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Posted (edited)
12 hours ago, Beskitu said:

My build bikini list is greyed out, any reason why? im using the 6.1 tawoba remastered

 

The mod is designed for SkyrimLE and original TAWOBA.

 

Get last version for SkyrimSE: in monoman1 blog. Corsayr got tire of updating the page or the mod for SkyrimSE. Last version updated by others. 

(Read feature descriptions in the comments sections after the file links. Monoman1 retire and moved the mods to the blog. )

 

and the "patch" for TAWOBA Remastered 6.1: is in the description page of this old version. Look near the bottom. You may also want Pumpkin's.

 

Copy pasted Shortcut with some comments in bold orange:

Spoiler

 

This is for Bikini license curse(keywords):

SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord)

The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z 82.87 kB · 16,151 downloads

 

Pumpkin's Expanded version

(Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp 211.82 kB · 12,215 downloads

 

-------------------------------------------------------------------------

This is for bikini distribution: The file at the bottom, it is not packaged for Mod manager auto deployment, you need to make sure it goes and overwrite the files in the folder indicated. Better to add it manually to the deployment mod of SLS in the proper folder. Read indications next to file.

 

Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors

This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected.

 

 

BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder

 

 

 

Spoiler

 

You may like re-squeeze for TAWOBA remastered 6.1 Bodyslides custom morphs.

https://www.nexusmods.com/skyrimspecialedition/mods/131355?tab=description

 

 

 

Edited by safado
Posted

Is there some way to fix the Compass from being turned off even if I disabled the Map & Compass mechanics? I had the compass available for a minute or so after turning off the mechanic and it suddenly vanished afterwards.

Posted
On 4/4/2025 at 8:53 PM, datl0ser said:

Is there some way to fix the Compass from being turned off even if I disabled the Map & Compass mechanics? I had the compass available for a minute or so after turning off the mechanic and it suddenly vanished afterwards.

 

Check that you do not have SkyrimAE Gameplay menu Survival Mode also enabled.  You can also use an item spawner mod or console and add the SLS compass\map to your inventory as a workaround.

Posted (edited)

Is there a way to ensure that improved (at the workbench) versions of the broken down bikini armor components still count towards BikiniCurse/Bikini EXP? I have the bikibreak and BikiniCurse/Bikini EXP working fully on all broken down bikini components as expected however if i try to improve any piece at the workbench they no longer satisfy the Bikini Curse (begin to drain stam/magica) and i no longer gain Bikini EXP.


Update: i'm not sure what i'm missing here - TAWOBA has the correct Construction Object built that points back to the correct armor piece to be upgraded. My understanding is that tempering just repalces your item with the new item as defined by the COBJ (but with improved stats), shouldn't it retain the Keywords associated with the base-item considering it is referencing the same ARMO record when assigning the tempered item to the player?

Update 2: Did some more testing, it seems keywords are deffinitely there as the SLA/AND keywords are still being correctly detected when a tempered iron top/bottom is worn (so unless something is stripping only _SLS keywords we can asume they are all preserved), so this is leading me to think it's something with the Bikini Curse script/quest itself that doesn't play well with tempered items.

Fixed!
One armor piece was missing the _SLS_BikiniArmor KYWD & my heels were only 4.8 instead of 5 for the minimum hight. Adding the keyword & lowering hight req fixed this.
- I have no clue why i was wearing the set and it was not triggering curse with un-tempered gear of the exact-same armor # (iron chest 1, iron boots 3)
- seems somehow i was able to get them equiped without triggering curse but once it was upgraded i wasn't able to bypass the check (as it should be)
 

 

Of note though - SLS_Survival debug option in settings is essentially useless as it prints nothing to console/screen - and the BikiniArmor "test" script is in Licenses 1 as opposed to the Bikini section (or just a dedicated debug tab). This would have saved me a shitload of time if i could have found it faster, litterally had to go read the BikiniQuest script in "\ModOrganizer\Skyrim Special Edition\mods\Sexlab Survival\scripts\source" to find that it was printing a "curse caused by 'item name'" error to the Licenses 1 tab.

