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Posted (edited)
On 11/29/2025 at 3:50 AM, Miauzi said:

However, all of this is (in my opinion) pure "paperwork" as long as the current mod developers don't declare their approval... or state that they have no problem with other mod authors starting a parallel project.

The original mod is free for adoption,

(Edit: this is ancient news. From memory, the mod was up for adoption until Prime66 took over.)

...although it would be a pity to abandon this branch.

You could try to contact prime66 directly - he's german, which avoids the need to use a translator.

Edited by CaptainJ03
Posted

We could but if i remember Prime66 stated that he prefer working by themself i think otherwise im pretty sure half the community would have offer help to them no ?

At any point nothing said that both mod could co-exist, that is if the eventual mod can come up to something.

Posted (edited)

I haven't heard from Prime recently and I have been getting busier and busier these years, but we both expressed the desire to keep working on this mod.
This doesn't mean we promise anything, but if anyone wants to create a different quest mod sharing the same themes, you are completely free to do so, that's not even a question.

As for the assets provided, all the outfits are from different authors from both LL and Nexus and they've all been very kind when asked for permissions.
Meanwhile, we'd prefer scenarios and NPCs to be left to this mod, as per what I said before. 🦝

Edited by Racoonity, Serah
Posted
1 hour ago, Racoonity, Serah said:

I haven't heard from Prime recently and I have been getting busier and busier these years, but we both expressed the desire to keep working on this mod.
This doesn't mean we promise anything, but if anyone wants to create a different quest mod sharing the same themes, you are completely free to do so, that's not even a question.

As for the assets provided, all the outfits are from different authors from both LL and Nexus and they've all been very kind when asked for permissions.
Meanwhile, we'd prefer scenarios and NPCs to be left to this mod, as per what I said before. 🦝

 

Of course that make sense plagiorizing is out of question. It would not sit right with me and hopefully no one else

Posted
On 11/28/2025 at 1:22 AM, alexsl said:

I have tried but havent found success in finding tutorial that are up to date on how to mod. Plus no there isnt really any mod that add story quest. Many mod add functionality which is great but im a sucker for story quest where i happen to get bound. Major plus for the latex too. There is few but very few. (DCL, trapped in rubber, Embonitorium ; its the horse mod i forgot how to spell it, Trapped of fate )

I must say i'm more into replayable content, meaning repeatable within same playthrough. There's no point in making one-off stories that you just finish then dump off. You'll just get bored of Skyrim altogether when you don't have things to do anymore.

Posted
21 minutes ago, Zaflis said:

I must say i'm more into replayable content, meaning repeatable within same playthrough. There's no point in making one-off stories that you just finish then dump off. You'll just get bored of Skyrim altogether when you don't have things to do anymore.

Im not against that either. Plus i believe a mod can certainly have brach that lean into repeatable and other that are repeatable. I guess thats kinda what is a mod you decide what would you want, then check how to do it and go from here. Not really diferent from when i work on a cosplay. You look at a character outfit, then analyse it and decide on the fabric, then where to go to source.

Posted
Vor 18 Stunden schrieb CaptainJ03:

Die ursprüngliche Mod kann frei übernommen werden, obwohl es schade wäre, diesen Zweig aufzugeben.

Sie könnten versuchen, prime66 direkt zu kontaktieren – er ist Deutscher, wodurch die Verwendung eines Übersetzers entfällt.

 

Since I haven't looked at the original mod in detail, it's difficult for me to judge what the two mod authors have added to this work.

 

I know from previous discussions with you that your concept ideas differ from my own in quite a few points... and of course, my own ideas won't be shared by everyone else in every respect.

So the question always arises: what kind of framework of ideas are we establishing... and what of it is actually realistically feasible?

 

But as the co-author already points out, we're supposed to come up with something ourselves (NPC, story, background, etc.)... so I can write down some of my thoughts in the next few days and post them in a SEPARATE thread.

 

Vor 13 Stunden schrieb Voidson22222:

Ich könnte für so eine Mod zusätzliche Outfits entwerfen. Auch bei der Questerstellung kann ich helfen. Meine Fähigkeiten sind allerdings nicht die besten.

 

Die Erstellung von Quests ist eigentlich auch gar nicht so schwer zu erlernen.

 

Given the vast and often completely unused selection of outfits available, the question arises: why do we need to create our own?

We could either make existing mods (available online) a mandatory requirement... or, with the authors' permission, we could incorporate them as assets within the mod itself.

 

If quests were that simple... why do mod authors invest years of their free time in this aspect of their development? I'm thinking, for example, of "Laura's Bondage Shop."

 

Vor 6 Stunden schrieb alexsl:

Wir könnten, aber wenn ich mich recht erinnere, hat Prime66 gesagt, dass er lieber alleine arbeitet. Ansonsten bin ich mir ziemlich sicher, dass die Hälfte der Community ihnen Hilfe angeboten hätte, oder?

Zu keinem Zeitpunkt gab es eine Aussage darüber, dass beide Mods gleichzeitig existieren könnten, vorausgesetzt, die letztendliche Mod kann überhaupt etwas zustande bringen.

