pinkfluf Posted October 13, 2021 Posted October 13, 2021 I'm using the slal vamp feed pack but when my master is feeding he remains fully clothed is this supposed to happen? Or am I using the wrong feeding anime? thanks
Gräfin Zeppelin Posted October 13, 2021 Posted October 13, 2021 23 minutes ago, pinkfluf said: I'm using the slal vamp feed pack but when my master is feeding he remains fully clothed is this supposed to happen? Or am I using the wrong feeding anime? thanks You can adjust in the sexlab MCM what clothes get removed after you tagged an NPC.
pinkfluf Posted October 13, 2021 Posted October 13, 2021 Okay so feed animation code looks like it prevents partner from going commando, would be nice if there was an option in mcm. SexlabDomNoStrip(anims, partner)
Hex Bolt Posted October 14, 2021 Author Posted October 14, 2021 6 hours ago, pinkfluf said: when my master is feeding he remains fully clothed is this supposed to happen? Do you get naked to have dinner? Neither do vampires. ? Anyway, yes, it is intended. The mod has always handled vampires this way. 1
Dozen9292 Posted October 14, 2021 Posted October 14, 2021 1 hour ago, HexBolt8 said: Do you get naked to have dinner? Yes? I don't want to get my clothes covered in blood.
shiagwen Posted October 14, 2021 Posted October 14, 2021 There are dialogues from the follower when they are in a draugr crypt, or in a sprigganlair or in a bandit camp etc. those dialogues never appeared. how can they get priority and appear more often / at all ? in ck you have at all fialogues "hours until". what does this mean ? will a dialogue come more often if this number is higher / lower ?
CrantiusColto Posted October 14, 2021 Posted October 14, 2021 Really love what you've done with the mod. Leagues past the original version.
YojimboRatchet Posted October 14, 2021 Posted October 14, 2021 12 hours ago, HexBolt8 said: Do you get naked to have dinner? *has a flashback to when he ate fruit off his ex-wife belly when the whipped cream for dipping was...* Um no, not I don't, not at all. Not me. I mean who would o.0.....
Hex Bolt Posted October 14, 2021 Author Posted October 14, 2021 10 hours ago, shiagwen said: There are dialogues from the follower when they are in a draugr crypt, or in a sprigganlair or in a bandit camp etc. those dialogues never appeared. If you're using several mods that have followers make comments, it's possible that this is causing a problem. Or you might have a heavy script load. It's hard to say. In my games, I usually have 3 mods running at the same time that can make the follower randomly say something, and I haven't had any trouble with that. You can try restarting the quest for the comments: StopQuest vkjIdleCommentsTopic StartQuest vkjIdleCommentsTopic 10 hours ago, shiagwen said: how can they get priority and appear more often / at all ? There's a setting in the MCM to control how often you'll see the comments. 10 hours ago, shiagwen said: in ck you have at all fialogues "hours until". what does this mean ? It's the game hours until that line can be said again. It helps prevent the speaker from sounding like a robot, potentially saying the exact same thing several times within a few minutes. Therefore, when you enter a bandit camp, the owner should only make the remark about bandit camps once, rather than stupidly saying the same thing over and over. 9 hours ago, CrantiusColto said: Really love what you've done with the mod. Leagues past the original version. Thank you! 1
Hex Bolt Posted October 14, 2021 Author Posted October 14, 2021 16 minutes ago, Kenway21 said: I'm not sure how the 'playmate' works. Does this mean you now have 2 followers joining you? For the playmate feature to work, you must have (at least) 2 active followers. This mod does not increase the follower limit, but follower frameworks (such as Nethers Follower Framework) will let you have more than one. 1
shiagwen Posted October 15, 2021 Posted October 15, 2021 Could you make more comments , much more ? Because they repeat after a while again and again.
Black714 Posted October 15, 2021 Posted October 15, 2021 (edited) Is support for Chaste Life (Pet Project) and Sexlab Survival Mods? Like "Your Husband Take Care of Her Wife Through His Man/Follower to Discipline Player?" Edited October 15, 2021 by Black714
Anunya Posted October 15, 2021 Posted October 15, 2021 4 hours ago, shiagwen said: Could you make more comments , much more ? Because they repeat after a while again and again. ... alternately, if @HexBolt8 exposes the comment text to simple .txt file editing (as was done with thoughts and secrets), then we'll probably see a variety of comments written by the community.
