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Posted

Currently trying to figure out if there is a corolation with STA and the slap requests, because in DF the slap event triggers the slapping sound. I remember that DF and STA had to update their files to make it synced and actually contribute to the maso from the character. 
Could it be that I need to have a slap-happy follower?

Posted
29 minutes ago, Tempy said:

Currently trying to figure out if there is a corolation with STA and the slap requests

The only integration is that this mod sends the "STA_DoNpcSpankSpecific" mod event to STA when the owner spanks the PC for punishment or reward (a SexLab animation with the Spanking or Spank tag).  Anything beyond that is handled by STA.  That is all that this mod does with STA.

Posted
1 hour ago, donttouchmethere said:

Means if something is wrong with STA it would indirectly effect sLola

Damn it, I would have thought it was the opposite. ;)

Posted
22 hours ago, HexBolt8 said:

What part doesn't work?  That message indicates that the owner is doing a force greeting.  In my game, the owner will stand up from the chair and run over to my character to start a conversation. 

oh, sry! if i ask her "you may ask your mistress if she wants something" i'll kneel befor her until she said "Enough, Stand up" and then, nothing, and the dialogue is gone as if it was finished, but only when mistress sits, on standing it works at 99%!

Posted
9 hours ago, AnnaShapard said:

if i ask her "you may ask your mistress if she wants something" i'll kneel befor her until she said "Enough, Stand up" and then, nothing, and the dialogue is gone as if it was finished, but only when mistress sits, on standing it works at 99%!

By itself, sitting shouldn't be a problem.  But it's possible that the follower's sandbox package (which caused her to sit) has higher priority and you'll have to click on her to see what she wants. 

 

Edit:  I tested this twice in my game, offering service to Mistress while she was sitting.  Both times, she stood up and told me what to do.  It looks like there is something different in your game with the follower sandboxing or idling AI.

Posted
14 hours ago, Andy14 said:

Damn it, I would have thought it was the opposite. ;)

I'm hunting oddities with STA. If those also happen during a sLola scene I had no clue how that's possible until I saw there is a connection.

Everything points at a conflict, but with so many new mods around and also massive updates and an ever growing LO I just can't keep up anymore. ?

Tes5edit doesn't show any colorful "in your face" conflicts with STA to any mods, so it must something that conflicts with functions ingame or during a new game start ?‍♂️

Doesn't mean that sLola can't cause any oddities, but I rather blame something else ?

BIAS ALARM ?

Posted

It's been over a week since MrEsturk has logged in.  I hope he's okay.  I haven't been able to get in touch with him, but maybe he's just having a computer problem.  We passed the date when he indicated he'd be ready for me to return mod development to him, so I've been holding off on doing more than a few important bug fixes.  But since it's unclear when he's coming back, and it's unlikely that he's modding away without checking the mod discussion, I'm going to resume offering some minor updates so the mod doesn't stagnate, mostly bug fixes and minor enhancements.

 

I have a few changes, all in one package.  You only need version 1.1 and this update.  In other words:

 

This patch requires version 1.1 to have already been installed.  Previous updates for 1.1 are included in this update.  You don't need earlier updates.

 

Edit:  Deleted obsolete patch.

 

Added:  At the end of forced prostitution, a new neutral response offers a middle path between defiance and enthusiasm.
Added:  If you're using Radiant Prostitution and added your owner to the innkeeper faction, the owner won't talk about the innkeeper.
Fixed:  Owner vibrate script wasn't triggering correctly.  (Reported by Roggvir on 8 October.)
Fixed:  Owner would sometimes retain whipping canes in inventory.
Fixed:  Run Lola Run could trigger on a section of road pretty far from Solitude. *
Fixed:  Vibration Troll Arousal slider now moves in increments of one (it was two, which prevented resetting the default).
Fixed:  Typo on hair change objective.

* It's not this mod's fault that the SolitudeAttackStart02 cell has the City keyword, but now the quest checks for that cell.

Posted

Damn! Now that "not being whipped bug" got me. Normal punishing works fine, if I annoy Mistress too much, she gets her cane and whips me.