Noty sure how much dev is still goin on with SLS (awesome mod so far!) but it's MCM could likely use with some tidying for ease-of-navigation.

 

Edited by labuser1234
Posted (edited)
On 3/25/2025 at 12:22 PM, Solicus said:

I don't ever get the option to swallow after an oral scene with my character and therefore can't get any cum addiction progress. Are there any known conflicts that could cause that?

I believe you can use the on-screen menu (G by default) to "Open Mouth", which should work, if the animation isn't opening your mouth by default for oral scenes.

Note that if you're highly addicted one probably isn't enough to make a difference (unless you've tweaked your numbers).

Edited by labuser1234
Posted

My character's hunger values dont go down after swallowing, and it seems like a bunch of other mods that rely on similar mechanics around cum dont work (sexlab cumpires for example). Has anybody had this issue and knows a fix, or at least whats wrong?

Posted (edited)
1 hour ago, rgbjackal said:

My character's hunger values dont go down after swallowing, and it seems like a bunch of other mods that rely on similar mechanics around cum dont work (sexlab cumpires for example). Has anybody had this issue and knows a fix, or at least whats wrong?

 

They are tracking sexlab.  If SLSO is found, then the tracking point to the event call "OnNPCOrgasm", otherwise it points to the end of sexlab animation event call. 

Then it checks for animation action (oral tag), position (who is receiving and such), and gender (orgasm from sexlab male).  If all true then it proceed with the mods effects application.  That what it looks like in the code.

 

Maybe sexlab is not sending the orgasm events with a SLSO setup or the end of the animation in an original sexlab setup.

That will likely also affect Fillherup, SLS, and any other mod tracking sexlab for orgasm or end of animation events, problem likely in sexlab general operation or its configuration. 

 

Spoiler

Careful with multiple mods that overwrite sexlab, they could break each other a sexlab without it being obvious.  

It happened to me long ago that I installed the wrong version of Jcontainers and many mods were broke without any warning.

They're also PapyruUtils, some very old mods include old copies of it and can break sexlab and many mod depending on papyrusUtils.  Have the latest compatible Stand-alone copy of PapyrusUtils loading last in your deployment, overwriting everything including sexlab (sexlab already has the latest compatible embedded). 


 

Spoiler

With SLSO installed, make sure separate orgasm is enabled in sexlab.  You can also try troubleshooting by enabling aways orgasm in sexlab and SLSO. Technically the orgasm event always gets triggered at the end of the animation like original sexlab. 

 

Opening the save in Regsaver could help with identify a papyrus overload or corrupted\orphans scripts issue.  (it needs java, and it gets called by ReSaver.bat instead of exe)

It gets complicated if there is an issue in the save. Some mods like DeviousMimicClothes tend to have a race condition during startup and mess up anything else. 

Other mods could be affected by a bug with the SKSE\Skyrim function tracking for key-press, the SLS feature Cumpulsion could trigger that bug in other mods, it is recommended to disable that feature in a setup with multiple mods with the option for hotkeys bounded to 0 as default. 

 

 

Edited by safado
Posted (edited)
2 hours ago, safado said:

 

They are tracking sexlab.  If SLSO is found, then the tracking point to the event call "OnNPCOrgasm", otherwise it points to the end of sexlab animation event call. 

Then it checks for animation action (oral tag), position (who is receiving and such), and gender (orgasm from sexlab male).  If all true then it proceed with the mods effects application.  That what it looks like in the code.

 

Maybe sexlab is not sending the orgasm events with a SLSO setup or the end of the animation in an original sexlab setup.

That will likely also affect Fillherup, SLS, and any other mod tracking sexlab for orgasm or end of animation events, problem likely in sexlab general operation or its configuration. 

