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Posted
On 2/11/2022 at 12:25 AM, tayjay69 said:

Can someone please explain the bikini issue step by step as simply as possible :'( I've combed this thread and tried everything but maybe it's just beyond my understanding. Using Tawoba Remastered 6.1 and Pumpkin's expanded bikini armors. SLS won't allow me to build bikini lists. And because there are so many people trying to explain it differently, and some possible clarification needed on 1st page from the author, I'm just confused at this point.

 

I'll be going back and removing all the files I've added and reverting the edits I've made in attempts to fix this, and then I shall wait for someone who has the patience to deal with the technologically incapacitated.

 

If it helps, remember there's others like me who just don't bother to post :D

 

So, the reason why there are lots of different posts about "the bikini issue" is there are a LOT of different possible problems :)

 

If you want to have the "BIKINI ARMOR" keyword added to the TAWOBA Remastered / Pumpkin's TAWOBAE, you need the .ESPs from the front page for the correct mod. If I remember correctly what they do, they flag SLS as a master and add the bikini armor keyword from SLS to the bikinis. This means that when the Bikini Curse says: "Oy, are you wearing a bikini?" the armor you are wearing says: "I'm a bikini!" if it has the keyword added correctly [like in the ESPs]. If you would prefer to do this yourself rather than downloading the ESPs, you need to load up SLS + bikini mod in xEDIT [SSEEdit] and "ADD MASTER" of SLS to the bikini armor mod, then add the 'bikini armor' keyword to all the bikinis. You can do it manually or using a script.

 

>>> If you want SLS to know what bikinis exist and what type of material they are (hide, steel, etc.) for building leveled lists... It should be the bikiniarmors.json file in SKSE\Plugins\StorageUtilData\SL Survival which will list out the mod(s) you have bikinis from, and what materials they are, and all that good stuff. <<< Pretty sure this is what you're looking for right now.

 

PROBABLY what's happening for you right now is that the May 2021 version of SLS for SE has the .json configured for Sun's OLD version of TAWOBA [or the Skyrim Classic version]. Likely all you need to do is crack the .JSON open in notepad (or any other text editor) and correct the ESP filename. For my game, if you look at my post at the end of page 49, it's the notepad file I have in the bottom left corner of the screenshot. This should be what tells SLS "these are the bikini armors I have" when it tries to look up what exists that it can add to your stores/loot boxes.

 

If you want the bikini breakdowns to work, there's a file for each base armor piece you want to break down that describes all the components it can break down into (same screenshot; top right file is an example), and another file for listing ALL of the different armor pieces that can be broken down in total (bottom left file in the screenshot). The folders they're in are within the SL Survival folder another layer down: BikBreak and BikBreak\BuiltIn

 

All of these once again are PROBABLY referencing the OLD name for TAWOBA [or possibly the Skyrim Classic version name for TAWOBA]. If you correct those, then the bikini armor breakdowns should work.

 

If you want I *can* upload the files I have, but I can't remember what [if anything] I tweaked on them so it could completely fail to function with your Skyrim build; or worse cause issues and if you save after using it you'll have these issues persist indefinitely until you make a new save... I think it'd be safer to just use find&replace on your own stuff and save it that way :)

Posted

Does anyone know why you would bother buying a curfew license instead of a whore license? Besides the name, I haven't noticed any difference between the two in my game yet.

Posted

Is there a patch for Public Whore i am not aware off?

If you have the licensing system on, you may have a problem where the guards harass you even though you are the public whore.

 

Posted
46 minutes ago, rhino_4 said:

Does anyone know why you would bother buying a curfew license instead of a whore license? Besides the name, I haven't noticed any difference between the two in my game yet.

Right now, just RP reasons - the idea is that with a whore license, you're only out past curfew because you're working.

Posted
3 hours ago, rhino_4 said:

Does anyone know why you would bother buying a curfew license instead of a whore license? Besides the name, I haven't noticed any difference between the two in my game yet.

There are two patches; one for Sexlab Adventures that you can use to whore license to wear skimpy/slutty clothes without incurring a bounty, and another for TDF Prostitution that allow you to approach guard without incurring a bounty or risking getting sent to jail.

 

Posted
21 hours ago, alphabetsoupdog1234 said:

 

So, the reason why there are lots of different posts about "the bikini issue" is there are a LOT of different possible problems :)

 

If you want to have the "BIKINI ARMOR" keyword added to the TAWOBA Remastered / Pumpkin's TAWOBAE, you need the .ESPs from the front page for the correct mod. If I remember correctly what they do, they flag SLS as a master and add the bikini armor keyword from SLS to the bikinis. This means that when the Bikini Curse says: "Oy, are you wearing a bikini?" the armor you are wearing says: "I'm a bikini!" if it has the keyword added correctly [like in the ESPs]. If you would prefer to do this yourself rather than downloading the ESPs, you need to load up SLS + bikini mod in xEDIT [SSEEdit] and "ADD MASTER" of SLS to the bikini armor mod, then add the 'bikini armor' keyword to all the bikinis. You can do it manually or using a script.