Now for the first time in ages I haven't fulfilled the score, I get in position, Mistress gets in position with a sheathed cane - and then nothing happens for the next 50 seconds (the time set in MCM for a punishing whipping)

 

I'll add the lines from papyruslog that contain 'vkj' and the next three lines, which have the timestamp when the whipping should have sarted:

Spoiler

[10/15/2020 - 03:29:36PM] warning: Property Alias_Citizen on script vkj_qConfessions attached to vkjConfessions (3E05CD18) cannot be initialized because the script no longer contains that property
[10/15/2020 - 03:29:36PM] warning: Property UndeclaredJobs on script vkjPimpedBasic attached to vkjPimpedBasic (3E052407) cannot be initialized because the script no longer contains that property

[10/15/2020 - 03:30:32PM] Error: Cannot cast from None to Form[]
stack:
	[vkjMQ (3E026EC9)].vkjMQ.Strip() - "vkjmq.psc" Line 724
	[vkjMQ (3E026EC9)].vkjMQ.WhipPlayer() - "vkjmq.psc" Line 1009
	[topic info 3E05CCE7 on quest vkjTrick (3E02AA5A)].vkj_z0805CCE7.Fragment_0() - "vkj_z0805CCE7.psc" Line 14
[10/15/2020 - 03:30:34PM] Error: Cannot cast from None to Form[]
stack:
	[vkjMQ (3E026EC9)].vkjMQ.Strip() - "vkjmq.psc" Line 724
	[vkjMQ (3E026EC9)].vkjMQ.WhipPlayer() - "vkjmq.psc" Line 1009
	[topic info 3E05CCE7 on quest vkjTrick (3E02AA5A)].vkj_z0805CCE7.Fragment_0() - "vkj_z0805CCE7.psc" Line 14
[10/15/2020 - 03:30:36PM] zbfslaveactions (SetQueueValues): No default action in state SceneQueue.
[10/15/2020 - 03:30:36PM] zbfslaveactions (AddToQueue): No default action in state SceneQueue.
[10/15/2020 - 03:30:36PM] zbfslaveactions (StartQueue): No default action in state SceneQueue.

 

 

 (using SLtR 1.1 and yesterday's patch)

Edit: square backet and "topic" keyword are a bad combination in a message... ?

 

Posted
3 hours ago, CaptainJ03 said:

Damn! Now that "not being whipped bug" got me. Normal punishing works fine, if I annoy Mistress too much, she gets her cane and whips me.

Now for the first time in ages I haven't fulfilled the score, I get in position, Mistress gets in position with a sheathed cane - and then nothing happens for the next 50 seconds (the time set in MCM for a punishing whipping)

 

I'll add the lines from papyruslog that contain 'vkj' and the next three lines, which have the timestamp when the whipping should have sarted:

  Reveal hidden contents


[10/15/2020 - 03:29:36PM] warning: Property Alias_Citizen on script vkj_qConfessions attached to vkjConfessions (3E05CD18) cannot be initialized because the script no longer contains that property
[10/15/2020 - 03:29:36PM] warning: Property UndeclaredJobs on script vkjPimpedBasic attached to vkjPimpedBasic (3E052407) cannot be initialized because the script no longer contains that property

[10/15/2020 - 03:30:32PM] Error: Cannot cast from None to Form[]
stack:
	[vkjMQ (3E026EC9)].vkjMQ.Strip() - "vkjmq.psc" Line 724
	[vkjMQ (3E026EC9)].vkjMQ.WhipPlayer() - "vkjmq.psc" Line 1009
	[topic info 3E05CCE7 on quest vkjTrick (3E02AA5A)].vkj_z0805CCE7.Fragment_0() - "vkj_z0805CCE7.psc" Line 14
[10/15/2020 - 03:30:34PM] Error: Cannot cast from None to Form[]
stack:
	[vkjMQ (3E026EC9)].vkjMQ.Strip() - "vkjmq.psc" Line 724
	[vkjMQ (3E026EC9)].vkjMQ.WhipPlayer() - "vkjmq.psc" Line 1009
	[topic info 3E05CCE7 on quest vkjTrick (3E02AA5A)].vkj_z0805CCE7.Fragment_0() - "vkj_z0805CCE7.psc" Line 14
[10/15/2020 - 03:30:36PM] zbfslaveactions (SetQueueValues): No default action in state SceneQueue.
[10/15/2020 - 03:30:36PM] zbfslaveactions (AddToQueue): No default action in state SceneQueue.
[10/15/2020 - 03:30:36PM] zbfslaveactions (StartQueue): No default action in state SceneQueue.

 

 

 (using SLtR 1.1 and yesterday's patch)

Edit: square backet and "topic" keyword are a bad combination in a message... ?

 

 

That the whip scene was not executed I already had.
I also installed additional mods, more people in the cities, Slavegirls etc.
After a reload it worked again, I think there are just too many scenes running at once.

 

 

Posted
5 hours ago, CaptainJ03 said:

Now that "not being whipped bug" got me.

