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One change i would like to see is having the liscenses be individually toggled.  Imo, it makes sense to have magick "liscensed", however, restricting armor and weapons with that system doesn't make sense to me, considering my game has many armed female guards and other npcs, but few random mages.

 

The escort system is interesting, but it's part of the "all or nothing" liscense system, and it doesn't seem like it should be.

 

EDIT:  Is this supposed to work with SexLab Aroused/Redux?  They don't seem to be communicating.  PC is being violated, whipped, etc and Aroused is complaining about the need for sex. :P

 

Also, how to adjust the maximum breast sliders for the Jiggle setting?  SLIF doesn't seem to have such a setting.

Edited by astor
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On 2/10/2022 at 2:11 AM, Vbarding said:

Does anyone have problems with the bikini keywords getting "lost" on your armor mid-playthrough?  I keep having it work for some period of time and then suddenly all the armor is suddenly treated as missing the keyword and the curse keeps triggering.  Reloading the game, restarting the game, nothing seems to work but completely removing the survival mod (and all the mods that depend on it), and then re-enabling them.  (strangely just loading the save without the mods, and then quitting, re-enabling, and then reloading the same save seems to fix it usually - don't need to actually save in between).

 

They still show correctly in SSEedit so I'm pretty sure the problem isn't with the actual bikini armor mods.

This is way too late, but could help someone else. I've had an issue where the keywords wouldn't be detected even though the ESPs had the _SLS_BraBikini keyword. It turned out SL Survival ESP was located lower in the load order than the armor/clothing mods. Putting it above them (to a lower load order priority) fixed that issue.

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Does anyone else have the issue where guard behaviors stop working randomly? Like when holding a weapon, they don't run up to me and tell me to put it away. Usually reverting to an older save will fix it, but if I was away from guards for a long time and find out it broke during that time, I have to reinstall the mod to make it work again and not lose my progress. Of course, this resets things like licenses, cum addiction etc. Does anyone know how to fix it without reinstalling the mod or reverting to a previous save? 

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sorry all new to this part of the site and first ever time not just lurking but reeeeally need some help ive got a bunch of the stuff that interfaces with SLS but half the time... if im lucky it doesnt regestier any of the mods or maybe one at tops.... ive tried reloading the save ive tried cleaning via x and z edits plus loot as far as i can tell everything should work as intended but no matter what i do when playing a female or a futa i have almost none of the functions interacting and doing what they are supposed to when i tried playing a guy as a blow off steam deal with this later i was expecting things to go as they had but had no issues at all... in fact most of the stuff that was specifically written for women and futas wouldnt turn off despite the settings?! also how do i show load order from loot for refrence? i know i wont be getting much help without it most likely. also forgivew the poor english its my second languge and im dsylexic

 

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On 3/24/2022 at 3:42 PM, Herowynne said:


Use the console:

 

set _sls_dhlpsuspend to 0

Thank you for your answer. I tried to use this recently when the guards interactions broke again, but it did not fix it. What is this setting supposed to do? Are there others I could try or does it need certain conditions?

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8 hours ago, Nathala said:

Thank you for your answer. I tried to use this recently when the guards interactions broke again, but it did not fix it. What is this setting supposed to do? Are there others I could try or does it need certain conditions?

 

You can type: show _sls_dhlpsuspend

 

If the value is 1 then guards will not enforce. If the value is zero then guards will enforce.

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10 hours ago, Herowynne said:

 

You can type: show _sls_dhlpsuspend

 

If the value is 1 then guards will not enforce. If the value is zero then guards will enforce.

 

I can confirm that upon loading my current save the value is set to 0 and that guard interactions are still not working. I changed it from 0 to 1, then back to 0 and it still did nothing. However, I went back to a past save file where guard interactions were working, and setting the value to 1 stopped the interactions and then turning it back to 0 started them again like normal, so you are right that setting the value should help, but it just isn't working on my current save for some reason. I'm not sure if it is a mod conflict, since I tested this with nothing overwriting SLS and SLS at the bottom of the load order.

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update on my problem got all those things to work with some basic reinstalls guess my internet crapped out mid download for half a sec and partially courrputted something that all works fine now... new issue... when ever i try to run creatures with fnis for AE and the newist which i know works for ae jcontainers i get this message as soon as i exit racemenu or load in depending on new or old save respectively (yes i tried new first) jcontainers is not compatible with creatures version or is not installed.... i tried googleing and best advice i found was run fnis creatures without morenasty critters enable all your content and animations and then install morenastycreatures and dont let it overwrite now two questions one can anyone confirm not that this si the right method but that this method of work around will function for this specific mod ( i get that i probably should be asking on the problem mods page but from what ive seen the dev or at least current manager is up to their ears in people asking simaler or equally stupid questions and since this mod is the main one i rely on for my creatures animations and to my knowldge the mod in question dosnt have any unto itself just makes the critters.... sexually capabale and such and intregates other stuff like arousal.... i figured out of politeness i would first ask here and if no one can help then bug the guy up to his/her/its ears in problems all well (last i checked) seeking a person to take over from them as they took over from someone else and are to busy with other project and or rl

any help is appreciated or if i really should be asking them a polite not here would also be fine. thanks and have a safe and kinky day in tamriel my fellow pervs!

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On 3/24/2022 at 1:23 AM, Nathala said:

Does anyone else have the issue where guard behaviors stop working randomly? Like when holding a weapon, they don't run up to me and tell me to put it away. Usually reverting to an older save will fix it, but if I was away from guards for a long time and find out it broke during that time, I have to reinstall the mod to make it work again and not lose my progress. Of course, this resets things like licenses, cum addiction etc. Does anyone know how to fix it without reinstalling the mod or reverting to a previous save? 

