Herowynne Posted December 22, 2024 Posted December 22, 2024 4 hours ago, Djmike said: where is the npc that gives licenses? cant find anywhere  The G key wheel menu has a debug option to teleport to each of the city quartermasters who sell licenses.
Djmike Posted December 24, 2024 Posted December 24, 2024 On 12/22/2024 at 3:12 AM, safado said:  The manual in the mod author blog will tell you. from dump blog.  Reveal hidden contents Licences: In order to use magic and carry weapons & armors you'll need to hold a valid licence. There are licences for magic, weapons, armor, bikini armor and clothes. Upon approaching a tolled gate you'll be inspected for any contraband and anything you don't hold a valid licence for will be confiscated. If you don't have a valid magic licence you'll be outfitted with a cursed collar that will drain all of your magcika. A magic licence is also required for enchanted clothing. The licences apply for all of Skyrim (Not just for inside the cities). Licences can be bought from the quartermasters in the holds: Whiterun - Trilbjorn Stone-Tooth - The barracks behind the Bannered Mare Solitude - Ancolanar - Castle Dour (downstairs) Markarth - Surgug - Guard Tower Windhelm - Erilas - Bloodworks (First door on the right inside the palace) Riften - Okan-Jei - The barracks to the left of Mistveil keep.  To recover your confiscated stuff, buy the appropriate licence and talk to the quartermaster to retrieve your items.  Licences are highly configurable. In the Mcm you can change the costs of each licence type and how long each type lasts. You can add/remove licence names in the json file at: \SKSE\Plugins\StorageUtilData\SL Survival\LicenceNames.json Clothes licence: Clothes licence is optional. You can choose between: Never - Never require a licence to have clothes (Off essentially). Slaverun - Licence required to have clothes in Slaverun enslaved towns only. Always - Always need a licence to have clothes.  Bikini licence: Bikini licence is also optional. If you want to use it then you need to add a keyword to the bikini armors so that Survival can differentiate them from normal armors. If you use the stock bikini armors mod on the nexus then I have uploaded a 'ready made' version of it here that adds the needed keyword. You simply replace your esp with the one here and you're good to go. If you've modified your bikini armor mod and don't want to replace it then see how you can add the keyword yourself in the 2nd post on the support page. I recommend method 2. Remember to backup your armor mods first! https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Remember that the bikini licence is optional you don't have to do it. You can just play the mod with the normal armor licence which will cover all armors (bikini or not). You might want to change the cost of the armor licence as it's expensive to encourage you to go bikini.   A bikini licence will allow you to carry and trade full armors but you'll be heavily penalized for wearing full armor (or most clothing items in the body slot) as the licence comes with a curse that will drain your stamina and massively increase shout recovery times. You should only wear bikini armor. You can wear a clothing item in the body slot if it is revealing enough - The armor must be tagged as 'slooty' in Sexlab Aroused Extended.  Licence Discounts: Get discounts on licence costs based on your ranks with various factions. Companions - Weapon licence discount. Stormcloaks/Imperials - Armor/Bikini armor discount College of Winterhold - Magic licence discount  Trade Restrictions: Optional. Most traders won't trade items you don't have the appropriate licence for (optional). You can attempt a speech check to allow them to trade but at a serious penalty (+33% buying prices, -33% selling prices). If the speech check fails you can bribe them for a small sum of gold. Members of the 'fences' faction ignore licences so it'll be worth your while getting in with the thieves guild. You can add merchants to an exception list if you think they're suitable for free trade. You can also add custom merchants to Slaverun regions so they follow the rules for the clothes licence for that region. Merchant statuses are saved to a json and imported on new games. Built in support for Mortal Weapons & Armor and Milk Addict tailors.  