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Posted
25 minutes ago, -Karen- said:

 

Shit.. ? Don't be mad about the next question but I spent 2 hours or more configuring mods when starting my game ?, Is there any chance that I can start the quest or change the quest path through commands?

 

By the way, thanks for the answer.

Purely theoretically - yes. But it's not exactly a clean solution. You can use Fallrim to remove everything original WT added to the save, disable WT, run the game, save again, clean the save (again!), install Monoman's version with all the add-ons, then launch the WT quest manually (there's an option for that in MCM).

Posted
18 hours ago, -Karen- said:

 

Shit.. ? Don't be mad about the next question but I spent 2 hours or more configuring mods when starting my game ?, Is there any chance that I can start the quest or change the quest path through commands?

 

By the way, thanks for the answer.

 

1) Can you go back to an earlier save so you don't have to configure your mods all over again?

 

2)Use MCMRecorder and you'll never spend 2 hours configuring mods again. It's freaking magic. https://www.nexusmods.com/skyrimspecialedition/mods/61719  My one tip if you do: start sexlab manually. You can certainly still use MCM Recorder to set all the mod options after it is installed. Okay, I lied, I have two tips: If you use the import settings buttons for every mod *except Wartimes ironically* that have it in conjunction with MCM Recorder, it will run even faster. You'll go from new game to fully configured in <5 minutes.

 

Posted
On 11/22/2022 at 11:11 AM, manafalls said:

 

1) Can you go back to an earlier save so you don't have to configure your mods all over again?

 

2)Use MCMRecorder and you'll never spend 2 hours configuring mods again. It's freaking magic. https://www.nexusmods.com/skyrimspecialedition/mods/61719  My one tip if you do: start sexlab manually. You can certainly still use MCM Recorder to set all the mod options after it is installed. Okay, I lied, I have two tips: If you use the import settings buttons for every mod *except Wartimes ironically* that have it in conjunction with MCM Recorder, it will run even faster. You'll go from new game to fully configured in <5 minutes.

 

 OMG! Why didn't I know this mod before? It would have saved me a lot of headaches. Thank you! I will try to put it to good use.

 

Posted
28 minutes ago, -Karen- said:

 OMG! Why didn't I know this mod before? It would have saved me a lot of headaches. Thank you! I will try to put it to good use.

 

Be careful with MCM recorder some mods are incompatible and it conflicts with the MCM limit increaser.

Posted (edited)

After asking to take time off from being your fathers slave, he says if you win a sex game, he will agree. After he says this, he forces you to drink a potion of sensitivity. But for me, after that, nothing happens. Sex scene doesn't play. Father just continues as if that conversation never happened. Repeating it doesn't force another potion being offered, so I am guessing the quest got stuck before the scene began. 

 

Wondering if I am doing something wrong, or if it is just broken. He does say "turn around and bend over" so I checked the pose list for anything like that, but only "crawl on all fours" is closest and had no effect. There also is a "bend over" feature apart of Sexlab Survival, but I doubt that's related...right? I tried it anyway with no success.

 

Edit: I should mention I am running on version 10.3

Edited by Nohrin
Posted
7 hours ago, Nohrin said:

After asking to take time off from being your fathers slave, he says if you win a sex game, he will agree. After he says this, he forces you to drink a potion of sensitivity. But for me, after that, nothing happens. Sex scene doesn't play.

The sex scene should start after you're forced to drink the potion. I have no clue why it's not working.

 

17 hours ago, -Karen- said:

 OMG! Why didn't I know this mod before? It would have saved me a lot of headaches. Thank you! I will try to put it to good use.

 

Yeah, like @numen13 said, MCM recorder is not a god send some people would like it to be. I had a ton of problems with it and now I no longer use it because of incompatibilities. There are no free meals, so my suggestion - uncheck everything that's not essential, create a new save with the "iron set" of mods that you use 100% of the time. Set everything properly by hand. Save. Then add mods you wish to test out. Save. These two saves become the basis for your future gamplays. I'm using this method and it never led me astray.

