Jump to content

Recommended Posts

Posted

I am using version 6.85(beta) and something that annoys me is everytime i enter a city, the guard will say "hold on a moment princess, let me check your licenses" and repeats that several times. Between 5-10 times in a row. 

 

What is making him repeat the line over and over? Very immersion breaking and annoying.

Posted (edited)
8 hours ago, Nohrin said:

I am using version 6.85(beta) and something that annoys me is everytime i enter a city, the guard will say "hold on a moment princess, let me check your licenses" and repeats that several times. Between 5-10 times in a row. 

 

What is making him repeat the line over and over? Very immersion breaking and annoying.


The more items you have in your inventory, the longer the check takes, and the more times the line will be repeated.

 

I agree that it is awkward, but it actually makes sense and is immersive. In real life, a contraband inspection would take longer if you have more stuff.

 

To avoid the line being repeated, keep fewer items in your inventory. Or purchase all 3 licenses: magic, armor, weapon.

 

 

Edited by Herowynne
Posted
4 hours ago, Herowynne said:


The more items you have in your inventory, the longer the check takes, and the more times the line will be repeated.

 

I agree that it is awkward, but it actually makes sense and is immersive. In real life, a contraband inspection would take longer if you have more stuff.

 

To avoid the line being repeated, keep fewer items in your inventory. Or purchase all 3 licenses: magic, armor, weapon.

 

 

So its just a technical limitation then. Gotcha. Maybe if/when this mod gets updated, the additional lines could be replaced with " ... " 

Posted
21 hours ago, Herowynne said:

 

You can make a deal with the Kennel Keeper to stay every night at the kennel in exchange for one free license and not having to pay gate tolls.

Oke, why is the troll there then? I remember that there was een quest whit the troll once, but I do not remember how to start it.

Posted
1 hour ago, SandyDa said:

Oke, why is the troll there then? I remember that there was een quest whit the troll once, but I do not remember how to start it.

 

My understanding is that Monoman1 planned one or more kennel troll quests, but never completed them. As far as I know, there is no content in the mod for the troll.

Posted
56 minutes ago, Herowynne said:

 

My understanding is that Monoman1 planned one or more kennel troll quests, but never completed them. As far as I know, there is no content in the mod for the troll.

That's to bad. Thnx for ansering. 

Posted
On 6/2/2024 at 2:42 PM, Nohrin said:

So its just a technical limitation then. Gotcha. Maybe if/when this mod gets updated, the additional lines could be replaced with " ... " 

Do you have a tons of items in your inventory?  The player inventory checks can take a long time.  Longer the more items you carry. Papyrus Tweaks NG can help a little with this little.

Posted (edited)

Tried searching the topic, I'm sure it's been answered before, but the original was taken down so I have no guide.
When using "Thaneship Random", which holds actually count, I know the smaller ones like Mortal don't, but which ones do?

And more annoyingly, how do I get the toll collectors to not loop the "Hold it there princess" thing over and over again, repeatedly forcegreeting me, my high score is 20 consecutive times before being let go

Edited by pingbi146
Posted
8 hours ago, pingbi146 said:

how do I get the toll collectors to not loop the "Hold it there princess" thing over and over again, repeatedly forcegreeting me, my high score is 20 consecutive times before being let go


The time it takes for the toll collector to check for contraband depends on how many items you have in your inventory.

 

Either carry fewer items in your inventory, or carry all 3 licenses: magic, armor, weapons.

  • 2 weeks later...
  • 2 weeks later...
Posted
On 6/20/2024 at 4:32 PM, Herowynne said:


The time it takes for the toll collector to check for contraband depends on how many items you have in your inventory.

 

Either carry fewer items in your inventory, or carry all 3 licenses: magic, armor, weapons.

I think whatever script does this is broken for me - for testing purposes, I deposited my entire inventory, except licenses and quest items, in a desk of drawers and approached the toll collector

He then proceeded to "Hold on a second there princess" me 40 times in a row before I console disabled him just to get out of the conversation

any idea what's wrong?

Posted
3 hours ago, Ar4chnid said:

I think whatever script does this is broken for me - for testing purposes, I deposited my entire inventory, except licenses and quest items, in a desk of drawers and approached the toll collector

He then proceeded to "Hold on a second there princess" me 40 times in a row before I console disabled him just to get out of the conversation

any idea what's wrong?

 

Yes, that sounds broken. I have not seen that situation occur before.

 

You can turn off the entire license system in the SL Survival MCM.

 

Since it seems to be broken in that particular save game, there is no reason to keep it turned on.

Posted

Hi all,
Is there a way to disable the cover self animation in Survival? I cant find it in the MCM but maybe someone here can think of a way.

 

Posted
On 6/2/2024 at 11:42 AM, Nohrin said:

So its just a technical limitation then. Gotcha. Maybe if/when this mod gets updated, the additional lines could be replaced with " ... " 

 

There's also a bit where if you try to cancel out of the conversation too fast (which I do instinctively), then it might re-trigger. When the guard says "hold on princess" the first time, wait for him to finish and tell you you can go before you run off.

