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Posted (edited)

How am I supposed to learn from watching the parents have sex when Mother sits in a cage?

And father never unlocks the belt when he is tense. So having children is impossible.

Edited by xyzxyz
Posted
4 hours ago, xyzxyz said:

How am I supposed to learn from watching the parents have sex when Mother sits in a cage?

And father never unlocks the belt when he is tense. So having children is impossible.

 

Try the dialogue to remove devious devices using favors as currency.  Check all dialogue options provided after "Father.."

Posted (edited)
8 hours ago, trellouk said:

Currently started playing a new game and thought of trying out Monoman1's latest version.

 

Are there changes to the basic events/outcomes from the original mod if i wanted to use the diagram in the original post as a guideline?

 

  Reveal hidden contents

Wt.thumb.jpg.1db597220b1e728883460896a1b2e2a5.jpg.057c5cd79509d6ae52ea70259a4cdd29.jpg

 

Best regards!

 

The party got some extras, but do not deviate much from the original.  The other "tasks" receive quality fixes only.  You can use the guide from the original, it should work in general, and the outcomes are the same.  This mod context considers being kick out of the house in any circumstance to be a goodish-end.   ?

 

Edited by safado
Posted
1 hour ago, safado said:

 

Try the dialogue to remove devious devices using favors as currency.  Check all dialogue options provided after "Father.."

I can use the dialogue but he never does it.

Posted
37 minutes ago, xyzxyz said:

Wasn't there a good end when the child is born? I only had the options for slavewife or sold into slavery.

 

In this mod those are good ends.  ?

Posted (edited)
1 hour ago, xyzxyz said:

I can use the dialogue but he never does it.

 

Are you running SkyrimLE or SkyrimSE/AE?

 

The removal functions use a json file listing assets formid to identify devious devices for removal.  It is created for SkyrimLE and uses decimal for the formIDs but in SkyrimSE could expect hexadecimal instead. 

 

If you are using SkyrimSE and want to test, try this file. I can't currently test the devious removal in wartimes.

Spoiler

 

This is only for testing, I only converted the belts to hex.

 

Quit the game, make a copy and then replace with the attached file the "deviceList.json" in  "gamefolder\data\SKSE\Plugins\StorageUtilData\Wartimes".

Start the game, load a save with the belt and do the dialogue to remove it.

 

 

 

 

 

Edit: removed the testing file.

Edited by safado
Posted
6 minutes ago, xyzxyz said:

LE

 

Monoman1 develops in SkyrimLE and the issue I stated before about SkyrimSE do not apply to you.   I do not know if your version of DD has it, but try the "Terminate DD quest" in the DD debug MCM.  If that successful in removing the belt, maybe DD is not broken and is something else.

 

 

 

Posted (edited)
46 minutes ago, safado said:

try the "Terminate DD quest" in the DD debug MCM

Did that and it removes the belt. Sadly it REMOVEs as in DELETES every DD you have so I had to cheat them back into my inventory to not get f*d by father for not wearing them.

And father puts a new belt and plug on after every sex.

Edited by xyzxyz
Posted
1 hour ago, xyzxyz said:

Did that and it removes the belt. Sadly it REMOVEs as in DELETES every DD you have so I had to cheat them back into my inventory to not get f*d by father for not wearing them.

And father puts a new belt and plug on after every sex.

 

In that case, maybe it will not remove because it is his wish to force them on the PC. 

 

 

Posted
8 hours ago, safado said:

 

In that case, maybe it will not remove because it is his wish to force them on the PC. 

 

 

But how can the daughter get pregnant with the belt on all the time?

Posted
45 minutes ago, xyzxyz said:

But how can the daughter get pregnant with the belt on all the time?

Normally the belt is removed for breeding sex. I suspect something is wrong with your DD setup, it is plausible that the hood or belt could not be removed once, but not every time.

Posted
3 hours ago, kapibar said:

Normally the belt is removed for breeding sex. I suspect something is wrong with your DD setup, it is plausible that the hood or belt could not be removed once, but not every time.

There is a difference between breeding sex and just tense sex? He never uses the word breeding after the first time again.

Posted
45 minutes ago, xyzxyz said:

There is a difference between breeding sex and just tense sex? He never uses the word breeding after the first time again.

The breeding sex is the tense sex, with additional conditions: only vaginal sex is accepted and the belt is removed.

Posted
25 minutes ago, kapibar said:

The breeding sex is the tense sex, with additional conditions: only vaginal sex is accepted and the belt is removed.

Thought so. I use DD LE 5.1

Posted
2 hours ago, xyzxyz said:

Thought so. I use DD LE 5.1

I believe this is the latest version (at least it's the same I'm having). Obvious assumption would be that you're missing a required mod, but for the fuck of me I can't tell which one. It seems that the entire device unequip portion of the mod doesn't work for you. But which mod exactly is it that you don't have? It's a guess. Monoman is probably the most competent guy to give you a definitive answer. For now, to keep the functionality, I can recommend Devious Device Escape Overhaul:
 

 

It's a surprisingly robust mod that allows you to - well - escape devious devices. You can also install Slaverun - it has one cool debugging option that unequips devices without actually removing them from the inventory (like DD or DCL).

Posted

Found a small issue. Father took a whole bunch of items that my PC had hidden in the cupboard into his inventory.

So he was overweight and made my PC failed delivering cumtainers.

Posted
4 hours ago, dayangvvv said:

Found a small issue. Father took a whole bunch of items that my PC had hidden in the cupboard into his inventory.