Posted
3 hours ago, kapibar said:

The sex scene should start after you're forced to drink the potion. I have no clue why it's not working.

I took a break and did other stuff and the next time I tried after returning home, it worked. No idea what was wrong, or how I fixed it. But its working now. 

Posted
4 hours ago, kapibar said:

The sex scene should start after you're forced to drink the potion. I have no clue why it's not working.

 

Yeah, like @numen13 said, MCM recorder is not a god send some people would like it to be. I had a ton of problems with it and now I no longer use it because of incompatibilities. There are no free meals, so my suggestion - uncheck everything that's not essential, create a new save with the "iron set" of mods that you use 100% of the time. Set everything properly by hand. Save. Then add mods you wish to test out. Save. These two saves become the basis for your future gamplays. I'm using this method and it never led me astray.

 

It's too bad it hasn't worked for you, because it is awesome if it does.  It has, in fact, been a god send for me, there's no "would like it to be". I have far fewer compatibility problems with MCM Recorder than with most mods. It just works beautifully. Unless you have some mod which interferes entirely with it (I don't have any and haven't encountered any, but I guess there are a few?), the worst thing that could happen is that you just don't use it to configure a  particular mod that it doesn't play nice with.

 

I have literally zero mods in my load order that interfere with it. I have zero mods in my load order that can't be configured by it.  The trickiest I've had was sexlab, where you can't both initialize it and configure it in the same recording. But even there, you can make your first recording to initialize it, and go back and make one of your last recordings to configure the options, which from the player point of view works out the same - you run your configuration and it is fully set up in the end.

 

Since I'm raving about it here, I'll add one more tip: you can use MCM Recorder to create your own themed "slal animation packs".  Spank pack? BJ pack? Whatever you want, you can record enabling those types of animations across all your animation packs, and then never have to hunt across packs again to enable a theme or set of animations. I do this in particular for Wartimes, to give even better control over what animations are available when.

Posted
1 hour ago, manafalls said:

 

It's too bad it hasn't worked for you, because it is awesome if it does.

Yeah, I thought so too. But I realized in time I kinda like setting up new game. It gives me this feeling of a fresh start. A new character, still not knowing what will happen, waiting for me to customize her own personal hell ?.

Posted

What are the conditions for pchscumslutquest?

I can't seem to initiate it via gameplay, although it starts with startquest command. I don't want to skip some requirement, thus would prefer not to use console.

 

Made lots of BJs to father and Aldo, so >3 BJs is certainly met; never swallowed, but even when tested and did so, no forcegreet happened at the end of a scene; kept submission under 40 via console, in order not to lick cum before forced to swallow; depravity is over the roof.

Posted
17 hours ago, lt5ive said:

What are the conditions for pchscumslutquest?

Do you have SLSO? If not - the quest will not trigger. If you have it - it'll trigger after 4 or 5 bj's. First father will order you to swallow, then he'll give you a cumtainer.

Posted

I saw a post here to not use esp file from voice pack, but I used this and it seemed fine. Without it there are no voices, so does the issue with esp is still there?

Posted
On 11/28/2022 at 4:09 PM, kapibar said:

Do you have SLSO? If not - the quest will not trigger. If you have it - it'll trigger after 4 or 5 bj's. First father will order you to swallow, then he'll give you a cumtainer.

I do have SLSO, but father never forced me to swallow. It was definitely more BJ's than 5. Should they be apology BJs maybe?

Posted
14 hours ago, lt5ive said:

I do have SLSO, but father never forced me to swallow. It was definitely more BJ's than 5. Should they be apology BJs maybe?

Nope, it should activate after normal sex too. Which version of WT are you running?

Posted
2 hours ago, lt5ive said:

10.3 on SE

No idea then. Something is fucked, that's for sure. Monoman is seemingly absent, he'd would certainly be able to shed some light on your case.

