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Posted
21 hours ago, Dumuzi said:

 

I remember having this problem months ago. I believe the solution to getting them to work together is SLSO Hakkey's Tweaks 

 which is still in my load order. If that's not it I know there is some patch to get them both working as they are both working for me now. My memory just sucks to remember exactly how I did it, but that tweak seems the likely one.

idk why but even with the tweaks and slso it wont really work also when i uninstalled slso the cumswallowing still didn't work maybe if i just replace the slso files with the one's from the update it will work like vortex and all is kinda weird with this i think i also have fill her up baka edition i don't know if that is conflicting with it 

Posted

What really would be funny if after cerfew started you couldn't rent a room in an Inn and the playercharacter would need to sleep in the kennels or try to beg for a room in a npc home.

Posted (edited)
12 hours ago, Chlodwig said:

What really would be funny if after cerfew started you couldn't rent a room in an Inn and the playercharacter would need to sleep in the kennels or try to beg for a room in a npc home.

 

That is why in SLS you can change the INN pricing.  Simply knock difficulties are set in it own MCM. 

Edited by safado
Posted

Hello I have an issue, and im not sure if its been fixed.
When playing SlaveRun with SLS, once nail polish gets applied it registers as a 'hand' item, and the guards spams dialogue for having clothes, is there something that excludes nails from that search? The specific item is claws black. 
It is SLS triggering this interaction and not SR because of the clothing license.
 

  • 3 weeks later...
Posted
On 3/5/2023 at 6:25 PM, Monoman1 said:

The only messagebox like that I can find is commented out. Perhaps post a picture of it. 

this is like a 2 year old reply but i have always had this issue

image.png.3e7f3caec513bf7b099d40de5b9fc37b.png
it normally looks like this with a different character name npc or player

Posted

I'm having a couple issues with The bikini armors. I went in and replaced the ESP files as directed for both TAWoBA (TheAmazingWorldOfBikiniArmors.esp) and Pumpkins version. SLS refuses to recognize the bikini tags and keeps giving me the bikini curse, AND, for some reason I'm missing (Pumpkin)-TEWOBA- and TheExpandedWorldOfBikiniArmor.esp even though I have both of them enabled image.png.638bcfc0bd00efca4cd12bcb22fcc1af.pngimage.png.c8f7da8812f2f34b85a7f431b49b3ee1.png

Posted

Is there a way to pick what parts of the "daydreaming" effects are active? I like the voices when talking to men (using a mod that changes them) but really don't care for literally every other piece of it, the mushrooms are distracting because lighting doesn't apply to them so they just glow, characters undressing during dialogue is a bit weird at times, and the insane screeching and cum effects when talking to women is kinda annoying



I feel like adding and option to toggle the different pieces would be useful

Posted
On 7/27/2025 at 6:58 AM, nocturna said:

Hello I have an issue, and im not sure if its been fixed.
When playing SlaveRun with SLS, once nail polish gets applied it registers as a 'hand' item, and the guards spams dialogue for having clothes, is there something that excludes nails from that search? The specific item is claws black. 
It is SLS triggering this interaction and not SR because of the clothing license.
 

 

my two cents;

I think that if the item has the keyword SexlabNostrip it will be ignored by SLS, but I do not know if your issue is caused by an SLS NPC\scene or SlaveRun NPC\scene.  Also, do not know if the nail polish you mention is from YPS. YPS is being modified a lot since SLS integrated it and may not be compatible anymore. 

 

Posted
On 7/15/2025 at 5:42 PM, Fraying9981 said:

 started a new game with Sexlab P+.

Everything seems OK except my PC is not prompted to swallow on oral, and cum addiction doesn't seem to be working.

Anybody has an idea of how to fix?

 

Here is the papyrus log extract.

 

  Reveal hidden contents
On load:
[07/15/2025 - 05:38:24PM] Cannot open store for class "_csn_cumaddict", missing file?
...
[07/15/2025 - 05:40:01PM] Error: Property StashTrack on script _SLS_StashAddException attached to alias playerAlias on quest _SLS_StashAddExceptionQuest (320AAE2B) cannot be bound because alias playerREF on quest _SLS_StashTrack (32006894) is not the right type
[07/15/2025 - 05:40:01PM] Error: Property CumSwallow on script _sls_cumdesperateeffects attached to alias playerAlias on quest _SLS_CumDesperationEffectsQuest (320C4703) cannot be bound because alias playerAlias on quest _SLS_CumSwallowQuest (3203DAB2) is not the right type
 
...
[07/15/2025 - 05:50:40PM] Error: Cannot call GetRace() on a None object, aborting function call
stack:
    [_SLS_CumAddictQuest (32097F8F)]._sls_cumaddict.OrgasmEvent() - "_SLS_CumAddict.psc" Line 643
    [_SLS_CumAddictQuest (32097F8F)]._sls_cumaddict.OnOrgasmStart() - "_SLS_CumAddict.psc" Line 608
 
 

 

I've been having the same issue, though didn't know if it was related to p+ or not, I noticed in the stats and info 2 section nothing ever goes up is it the same for you?

