Breachyboi Posted August 16, 2021 Posted August 16, 2021 8 hours ago, Numa_Cway said: You have to add the keyword _SLS_BikiniArmor to the ARMO records. Don't forget to load the armor esps after SLS so you can add it as master. This only affect Bikini Curse and XP. If you want SLS to handle the distribution of Bikini Armor in the MCM you need to edit the JSON file. Thanks, I am not too good with modding so it takes me a bit to understand. Will I need a code to put in after _SLS_BikiniArmor?
devilishmind Posted August 16, 2021 Posted August 16, 2021 I am having a problem with the enforcers repeating two sentences over and over again. I already read that this is to stall time until everything is checked, but after it took already quite some time now it does not seem to end the dialogue any more. I tested for around 5 minutes or maybe more and then gave up. Can I fix this somehow or deactivate the gate checks? 1
delgathar Posted August 17, 2021 Posted August 17, 2021 So small bug.I arrived at Whiterun gates after curfew. Guard hailed me outside. I went inside. Screen started to load, then started to load again and I was at the Inn because I don't have a curfew license yet. But it skipped the toll. I went directly to the inn and paid no toll and was not inspected an all of my armor wasn't confiscated.
jondoes505 Posted August 18, 2021 Posted August 18, 2021 hi ive been playing this recently and i noticed the guards kept putting me in a collar asking me to submit for inspection and then taking all my armor, is there a way to turn this off? thanks
Numa_Cway Posted August 18, 2021 Posted August 18, 2021 40 minutes ago, jondoes505 said: hi ive been playing this recently and i noticed the guards kept putting me in a collar asking me to submit for inspection and then taking all my armor, is there a way to turn this off? thanks Sounds like you turned on the license requirements and do not have the licenses. Check the license tabs in the MCM and turn them off.
jondoes505 Posted August 18, 2021 Posted August 18, 2021 32 minutes ago, Numa_Cway said: Sounds like you turned on the license requirements and do not have the licenses. Check the license tabs in the MCM and turn them off. thank you very much, i'll do that right now
ProxyDumbFuck Posted August 19, 2021 Posted August 19, 2021 Is there a way for the mod to be compatible with Open Cities?
NymphoElf Posted August 19, 2021 Posted August 19, 2021 1 hour ago, Waggle132 said: The game crashes when I use this mod You need to be more specific. This tells the authors nothing. 2
Silvain Posted August 22, 2021 Posted August 22, 2021 I should probably drop this here as well. I made a conversion for the most recent SLS Beta that can be found here: There is also a test conversion that is an attempt at a "proper" SE conversion hopefully without destroying the SLS scripts in the process. Only use that version if you want to test if it works, please don't use it to upgrade on an already running save.
NymphoElf Posted August 22, 2021 Posted August 22, 2021 I'm currently using the beta version (0.662) of SLS and I'm having issues with the Ahegao facial expressions as well as the daydreaming face. The tongue mesh is applied, but my character's mouth doesn't open and her face doesn't otherwise change. I also use Baka's Fill Her Up which does a similar facial expression when deflating, and Expressive Facegen Morphs. Could either of those be causing a conflict?
ShalaxiHelbane Posted August 22, 2021 Posted August 22, 2021 6 hours ago, NymphoElf said: I'm currently using the beta version (0.662) of SLS and I'm having issues with the Ahegao facial expressions as well as the daydreaming face. The tongue mesh is applied, but my character's mouth doesn't open and her face doesn't otherwise change. I also use Baka's Fill Her Up which does a similar facial expression when deflating, and Expressive Facegen Morphs. Could either of those be causing a conflict? I ended up turning that feature off, there's too many things which mess with that and no framework to aid in compatability.
tantuu Posted August 25, 2021 Posted August 25, 2021 Edited the tongues for .662 beta. Just tilted them a bit and fit them better to my character's mouth. May or may not be an improvement for you. Feel free to try them out. I honestly can't remember if I raised them or lowered them, but the old tongues file which was sufficient in older versions seemed to stop working for me. In any case, I thought they looked better tilted down a bit. Data.7z
DREWHITENOT Posted August 25, 2021 Posted August 25, 2021 It said that my Papyrus is missing or outdated but i already installed Papyrus and it is version 3.9 Is there anyway to fix this
NymphoElf Posted August 27, 2021 Posted August 27, 2021 On 8/25/2021 at 1:47 AM, tantuu said: Edited the tongues for .662 beta. Just tilted them a bit and fit them better to my character's mouth. May or may not be an improvement for you. Feel free to try them out. I honestly can't remember if I raised them or lowered them, but the old tongues file which was sufficient in older versions seemed to stop working for me. In any case, I thought they looked better tilted down a bit. Data.7z I'll keep this in mind but I have a feeling that using this might not matter in my situation. My character's mouth literally remains closed, and the only thing that changes about her face is suddenly getting a tongue mesh on her chin (which would have been in the right spot if her mouth was open). I sometimes get the opposite problem with Baka's Fill Her Up - When the deflation animation plays, her mouth opens but then never closes despite the animation being over. It's probably a conflict/bug with that mod.