You have an error there, but it didn't stop the function from continuing, because you got "zbfslaveactions" output and you said your owner got into position.   Sometimes ZAP is glitchy.  Try "sqv zbfSlaveControl" and look for ::WhipScene_var.  If it is None, you'll probably have to go to ZAP's MCM page and do the clean and restart.

 

The warnings are not related to whipping, but I will fix them.

 

Regarding the error in your log, it looks like the keyword array for stripping is null in your game, and that's odd because it's been around for a long time.  Can you please do "sqv vkjmq" and scroll through the results to find ::StripCheckKeys_var?  If it's "None", that's not good.  It should have 3 keywords.  There are 2 slightly different versions of this scene, one in the "tricks" events (dance, strip) and one in the "dom action" events (sex, zap) but they both use StripCheckKeys.

Posted

Another update -- more owner control!

 

This patch requires version 1.1 to have already been installed.  Previous updates for 1.1 are included in this update.  You don't need earlier updates.

 

Edit:  Deleted obsolete patch.

 

Added:  New rule "Owner takes your keys".  Owner will take standard Restraint, Chastity, and Piercing keys that you acquire. *
Added:  New rule "Allowed number of lockpicks" limits how many lockpicks you're permitted to carry.  Owner takes any extras. **
Added:  New "Owner can be your pimp" option on the Mod Integration page for Radiant Prostitution users (suggestion from Herowynne).  Adds owner to the innkeeper and WINoTavernFaction factions.  Disabled if owner is already in innkeeper faction.


Fixed:  Fixed a couple of script warnings noted by CaptainJ03.
Changed:  Updated one of the whipping scene scripts (vkj_z0805CCE7) to use the safer form of quest lookup.

 

* Owner will not remove any keys that are already in your inventory.  If you don't think you should have them, trade them to your owner and be sure to enable the Cheat Prevention option for keys to remind you to be good.  I haven't tested it, but DD Helpers should work well with this feature.  Although the keys don't go into the DD Helper "key ring", keys in the follower's inventory are also counted.  Having the keys in the follower's inventory allows the most compatibility with other mods.

 

** To really feel dependent on your owner, set the amount to zero.  Skyrim vanilla behavior lets you ask a follower to unlock items ("I need you to do something").  If it's within the follower's ability and the follower has enough lockpicks, the follower will unlock the chest.  Yes, you won't be able to level up lockpicking.  Your owner wants you to be dependent, and a slave shouldn't be messing with locks.  You'll gain a few less levels (and their perks) this way, but Skyrim scales to your level anyway, and lockpicking is not a combat skill.  I've been playing without doing any lockpicking for a while now and it has not hurt my advancement.  I've missed out on loot from a few hard chests, but loot quality is unrelated to lock difficulty.  In the past, sometimes I'd get that master lock open and only find a handful of septims.  It's just a suggestion of course, and it wouldn't make much sense for a thief character.

Posted
22 minutes ago, HexBolt8 said:

Added:  New rule "Owner takes your keys".  Owner will take standard Restraint, Chastity, and Piercing keys that you acquire. *
Added:  New rule "Allowed number of lockpicks" limits how many lockpicks you're permitted to carry.  Owner takes any extras. **

??

Posted
5 hours ago, VolfDeMar said:

I don't understand how to open the chest. The owner has the keys BUT: there is no dialogue with the owner!

Hi did you try to point on your follower (mistress) dialogue are opening and you choose I need you to do something and point on the chest to ask her to openi it ? (sorry for my english :)

Posted
2 hours ago, madcyb said:

Hi did you try to point on your follower (mistress) dialogue are opening and you choose I need you to do something and point on the chest to ask her to openi it ? (sorry for my english :)

I would like this to happen with modification Submissive Lola, where the owner can demand something for opening the chest.  Or it turns out that the slave is in command of the owner.

Posted

@HexBolt8 Thanks for the reply to my error report. I'll look into that when I find the time. Maybe I should de- and re-install ZAP, just in case...

 

18 minutes ago, VolfDeMar said:

I would like this to happen with modification Submissive Lola, where the owner can demand something for opening the chest.  Or it turns out that the slave is in command of the owner.

There's a nice comment from Mistress on that: "Ugh, how did we end up in a crypt? Why in Oblivion does it always seem like I'm actually the one following you around, Lola?" ?

 

 

Posted

@Hexbolt8  Your owner wants you to be dependent, and a slave shouldn't be messing with locks.

 

My goodness, aren't you a devious fellow.

 

 This mod just gets better and better.

Posted
4 hours ago, VolfDeMar said:

I would like this to happen with modification Submissive Lola, where the owner can demand something for opening the chest. 

