Kamekami Posted December 19, 2021 Posted December 19, 2021 (edited) i'm having a issue with the needs part of the mod, swallowing cum doesn't satiate normal hunger or thirst from mods like rnd-se or ineed-se, everything else seems to be normal, in the mcm needs and interface sections also indicates that survivalse is registering the others mods... but normal thirst or hunger does not change by swallowing cum neither from cumteiners or direct from animations (i'm not using rnd and ineed at the same time of course... and i don't have this problem on survival-LE) Edited December 19, 2021 by Kamekami
w234aew Posted December 20, 2021 Posted December 20, 2021 IDK whether requesting it here or in the Survival LE thread would be best, but some iFPV/Enhanced Camera Patch would be useful. I've run into a problem where, despite the PC not being aroused/addicted, and in some cases not even having sex with the target (Ass Slapping seems to trigger it as well), the "Look at" function gets triggered, and there's no way to shut it down (StopLook command sort of works, but the only reliable way to stop it is to change cells). This is cool for the SLS effects in 3rd person view, but iFPV allows the game to override character mouse controls, which is REALLY annoying. It means when I'm in 1st person view, whatever my character is looking at is where I'll be targeting. If the target is behind me, I'm looking to the side all the time. I'd get it if she was addicted/aroused, but when it triggers with every ass slap around towns it's annoying. All I think it'd need is an interrupt command in the wheel menu. There's already an interrupt command to change targets (ex, "look at feet"), some sort of "Cancel look at" option is all that's necessary.
Yuni Posted December 21, 2021 Posted December 21, 2021 Bug Report: During sex, if I use "Start Fucking" from the pop up menu (G), the phrases "Vaginal Level: 0", "Anal Level: 0" and "Mouth Level: 0" spam the log... continuously. And not just the log, the text appears *on screen* as well, absolutely flooding the notification area to the point where the behavior consists even if I load my save afterwards. I'm not.... quite sure what is causing it here, but I did isolate the behavior to when I hit 'start fucking'.
Monoman1 Posted December 22, 2021 Posted December 22, 2021 8 hours ago, Yuni said: Bug Report: During sex, if I use "Start Fucking" from the pop up menu (G), the phrases "Vaginal Level: 0", "Anal Level: 0" and "Mouth Level: 0" spam the log... continuously. And not just the log, the text appears *on screen* as well, absolutely flooding the notification area to the point where the behavior consists even if I load my save afterwards. I'm not.... quite sure what is causing it here, but I did isolate the behavior to when I hit 'start fucking'. 2
sickomusiclovers Posted December 23, 2021 Posted December 23, 2021 Everything is working fine i just had an issue where tjis mod changed default vampires eyes to brown and all the vampire npc has a dark face bug
Guest Posted December 23, 2021 Posted December 23, 2021 Hi, I have supposedly very stupid question. I used this mod and liked it in the beginning. But in combination with other mods like DF, DCL, Lola etc. it became more of chore to play. And it also interfered with some other mods not necessarily in a positive way. As a consequence, I deleted it and cleaned my save. Now I have another problem: all playerhomes are still closed. The barricades with the arrows are gone but the actual doors as well. There is no way to access the buildings. How do I get the doors back? I guess, this is part of a gamestage script problem. I also don't want to cheat the homes.
SuvatosLabo Posted December 23, 2021 Posted December 23, 2021 (edited) Is there a way to get normal MCM entries in a non-English version of the game? I currently have lots of dollar signs Edited December 23, 2021 by dimongrem Fixed. I just needed to copy a file called SL Survival_ENGLISH.txt and rename it to SL Survival_<My language here>.txt in /interface/Translations
Krashark Posted December 24, 2021 Posted December 24, 2021 12 hours ago, Gopostal said: Now I have another problem: all playerhomes are still closed. The barricades with the arrows are gone but the actual doors as well. There is no way to access the buildings. How do I get the doors back? If I understood correctly, then the doors for all of vanilla player homes "vanished" after you removed SLS. One way to fix it would be finding the Reference ID of those home's doors somewhere, then using console commands: "prid" 00xxxxxx (number of that reference), then "enable". But it's time-consuming and may not be a viable option. Other option would be: Reload a previous save with SLS installed, either get a property licence (set the cost to 0 in MCM) or disable it completely - one of those methods should work. Then, enter and exit each of your homes at least once. After that, save, uninstall SLS, clean the save and load again.