 

Then you can assume that "this" mod will never be finished.

He and his then-partner took over the mod from the original author... and many mod authors here on the forum were happy that work was continuing on this project (which has great potential).

 

Vor 5 Stunden schrieb Serah von Racoonity:

Ich habe in letzter Zeit nichts von Prime gehört und bin in den letzten Jahren immer mehr beschäftigt gewesen, aber wir haben beide den Wunsch geäußert, weiter an dieser Mod zu arbeiten.
Das heißt nicht, dass wir irgendetwas versprechen, aber wenn jemand eine andere Quest-Mod mit den gleichen Themen erstellen möchte, steht ihm das völlig frei, das ist keine Frage.

Was die bereitgestellten Assets betrifft, so stammen alle Outfits von verschiedenen Autoren sowohl von LL als auch von Nexus, und alle waren sehr freundlich, als wir um Erlaubnis baten.
In der Zwischenzeit würden wir es bevorzugen, wenn Szenarien und NPCs diesem Mod überlassen blieben, wie ich bereits erwähnt habe. 🦝

 

Many years ago, you took over this mod from another author and promised to continue developing it (you can read about it here in LL!).

And for precisely this reason, other mod authors compensated you for its use... but you haven't even come close to completing this work.

 

Of course, as authors, you can insist on your copyright... but what is actually your work and what is the work of the original author—who transferred their work to you under the aforementioned condition?

 

And sure, you can insist, like petulant children, that this mod continues to languish... as proof of your failure.

 

Vor einer Stunde sagte Zaflis:

Ich muss sagen, dass mir wiederspielbarer Inhalt sehr wichtig ist, also Inhalte, die man im selben Spieldurchgang wiederholen kann. Es macht keinen Sinn, einmalige Geschichten zu erstellen, die man nur beendet und dann fallen lässt. Man langweilt sich einfach nur an Skyrim, wenn es nichts mehr zu tun gibt.

 

I see it similarly... although a combination of non-repeatable introductory quests (with multiple entry scenarios) and repeatable quests makes sense.

You don't have to—or rather, shouldn't—make such an introductory story as epic as in Laura's shop... those epic, multi-stage quests probably represent more than five years of development work.

 

Posted (edited)
14 hours ago, Miauzi said:

 

Since I haven't looked at the original mod in detail, it's difficult for me to judge what the two mod authors have added to this work.

 

I know from previous discussions with you that your concept ideas differ from my own in quite a few points... and of course, my own ideas won't be shared by everyone else in every respect.

So the question always arises: what kind of framework of ideas are we establishing... and what of it is actually realistically feasible?

 

But as the co-author already points out, we're supposed to come up with something ourselves (NPC, story, background, etc.)... so I can write down some of my thoughts in the next few days and post them in a SEPARATE thread.

 

 

Given the vast and often completely unused selection of outfits available, the question arises: why do we need to create our own?

We could either make existing mods (available online) a mandatory requirement... or, with the authors' permission, we could incorporate them as assets within the mod itself.

 

If quests were that simple... why do mod authors invest years of their free time in this aspect of their development? I'm thinking, for example, of "Laura's Bondage Shop."

 

 

Then you can assume that "this" mod will never be finished.

He and his then-partner took over the mod from the original author... and many mod authors here on the forum were happy that work was continuing on this project (which has great potential).

 

 

Many years ago, you took over this mod from another author and promised to continue developing it (you can read about it here in LL!).

And for precisely this reason, other mod authors compensated you for its use... but you haven't even come close to completing this work.

 

Of course, as authors, you can insist on your copyright... but what is actually your work and what is the work of the original author—who transferred their work to you under the aforementioned condition?

 

And sure, you can insist, like petulant children, that this mod continues to languish... as proof of your failure.

 

 

I see it similarly... although a combination of non-repeatable introductory quests (with multiple entry scenarios) and repeatable quests makes sense.

You don't have to—or rather, shouldn't—make such an introductory story as epic as in Laura's shop... those epic, multi-stage quests probably represent more than five years of development work.

 


Prime received permission ("free for adoption" is a form of permission) to take over an old mod, yes, which then turned into its own project.

It would be quite easy to check what our content is and what isn't, by loading the old one and comparing. You'll see that almost nothing is the same, if not for maybe 1 area and the base idea behind it.

I really don't have time, nor care, for the drama you and many others tried to uprise constantly over the years, so:
1. If anyone is getting a permission to continue this work, it certainly won't be you, and I'm sure I can find an old message from Prime which states the same in our private Discord.
2. If you want to write for another project, please do create a separate topic from this one. I would lock it if I could, but I'm not the post author, Prime is.

I wish you good luck with your future projects, and I'm sincerely hoping you will make your own great mod. 🦝

Edited by Racoonity, Serah
  • 3 weeks later...
Posted

Yo, i dont know if this is the right place for it, but i keep getting an error. 
 

Sum and DDe keep giving errors for no reason, the system.json files are there but it's acting like they're not. recursive window pops up every couple seconds

 

Skyrim utility and DDe are probably to blame

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