Posted
6 minutes ago, snagglepup said:

I've been having the same issue, though didn't know if it was related to p+ or not, I noticed in the stats and info 2 section nothing ever goes up is it the same for you?

 

yeah it's p+ related. recommendation is to not use SLS and install all modules separately

  • 2 weeks later...
Posted
On 7/27/2025 at 10:58 PM, nocturna said:

Hello I have an issue, and im not sure if its been fixed.
When playing SlaveRun with SLS, once nail polish gets applied it registers as a 'hand' item, and the guards spams dialogue for having clothes, is there something that excludes nails from that search? The specific item is claws black. 
It is SLS triggering this interaction and not SR because of the clothing license.
 

To you and anyone else that may be having issues with guard/enforcer/gate dialogue about equipped items, there is a couple of ways to add things to an ignore/exemption list.

 

The first is through the MCM following these steps.

 

1: Make sure to wear the item/s which you want add to the list (If you have 2 items of the same type ie. 2 body armours then you will need to swap the items and repeat from the second step.) 

2: Open Survival MCM and click on the "Licenses 1" tab.

3: Scroll down until you see "Get Equipped items" and click that and wait till it says done.

4: Next click on the option "Equipped Forms", a box should open up listing all worn items (If the item you want to add does not show up here, the second way of exemption will work.) Choose the item you want ignored and click "exit"(Tab). 

5: Last click on the option "Add SLS_AddLicException" (If you chose the wrong item to add, you can click the same option to remove it) If you have multiple items to add to the list you will need to choose a new selection from step 4. Keep repeating as needed.

 

The Second way of exemption is directly editing the LicenceExceptions.json (file path should be \Data\SKSE\Plugins\StorageUtilData\SL Survival), you will need access to either Xedit (or equivalent) or Skyrims Console commands

If using the console, follow these steps.

 

1: Make sure to have all the items you want to add to ignore in your inventory (It will help if you either drop or place all other items into a container so you can find the items you want in the console).

2: Open the console ( tilde key ~` by default ) then either click on your character or type "prid 14" (no quote marks), followed by "showinventory". A list of everything that is in your characters inventory should be printed out in the console (this can include items you normally cant see). Equipped items will have a "- worn" appendage at the end.

3: Note the formid of the required items (example 0003ca00 is ClothesPrisonerShoes Footwraps) 

3.a (for Skyrim SE/AE you will need to use hexadecimal formid, using the footwraps from before 0003ca00 becomes 0x3ca00. "0x" represent the plugin mod index. To show another example, in my modlist YPS fashion is indexed as "C1" so "Nails gold Glitter -slot 33-hand" will show up as "c103c883" to convert that into hexadecimal would be 0x3c883, any zeros after the first 2 decimal points can be removed. Then to make the formid into a valid string exception you will need to add the name of the module it came from; Using the previous formid again it would be written as 0x3c883|yps-ImmersivePiercing.esp)

4: Locate and open the LicenceExceptions.json , then using the following format add the wanted items into the list, inserted between the [ ] brackets (example ["0x123|test.esp", "0x456|example.esm"] each individual item must be written in quote-brackets " " followed be a comma , to separate each item. You do not need to add a , on the last string. To make sure the .json file is valid I recommend using a JSON reader/validator ( I use https://jsonlint.com/  where I can copy and paste the text into the box and click validate, It will show any warnings. ) 

 

If using Xedit, follow these steps ( Skyrim does not need to be open/playing, so this could be faster if you know the items you are looking for as you can have the json file open next to it. ) 

1: Open Xedit and load all required modules.

2: Click on the relevant module and open either the "armor" or "armor addon" tabs

3: Find the wanted items and note the formid, add as many strings into the json file as needed (Using one last set of examples; I want to add a cloak to the exception list so I find "cloak - brown hide" formid "43000d66" in the "Cloaks.esp", to make this a valid string I would write it as "0xd66|Cloaks.esp". Combining all the items used into one would look like   ["0x3ca00|Skyrim.esm", "0x3c883|yps-ImmersivePiercing.esp", "0xd66|Cloaks.esp"] 

 

Use which ever way you are comfortable with, however I will always recommend that you make a backup copy of the LicenceExceptions.json file and keep it in another location, you can even use another copy as your custom json, put it into the the correct folder structure and add it as a mod using your mod manager, then load after the Sexlab survival version, this means you can still keep your ignored items even if you need to re-install your modlist.

 

Spoiler includes a couple of screenshots.