Guest Posted December 24, 2021 Posted December 24, 2021 8 hours ago, Vaccinated Alligator said: If I understood correctly, then the doors for all of vanilla player homes "vanished" after you removed SLS. One way to fix it would be finding the Reference ID of those home's doors somewhere, then using console commands: "prid" 00xxxxxx (number of that reference), then "enable". But it's time-consuming and may not be a viable option. Other option would be: Reload a previous save with SLS installed, either get a property licence (set the cost to 0 in MCM) or disable it completely - one of those methods should work. Then, enter and exit each of your homes at least once. After that, save, uninstall SLS, clean the save and load again. Thank you, I expected something like that. I will try this after Christmas. With the prid command, I feel a bit unsave because for breezehome, I cannot recall if I already bought it or if it was still vacant. I am afraid that this might break scripts. However, i will give it a try. I will also reinstall SLS and see if I can revert back to normal with decent adjustments.
kensingtonst Posted December 26, 2021 Posted December 26, 2021 Hi, i'm a little new to modding, I installed all the required files + TAWOB and the pumpkin version, but nothing shows up in CBBE bodyslide, or when a guard attempts to put a collar on my nothing happens. What am i missing? Thanks in advance and sorry if this is a stupid quesiton.
nilead Posted December 26, 2021 Posted December 26, 2021 4 hours ago, kensingtonst said: Hi, i'm a little new to modding, I installed all the required files + TAWOB and the pumpkin version, but nothing shows up in CBBE bodyslide, or when a guard attempts to put a collar on my nothing happens. What am i missing? Surivval is a massive mod, and can interface with alot of other mods. As cool as it is, its not exactly friendly for new users just due to sheer amount of stuff it covers. It does not have its own bodyslide files, instead it relies on items provided by other mods having a specific descriptor, "keyword", to use them when appropriate. So, if your TAWOB does not show up in bodyslide, its an issue not related to this mod. As for collars - thats another integration link, to Devious Devices. Not to discourage you, but jumping straight to SL survival as a start of your build is, lets say, ambitious. Read monomans blog on features and original mod page description. It will lead you down a rabbit hole of mods, their dependancies and dependancies of their dependancies. And yep, you'll have to read all of that. Sorry, but there are no shortcuts.
aspirine2 Posted December 26, 2021 Posted December 26, 2021 On 7/23/2021 at 7:34 PM, delgathar said: It is the same thing. We call it xEdit because we simply rename the .exe based on the game we are working with. FO4edit, SSEEdit, etc.. sorry but how do you rename it !? ..many thanks in advance
alphabetsoupdog1234 Posted December 26, 2021 Posted December 26, 2021 So, I have no idea if this is a just me thing or if it's normal but... As far as I can tell, SL Separate Orgasms doesn't give a fuck how much Stamina you have, and consumes a certain chunk of your bar (so a % of total stamina is how it seems). The SL Survival "Sex Experience" option gives + stamina rate AND max stamina What I've noticed is that depending on other modifiers, this actually makes it so my PC might be worse at providing enjoyment than if the sex experience "bonus" didn't happen, because the extra maximum stamina means the stamina I consume in SLSO is increased by MORE than the faster regen provides. Then I went and wanted to just toggle off the sex experience 'buff' because to me it seems like it's more of a debuff and sadly if you toggle that, it disables the whole section so corruption, drugs before rape, rapist arousal, etc. are all disabled too. I've decided to just shrug and say "oh well" and live with having the sex experience 'buff' even though it feels like a debuff to me Anyone else notice whether the +stamina causes more problems than benefit from the 'sex experience' buffs, or is it all in my head?
kensingtonst Posted December 27, 2021 Posted December 27, 2021 16 hours ago, nilead said: Surivval is a massive mod, and can interface with alot of other mods. As cool as it is, its not exactly friendly for new users just due to sheer amount of stuff it covers. It does not have its own bodyslide files, instead it relies on items provided by other mods having a specific descriptor, "keyword", to use them when appropriate. So, if your TAWOB does not show up in bodyslide, its an issue not related to this mod. As for collars - thats another integration link, to Devious Devices. Not to discourage you, but jumping straight to SL survival as a start of your build is, lets say, ambitious. Read monomans blog on features and original mod page description. It will lead you down a rabbit hole of mods, their dependancies and dependancies of their dependancies. And yep, you'll have to read all of that. Sorry, but there are no shortcuts. Ok, I figured it out I installed Devious Devices as you said and I installed TAWOB from nexus and from Sun Jeong's website instead - everything works great thank you!
nilead Posted December 27, 2021 Posted December 27, 2021 Got a quesiton of my own. Ive recently got to replacing models from some mods with more fancy ones, as quest mods usually use vanilla assets for compability reasons. Replacing a model is relatively easy. Say, quest "Outmost Heist" provides a maid outift. There are multiple high quality options there, so finding a replacement for body was not hard. But what would i have to do to add more items to it, like providing entire set?
blipbop Posted January 2, 2022 Posted January 2, 2022 This is one of my favourite mods, ive been trying it for some months now, and i cannot imagine my game without it. 1
Skyrim_WGuard Posted January 4, 2022 Posted January 4, 2022 2 questions. 1. Bikini Curse texture is not shown my body. I use CBBE 3BBB body and other textures are correctly displayed. (e.g. Slavetats) 2. Survival recognizes invisible "3BBB body physics" body armor as NOT bikini armor (of course it does not have SLS bikini keywords) Any solutions?