acbc163 Posted August 28, 2021 Posted August 28, 2021 On 8/6/2021 at 7:05 AM, Corsayr said: What version of Sun's remastered are you using? The converted ESP requires 6.1 About SunJeong's TAWOBA ,it's esp has 4 versions : original crafting books /original crafting books + HeelsSound / HD crafting books /HD crafting books + HeelsSound. I want to know which version of ESP you provide on the page. My English is not good. I hope you can understand what I mean
nilead Posted August 28, 2021 Posted August 28, 2021 A question (0.662 beta) - action wheel has options for collect cum/ pour cum, as well as drain. Drain works just fine, triggering corresponding FHU2 event. Two other options however dont seem to trigger. Pour option gets a submenu with a singular option "Back", while collecting has 3 options, all of wich are inactive. This mod is massive in scope, and alot of its features are dependant on other mod interfaces, like crawling requiring amputator etc. Is there a specific state required to make those available, or soft dependancy providing aforementioned features? Or is it supposed to work out of the box, and something is messing with it on my end?
MilanJa Posted August 29, 2021 Posted August 29, 2021 6 hours ago, nilead said: A question (0.662 beta) - action wheel has options for collect cum/ pour cum, as well as drain. Drain works just fine, triggering corresponding FHU2 event. Two other options however dont seem to trigger. Pour option gets a submenu with a singular option "Back", while collecting has 3 options, all of wich are inactive. This mod is massive in scope, and alot of its features are dependant on other mod interfaces, like crawling requiring amputator etc. Is there a specific state required to make those available, or soft dependancy providing aforementioned features? Or is it supposed to work out of the box, and something is messing with it on my end? I think SLACS is not recognized by this mod. Try it without it. I did it yesterday and it works. 1
nilead Posted August 29, 2021 Posted August 29, 2021 12 hours ago, MilanJa said: I think SLACS is not recognized by this mod. Try it without it. I did it yesterday and it works. Yup, that was that.
ryano3828 Posted August 30, 2021 Posted August 30, 2021 (edited) I cant figure it out for the life of me but i cannot set hotkeys from this mod only. I am trying to set a hotkey to the all in one menu and every time i set it, it reverts right back to ESC. everything else seems to work fine though. Has anyone had this problem before and found a solution? or does anyone have any ideas as to what might help? thanks in advance Edited August 31, 2021 by ryano3828
LostDremoraDream Posted August 30, 2021 Posted August 30, 2021 I found out this mod causes me the most crashes. I check my .netscript crash log and it points to the Toll Collector being the main issue. I can't figure out why, I once assumed it was the argonian skeleton causing it, but all my other argonians don't crash my game..
Herowynne Posted August 30, 2021 Posted August 30, 2021 29 minutes ago, LostDremoraDream said: my .netscript crash log and it points to the Toll Collector being the main issue Toll Collector or Enforcer? There was a longstanding problem on SE with CTDs occurring in conjunction with Enforcers. @Monoman1 made a change to address that issue. The change is available in SLS beta 0.672 and it fixed the problem in my game.
LostDremoraDream Posted August 30, 2021 Posted August 30, 2021 1 hour ago, Herowynne said: Toll Collector or Enforcer? There was a longstanding problem on SE with CTDs occurring in conjunction with Enforcers. @Monoman1 made a change to address that issue. The change is available in SLS beta 0.672 and it fixed the problem in my game. my crash log said toll collector, it happens relatively early in my game when I do test runs and I don't have any enforcers nearby. Specifically, I crash in Riften whenever I enter the Riften World Cell, so when I leave the Bee and Barb for example, I crash. And the log says the Toll Collector over by the docks is crashing my game. It's very specific and very wierd.
Guest Posted August 30, 2021 Posted August 30, 2021 So like in a new game my character is having a kennel rape event occurring outside of sleep. So it goes like this: my characters first time to the kennel, stays there until curfew is over, goes up the stairs to talk to kennel master, while in that area and awake (no sleep or wait triggered) my character will have the standard wake-up +rape scene. Sometimes it will ctd during waking up. This also will interrupt dialog. Any thoughts? Tysm! ?
Herowynne Posted August 30, 2021 Posted August 30, 2021 (edited) 1 hour ago, LostDremoraDream said: my crash log said toll collector, it happens relatively early in my game when I do test runs and I don't have any enforcers nearby. Specifically, I crash in Riften whenever I enter the Riften World Cell, so when I leave the Bee and Barb for example, I crash. And the log says the Toll Collector over by the docks is crashing my game. It's very specific and very wierd. I do not get a CTD with that Argonian Toll Collector in Riften; however, his sandboxing is weird for me. He is always working at the Riften blacksmith's smelter instead of standing by the gate to enforce tolls. The sandboxing package _SLS_TollCollectorSandboxTight is only used by 2 Toll Collectors - the Argonian and Khajiit in Riften. Maybe @Monoman1 can shed some light on that particular sandboxing package. Perhaps its radius should be shrunk down? Or perhaps its World Interactions flag should be turned off? Edited August 30, 2021 by Herowynne
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now