 

  Hide contents

Careful with multiple mods that overwrite sexlab, they could break each other a sexlab without it being obvious.  

It happened to me long ago that I installed the wrong version of Jcontainers and many mods were broke without any warning.

They're also PapyruUtils, some very old mods include old copies of it and can break sexlab and many mod depending on papyrusUtils.  Have the latest compatible Stand-alone copy of PapyrusUtils loading last in your deployment, overwriting everything including sexlab (sexlab already has the latest compatible embedded). 


 

  Hide contents

With SLSO installed, make sure separate orgasm is enabled in sexlab.  You can also try troubleshooting by enabling aways orgasm in sexlab and SLSO. Technically the orgasm event always gets triggered at the end of the animation like original sexlab. 

 

Opening the save in Regsaver could help with identify a papyrus overload or corrupted\orphans scripts issue.  (it needs java, and it gets called by ReSaver.bat instead of exe)

It gets complicated if there is an issue in the save. Some mods like DeviousMimicClothes tend to have a race condition during startup and mess up anything else. 

Other mods could be affected by a bug with the SKSE\Skyrim function tracking for key-press, the SLS feature Cumpulsion could trigger that bug in other mods, it is recommended to disable that feature in a setup with multiple mods with the option for hotkeys bounded to 0 as default. 

 

 

I forgot to mention that FillHerUp was affected as well, I'll try using regsaver, and I'll try looking at whats overwriting sexlab. Are there any mods off the top of your head that should be overwriting it?

 

Edit: I opened the save in the ReSaver.bat, and I did the cleaning steps (removing the orphaned scripts, etc). is there anything else I need to do, or should be looking for here? Some stats about the save file; 

Total Size: 17.7 mb (6.4 with LZ4)

Papyrus Size: 12 mb

ChangeForms Size: 5.2 mb

Total Scriptdata: Unavailable

 

EDIT AGAIN: Moving papyrusutil beneath SL Framework fixed it. Thank you!

Edited by rgbjackal
Posted
On 5/13/2021 at 5:13 PM, delgathar said:

Just dropping this here, though maybe I should drop it on LE since the SE version is just a conversion so the bug probably applies there.

I temporarily disabled tolls in the MCM.  This made the kennel in Solitude (and presumably the others as well) vanish.
 

Since the Kennels are more related to the License system as a punishment for being on the streets, I'd expect hiding the kennels would be attached to disabling the licensing system not disabling the tolls.


bout ready to do the same

had the fast travel bug and the tolls not getting paid off after paying from the box.

Which sucks because I liked the interactions there haha

  • 3 weeks later...
Posted
On 3/29/2025 at 7:35 AM, Beskitu said:

My build bikini list is greyed out, any reason why? im using the 6.1 tawoba remastered

 

Hey folks, I just uploaded a new mod to provide updated SL Survival 0.685 Bikini Breakdown JSON files to work with TAWOBA Remastered 6.1 for Skyrim SE/AE.

 

 

Posted (edited)
9 hours ago, axtertxedow said:

Hi, can someone help me, so. I got ctd after fast travel to riverwood and this for crash log. I already minimize how much enforcer but still got ctd. 

crash-2025-05-17-11-34-57.log 52.36 kB · 0 downloads

 

That looks like an old bug with enforcer npc in open sites.

Get last version 0.685. Corzayr stop updating it for SkyrimSE before last version was available. 

Do not know if updating will fix it, or it needs a new game. The issue may be already backed in the save records. Try loading a save before visiting the broken site.

 

Monomans1 mod repository.   Sl survival    features

 

from crashlog anal-yzer:

Spoiler

== Skyrim Crash Decoder v1.0 Report ==

Unable to identify a clear cause for the crash.