DVadder Posted January 4, 2022 Posted January 4, 2022 15 hours ago, DREAMWINGMUSIC said: 2. Survival recognizes invisible "3BBB body physics" body armor as NOT bikini armor (of course it does not have SLS bikini keywords) At the very least you can add an exception for it in the MCM. There is an option to list your current armor and then you can exclude it. Unfortunately I cannot check for the exact name and tab as I foolishly updated to Anniversary Edition assuming that the updates to SKSE and PapyrusUtil should mean everything else based on them should work as well. But now SLS complains about an outdated PapyrusUtil.
foreveraloneguy Posted January 5, 2022 Posted January 5, 2022 I'm trying to compile two scripts that I updated to make them SE compatible. All I did was change a couple of morph names. However, I can't get them to compile. I was able to figure out some of what I'm missing, but I'm stuck after adding the source for another 10 mods. It's times like this I really wish papyrus had something like make config. So if someone that can compile survival scripts would compile these two for me and send them back, I'd be most appreciative. Not quite "I want to have your babies" appreciative, but close. _SLS_BodyInflationTracking.psc _SLS_InflatePotion.psc
delgathar Posted January 5, 2022 Posted January 5, 2022 Small bug report- When walking into Whiterun, past curfew the toll collector stopped me with the usual forcegreet while an enforcer did a forcegreet as well. I wasn't able to interact with the enforcer properly before being shuffled off to an inn with two devices. Normally they give me a minute to clear the street but I wasn't given the chance, probably because I was treated as a refusal. Can probably be fixed with a condition added to the forcegreet to wait until the player is available. I also have guard enforcers turned off, because--maybe a previous version--there was a crash issue with guard enforcers. But even with guard enforcers off, I'm still being sent to inns. I can't say this 3rd one is Survival, but hopefully someone knows what might be causing it? Suddenly, I'm aggroing the entire town as I run through riverwood. I'm guessing it is a malfunctioning cloak since it seems to happen around 100 feet away. They turn into red dots on my compass and they start coming at me. What's wierd, I didn't add any new mods. I subtracted Sexual Fame--Got tired of SF stripping NPCs and not being able to shut off that function. Immersive Fashion--I love the mod, but it has this big pink explosion when it applies a routine effect, and that ruins my stealth build. My goal is to reduce my script load until I can re-add DCL to my playthrough. Thank you. Especially if someone has an idea why NPCs are going hostile.
Herowynne Posted January 5, 2022 Posted January 5, 2022 6 hours ago, delgathar said: When walking into Whiterun, past curfew the toll collector stopped me with the usual forcegreet while an enforcer did a forcegreet as well. I wasn't able to interact with the enforcer properly before being shuffled off to an inn with two devices. Normally they give me a minute to clear the street but I wasn't given the chance, probably because I was treated as a refusal. Can probably be fixed with a condition added to the forcegreet to wait until the player is available. I have also seen this situation occur. 6 hours ago, delgathar said: I also have guard enforcers turned off, because--maybe a previous version--there was a crash issue with guard enforcers. But even with guard enforcers off, I'm still being sent to inns. Which NPCs are sending you to the inn? 6 hours ago, delgathar said: I can't say this 3rd one is Survival, but hopefully someone knows what might be causing it? Suddenly, I'm aggroing the entire town as I run through riverwood. Another data point - I have been playing with SL Survival for a few years now, and I have never seen it cause an aggro situation like that.
delgathar Posted January 5, 2022 Posted January 5, 2022 (edited) 22 minutes ago, Herowynne said: Which NPCs are sending you to the inn? Another data point - I have been playing with SL Survival for a few years now, and I have never seen it cause an aggro situation like that. The riverwood guard I passed when walking into Riverwood for the first time sent me to the inn. I had guards turned off so I was surprised. I kinda would like it if when walking through Riverwood for the first time, or whenever accompanied by an escourt if the enforcer would assume Hadvar or whoever is my escourt for the moment, but I'd understand if it is too much trouble. - Yeah, I don't think it is Survival either. I've never had it happen before and all I did was remove a bunch of mods, so I figure it is some mod interaction or something. I was just hoping someone here might recognize the problem. Edited January 5, 2022 by delgathar
some bird Posted January 6, 2022 Posted January 6, 2022 (edited) Hello, just reinstalled Skyrim with some mods and for some reason I can't check "creature content" in the mcm. Creature Framework is installed, and Creature Animations are checked in SL. Any Ideas why this could be? EDIT: already downgraded to Skyrim SE new save didn't help Edited January 6, 2022 by some bird
SkrimKnight Posted January 7, 2022 Posted January 7, 2022 Anyone else having an issue with not being able to enable trauma?
some bird Posted January 7, 2022 Posted January 7, 2022 9 hours ago, SkrimKnight said: Anyone else having an issue with not being able to enable trauma? Just checked, cant enable it either. What mods do you have in your load order? Maybe we have the same issue.
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