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Posted
27 minutes ago, donttouchmethere said:

Maybe this helps?

 

Ah thank you ! dont know if itll fix it since i only download it but im sure its the case. Now only need to fix missing texture of trapped in rubber (since you said it was the problem) tough i have no clue how to do that

 

Posted (edited)
On 2/26/2022 at 1:46 PM, Strompygames said:

Is this mod abandonned ?

 

it should be not but nothing exactly is know at the moment. I think it is still in development(hopefull) 

 

Edited by sinola
Posted

Hi :) 
Yes, of course, the Mod is still being worked on. But work is a bit slow due to a very Complex quest that we are working on, plus I like experimenting. Been doing some Stuff in Blender. Some of it will be for the Mod. :D

Posted
10 minutes ago, Prime66 said:

Hi :) 
Yes, of course, the Mod is still being worked on. But work is a bit slow due to a very Complex quest that we are working on, plus I like experimenting. Been doing some Stuff in Blender. Some of it will be for the Mod. :D

Ok thanks for the anwser I really like this mod and I really want to see it finished

Good luck !!

Posted
4 minutes ago, donttouchmethere said:

Don't say finished! That would be the end.

Say "further developed", this gives more scope for everything.

okok :D 

Posted
11 hours ago, Prime66 said:

Hi :) 
Yes, of course, the Mod is still being worked on. But work is a bit slow due to a very Complex quest that we are working on, plus I like experimenting. Been doing some Stuff in Blender. Some of it will be for the Mod. :D

Good to see its still being worked on. I like that a huge quest is being worked on, btw any ETA on next version release if you dont have one ATM then thats fine

Posted
44 minutes ago, MysticDaedra said:

The outfit with the blue rubber hair... Is that implemented in any way in the current demo release, or is that just a teaser?

It's in the mod as a functioning outfit, though I don't remember if it's used anywhere.

 

Though this mod can use it as one of the potential starter outfits if Rubber Facility is installed:

Posted
On 2/27/2022 at 3:42 PM, Prime66 said:

Hi :) 
Yes, of course, the Mod is still being worked on. But work is a bit slow due to a very Complex quest that we are working on, plus I like experimenting. Been doing some Stuff in Blender. Some of it will be for the Mod. :D

Awsome I can't wait for the next update.

Posted

Seem to have an issue with some of the outfits. Some of them have major clipping as if the outfit is not being processed in bodyslide. Are these in a different place or is there something that I'm not seeing? Using SSE and UNP. So far the secretary, guards and misa all have clipping but ellen does not and hers is one thata I see in bodyslide, but the others I cant seem to find.

 

Posted

Well as for my none of them show up but i think its due for them being for UNPP while im on CBBE sadly. hopefully someone does a conversion eventually.

Posted

Hi did someone worked on a CBBE version of the mod ? I dont know why every outfit stop showing I know they use UNPP but before it was working somehow, but now im just invisible x)

Posted
6 minutes ago, alexsl said:

Hi did someone worked on a CBBE version of the mod ? I dont know why every outfit stop showing I know they use UNPP but before it was working somehow, but now im just invisible x)

 

If they're invisible it's probably not a body shape issue. It sounds like the textures are missing or not in the right folder. You should open an outfit you know isn't showing up in the game (using NifSkope) and confirm it's textures are actually in the folder the nif expects them to be in. 

Posted
57 minutes ago, gregaaz said:

 

If they're invisible it's probably not a body shape issue. It sounds like the textures are missing or not in the right folder. You should open an outfit you know isn't showing up in the game (using NifSkope) and confirm it's textures are actually in the folder the nif expects them to be in. 

Maybe ? Maybe its whats in the patch ? I know i didnt apply the patch since i never understood how with mo2

Posted
19 minutes ago, alexsl said:

Maybe ? Maybe its whats in the patch ? I know i didnt apply the patch since i never understood how with mo2

 

That's a distinct possibility. The mod won't work without the patch IIRC.

 

There are two ways to install a patch in MO2. The first, and probably best for an alpha build like this, is to install the patch as a separate "mod" in MO2 and just make sure it loads right after the main mod on the left hand screen. This will ensure anything conflicting the patch adds wins.

 

The other way is to manually give the patch the same name as the main mod, and then choose "merge" when the dialogue asks you how you want to handle conflicting files. This will reduce your number of menu line-items, but it'll also permanently overwrite any conflicted files. It's usually fine for mature mods but for a young mod like this it can be risky, such as in a case where a patch needs to be rolled back. So I recommend the procedure I described in the paragraph above.

Posted (edited)
19 minutes ago, gregaaz said:

 

That's a distinct possibility. The mod won't work without the patch IIRC.

 

There are two ways to install a patch in MO2. The first, and probably best for an alpha build like this, is to install the patch as a separate "mod" in MO2 and just make sure it loads right after the main mod on the left hand screen. This will ensure anything conflicting the patch adds wins.