 

>>> If you want SLS to know what bikinis exist and what type of material they are (hide, steel, etc.) for building leveled lists... It should be the bikiniarmors.json file in SKSE\Plugins\StorageUtilData\SL Survival which will list out the mod(s) you have bikinis from, and what materials they are, and all that good stuff. <<< Pretty sure this is what you're looking for right now.

 

PROBABLY what's happening for you right now is that the May 2021 version of SLS for SE has the .json configured for Sun's OLD version of TAWOBA [or the Skyrim Classic version]. Likely all you need to do is crack the .JSON open in notepad (or any other text editor) and correct the ESP filename. For my game, if you look at my post at the end of page 49, it's the notepad file I have in the bottom left corner of the screenshot. This should be what tells SLS "these are the bikini armors I have" when it tries to look up what exists that it can add to your stores/loot boxes.

 

If you want the bikini breakdowns to work, there's a file for each base armor piece you want to break down that describes all the components it can break down into (same screenshot; top right file is an example), and another file for listing ALL of the different armor pieces that can be broken down in total (bottom left file in the screenshot). The folders they're in are within the SL Survival folder another layer down: BikBreak and BikBreak\BuiltIn

 

All of these once again are PROBABLY referencing the OLD name for TAWOBA [or possibly the Skyrim Classic version name for TAWOBA]. If you correct those, then the bikini armor breakdowns should work.

 

If you want I *can* upload the files I have, but I can't remember what [if anything] I tweaked on them so it could completely fail to function with your Skyrim build; or worse cause issues and if you save after using it you'll have these issues persist indefinitely until you make a new save... I think it'd be safer to just use find&replace on your own stuff and save it that way :)

 

Thanks for the reply :) I'd like to say that I do in fact have the newest versions of each mod, as well as all of the fixes from the front page. Looking at the BikiniArmors json file, TOWABA are all present and marked as .esm. Everything has been built in bodyslide and I get no errors. I just can't get SL to build the lists in game ?

Posted
On 2/13/2022 at 11:08 AM, wutpickel said:

Is there a patch for Public Whore i am not aware off?

If you have the licensing system on, you may have a problem where the guards harass you even though you are the public whore.

 

 

Are you referring to the 0.675 changes?

 

There isn't a conversion for it yet.

 

v0.675

- Buying a whore license now makes you a 'Public Whore' in that area (Requires Public Whore of course). No more freeloading. I'm going to LOL every time someone that doesn't read the changelog gets caught by this...

- Drinking alcohol reduces orgasm fatigue. Cheers!

- Possibly some other small changes? It's been really long.

 

Spoiler

 

 

Last conversion I saw was for 0.674  done by @Silvain - 

Spoiler

 

Does anyone know what the process is for converting SLS to SE? Only guide I have seen is this one

 

 

Posted
22 minutes ago, Dremora Lord said:

 

Are you referring to the 0.675 changes?

 

There isn't a conversion for it yet.

 

v0.675

- Buying a whore license now makes you a 'Public Whore' in that area (Requires Public Whore of course). No more freeloading. I'm going to LOL every time someone that doesn't read the changelog gets caught by this...

- Drinking alcohol reduces orgasm fatigue. Cheers!

- Possibly some other small changes? It's been really long.

 

 

I am a little lost right now.

The version refers to Survival i assume. I still have the 0.660 or so. I was not aware that there is a newer version. Have to check.

Posted
1 hour ago, wutpickel said:

I am a little lost right now.

The version refers to Survival i assume. I still have the 0.660 or so. I was not aware that there is a newer version. Have to check.

 

It's a beta version (even more beta than 0.662 ;) ) I really haven't had any issues.  I like getting the latest goodies. The 0.675 sound interesting as well, so waiting on a conversion, or conversion instructions before I start a playthrough.  

Posted
2 hours ago, Dremora Lord said:

There isn't a conversion for it yet.

 

 

Oh thanks for the heads-up. I didn't know both SLS and Wartimes had new versions.

Posted
8 hours ago, Dremora Lord said:

 

It's a beta version (even more beta than 0.662 ;) ) I really haven't had any issues.  I like getting the latest goodies. The 0.675 sound interesting as well, so waiting on a conversion, or conversion instructions before I start a playthrough.  