Spoiler

SurvivalexceptionMCM.jpg.09704f4d44d634177af6cde6187acd6b.jpg

Consoleexample.jpg.299b40c561ececb296d6da55bbc8eef1.jpg

 

  • 3 weeks later...
Posted

I'm having a weird one with my bikini settings. I'm using TAWOBAE and *almost* have it all working, keywords are fine and everything is properly recognized on license checks and the build list function even works with stuff showing up in vendors and chests however I can't get breakdown recipes to work. Breaking down armor removes it from my inventory but does not add any bikini armor. 

 

Can anyone explain what sets up the breakdowns? I thought it was the same JSON that the build list used but I guess not.

 

Going to keep searching the thread but figured I'd ask while I research and tinker.

Posted
4 hours ago, someperson1423 said:

I'm having a weird one with my bikini settings. I'm using TAWOBAE and *almost* have it all working, keywords are fine and everything is properly recognized on license checks and the build list function even works with stuff showing up in vendors and chests however I can't get breakdown recipes to work. Breaking down armor removes it from my inventory but does not add any bikini armor. 

 

Can anyone explain what sets up the breakdowns? I thought it was the same JSON that the build list used but I guess not.

 

Going to keep searching the thread but figured I'd ask while I research and tinker.


You might want to try my mod and see if it works for you:

 

 

Posted
On 9/24/2025 at 8:39 PM, someperson1423 said:

I'm having a weird one with my bikini settings. I'm using TAWOBAE and *almost* have it all working, keywords are fine and everything is properly recognized on license checks and the build list function even works with stuff showing up in vendors and chests however I can't get breakdown recipes to work. Breaking down armor removes it from my inventory but does not add any bikini armor. 

 

Can anyone explain what sets up the breakdowns? I thought it was the same JSON that the build list used but I guess not.

 

Going to keep searching the thread but figured I'd ask while I research and tinker.

 

Now that you got a hint about what to do from @Herowynne.

 

You can try and maybe fix if needed my version of breakdown for TAWOBA-Extended.  There are other stuff in the same post.  

 

 

Posted
10 hours ago, nos.eea said:

im no longer getting force greeted by the toll collectors anymore... idk why and i would like to have them do that again. how do i fix that?


Open the console and enter:

 

show _sls_dhlpsuspend

 

If it shows 1 then enforcement is suspended.

 

To turn enforcement back on, enter:

 

set  _sls_dhlpsuspend to 0

Posted (edited)
On 7/8/2025 at 4:20 PM, safado said:

 

Yes, @Fraying9981, suggestion of using QAR make it painless. If you want to add Skyrim Vanilla assets like keywords or armors, you need to enable it in QAR config files. You can also use it to add SLAX-Baka, A.N.D, or SOS\TNG revealing keywords, if you use those mods.  

For mods the default is good.  By default, QAR will add the imported keywords by itself at load time, but it can also be used to export KID or SkyPatcher config files.  

 

For SLS Bikini armor detection, all equipped assets need the _SLS_Bikiniarmor keywords. I think it will ignore any assets with SexlabNoStrip keyword. That means most DD assets will be ignored for the curse too.  

It will also measure the height of the boot\shoes, using RaceMenu High Heels. You can disable the heel detection in the SLS Bikini License MCM.

I use a mod like Extra Pocket to hide in the vagina the bikini license, lockpicks, keys, and the like. When the bikini license is not in the inventory, the curse is disabled in case you need to use clothes or non-tagged assets.  

 

Make sure you are using SLS SE 0.685.  Older versions have a CTD because of the enforcer NPC. 

 

So I used QAR and added the keywords to all the armor, but I coudn't figure out how to add the keywords without first selecting the armor type or whatever (IronHeavy0, Heavy 1, idk something along those lines) and that caused the bikini armor to be recognized as traditional iron armor instead of the bikini armor, sooo.... Not sure if QAR is the solution or not? I dunno, I wish this didn't take a masters in modding to figure out lol

Literally all I want is to have bikini variants of all vanilla armors, and for that to work with SL Survival, and it's been an on and off process for years for me at this point and I haven't really gotten ANYWHERE because there's so many different links and version of everything and who knows if this fix is my fix and uhhhhhhhhg lmao I dunno why I do this to myself

If anyone has gotten what I want to work, please help

EDIT: Just tried doing my BikiniArmors.Json on my own but IDK I'm fucking retarded or SOMETHING cuz I can't for the fucking life of me figure this fucking shit out.