So he was overweight and made my PC failed delivering cumtainers.

Uhuh. 

I'd guess that's SLS stash stealing? 

Open the console, click on father and do

ModAv    CarryWeight   10000

 

I have to do this with hadvar on every new game because his inventory is so full of shit I can't give him the healing potion. 

 

Btw, the table beside your bed should be safe so use that instead. 

7 hours ago, xyzxyz said:

Thought so. I use DD LE 5.1

Sounds to me like a bad DD install. 

Install something like devious followers and try to remove such devices using it's debug menu. If two mods can't remove a device then it's likely you messed up DD install somehow (load order wrong or script overwrite in the wrong order)

Posted (edited)
6 hours ago, Monoman1 said:

Btw, the table beside your bed should be safe so use that instead. 
 

Actually I did exactly the same thing. Not knowing that this stash is safe, I used SLS's function to make it safe, which removed default setting ^^.

Edited by kapibar
Posted
On 12/18/2021 at 12:09 AM, Samson Nite said:

My Skyrim SE1.5.97 game is not starting with SKSE64 2.0.20. Why is that? Game is not starting at all......

That is why I am still using SKSE64 2.0.17.

On 12/18/2021 at 4:23 AM, safado said:

 

If your game is legal, then: (SKSE call Steam service for confirmation)

Make sure you are using FNIS Behavior 7.6 SE XXL. Make sure you have the latest SSE Engine Fixes (skse64 plugin) Currently at version 5.8.3 for SkyrimSE 1.5.

 

Review the skee64.log at "\Documents\My Games\Skyrim Special Edition\SKSE" for issues with DLL not loading or incompatible.  

 

  1. Download SKSE 2.0.20 7Z archive and extract the files to desktop.
  2. The folder skse64_2_00_20 get created in desktop.
  3. Open skse64_2_00_20 Folder.  Move the files to the game root folder, where SkyrimSE.exe, TESV.exe, and SkyrimSELauncher.exe are.

 

  • Do not use a mod manager for installing SKSE.  If you do not know where the game is, you can right-click SkyrimSE in Steam Library and select "Manage\Browse Local Files".   (Do not press update)

 

  Reveal hidden contents

 

 

After installing SKSE 2.0.20:

If you start the game with SKSE_launcher,

  • If the game CTD, review the skee64.log again at "\Documents\My Games\Skyrim Special Edition\SKSE" for issues with DLL not loading or incompatible.  
  • If you start the game with SKSE_launcher, and it reaches the Menu, close the game and make sure nothing overwrite Sexlab (in the mod manager). Start the game with SKSE_Launcher and if the complaints about Papyrus are gone, close it again and review the mods that overwrite Sexlab. Only let it get overwritten by ed86's SLSO and last OsmelMC's "SexLab Utility Plus v2021-11-27". (if using those mods). Nothing else overwrite Sexlab.  Do not install SLSO or Sexlab Utility if you are not using them, make sure Sexlab works before trying something new. If you use Sexlab utility and SLSO, use version SLSO1.68, because SL utility is not properly compatible with newer SLSO.

Note: I use Vortex and do not remember how to set the famous "Mod manager 2" to prioritize mod files overwrite. I imagine is by loading last in the mod files section, Sexlab 1.63 goes to bottom? I guess. In the case of SKSE script files, do not let anything overwrite.

 

If you are using SL-Utility Plus for the first time in a game, you need to use the Sexlab MCM cleanup feature and when finish, do a save and reload.  Re-install using Sexlab MCM install button after reload.

 

Good luck.

 

 MO/MO2 PapyrusUtil possible solution by Monoman1:

  Reveal hidden contents

 

 

 

 

I am also having the problem that with the wartimes esp enabled my skyrim wont start (using MO2).

I am still on SE with SKSE 2.0.20 and have the latest engine fixes installed, FNIS is the latest and in the logs folder there is no file for wartimes.

The wartimes version is 'Wartimes Tweak v10.3 (15-Mar-2022) SE' and I also have the voicepack and voicepack-fix enabled.

Anybody have an idea what I am doing wrong?

Posted
6 minutes ago, devilishmind said:

 

I am also having the problem that with the wartimes esp enabled my skyrim wont start (using MO2).

I am still on SE with SKSE 2.0.20 and have the latest engine fixes installed, FNIS is the latest and in the logs folder there is no file for wartimes.

The wartimes version is 'Wartimes Tweak v10.3 (15-Mar-2022) SE' and I also have the voicepack and voicepack-fix enabled.

Anybody have an idea what I am doing wrong?

Don't know much about SE but if the voice pack has an esp I'd disable it. 

Posted
19 minutes ago, Monoman1 said:

Don't know much about SE but if the voice pack has an esp I'd disable it. 

thanks, got it running by disabling the voicepack with only a bsa. The voicepack-fix including an esp is working. Did not think the voicepack could screw me over this much

Posted

not exactly a problem with wartimes but father gave me a collar to wear, and the next time i went into town the guards took it from me because it was magic (sl survival behaviour i think)

 

anyways thanks for the mods, love them so far.

Posted (edited)
35 minutes ago, wretched creature said:

not exactly a problem with wartimes but father gave me a collar to wear, and the next time i went into town the guards took it from me because it was magic (sl survival behaviour i think)

 

anyways thanks for the mods, love them so far.

Yea. SLS needs to be changed to ignore zaz stuff. It's on the cards. Use a DD collar if you can. 
Or you can add the collar as a licence exception in the licence menu.

Edited by Monoman1

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