Enforcers: Added licence enforcers to Riverwood, Rorikstead, Falkreath, Morthal, Dragon Bridge, Shors Stone, Winterhold, Ivarstead, Kynesgrove and Dawnstar. Same rules for covering your head/body and keeping distance for toll evasion apply but they're much 'looser' than city guards on Toll evasion duty (By default, see 'Responsive Enforcers' option in the Mcm). Most towns have 4, some only have 3. The number of enforcers can be randomized each time the town loads using the Mcm settings on the Licences page. If caught you'll get processed for contraband/collar as usual but enforcers will also check if you have an escort (can be disabled by setting followers required to zero). You can try to fool them (difficult) but if you fail you'll be teleported to the nearest licence headquarters and force assigned an escort. This will obviously work best with Devious Followers + The Devious Followers Continued minimum contract feature. Hirelings aren't supported right now, they're too different. You can add/remove escorts via the MCM licence page. Put the follower under your crosshairs and then open the Mcm to add/remove an escort. I recommend adding escorts as you encounter followers as you travel around. Escorts are automatically saved/imported on new games.  Follower Contraband: Optional. Followers will refuse to carry anything you don't have a licence for and instead will hand back the offending items. Anything they have equipped is exempt as they are considered as being 'officially licensed escorts'. This way you can change their equipment but not allow them to smuggle contraband for you. You can turn this behaviour off in the Mcm ('Followers Won't Carry Contraband' option on the licences page) in which case they'll still be checked by the guards at toll gates and by the town enforcers.  There is an add-on option to disallow followers to carry keys. This is intended to prevent you giving them devious keys but all keys are refused.  Magic Curse Tats: The magic curse and bikini curse come with tats to visually identify you as cursed. Huge thanks to olokoko & another most generous contributor for the tats. You can turn them off if you don't want them.   thank you, i had no idea there was another barraks behind the inn at whiterun. I thought it was at the one next to the gates and thought the npc was bugging out or something  On 12/22/2024 at 3:46 AM, Herowynne said:  The G key wheel menu has a debug option to teleport to each of the city quartermasters who sell licenses.  Thanks! this might come in handy if for whatever reason those npc dissapear i guess Â
Herowynne Posted December 24, 2024 Posted December 24, 2024 On 12/21/2024 at 10:46 PM, Herowynne said:  The G key wheel menu has a debug option to teleport to each of the city quartermasters who sell licenses.  1 hour ago, Djmike said: Thanks! this might come in handy if for whatever reason those npc dissapear i guess  That feature is for the player character to teleport to the quartermaster. That feature lets you immediately buy a license whenever you want to. Â
Savior123 Posted December 26, 2024 Posted December 26, 2024 I have a issue with this mod. The MCM is not showing up, When I go to mod configuration, It isn't there, Any suggestions????
Kazuki_rin Posted December 28, 2024 Posted December 28, 2024 can someone link me to the frostfall campfire / sdk required to compile papyrus scripts? i am using sls sse 0.685 Â
yourlocalfemboy11037 Posted December 31, 2024 Posted December 31, 2024 Is anyone else having issues with it saying that the PapyrusUtil out of date? I've tried putting it at the bottom of the list and I've tried the standalone and the nexus version. I'm using MO2 if that can help someone with my problem
chaimhewast Posted December 31, 2024 Posted December 31, 2024 9 hours ago, yourlocalfemboy11037 said: Is anyone else having issues with it saying that the PapyrusUtil out of date? I've tried putting it at the bottom of the list and I've tried the standalone and the nexus version. I'm using MO2 if that can help someone with my problem You likely have an out-of-date copy of PapyrusUtil included in one of your mods. The usual offenders are Simply Knock and Campfire.
0x000f Posted January 1, 2025 Posted January 1, 2025 On 12/29/2024 at 12:25 AM, Kazuki_rin said: can someone link me to the frostfall campfire / sdk required to compile papyrus scripts? i am using sls sse 0.685  Try to look here https://github.com/chesko256/Campfire
safado Posted January 1, 2025 Posted January 1, 2025 (edited) On 12/28/2024 at 2:25 PM, Kazuki_rin said: can someone link me to the frostfall campfire / sdk required to compile papyrus scripts? i am using sls sse 0.685   In very old mods, the scripts sources are normally inside the BSA. Use a BSA extractor.  Careful with CampFire, it has very old PapyrusUtils scripts and DLL included because of poor packaging by author. Always Overwrite campfires scripts with sexlabs or Papyrusutils standalone version. Edited January 1, 2025 by safado
Tigrantus Posted January 2, 2025 Posted January 2, 2025 On 12/26/2024 at 7:53 AM, Savior123 said: I have a issue with this mod. The MCM is not showing up, When I go to mod configuration, It isn't there, Any suggestions???? Jaxonz MCM kicker solved it for me, i was having the same problem Jaxonz MCM Kicker SE at Skyrim Special Edition Nexus - Mods and Community 1
Maiami999 Posted January 3, 2025 Posted January 3, 2025 Troll anims are not detected as n SL survival, it shows up as humanoids and increases corruption by a tiny bit. Any possible way to fix?