 

I have like 200+ hours with SL Survival and have never had a save where this *doesn't* happen eventually lol. Dunno what causes it, just usually 20-30 hours into the save the guards stop caring if you use magic or wear armor etc. I'd say it's probably one guard getting triggered to chase after me to warn me and never reaching me because I went through a door or the guard got lost or died or something, but idk

 

The guards giving up on enforcing the laws and the Spank that Ass stalker where an NPC just follows you for ages but doesn't spank you are things I've come to accept as part of my modlist haha

 

One thing I would recommend is adding in Sexlab Adventures for some extra rules you can set, like the dragonborn not being allowed to wear clothes or armor or have weapons etc in town. Those do seem to be enforced on my current run without anyone giving up on them and they cover most of the same rules you can set on SL Survival

Edited by NoppaiKohai
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3 hours ago, NoppaiKohai said:

 

I have like 200+ hours with SL Survival and have never had a save where this *doesn't* happen eventually lol. Dunno what causes it, just usually 20-30 hours into the save the guards stop caring if you use magic or wear armor etc. I'd say it's probably one guard getting triggered to chase after me to warn me and never reaching me because I went through a door or the guard got lost or died or something, but idk

 

The guards giving up on enforcing the laws and the Spank that Ass stalker where an NPC just follows you for ages but doesn't spank you are things I've come to accept as part of my modlist haha

 

One thing I would recommend is adding in Sexlab Adventures for some extra rules you can set, like the dragonborn not being allowed to wear clothes or armor or have weapons etc in town. Those do seem to be enforced on my current run without anyone giving up on them and they cover most of the same rules you can set on SL Survival


That is a very serious error. I have encountered errors like that with AI packages, scripted events with Sexlab mods, and approach and detection functions, but never permanent in a save. It sounds like something might be replacing certain SKSE script/source files, or the ones you are using with mods are being broken by another mod. It is recommended to use "Engine Fixes" for problems like that. I haven't seen such a bug since AE for example, unless I had over 500 plugins and 1,200 mods. With 350 plugins and 800 mods, I sometimes see a lag in the guard approach and detection, but that's simply because my Papyrus is logging hundreds of lines of script for second when using Sexlab Survival with dozens of other very heavily scripted mods.

I guess what I'm saying is, that is NOT usual behaviour for SLS at all, when things are working correctly. If I had a problem with anyone not running functions and get-conditions at random times like that, I would rethink everything from my Skyrim directory's integrity to the roundness of the Earth.

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On 4/1/2022 at 12:12 AM, LynErso666 said:


That is a very serious error. I have encountered errors like that with AI packages, scripted events with Sexlab mods, and approach and detection functions, but never permanent in a save. It sounds like something might be replacing certain SKSE script/source files, or the ones you are using with mods are being broken by another mod. It is recommended to use "Engine Fixes" for problems like that. I haven't seen such a bug since AE for example, unless I had over 500 plugins and 1,200 mods. With 350 plugins and 800 mods, I sometimes see a lag in the guard approach and detection, but that's simply because my Papyrus is logging hundreds of lines of script for second when using Sexlab Survival with dozens of other very heavily scripted mods.

I guess what I'm saying is, that is NOT usual behaviour for SLS at all, when things are working correctly. If I had a problem with anyone not running functions and get-conditions at random times like that, I would rethink everything from my Skyrim directory's integrity to the roundness of the Earth.

 

On 3/31/2022 at 8:07 PM, NoppaiKohai said:

 

I have like 200+ hours with SL Survival and have never had a save where this *doesn't* happen eventually lol. Dunno what causes it, just usually 20-30 hours into the save the guards stop caring if you use magic or wear armor etc. I'd say it's probably one guard getting triggered to chase after me to warn me and never reaching me because I went through a door or the guard got lost or died or something, but idk

 

The guards giving up on enforcing the laws and the Spank that Ass stalker where an NPC just follows you for ages but doesn't spank you are things I've come to accept as part of my modlist haha

 

One thing I would recommend is adding in Sexlab Adventures for some extra rules you can set, like the dragonborn not being allowed to wear clothes or armor or have weapons etc in town. Those do seem to be enforced on my current run without anyone giving up on them and they cover most of the same rules you can set on SL Survival

 

I think I found a way to fix the guard behaviors! The events created by SLS will break if guards cannot reach you when they spot you performing a punishable action, but dropping weapons first call a VANILLA events. I dropped some weapons on the ground and noticed that guards did the vanilla "don't drop weapons on the ground" bit. When I dropped my weapons again right in front of the guards, they approached me with the "didn't I already warn you about your behavior" line. After pulling out a weapon, the guards punished me like normal. So if you want to fix the guard interactions, all you have to do is drop your weapons twice in order to be punished for it through SLS and they should be fixed until they break again. I guess it "wakes up" the scripts and kicks them back into action? It's not an ideal fix but it beats reinstalling the mod!

 

EDIT: I tried this again but it didn't work. I guess it may only work sometimes? That's the fun of Skyrim modding, lol.

Edited by Nathala
Clarification
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i have the opposite issue where every goddamn guard runs up to me to tell me to put a weapon away when im wearing nothing and have the right license.  Between this and the rando crashing that I cant figure out I'm close to giving up on this mod till its fully updated by someone

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Hello

Im experiencing issue in Skyrim VR with this mod. I get pop up that my Papyrus version is outdated. I have installed latest version of papyrus from nexus. Pop up still appears, even manual installation didnt solve issue. I have set in rules that papyrus is always after sexlab but it didnt help aswell. I'm out of ideas someone have idea how to fix it?

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