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Posted (edited)
On 12/1/2022 at 9:50 PM, adle said:

yeah actually, im following this mod like everyday xD cant wait for the new version of Monoman. i think its the best Mod out there ever made ?

No joke, I thought first it would be a rather simple mod or a short kind but it's quickly becoming one of my favorite ones for sure. pchs's great ideas and starts followed by monomans's magic.

 

In general the mod's been working really well too, surprisingly well considering how complex it is, but I've encountered some weird behavior here and there and sometimes I wonder if the events and "story" is progressing in the intended way. I suppose many of them are just in random order? Like when you get more piercings or when you are asked to wear stockings and heels etc.

 

But anyway, here's some consistent bugs/problems I've gotten:

 

* Nothing triggering/happening after Father first says he's gotten tense and wants a massage, no dialogue for it - Can fix with the "set pchsFatherSex to 0"

* Animation selection related stuff. I assume tinkering with the json files could help here, but feels like it's not able to pick from all the installed animations.

* Bed becoming uninteractable for sleeping - Not sure if this is intended in some way or if it's just a bug or mod conflict

* Weird behaviour with the force greet i.e. it's not triggering all of the new sexual demands for tension relief through the force greet dialogue (Father talking to you on his own).

 

Let me open this one up a bit more. For example first there is the massage one where Father tells you about his tension and that he wants a massage. The following ones have own dialogue too from what I looked in the .esp, but they did not proc through force greet, rather just popped up in the tension relief branch as an option. What this does is it just makes you miss some of the dialogue, but it does not break anything in a critical way - Not sure if this is a bug or just progressing too fast and mod can't keep up?

 

* (Maybe not Wartimes related) Latest weird behavior is NPCs unequipping all their items when speaking to them - This started happening mid game at some point not exactly sure when, but I think it was during one of the arranged piercing trips. This may not be a problem related to this mod necessarily though, but I've never encountered this before. Anyone else experienced this?

* SLS:

Spoiler

Ended up deciding that maybe it's best when starting a new game to turn off magic licences because it gives you a collar when you enter Whiterun and later Father will give you one that he wants you to equip.

 

Edited by Piiska
Posted
6 hours ago, Piiska said:

* (Maybe not Wartimes related) Latest weird behavior is NPCs unequipping all their items when speaking to them - This started happening mid game at some point not exactly sure when, but I think it was during one of the arranged piercing trips. This may not be a problem related to this mod necessarily though, but I've never encountered this before. Anyone else experienced this?

 

quick answer for that, as i recall - there is "dreaming" feature in SLS (deactivatable), if your character becomes aroused you start to see and hear unusual things.

Posted (edited)
55 minutes ago, Iroha said:

quick answer for that, as i recall - there is "dreaming" feature in SLS (deactivatable), if your character becomes aroused you start to see and hear unusual things.

Ah, interesting. That's what modding Skyrim has done to me haha, everything is a bug or a conflict first and foremost if something out of the ordinary happens xD Currently in the middle of updating mod setup but if that happens again in the new game, I'll check if that's what's up with it :D Thank you!

Edited by Piiska
Posted
15 hours ago, Piiska said:

Ah, interesting. That's what modding Skyrim has done to me haha, everything is a bug or a conflict first and foremost if something out of the ordinary happens xD Currently in the middle of updating mod setup but if that happens again in the new game, I'll check if that's what's up with it :D Thank you!

You don't need to check, @Iroha is 100% right. This is daydreaming function of SLS. The only thing he got wrong is the trigger - these events are triggered by cum hunger (when addicted to cum) and not arousal.
 

Quote

* Nothing triggering/happening after Father first says he's gotten tense and wants a massage, no dialogue for it - Can fix with the "set pchsFatherSex to 0"

Could you be more specific? What exactly is happening, or not happening? You get the tension dialogue, father requests a massage, and you have no option to agree/disagree, correct?
 

Quote

* Bed becoming uninteractable for sleeping - Not sure if this is intended in some way or if it's just a bug or mod conflict

Does it happen after its been swapped for the bondage bed, or is the bed unusable from the start?
 

Quote

* Weird behaviour with the force greet i.e. it's not triggering all of the new sexual demands for tension relief through the force greet dialogue (Father talking to you on his own).

Father will not use forcegreeting when the sexual stages are advancing. He'll simply refuse to ease up his tension with the less depraved intercourse.

Posted (edited)
13 hours ago, kapibar said:
Quote

You get the tension dialogue, father requests a massage, and you have no option to agree/disagree, correct?

I think not, although I can't recall if I had an option like that in the dialogue. It just doesn't start any animation after that force greet and the tension relief dialogue is also not available.

 

UPDATE:

On new game same happened, so he gives the dialogue and I was able to agree or disagree BUT nothing happened afterwards, no animation, no tense dialogue for Father. Checked console and it gave me pchsFatherSex = -1. Changing that to 0 again worked.

 

Quote

Does it happen after its been swapped for the bondage bed, or is the bed unusable from the start?

From the start it is useable for like 4 times (4 nights) and then it becomes uninteractable. Later when it switched to bondage bed, I could use it as a bondage object where the character is tied, but again, can't sleep on it.