Crash was likely caused by one of the following mods: Skyrim.esm -> Update.esm -> ccbgssse034-mntuni.esl -> unofficial skyrim special edition patch.esp -> Immersive Wenches.esp -> Lanterns Of Skyrim II.esm -> LegacyoftheDragonborn.esm -> Occ_Skyrim_Tamriel.esp -> Ulvenwald.esp -> maerchenwald - the archwood lite.esp -> Nature of the Wild Lands.esp -> NotWL - Ulvenwald Patch.esp -> JKs Skyrim.esp -> LoS II - JKs Skyrim patch.esp -> MilkMod_MilkPumpsFancy.esp -> LVWildlife.esp -> hydra_slavegirls.esp -> MonsterModAE.esp -> TOTS - Icy Waterways.esp -> Lit Road Signs.esp -> Animated Carriage Additional Route.esp

Probably one of them accessing or clashing with this mod: "sl survival.esp".

The following record might have been involved in the crash: name: "enforcer" formid: 0x3b05a7ab.

To fix the issue, you can try disabling one or more of the mods mentioned above. If the crash still happens, try again with a new log. If you are an advanced Skyrim modder, you can use a tool like SSEEdit to see more information about what record the FormID contains and which mods are accessing it.

 

 

https://phostwood.github.io/crash-analyzer/skyrim.html

Spoiler
Log Summary:
  • 🔎 Line Counts for each section in the log file: ⤵️ show more
  • 🔎 Files/Elements listed within [1] First Line, [2] Probable call stack, [3] Registers, and/or [4] Stack sections of the crash log. Items are sorted by priority, with lower numbers (and higher positions in the list) indicating a higher likelihood of contributing to the crash. Items at the very top of the Stack can also have added weight for predicting causality. [1] First Line files are nearly always involved in (and frequently the cause of) the crash. Pay extra attention to anything related to mods you have recently added to Skyrim:
    • [2] (KERNEL32.DLL ... unlikely culprit)
    • [2] (ntdll.dll ... unlikely culprit)
    • [3] SL Survival.esp
    • [3] Enforcer
    • [3] Animated Carriage Additional Route.esp
    • [3] Skyrim.esm -> Update.esm -> ccbgssse034-mntuni.esl
    • [3] Skyrim.esm -> Update.esm -> ccbgssse034-mntuni.esl -> unofficial skyrim special edition patch.esp -> Immersive Wenches.esp -> Lanterns Of Skyrim II.esm -> LegacyoftheDragonborn.esm
    • [3] Skyrim.esm -> Update.esm -> ccbgssse034-mntuni.esl -> unofficial skyrim special edition patch.esp -> Immersive Wenches.esp -> Lanterns Of Skyrim II.esm -> LegacyoftheDragonborn.esm -> Occ_Skyrim_Tamriel.esp -> Ulvenwald.esp -> maerchenwald - the archwood lite.esp -> Nature of the Wild Lands.esp -> N...
    • [3] VCRUNTIME140.dll (Visual C++ Runtime Library - MS Windows)
    • [4] alternate start - live another life.esp
    • [4] Skyrim.esm -> Update.esm -> ccbgssse021-lordsmail.esl -> ccffbsse001-imperialdragon.esl -> ccbgssse059-ba_dragonplate.esl
    • [4] Skyrim.esm -> Update.esm -> ccbgssse021-lordsmail.esl -> ccffbsse001-imperialdragon.esl -> ccbgssse059-ba_dragonplate.esl -> unofficial skyrim special edition patch.esp -> LegacyoftheDragonborn.esm
    • [4] Skyrim.esm -> Update.esm -> ccbgssse021-lordsmail.esl -> ccffbsse001-imperialdragon.esl -> ccbgssse059-ba_dragonplate.esl -> unofficial skyrim special edition patch.esp -> LegacyoftheDragonborn.esm -> JKs Castle Dour.esp -> SL Survival.esp -> hydra_slavegirls.esp -> NewArmoury.esp -> DIAL.esp -> Clo...
    • [4] Castle Dour
    • [4] (KERNELBASE.dll ... unlikely culprit)
    • [4] EngineFixes.dll (SSE Engine Fixes SKSE plugin ... less likely culprit)
  • 📊 Mod Prominence Analysis: The following mods appear frequently and/or with detailed information in the crash log. While this can indicate relevance to the crash cause, these mods might simply be more verbose in their logging and/or happened to be more active in the time leading up to the crash.
    1. This indicator is less likely to be causal unless it repeats across multiple related crash logs
    2. If this report doesn't contain better indications (above or below), consider temporarily disabling the top-listed mod and any dependent mods, and attempt to reproduce the crash
      • NOTE: If tested from an old game save, many mods may cause different crashes from being removed. So, this test might need to be conducted from a new character.
    3. If the crash stops, investigate that mod's documentation and forum for any updates, known issues and/or patches, as well as its requirements, recommended load order and any incompatibilities. Also consider any recent changes to your load order which might have affected this mod.
    4. If the crash continues (or if disabling this mod was infeasible), re-enable and try the next mod
    5. 👑 Try using LOOT as a diagnostic tool. ️Caution: LOOT can safely be used as a diagnostic tool or for load order suggestions, but its automatic load order reorganization is often discouraged. It's widely thought to incorrectly sort 5 to 10% of mods, which can be especially problematic with large mod lists.
    6. Mods listed by prominence (appearances : details): ⤴️ hide
      • NOTE: results may be more accurate with the "experimental Files/Elements upgrade" (see checkbox at top of page)
      • (12 : 12) SL Survival.esp
      • (4 : 4) Animated Carriage Additional Route.esp
      • (4 : 4) alternate start - live another life.esp