BikiniArmors.json

Edited by Voltron9100
Posted
On 9/30/2025 at 4:59 PM, Voltron9100 said:

So I used QAR and added the keywords to all the armor, but I coudn't figure out how to add the keywords without first selecting the armor type or whatever (IronHeavy0, Heavy 1, idk something along those lines) and that caused the bikini armor to be recognized as traditional iron armor instead of the bikini armor, sooo.... Not sure if QAR is the solution or not? I dunno, I wish this didn't take a masters in modding to figure out lol

Literally all I want is to have bikini variants of all vanilla armors, and for that to work with SL Survival, and it's been an on and off process for years for me at this point and I haven't really gotten ANYWHERE because there's so many different links and version of everything and who knows if this fix is my fix and uhhhhhhhhg lmao I dunno why I do this to myself

If anyone has gotten what I want to work, please help

EDIT: Just tried doing my BikiniArmors.Json on my own but IDK I'm fucking retarded or SOMETHING cuz I can't for the fucking life of me figure this fucking shit out.

BikiniArmors.json 61.06 kB · 1 download

 

In QAR you need to first import the keyword _SLS_Bikiniarmor from SL Survival.esp or any other plugin with the keywords you need.  

 

For patches using xEdit some hints on how to do it.  old Mega video I did a while ago.

 

The bikiniarmors,json is for distribution into dungeon or bosses containers\chest.  It will not work without a proper conflict resolution patch (aka Merge patch) because it is likely that another mod is also overriding the merchants and dungeons containers.  Famous conflict resolution patches are Bash-Patch, MatorSmash Patch, old Merge Patch.  xEdit's Merge Patch or Matosmash does not work with SkyrimAE\SE 1.6.1133+.  I use Synthesis with leveledlistresolver from the Git-repository selection.

 

 

Posted (edited)
2 hours ago, safado said:

 

In QAR you need to first import the keyword _SLS_Bikiniarmor from SL Survival.esp or any other plugin with the keywords you need.  

 

For patches using xEdit some hints on how to do it.  old Mega video I did a while ago.

 

The bikiniarmors,json is for distribution into dungeon or bosses containers\chest.  It will not work without a proper conflict resolution patch (aka Merge patch) because it is likely that another mod is also overriding the merchants and dungeons containers.  Famous conflict resolution patches are Bash-Patch, MatorSmash Patch, old Merge Patch.  xEdit's Merge Patch or Matosmash does not work with SkyrimAE\SE 1.6.1133+.  I use Synthesis with leveledlistresolver from the Git-repository selection.

 

 

So I had the _SLS_Bikiniarmor keyword already available for me to use in QAR but in order to add a keyword it forces me to select the armor type. Unless that's sorta what you're getting at. My issue with the BikiniArmor JSON is that none of the mods are being recognized or found. I'm on AE/SE and you had sent me a "predone" JSON awhile back, but it was all in DEC. For some reason I didn't really have any issues with that. Only now that I've converted everything to HEX, nothing is being found. As for the Bashing, I wasn't sure if there was anything available for AE.

Edited by Voltron9100
Posted (edited)
19 hours ago, Voltron9100 said:

So I had the _SLS_Bikiniarmor keyword already available for me to use in QAR but in order to add a keyword it forces me to select the armor type. Unless that's sorta what you're getting at. My issue with the BikiniArmor JSON is that none of the mods are being recognized or found. I'm on AE/SE and you had sent me a "predone" JSON awhile back, but it was all in DEC. For some reason I didn't really have any issues with that. Only now that I've converted everything to HEX, nothing is being found. As for the Bashing, I wasn't sure if there was anything available for AE.

 

I see the problem, now.

I did the same mistake the first try.

HEX is written 0x000000 like this: "0x016522|The Amazing World of Bikini Armors REMASTERED.esp", instead of what you have "016522|The Amazing World of Bikini Armors REMASTERED.esp",

0x is a hint for the software to read the rest of the number as hex. 

I think the hex is necessary when the armor is in a light-plugin (ESL) instead of a normal plugin, but can be used always for data safety with the new plugin loader, 253+4096.

 

BikiniArmors.json

 

About QAR, as long the keyword _SLS_BikiniArmor is assigned, it gets classified by the mod as a bikini no matter if it true by the equipment type or any other keyword.  The curse may also look for high heel if that feature is not disabled in the bikini license.  All wearable items in the bikini mod need the keyword. 

I think having SexLabNoStrip will ignore it completely, it used for equipment assets like wigs or "fake" tails.  I assigned it to all wearable DD stuff, so SLS ignore it for it curses, but is kind of redundant.   

 

 

Edited by safado
  • 2 weeks later...
Posted

I've noticed that in my game, any time the player character dies I have a popup-message on the screen from this mod asking "is the character stuck" with a yes or no option. Is there a way to get rid of this message?

 

Thanks

Posted
2 hours ago, Hardie1247 said:

I've noticed that in my game, any time the player character dies I have a popup-message on the screen from this mod asking "is the character stuck" with a yes or no option. Is there a way to get rid of this message?

 

Thanks

 

Latest version is Sexlab Survival 0.685 BETA (14-Mar-2022) SE.

  What version are you using? 

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