 

UPDATE:

Now the bed has been working longer at least.

Edited by Piiska
Posted
23 hours ago, Piiska said:

I think not, although I can't recall if I had an option like that in the dialogue. It just doesn't start any animation after that force greet and the tension relief dialogue is also not available.

 

UPDATE:

On new game same happened, so he gives the dialogue and I was able to agree or disagree BUT nothing happened afterwards, no animation, no tense dialogue for Father. Checked console and it gave me pchsFatherSex = -1. Changing that to 0 again worked.

 

Alright. Which version are you running? This is a problem I never encountered myself, so I'm probably out of my depth here, but seems to me like you're missing proper animations.

 

Quote

From the start it is useable for like 4 times (4 nights) and then it becomes uninteractable. Later when it switched to bondage bed, I could use it as a bondage object where the character is tied, but again, can't sleep on it.

Hm. Seems to me like a mod conflict of some sort. WT's bed is a standard object and the Bondage Bed has an tricky activation box, it's sometimes hard to aim the sleeping bag successfully.

Posted (edited)
2 hours ago, kapibar said:

Alright. Which version are you running? This is a problem I never encountered myself, so I'm probably out of my depth here, but seems to me like you're missing proper animations.

 

Hm. Seems to me like a mod conflict of some sort. WT's bed is a standard object and the Bondage Bed has an tricky activation box, it's sometimes hard to aim the sleeping bag successfully.

Running latest versions of everything I could find; Wartimes 10.3, survival 0.685 etc.

 

I know it's something on my end since it's not a common problem here, but trying to pinpoint the exact issue is quite difficult. TES5Edit is also not showing anything critical as far as conflicts go. Just a few worldspace ones that it wins as it's loaded later. One thing I could try is to finally put Wartimes near the end of the load order and see how that affects on things but I'm not sure if that's a long run fix or if it's going to fix anything. Some mod is probably doing something that Wartimes doesn't like OR like you said, missing some specific animations.

 

Do you recall what animations it used for you? I have a ton of animation mods with SexLab registering currently over 700 animations for characters so there's plenty for the mod to pick from lol

Edited by Piiska
Posted
44 minutes ago, Piiska said:

Do you recall what animations it used for you? I have a ton of animation mods with SexLab registering currently over 700 animations for characters so there's plenty for the mod to pick from lol

Something from Billyy's pack or Funnybusiness pack. Messing up with the mod order is probably a good idea, your problem is rather unique, so my best guess is that this is something with the order itself.

Posted (edited)

@kapibar Other than that tension "bug", I'm happy to report that beds have been working fine now in the new save and also thanks to increasing those sliders, I've seen more of the flavor dialogue, which I love in mods like these. (I always play story mode on Slaverun too, although I have HEAVILY edited the dialogue texts over time with xTranslator).

 

When it comes to the beds, not sure exactly what fixed them. I uninstalled Paradise Halls - Family Feud mod (but still have Paradise Halls) and installed some new additions such as RND.

 

The tension bug shall remain a mystery for now.

Edited by Piiska
Posted
13 hours ago, Piiska said:

The tension bug shall remain a mystery for now.

There's one more thing that comes to mind - WT indeed has some bugs related to MCM. First problem is the import function. You just shouldn't be using it. The other is the sliders - so far we have established that changing supply run slider will mess up the quest. If you've been using the import or messed with the sliders, it's not outside the realm of possibilities that something went wrong.

Posted (edited)
On 12/19/2022 at 9:09 AM, kapibar said:

There's one more thing that comes to mind - WT indeed has some bugs related to MCM. First problem is the import function. You just shouldn't be using it. The other is the sliders - so far we have established that changing supply run slider will mess up the quest. If you've been using the import or messed with the sliders, it's not outside the realm of possibilities that something went wrong.

I do not trust the import features enough in general lol, always prefer to manually edit everything even if it takes time. The only sliders in WT I changed was sex progression (min acts, max acts, advance chance). In the older save, I didn't touch even those and had the same issue. It really must be some mod conflict. I'm gonna try to play with load order and start a new game again. Thankfully this problem is rather easy to test on new saves since it appears so early heh.

 

From what I searched here @tamai had similar problem but fixed it when they tried a more minimal mod setup.

 

 

 

EDIT: Tried again on a new game where I put wartimes.esp to the very bottom as to load it last (only ELFX Enhancer and the merge patches come after it) and same issue. This time however I got a value of -2 for pchsFatherSex instead of -1 like last time... Running out of ideas what to do if load order changes don't help either.

Edited by Piiska
Posted
On 12/19/2022 at 10:11 AM, Piiska said:

EDIT: Tried again on a new game where I put wartimes.esp to the very bottom as to load it last (only ELFX Enhancer and the merge patches come after it) and same issue. This time however I got a value of -2 for pchsFatherSex instead of -1 like last time... Running out of ideas what to do if load order changes don't help either.

I'm out of ideas as well. Mono would know the answer, but he's MIA.