 

Edited by safado
Posted

Hey everyone

 

I'm trying to install Slaverun - in the interface options of SL Survival, Slaverun 3.x is mentioned - I'm guessing Sexlab reloaded 3.something beta?

I've installed it, but when I go to enable the interface, SL Survival says it cant find Slaverun in the load order.

Am I using the wrong version?

 

many thanks

Posted

I'm having a very minor issue, it seems like the Lactacid option for drugging isn't working for me. This is the 2nd playthough it has happened so I don't think it is my build list(s). All the other cum/potions are working fine (except the sensitivity one? idk but don't really care about that one) except Lactacid doesn't seem to apply properly either through the gate toll alternative or on rape drugging. At the moment I'm just having to spawn and drink it myself which is annoying. Is there a patch for this or fix in SSEEdit I can do myself?

Posted

I am trying to gather a list of mods that can replace parts of SL Survival since its buggy and does not seem to be supported anymore

This is what i currently have, feel free to add any other mods that could replace a function from SL Survival as it seems unlikely it will be picked up be anyone. This way you can pick and chose what you want and don't want in your mod list

 

Spoiler

licenses player oppression for licenses

 

tolls and crimes

 

Cum addiction

or

not both

 

 

 

wounds and trauma

 

 

 

Posted

Hi, so I got punished for leaving without paying the toll, and they put me in an armbinder. How can I get rid of the punishment? I already paid the fine to the gate guard, but every time I return to town, my hands still get put in an armbinder.

Posted
3 hours ago, axtertxedow said:

Hi, so I got punished for leaving without paying the toll, and they put me in an armbinder. How can I get rid of the punishment? I already paid the fine to the gate guard, but every time I return to town, my hands still get put in an armbinder.

 

You have the wait the number of days that you are being punished for. When your punishment time is completed, then you will get a notification message "The guards in CityName will go easier on me now."

Posted

Has there been any update or patch to change the breast scaling for inflation to SLIF? I don't really get why the breasts are done through NIOverride instead of SLIF while the other parts are SLIF but

Posted (edited)
20 hours ago, anvoenaoen said:

As of today, I've tried every version of SLS I can find and nothing is coming up in my MCM. Any suggestions?

 

SLS Last version is 0.685.  It requires Simply Knock, make sure is running with compatible SKSE dll. 