Gräfin Zeppelin Posted October 15, 2021 Posted October 15, 2021 (edited) 6 hours ago, Black714 said: Is support for Chaste Life (Pet Project) It works together with Pet Project as long as both, your spouse and the owner of Lola are the same NPC. Altough Pet Project becomes slowly outdated (sadly) and at least for me not all fo the events work anymore. Edited October 15, 2021 by Gräfin Zeppelin 1
Hex Bolt Posted October 15, 2021 Author Posted October 15, 2021 9 hours ago, Black714 said: Is support for Chaste Life (Pet Project) and Sexlab Survival Mods? Already partly answered above, but this mod does nothing with Pet Project. It sends spanking notifications to SL Survival. That's it for those two. 10 hours ago, shiagwen said: Could you make more comments , much more ? Because they repeat after a while again and again. Probably not, because of performance. The mod already has over a hundred comments. Almost all of those have condition checks. Some have multiple conditions that they examine. All conditions for all comments have to be evaluated every time that any comment is spoken. I don't know at what point a block of random comments starts to noticeably slow a game, but I don't want to risk adding too many. However, that doesn't mean that no new comments can be added. If people make suggestions, they might get included. Comment topics should relate to devices and nudity (already a decent amount of that present, though), Lola's behavior or relationship to the owner, or something that the owner wants or might do. If the comments are becoming repetitive, reducing the comment chance can help. 6 hours ago, Anunya said: if @HexBolt8 exposes the comment text to simple .txt file editing (as was done with thoughts and secrets), then we'll probably see a variety of comments written by the community. Unfortunately that's not practical, due to the limitations of Skyrim. Text for Thoughts is easy because that's done as messages. Spoken text (like comments) is awkward, because it has to link to an alias, like an NPC's name. To make the Confessions work, there's a hidden NPC for each confession, and those NPCs have to be renamed whenever the player loads a game. Another limitation is that this only works for the player's speech, not for anyone else. I'm hoping that TES 6 will be much more flexible. This is also awkward for the new things that I'm doing for playmates. The player can refer to the playmate by name, but the owner cannot. The owner can't even talk about "your friend", because you might not be friends with a dominant Devious Follower. It's just part of the challenge. 1
Anunya Posted October 16, 2021 Posted October 16, 2021 That makes sense @HexBolt8 - I mean, it makes sense in terms of how Skyrim is designed, not in terms of why it was designed like that to begin with... but that's game dev. Thanks for the answer and context.
Naps-On-Dirt Posted October 17, 2021 Posted October 17, 2021 Twice now I've had my master get stuck trying to tell me to dance. If I agree, nothing happens. When I talk to him again, he just repeats. I refuse, then agree, nothing happens. I refuse twice then agree, nothing happens. I refuse all the way down the line and he gets mad but it breaks me out of being stuck, I just lose like 30 submission points. (Which I refund to myself anyway for the hassle. ) I am not sure what the conflict is. It might be that he has a couple of things he wants me to do piling up but I've been fast travelling here and there and don't see the notification that I should talk to him. But the dance one blocks the other ones from being given, and something is blocking the dance one from working. Also, 90% of the time I get zapped and told "Don't walk away from me!" it is because something else has interrupted our conversation, like a quest giver forcegreeting me or something. It also triggers when I just click through the last line of the conversation, as if I had escaped/tabbed out instead. Is there a way that that can be made optional? I needlessly lose submission points through no fault of my own, its a little frustrating.