effrenatus Posted January 4, 2025 Posted January 4, 2025 (edited) Hello! I have a little problem. I hzave now switched from the old "Realistic Needs&Diseases" towards iNeed which ist still geting updated nowadays. Â SLS SE has correctly noticed the change in the "Interfaces" MCM, but there is one thing weird: Â Now there is that empty line up there where, i believe, the RND status was before. EDIT: I am using the following version: Sexlab Survival 0.685 BETA (14-Mar-2022) SE Â Do you know an explanation/what is wrong/how to solve, please? Â Edited January 4, 2025 by effrenatus
yourlocalfemboy11037 Posted January 5, 2025 Posted January 5, 2025 On 12/31/2024 at 12:34 PM, chaimhewast said: You likely have an out-of-date copy of PapyrusUtil included in one of your mods. The usual offenders are Simply Knock and Campfire. Okay. Thank you
Modding_Addict Posted January 11, 2025 Posted January 11, 2025 On 10/1/2024 at 2:52 AM, pabaga1 said: Hey I need help, I've ran into an issue in which the guard keeps asking were my escort is, yet I have my follower with me. doesnt matter who i hire it keeps happening? anyone knows how to fix it? Is there a way to do a CLEAN on the mod? Thank you in advance  i have the same problem, did you figure it out? it seems to me that some mod is overwriting sl survival because when I set "sl suvival.esp" to load last it stops happeningÂ
Fuzzy_Fox Posted January 15, 2025 Posted January 15, 2025 I have SL Survival installed, but Cum Alchemy says it isn't installed. Do I need a patch from somewhere to get this to work?
Modding_Addict Posted January 16, 2025 Posted January 16, 2025 22 hours ago, Fuzzy_Fox said: I have SL Survival installed, but Cum Alchemy says it isn't installed. Do I need a patch from somewhere to get this to work? I don't really know, but it could be the load order. It sounds like 'SL Survival.esp' should load after cum alchemy Â
Nethertale Posted January 17, 2025 Posted January 17, 2025 On 11/20/2021 at 4:46 PM, Fienyx said: It don't work in vr either. Do you have the updated skse dll for flatrim? Still need it loaded for this mod though. Would be nice if SL Survival could be updated to work with Simpler Knock. Not yet? Simply Knock has issues with larger mod lists specially with papyrus, wanted to ask in the latest SE version, do we have Simpler Knock support or not?
Nethertale Posted January 17, 2025 Posted January 17, 2025 On 12/31/2024 at 4:04 PM, chaimhewast said: You likely have an out-of-date copy of PapyrusUtil included in one of your mods. The usual offenders are Simply Knock and Campfire. So, can I just delete that? Or that'll cause more issues?
chaimhewast Posted January 17, 2025 Posted January 17, 2025 2 hours ago, Nethertale said: So, can I just delete that? Or that'll cause more issues? It shouldn't cause issues as long as you have an up-to-date copy of PapyrusUtil. Sexlab includes it, or you could go download it separately if you wanted to be sure.
Fuzzy_Fox Posted January 17, 2025 Posted January 17, 2025 On 1/16/2025 at 4:31 PM, kjergaard said: I don't really know, but it could be the load order. It sounds like 'SL Survival.esp' should load after cum alchemy  I have checked and Survival does load after. Maybe it is something to do with the fact that Cum Alchemy is the remastered version?
pabaga1 Posted January 19, 2025 Posted January 19, 2025 On 1/11/2025 at 6:15 AM, kjergaard said: i have the same problem, did you figure it out? it seems to me that some mod is overwriting sl survival because when I set "sl suvival.esp" to load last it stops happening I uninstalled and Installed everything from scratch.Â
bigoof16 Posted January 21, 2025 Posted January 21, 2025 Hi I don’t know why but no matter what I do I am always evicted I have licenses turned off I have tolls and evictions turned off I have no bounty but I’m still marked as evicted, any help would be much appreciated
Bondage Queen Slaveia Posted January 21, 2025 Posted January 21, 2025 "Mod Content being reviewed for removal soon." Heh? I've been gone a year or two, what happened? This is one of if not the best nsfw mod, you can't remove it!! Am building my AE modlist, anything to keep in mind or will Sexlab Survival work smoothly? Also, I'm assuming this won't work with Exterior Cities or Open Skyrim (both of which get rid of city loading screens), has anyone tried?
Karkhel Posted January 22, 2025 Posted January 22, 2025 6 hours ago, Bondage Queen Slaveia said: "Mod Content being reviewed for removal soon." Heh? I've been gone a year or two, what happened? This is one of if not the best nsfw mod, you can't remove it!! Am building my AE modlist, anything to keep in mind or will Sexlab Survival work smoothly? Also, I'm assuming this won't work with Exterior Cities or Open Skyrim (both of which get rid of city loading screens), has anyone tried? It's not going anywhere for now, at some point it was all taken down from the site though, don't wanna drag up the drama that caused it. Your assumptions about no loading screen cities are correct, I guess someone skilled enough could make a patch for that, since vanilla towns without gates are supported. For AE support you gonna have to look through this topic, I am gonna assume that enforces cause issues on AE same as SE, you can just disable them or try lowering their number? That's about as far as I can help with SE/AE specific stuff, good luck with your mod list.
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