I just ran 0.675 through Cathedral Assets Optimizer and it's working fine, as far as I can tell, on AE.

Posted
22 hours ago, Dremora Lord said:

 

Does anyone know what the process is for converting SLS to SE? Only guide I have seen is this one

 

Getting a working SLS conversion is very simple. Just run CAO. I use beta 6 since that does the behavior file as well. Using the stable version you also need to follow this: https://www.nexusmods.com/skyrimspecialedition/mods/2970/

 

That's basically it.

 

Then there are 2 additional things you can do.

 

1. Just using the SLS.esp in SE makes the crit data on the weapons error out. This is - as far as I know - harmless and due to some kind of engine bug. But I don't like errors. You can fix that in xEdit manually. You only need to replace the error with a null reference. I think it's only the kitchen knife but you can find every error just by using xEdit -> right click -> check for errors.

2. SLS.esp is form 43. There are no proven errors or bad things that happen due to this. Many of the vanilla files are form 43 as well and only new data introduced by SE requires a form 44 plugin. A conversion to form 44 is not strictly needed for SLS since it does not contain that kind of data as far I know. But it also does not hurt. The good thing this and the weapon error can be "fixed" with the same procedure.

 

Get the Creation Kit for SE.

Get Creation Kit Fixes from the Nexus and install it.

Use xEdit to change the simply knock.esp to a master file so that the CK can get all the references.

Open SLS.esp in the CK, don't change anything and just hit the save button.

Done.

 

Weapons should be fixed and the form should be 44.

 

 

And then there is the SE papyrusUtil bug that does not matter for SLS I think. But I'm not sure about that since I haven't done much with the custom .json files the mod offers. I'll just post Ashals answer from the Nexus in a spoiler. You basically need to use hexadecimal values instead of decimals. Heads-up: don't forget to add 0x in front of the hex value.

 

 

I just did some testing and the function seemed to work fine for me.



However I think I know what's going on.

In recent versions as part of the fix for esl forms, the way form data was stored in the json files changed from "dec|plugin.esp" to "hex|plugin.esp" and as a result it's no longer able to read forms still in the old format.

Example from your Underwear.json file:
Old:
"652511|yps-ImmersivePiercing.esp"
New:
"0x9F4DF|yps-ImmersivePiercing.esp"


If you clear the form list and repopulate it while using the current version of PapyrusUtil, it should correct itself. Or you can edit the old json file manually and just change all the decimal values to hex values with a 0x prefix. Easiest way to convert them is to just open the default windows calculator, switch it to programmer mode, click the word DEC and paste in the current value and copy what it then says next to HEX above it (i.e. 652511 becomes 9F4DF)

I'll look into fixing this backwards compatibility issue, but it might be a bit.

Posted (edited)
46 minutes ago, Dremora Lord said:

Do you do anything special for the wartimes conversion?

 

For Wartimes you need to have the "Extensive" option for the Meshes checked. Otherwise the cum puddles won't be showing. Then it's the same procedure but the last step (converting dec to hex for the some of the .json files) is necessary. Aaaaand... since you mentioned it I think forgot to convert one of the newer jsons that are not included in the fomod yet.

Or are they? Don't know if Monoman already included them. I only remember that there was one more than the one for the stockings.

Edited by Silvain
Posted
On 2/13/2022 at 7:37 PM, tayjay69 said:

 

Thanks for the reply :) I'd like to say that I do in fact have the newest versions of each mod, as well as all of the fixes from the front page. Looking at the BikiniArmors json file, TOWABA are all present and marked as .esm. Everything has been built in bodyslide and I get no errors. I just can't get SL to build the lists in game ?

 

So, I have no idea what changing TAWOBA into an ESM might do, but all I'd meant with the bikiniarmor.json and the TAWOBA thing is to make sure they match exactly. I did not otherwise modify TAWOBA at all. I downloaded it off Sun's website, and the file I got was:

 

TAWOBA REMASTERED 6.1 CBBE SE.7z 

 

When I check Vortex for the "plugins" (mod organizer will have it visible somewhere as well) it shows up as:

 

The Amazing World of Bikini Armors REMASTERED.esp

 

 

 

The bikiniarmor.json for my download of Sexlab Survival SSE 0.662 Beta > ORIGINALLY had at the top:

"bikinimodname" : "TheAmazingWorldOfBikiniArmor.esp"

and the first thing in the 'hide' category of the formlist was:

"91426|TheAmazingWorldOfBikiniArmor.esp",

 

 

So, in my functional version of the bikiniarmor.json I double checked what the bikini armor mod was called in my plugin list (see: The Amazing World of Bikini Armors REMASTERED.esp) and changed the bikiniarmor.json to match this in every location that it refers to TAWOBA.