Hex Bolt Posted October 17, 2021 Author Posted October 17, 2021 3 hours ago, Naps-On-Dirt said: 90% of the time I get zapped and told "Don't walk away from me!" it is because something else has interrupted our conversation, like a quest giver forcegreeting me or something. Unfortunately, I can't do anything about that. Mods that add force greetings should check that it's safe, but many don't bother. (Interestingly, Skyrim itself is pretty good there. I've seen vanilla quest givers start to approach, then turn away when I get pulled into another conversation). It's clunky, but if you see an NPC running toward you, one workaround is to open the console, click on that NPC, and enter "disable". When you've finished the force greeting scene, open the console and enter "enable" (that NPC will still be targeted). 3 hours ago, Naps-On-Dirt said: Is there a way that that can be made optional? No, it's not a global feature that can be turned on or off. It's separately built in to each of those dialog topics. It's a characteristic of the original mod, and I carried it forward as I added new topics. 3 hours ago, Naps-On-Dirt said: Twice now I've had my master get stuck trying to tell me to dance. I just reexamined that dancing dialog. I don't see anything that should be a problem. It should play out like this: I want to see my pet dance. Entertain me. (script runs) I will do my best, Master/Mistress. Show me what my boy/girl can do! (another script runs) Those topic scripts are short and simple, but they do have to trigger and run. It's okay to click through (I routinely do that myself), but to be safe, wait a couple of seconds before doing so. A slow machine and/or script lag could possibly be delaying those scripts. Also, you might check that you don't have remnants of scripts from older versions, since many of those scripts have changed over time. I assume that you're using a fairly recent version. It doesn't have to be the latest one, but if it's several months old, something significant might have changed. If you continue to see this kind of thing, you might try enabling papyrus logging, and exit the game when something goes wrong. The last part of the log might indicate an underlying problem. If something is blowing up in a script, I might be able to fix it. If it's from somewhere else, you might be able to adjust your mods to eliminate the problem. 1
nothindoin Posted October 17, 2021 Posted October 17, 2021 Having trouble getting thoughts.json recognized by the mod/game. I downloaded a file of thoughts and replaced the thoughts-example file with the notepad contents of that download. Then renamed the file thoughts.json. Made sure the file was in the interface/lola directory....fired up the game. And the MCM will not let me changed the interval. Keeps returning it to zero saying I need to rename or copy thoughts-example...
Hex Bolt Posted October 17, 2021 Author Posted October 17, 2021 40 minutes ago, nothindoin said: Having trouble getting thoughts.json recognized by the mod/game. It's looking for Data/Interface/Lola/Thoughts.json. If you're using a mod manager for this, try manually placing your Thoughts.json file directly into the Data/Interface/Lola folder.
unstattedcommoner Posted October 17, 2021 Posted October 17, 2021 Weird issue: I'm no longer seeing the "Mistress?" dialogue option, or the "May I be of service?" option, despite seeing the notification that I can ask her if she wants anything. So I reverted to an earlier save where I know those options were present - but they'd also vanished from there. Any suggestions?
Hex Bolt Posted October 17, 2021 Author Posted October 17, 2021 18 minutes ago, unstattedcommoner said: I'm no longer seeing the "Mistress?" dialogue option, or the "May I be of service?" option, despite seeing the notification that I can ask her if she wants anything. Did you activate "Suspend all events" in the MCM? That turns off those topics.
SafyreStorme Posted October 17, 2021 Posted October 17, 2021 2 hours ago, HexBolt8 said: 3 hours ago, nothindoin said: Having trouble getting thoughts.json recognized by the mod/game. It's looking for Data/Interface/Lola/Thoughts.json. If you're using a mod manager for this, try manually placing your Thoughts.json file directly into the Data/Interface/Lola folder. Also, if you're using a mod manager like Vortex, make sure to re-deploy the mod as it doesn't seem that the game automatically recognizes changes made in the mod folders unless you do so. 1
unstattedcommoner Posted October 17, 2021 Posted October 17, 2021 24 minutes ago, HexBolt8 said: Did you activate "Suspend all events" in the MCM? That turns off those topics. No. And I don't think that would have affected a previos save where I know for a fact that the mod was working. I was able to fix the issue by recruitimg a second follower, using the MCM option to make that follower my mistress, and then using it again on my original follower.
blahity Posted October 18, 2021 Posted October 18, 2021 Quick question about the playmate. Does it work with creature followers?
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