Check if your SLSO is up-to-date, your problem seems to be similar to mine when I didn't use SLSO, but I got the forced swallowing forcegreet.

Posted (edited)
On 11/29/2022 at 12:30 AM, WiteXDan said:

I saw a post here to not use esp file from voice pack, but I used this and it seemed fine. Without it there are no voices, so does the issue with esp is still there?

 

That is likely the first version of the voice pack, and monoman1 left the warning in his mod page.  The old esp will break the modification to the script attached to the "Father" NPC that deal with quest stage's lifecycle in the updated versions.

 

Make sure you have latest WT 10.x.

 

Current version of the Voice Pack for WT 10.0 LE do not have esp and is safe.  It is named like Wartime esp, so it will be loaded automatically. 

 

The version for SE have an esp file that is use as a loader for the BSA archive and do not modify anything, it is safe. You can eliminate the need for the esp loader by renaming the BSA file to "pchsWartimes.BSA" and removing the included esp.

 

hint: BSA are loaded when they are named like an enabled esp, do not matter if the content is for that esp, that why empty esp are used as loaders. It is better to use an existing esp that do not have a BSA by naming the BSA like the esp, it reduces plugin usage.

 

  

Edited by safado
Posted
5 hours ago, safado said:

hint: BSA are loaded when they are named like an enabled esp, do not matter if the content is for that esp, that why empty esp are used as loaders. It is better to use an existing esp that do not have a BSA by naming the BSA like the esp, it reduces plugin usage.

Thank you. I did not know about this trick. I have 240 esp files turned on so it'll be useful if it works for the rest of VoicePacks. Is there a way to check if esp file acts only as a loader? I assume its done in SSEEdit.

Posted (edited)
20 hours ago, WiteXDan said:

Thank you. I did not know about this trick. I have 240 esp files turned on so it'll be useful if it works for the rest of VoicePacks. Is there a way to check if esp file acts only as a loader? I assume its done in SSEEdit.

 

Esp that only have the header and no other entry with a BSA with the same name.  The esp of most voicepacks are empty and used as loaders. Specially the big ones with multiple ESP/BSA. It is rare that the loader esp are also used for overriding, normally it is noted by the creator.  But better check with xEdit.  You can ESL flag all the loaders or override plugins to reduce index usage too, but only in SkyrimSE/AE.   SSEEdit has a hidden ESL mode to help with that, and scripts "Find plugins which can be converted to ESL". Do not remember if scripts were included.  Careful, if it says it needs "compact form", do not alter it. It will change forms id references and re-sort the whole plugin internals to comply with ESL requirement, but likely break your saves and become incompatible with mods that depend on it. 

 

Vortex also has a "Mark as Light" plugin feature. If it shows an outline of a leaf in the column flags on the plugins page, then it is detected as possible ESL(Light plugin) compatible.  An option to mark the esp as light will appear if right-clicked.  You will notice that the plugin count at the header of that page will show active and light, and decrease the active and increase the light when marking as light.

 

 

Edited by safado
Typo: leaf
Posted
1 hour ago, damarok said:

Quietly hoping for a christmas update of this great mod.. :)

Speaking of which... @Monoman1 you're still with us, mate? Haven't seen you in a while. Hope you're doing OK, starting to get little worried here.

Posted
2 hours ago, damarok said:

Quietly hoping for a christmas update of this great mod.. :)

I wish he'd just release what he did months ago, even if it wasn't finished. Looked pretty cool.

Posted
3 hours ago, damarok said:

Quietly hoping for a christmas update of this great mod.. :)

yeah actually, im following this mod like everyday xD cant wait for the new version of Monoman. i think its the best Mod out there ever made ?

Posted
5 hours ago, zinujeka said:

Excuse me if this question has already been asked. 

The father stopped wanting to eat and drink. How to reload it?

I don't think this was ever answered. I had this bug too and the only workaround I know is to load a previous save.

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