 

The other way is to manually give the patch the same name as the main mod, and then choose "merge" when the dialogue asks you how you want to handle conflicting files. This will reduce your number of menu line-items, but it'll also permanently overwrite any conflicted files. It's usually fine for mature mods but for a young mod like this it can be risky, such as in a case where a patch needs to be rolled back. So I recommend the procedure I described in the paragraph above.

im guessing merge then since this happen when separated ?

image.png.fcf7260fef44ec97e68b7bb3a6984891.png

 

 

actually if i fuse there isnt those folder in the "the facility folder"

 

image.png.65c8caecf735c9e1bfe61a69bd5decd2.png

Edited by alexsl
Posted

Also unrelated, but kinda since it would probably apply to the gag in here to but somehow none of my gag work correctly now. They were before, but now we see mostly the mouth. The mfg fix is already there and i have batch build bodyslide too many time X_xunknown.png

Posted (edited)
2 hours ago, alexsl said:

im guessing merge then since this happen when separated ?

...

actually if i fuse there isnt those folder in the "the facility folder"

I am having trouble understanding how such a situation could happen. Perhaps you went and edited the .7z files themselves before installing, or editing the folders after installation? That's thinking too deep and complicated... I could say with certainty i have not done so to any mod in my mod list. The delta patch doesn't even have FOMOD so it is even weirder that you would get error you said.

 

Facility_install.png.019a99499613d17e20140268ea975d29.png

When you have those 2 files, just doubleclick from the Downloads tab to install them separately in 2 mods like you see on the left. It is important that delta patch is below the main mod.

 

As for gag issue, you need RaceMenu for your right skyrim version. If you have some non-vanilla head then that could also bring issues. If mouth sticks through tape gag then you need to edit the head in racemenu to push it in a bit. But at the very least the mouth should show open in your screenshot so something is not correct yet.

 

If you have the latest SkyrimSE then that's a version some call SkyrimAE version. If you see there is download for SkyrimSE and SkyrimAE you know what to do.

 

Edit: Were you on SkyrimLE? Instructions are mostly the same... you don't need MfgFix on LE.

Edited by Zaflis
Posted (edited)
19 minutes ago, Zaflis said:

I am having trouble understanding how such a situation could happen. Perhaps you went and edited the .7z files themselves before installing, or editing the folders after installation? That's thinking too deep and complicated... I could say with certainty i have not done so to any mod in my mod list. The delta patch doesn't even have FOMOD so it is even weirder that you would get error you said.

 

Facility_install.png.019a99499613d17e20140268ea975d29.png

When you have those 2 files, just doubleclick from the Downloads tab to install them separately in 2 mods like you see on the left. It is important that delta patch is below the main mod.

 

As for gag issue, you need RaceMenu for your right skyrim version. If you have some non-vanilla head then that could also bring issues. If mouth sticks through tape gag then you need to edit the head in racemenu to push it in a bit. But at the very least the mouth should show open in your screenshot so something is not correct yet.

 

If you have the latest SkyrimSE then that's a version some call SkyrimAE version. If you see there is download for SkyrimSE and SkyrimAE you know what to do.

I have done nothing, its litterally in the mod when your downloading it from this page. Last file to the right

image.png.56ef0d50132d9e97ce72c1e5162dc704.png

Edited by alexsl
Posted
7 hours ago, alexsl said:

I have done nothing, its litterally in the mod when your downloading it from this page. Last file to the right

Oh i see. Someone has changed the downloads page later with a broken 7z file... You have 2 choices and both should work:

1) After you selected CBBE or UUNP and click install, it gives the error and you just click "Install anyway". There aren't supposed to be scripts or sounds in the delta patch so you don't lose anything. It's bad fomod xml file only.

2) Click on Manual install. Expand "00 Shared" and move the 5 files/folders in the <data>. Then do the same with either CBBE or UUNP and uncheck the other.

Posted (edited)
23 minutes ago, Zaflis said:

Oh i see. Someone has changed the downloads page later with a broken 7z file... You have 2 choices and both should work:

1) After you selected CBBE or UUNP and click install, it gives the error and you just click "Install anyway". There aren't supposed to be scripts or sounds in the delta patch so you don't lose anything. It's bad fomod xml file only.

2) Click on Manual install. Expand "00 Shared" and move the 5 files/folders in the <data>. Then do the same with either CBBE or UUNP and uncheck the other.

Thanks but none of that work as when you do install anyway it ask you to merge or replace or rename, there is no manual instal so im not sure what you mean.

If you just mean do step 1 or #2 well #1 doesnt work as i did that earlier
#2 i dont see manual install at all neither is there a data folder in the mod.

Edited by alexsl
Posted (edited)
4 hours ago, alexsl said:

Thanks but none of that work as when you do install anyway it ask you to merge or replace or rename,

That can only happen if you try to install the mod with same name as some other mod that is already installed. So simply change the name of the mod, it's at top part of the install dialog. In any case you should always include mod version number in the name, and in this case at least that it is delta patch from 0.74 to 0.75.

Edited by Zaflis
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