it's just an idea for an EXAMPLE mod I to release alongside the framework. Which is not even set in stone as what the example mod with release will be. I like it as an example mod because it provides example scenarios for other modders to follow for starting solo animations and registering callbacks. 1a. I have been toying with the idea of putting a "Journal" built into the framework however, as part of the MCM menu, it would just track basic usage, like, number of times you've done each type of position, and maybe even give you a "rank" of sorts depending on those stats. The stats could even be made available to to other mods for use if need be. 2. That's something that would have to be handled by the modder, not the framework, relationship systems are already in place in Vanilla Skyrim, a modder using the framework would just have to check these relationships and act accordingly. The framework does however distinguish between rape and non rape, as a means to identify what facial expressions to use. 3. Probably won't be in for the release of the mod, but I do plan on possibly enabling a "foreplay" option that would force the use of Arrok's foreplay animations before going into the normal sex animations when it comes to normal consensual sex, a phase that would be skipped if it's flagged as rape. Only going to reply to this part of yours that references mine.... 1. Thank you for clarifying, though I understood that the lust system wouldn't be inherently part of the SL framework. When I said 'forced' i was referencing what some others were saying where it actually seems to take over or govern some of your character's actions. Having something like in frostfall where you trigger a power that says "You are 'X' turned on" or " You are 'X' in love with someone" would be perfect. A lust system would be great, as long as it's something I only have to worry about when I want to ... 1a. I like your idea of putting them into an MCM menu, that would be just perfect. 2. Thanks for explaining that. I wasn't sure if it would be handled by the framework or by a modder. I would hope that someone comes out with something like that. 3. A foreplay option would be absolutely wonderful. I would really vote for a mod that would allow you to only do foreplay, or just at the very least a hug/kiss mod. Having hugging/kissing up a 'love' or even 'lust' meter would be an optional thing that would add some spice, but as I said originally, it would just be nice for my adventurer to be able to kiss his spouse...I don't get why they couldn't have added that into the original game for gosh sakes... Thanks Ashal, for your time taken to respond to everyone's comments and suggestions, it shows you really care! Maybe I'll try my hand at some mods for this sooner or later, once it's out of course. Regards, Aaran
Stormsone Posted April 14, 2013 Posted April 14, 2013 Good pace Ashal, interested to see what sort of sound system exists in SL. Ashal answered on page 3 same question or almost the same.
AlbertWesker Posted April 14, 2013 Posted April 14, 2013 I think one of the main points is the handling of animations. i mean, when my femal PC wants to have fun with her companion on bed, the bed should be used .... and not the wall behind or the floor 3. stage button ... hum make this sense? google translator ftl :\ and I can hardly wait for release;)
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