Posted (edited)
On 12/19/2022 at 1:11 AM, Piiska said:

From what I searched here @tamai had similar problem but fixed it when they tried a more minimal mod setup.

 

3 issues i had with this mod that would happen over the course of play, even when i only had this mod installed with relevant masters.

 

1.) supply run would fail to run either by not starting, or i coudlnt' get father to let me back in.

2.) father sex would hang and never show up again

3.) father food/drink would hang and never show up again.

 

Something with the timer i think I do not really know, i spent hours and hours trying to figure it out but it seemed monomon knew of the issues and was saying to wait for a fix for the next version AFAIK, the only way to scoot around these issues when they appear for me was to just use relavant console commands to set them back to 0

 

__Commands__(input into console)

Set  pchsfathersex to 0

Set  pchsFatherThirst  to  0

Set  pchsFatherHunger  to  0

Edited by tamai
Posted
21 hours ago, tamai said:

1.) supply run would fail to run either by not starting, or i coudlnt' get father to let me back in.

 

This has been cleared - if you mess with the timers, the quest will not start correctly. Current solution - don't touch the timer.
 

21 hours ago, tamai said:

2.) father sex would hang and never show up again

3.) father food/drink would hang and never show up again.

These are seemingly random.

Posted

So ive finally was able to start the LAL scenario but after needing to bring herb to the parent well...i mean technically since it started both parent were having sex and now well i waited, slept went out the house (obviously to get the herb) and they are still having sex. WTF ?

Posted (edited)
15 hours ago, alexsl said:

So ive finally was able to start the LAL scenario but after needing to bring herb to the parent well...i mean technically since it started both parent were having sex and now well i waited, slept went out the house (obviously to get the herb) and they are still having sex. WTF ?

The scenes are immune to the time skip. If you set scene's duration in SL to - say - 1 minute, this is exactly how long you'll have to wait. If you don't feel like waining - press shift+end.

  

On 12/25/2022 at 3:51 PM, KurosawaKe said:

when update pls? i am waiting for several months....

And most probably you'll have to wait a little longer. Monoman is MIA for over a month now.

Edited by kapibar
Posted

Home does not register as a part of Whiterun for the purposes of being the "Public whore of Whiterun" meaning I have to report progress in that mod before I go make dinner for pops. 

Is there a way to change home to be "in whiterun" using commands? Is this even a question for this mod or does Public Whore manually set where you can go? 

Thanks for your help and sorry if this is the wrong place to ask. 

Posted

Does anyone know if the basic version of YPS 6.2.1 work normally with wartimes 10 tweak? I know that monoman made a patch for YPS, but he made a few changes I don't like (namely removal of pubic tats in favor of SOS hair). Will I get YPS interaction without his patch with the last wartimes tweak 10?

Posted
19 minutes ago, lendiforma said:

Does anyone know if the basic version of YPS 6.2.1 work normally with wartimes 10 tweak? I know that monoman made a patch for YPS, but he made a few changes I don't like (namely removal of pubic tats in favor of SOS hair). Will I get YPS interaction without his patch with the last wartimes tweak 10?

Are you sure tats were removed? I never used pubic hair part of the mod but I think its still there as an option, he just improved the sos ones to my knowledge. And the changes in the tweak are specifically to 'Mostly to allow external mods to monitor your appearance - SL Survival. ' so if you want it integrated with SL survival you need it, but if you just want it alongside without interacting with SL survival go for it.

Posted
47 minutes ago, Karkhel said:

Are you sure tats were removed?

Yeah you're right, they still work, it's just I read his post somewhere where he said he didn't like them so he removed it. I guess he just removed the tatoos themselves, they still work if put back in

Posted
2 hours ago, lendiforma said:

Does anyone know if the basic version of YPS 6.2.1 work normally with wartimes 10 tweak? I know that monoman made a patch for YPS, but he made a few changes I don't like (namely removal of pubic tats in favor of SOS hair). Will I get YPS interaction without his patch with the last wartimes tweak 10?

It doesn't. Wartimes piercing sequences with Tris don't work without Monoman's tweaks. It also breaks the whole piercing system so that you can't get your ears pierced by Yolie.

Posted
2 hours ago, lendiforma said:

Yeah you're right, they still work, it's just I read his post somewhere where he said he didn't like them so he removed it. I guess he just removed the tatoos themselves, they still work if put back in

Honestly I second his opinion, if I was to use pubic hair having it a flat 2d texture through tats would be super jarring. Slave tats are amazing for some things, this is not one of them IMO.

Posted
14 minutes ago, Karkhel said:

Slave tats are amazing for some things, this is not one of them IMO.

Well, I just prefer to draw them and tailor it to my character appearance, which is easy and fast to do with tats, but not with whole meshes thing, and SOS addon doesnt look realistic to me at all

 

19 minutes ago, Karkhel said:

a flat 2d  texture through tats would be super jarring

Depends on how you make it. Like that one, doesn't look flat under any angle really. And sometimes I had SOS hair unequipped by other mods which was a bother. So you know, each to their own

Spoiler

image.jpeg.83d4fc7ab1bc8223852c75db684b5bf7.jpeg

 

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