 

So the version that I have that works (and can build my bikini leveled lists) now has:

"bikinimodname" : "The Amazing World of Bikini Armors REMASTERED.esp"

and

"91426|The Amazing World of Bikini Armors REMASTERED.esp",

in those two places.

 

I don't know what effect having TAWOBA as an ESM will have, but if it's an ESP I know that these lines (and the others) in the bikniarmors.json must MATCH the ACTUAL filename of your plugin.

Posted (edited)

EDIT: I have removed what I originally wrote here.

 

OK; Skyrim has officially confounded me once again.

 

Originally this post was asking for help. I had changed the LicenseNames.json to change up the list of what names I could be assigned for the license in SLS and after I'd made this change, they were always issued to:       

 

As in no name, it was blank every time. None of the names I had on my list were blank like that, so I was confused. New game, nothing made the custom names show up (or any names for that matter).

 

I renamed the custom version and reverted to the original, and the names started showing up again without any issues.

 

I made sure I still had a backup of the original, and edited the now-in-use "original" version once again by adding another name; just one. I cycled through licenses using debug and after a bit found a license with that newly added name. Confused, since I had added it in the same way I'd added all the others [copied a line in the middle and altered the content of the ""], I thought "maybe it has a limit of how many can be in the list" so I added A-Z and 1-0 as well as a few random things. Loaded up the game and issued licenses to myself go R, L, 2, Sweet Cheeks, and a bunch of other random things which were all in the list.

 

Super confused, I deleted everything except like 3 lines and loaded again... Every license had one of those three names.

 

 

MOST BAFFLING OF ALL: I copied my "original" changed version into the one I was mucking about with and they all worked too.

 

So, I guess it is somehow possible to break a .json file in such a way that it looks perfectly fine, but doesn't work at all.

 

Everything is now working with new names and I have no problems except that I'm really confused about why it didn't work the first time.

Edited by alphabetsoupdog1234
Posted
14 hours ago, thrintyseven said:

This patch is very useful, can you include this file in the front page so it is easier to find and navigate to this fix?

That patch is part of the beta versions later than what's in this thread. This post from Silvain has the latest SLS beta build (v0.675), with patch notes for the betas since the build in this thread in this post from Monoman1 - I believe that particular fix was part of v0.671.

Posted

I am new on this and I need help, I installed the mod and all the other mod requirements with vortex, except the part of "xEdit patch is required" (I do not know what it mean), I tested if the mod is working so I went to an NPC and click the option "Please, I need help" but, seems that is not working, he does not say a word but I can see my response's options, I click any of the options but he still say nothing, it just show me the next response's options in the dialogue, also I can not see animations or something, There is something I am missing? I need help

Posted
8 hours ago, Anamariesa said:

I tested if the mod is working so I went to an NPC and click the option "Please, I need help" but, seems that is not working, he does not say a word but I can see my response's options, I click any of the options but he still say nothing, it just show me the next response's options in the dialogue, also I can not see animations or something, There is something I am missing?


Make sure you have Fuz Ro Doh installed and make sure you have the correct version for your game LE / SE / AE.

Posted

I have a strange and annoying problem, I use 662 versión. when my character is over-encumbered i can't move at all, even if i disable or edit the min speed mult in the actor value menu, when i change it (to max value of 100) i can move my character as in vanilla (walk speed) but as soon as I stop I can't move anymore. Is it a conflict between mods, a bug or am I missing something? if i edit the carry weigth to max value (500) i can move normaly, but  without  the over-encumbered (cause the carry weight is major than the inventory weight) speed and some times no changes nothing inthe carry weight value. can somebody help me to clarify this issue?

Posted

My game freezes whenever I sleep in the Kennel and the Kennelmaster opens the gate.
I can sleep in the beds, but once my character is in the waking up animation my game freezes. 

Is there any known issue?

Posted

So running 0.675 (and I assume any version of SLS) there appears to be a conflict with adamant hand to hand (H2H).  When H2H is enabled the guards continually force greet for having a weapon drawn (warning, then punishment, repeat).  The simple fix is to disable H2H (I verified this fixes the issue).

 

Anyone know of a work around for this or whats going on?  Obviously H2H is making the player hands appear as weapons to SLS I have no idea how to fix that though. 

 

 

Posted
54 minutes ago, Dremora Lord said:

Anyone know of a work around for this or whats going on?  Obviously H2H is making the player hands appear as weapons to SLS I have no idea how to fix that though. 

H2H likely does its changes with a fake "unarmed" weapon. The solution would be to mark it as an exception through the MCM.

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