 

... at least that's how I remember it from my SLS playthroughs a while ago.

Posted
On 7/11/2024 at 4:36 PM, Herowynne said:

 

Yes, that sounds broken. I have not seen that situation occur before.

 

You can turn off the entire license system in the SL Survival MCM.

 

Since it seems to be broken in that particular save game, there is no reason to keep it turned on.

O wow! In years of using SLS on Skyrim SE and then AE. I have never seen that ever not happen at least 10 times at every gate greeting. I think I've seen it work prettrt fast when using maybe 1000 or 2000 less mods, but I can't imagine a mod being worth that kind of cost simply due to the scripts being incredibly innefficient. A lot of the old techniques that SLS utilizes have been replaced in a great many newer mods that use things like KID, or RMB or SPID, new script friendly json injectors, new Papyrus Extrenders (what is there like 6 or 7 now for latest Skyrim AE?) I kinda feel like SLS is never *really* gonna be ported to SE until it's dated methods designed for much older versions of Skyrim are all thoroughly updated. Which sounds like a nightmare. Like an utter nightmare. It already seems like it has to be an incredibly overwhelming workload for everyone involved.

 

So Ima just settle for very slowly getting a super stable build going and then inserting SLS in, making a merged patch or several dozen (as I always have to do to avoid the 3000 esl limit) and be extremely carefully patching and tweaking it over the course of about 3 more months before I can truly test it in a playthrough. But also I do think tho people underestimate just how serious Monoman is with his warnings about compatibility and his advice for a merged patch and how important it is to listen to it.

 

My greatest tool in any playthrough I have gotten SLS to function very well in, is incredible patience and lots of study of its features, its effects, its scripts, and its docs.

  • 2 weeks later...
Posted
On 6/2/2024 at 9:42 PM, Nohrin said:

So its just a technical limitation then. Gotcha. Maybe if/when this mod gets updated, the additional lines could be replaced with " ... " 

There's also a mod that lets you instantly skip dialogue also. Might be useful for those who come across this problem. 

 

Has anyone made 3ba fitted trauma textures? 

  • 2 weeks later...
Posted (edited)

I'm getting a weird bug... shortly after installing this mod, my character gets a bit of a surprised/angry face and any event which causes her mouth to open, her mouth opens WAY wide and then when it's time to close, her mouth is just hanging open. This happens with the open/close mouth key as well. The only way I can get her to close her mouth is to "showracemenu" which then resets her to her now permanent surprised/angry face. The only way to actually that I've found to actually fix these issues on a permanent basis is to disable the mod and leave it off.  I'd like to use this mod, but can anyone help on this or tell me what's causing it?  I've tried shutting off the ahegao, bikini xp, and daydreams.

 

EDIT: I found the reason for the weird facial expression: the PC's facial expression changes when tired and/or covered in grime. But after resting and washing, the mouth issue is still persisting: when a call for it to open happens, it opens all the way and then when it tries to close it instead just hanging open halfway and attracting flies. 

 

Another EDIT: I've narrowed this down to the way the mod is doing the "open mouth" calls. This is affecting all "open mouth" calls and it's not playing nice with Sexlab's already built in settings for opening the character's mouth. Using other phenomes apart from the "Big Ahh" get applied when opening the mouth, but do not get taken away when closing the mouth. When closing the mouth, it is taking away a certain amount of the "Ahh" or "Big Ahh" that was applied and is leaving the rest.  This means that especially expressive facial expressions can't be used in Sexlab's settings and I can't open my character's mouth very wide unless I want her slack jawed afterwards. I've tweaked the settings... but yeah. Character will be barely expressive during sex.  If any updates or patches happen for this mod in the future, the full list of phenomes that Sexlab supports needs to be accounted for and the "open mouth" call needs to be the same values that Sexlab is set to use.

 

FIX DISCOVERED!: SL Triggers is recommended as an addon for this mod and while I'm not going to use it (It's a whole lot of what is basically macro programming for animation triggers), one of the prereqs for SL Triggers was MfgFix (https://www.nexusmods.com/skyrimspecialedition/mods/11669). The MfgFix allows macro programming for facial animations alongside animations from console but also includes facial control fixes! After installing this, the open/close mouth issue has resolved and works as intended! All Sexlab phenomes are applied properly when opening the mouth and then removed properly when I close the mouth!

Edited by Licki
added more discovery
  • 2 weeks later...
Posted

Does anyone has a bug or has encountered a bug in which guards, imperials, and stormcloaks say you're tresspasing while being in the wilds? im just walking the road and they keep saying im tresspassing

Posted
On 8/21/2024 at 1:56 PM, pabaga1 said:

Does anyone has a bug or has encountered a bug in which guards, imperials, and stormcloaks say you're tresspasing while being in the wilds? im just walking the road and they keep saying im tresspassing

Uhm, nope? Are they transporting a prisoner or something?

Posted

I'm running into an issue where the "status" box after selecting it from the hot wheel is no longer showing up for me. Does anyone know how to fix this? I'd rather not revert saves and lose a few hours of progress before I noticed it was missing.

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...