UIExtesions is kind of a requirement now, init could hang without it, try moving SLS manually to position 253 of the mod load list for testing.   Install Papyrus Tweaks NG, for performance benefits that help with SkyUI hangs and many PapyrusVM latency issues.  Jaxonz MCM Kicker SE does an automatic SKyUI MCM refresh every save file load, and also helps with stuck MCM, unless the problem is a train wreck by some mod. 

 

Spoiler

In my experience some mod have poor loading scripts and cause train-wreck deadlocks in Papyrus against it masters, the worst one I have encounter is Devious Mimic (any version), but I bet there are others.   Everything after the train wreck fails to properly init.  Use Fallrim tools Re-Saver and open a save after waiting for mods init to complete and look for the script and stacks section, maybe is so obvious that the tool will kind of warnyou about it.  If there are a bunch of scripts with the same name and some has a suspended tag, that a trainwreck-ish happening.  Identify the script owner mod and purge it in the plugin list section.  Save and re-try.  Or remove offending mod. 

 

 

Edited by safado
Posted (edited)

 

On 5/27/2025 at 5:03 PM, SandalsSE said:

Has there been any update or patch to change the breast scaling for inflation to SLIF? I don't really get why the breasts are done through NIOverride instead of SLIF while the other parts are SLIF but

 

 

I could not find the code for NIO node scaling in SLS, only the NIO Overlay code.  All the morph scaling I could find was using the SLIF interface (NIO middleware). 

Butt and belly morphs call directly to SLIF proxies "slif_butt" and "slif_belly" using SLIF default modus and breast uses SLIF morph modus.  Proxies are converted to morph based on "Bodymorph" section config. 

 

The breast morph names are sadly hardcoded and sent directly to morph modus (no morph conversion needed), I think this is what you mean by "sent it to NIO". Being able to set the morph will have allowed making the mod compatible with other body types or "new better" morphs.  The author created SLS for himself and shared the mod with the community, I think he uses CBBE-COS body in Skyrim-LE, and the morphs target that. 

 

Inflation effect time scaled:

  • Scale = 7.895093 * Math.Pow(2.71828, -(Math.Pow(((Utility.GetCurrentGameTime() - BeginTime) * 24.0) - 22.07231, 2)) / 93.8692231629)
  •  BreastsFantasy = (0.3 * (Scale * Slif.ScaleMaxBreasts))
  •  BreastsSmall = (0.3 * -(Scale * Slif.ScaleMaxBreasts))
  •  BreastPerkiness = (0.3 * (Scale * Slif.ScaleMaxBreasts) * 0.25)
  • NippleLength = (0.25 * (Scale * Slif.ScaleMaxBreasts) * 0.5)
  • BreastsSSH = (0.3 * (Scale * Slif.ScaleMaxBreasts) * 0.75)
  • DoubleMelon = (0.3 * (Scale * Slif.ScaleMaxBreasts) * 0.25)

 

By the way, SLIF always uses NIO for all morphs and scales, it is a middle ware framework.  It only shows the data in a different "modus". Default modus is when it receives a scale value instead of a morph to one of it "Bodymorph" category targets breast, butts, belly. Default modus scales can be converted to morphs by setting the NIOVERRIDE category of each "Bodymorph" type to 0%, then in the "Percentages" category the morph are set as ratios of the scale.  That ratio is aggregated based on the config section settings and sent to the selected morphs.  Morph modus is mods using SLIF as middleware to sent morph to NIO morph while also being tracked for general scale feedback.   Mod can also send directly to NIO and it will not show in SLIF.  Long ago, legacy NIO uses to overwrite instead of aggregate, and C.A.N.S. (Cooperative Algebraic Node Sizing) and SLIF (SexLab Inflation Framework) were created to deal with that. 

 

Spoiler

 

20211106205609_1.jpg.d59b731965f7eff2e6fcca47f74c8dc3.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Edited by safado

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