That's an interesting idea.  In my game I use gold sharing and the owner gets at least half of the loot, so opening a locked chest helps the owner more than the PC.  The owner wants to open the chest, and does not want the slave to do it and gain lockpicking skill.  However, without gold sharing, the owner might want something for opening that chest:  maybe just some humiliation (dancing or begging), maybe a share of whatever is inside, maybe a contract extension, or maybe you have to wear a device for a day.  Many possibilities.

1 hour ago, just_Gina said:

My goodness, aren't you a devious fellow.

It's the intent (though people can play it however they wish) that if you leave enslavement or dismiss the owner, the owner keeps the keys and lockpicks.  So here you are all nice and free, but with no keys and minimal skill in lockpicking (if the owner was unlocking things).  When you inevitably find yourself locked in devices, you tend to break your picks (assume you found any).  So you go crawling back.  "Of course, pet, I can help you.  But I'll have to use my keys, so in return I think a week's contract is in order.  Did I say a week?  Make that two.  Now before I help you out of this mess you got into, let's get your collar back on."

Posted
On 7/29/2020 at 12:30 PM, Herowynne said:

Improving Compatibility between Submissive Lola and Sexlab Survival (SLS)

 

There appears to be a significant incompatibility between Submissive Lola and Sexlab Survival.

 

The problem occurs after you choose the Kneel dialogue option when speaking to your master. Your master speaks a line of dialogue from Sexlab Survival, "Oh, so cute. Tied up and on her knees. What's the problem baby?" There is no dialogue option, and there is no way to proceed with the expected Submissive Lola action. The problem breaks Submissive Lola's Kneel action.

 

Here is a screenshot of the problem:

  Reveal hidden contents

20200728203756_1.jpg.7269234e5ecccf8271487ceaf18a61b9.jpg

 

The incompatibility between Submissive Lola and Sexlab Survival is a bigger problem than the incompatibility between Submissive Lola and Devious Followers Continued. Note if you have all 3 mods installed, then the Devious Followers Continued force-greet behavior takes precedence over the Sexlab Survival issue. However, if you "Pause" Devious Followers in its MCM, then you will get the Sexlab Survival issue.

 

I play Skyrim SE and I made a small ESL-flagged patch for myself to address the problem. I'm sharing this in case anyone else is interested. Please be aware that I'm not sure that that is the best way to fix the problem. Please let me know if there is a better way to fix this.

 

Here is a screenshot of the change in xEdit. ESL-flagging is not available in Skyrim LE, so the patch won't work on LE, but you could make this change yourself to SL Survival.esp.

  Reveal hidden contents

sseedit.png.1152b4e7d02938ca9f075dbd8832857e.png

 

SLSLolaPatch.zip 494 B · 52 downloads

A question.

 

I am still need this patch, or it is in the latest subsmissive lola path? I ask, why the message from SLS still showing...

 

 

 

Posted
39 minutes ago, Moacir Jr said:

I am still need this patch, or it is in the latest subsmissive lola path?

You need that patch if you're using SL Survival.  It is not included in this mod.

Posted

Another update with fixes and optional horsey content for Pony Express.

 

This patch requires version 1.1 to have already been installed.  Previous updates for 1.1 are included in this update.  You don't need earlier updates.

Submissive Lola Resubmission Patch - 16 Oct 2020.7z

 

New:   Optional and consensual sex with horse for Pony Express stable task. *
Fixed:  Disabled "may offer service" messages and dialog during timed events, which would lead to owner having nothing for you to do.
Fixed:  Smoother termination of forced prostitution dialog.
Fixed:  Missing alias for I Am Famous quest.
Fixed:  Every Run Lola Run event was increasing the Sweetrolls Fetched statistic.  Oh no!
Fixed:  Spanking reward count statistic was incorrect.
Changed:  Cleaner ending of dialog when owner demands oral sex or masturbation.

 

* This is just finishing up the part of Pony Express that I'd run out of time for.  If you get the Pony Express task to talk to the stable master, you have the option to ask to have sex with a stallion instead of the stable master.  It's voluntary.  If you dislike creature sex, do not select the dialog choice "(Glance at the stallion)".  If you DO want sex with a horse, you must select "(Glance at the stallion)"; you only have one chance in the dialog to do that.  After "(Glance at the stallion)" there are two choices, clearly labeled "Sex with horse" and "Sex with stable master" (in case you got there by mistake).  "Sex with stable master" takes you along the normal dialog path (no horse sex).  


Obviously you must have creature sex enabled in SexLab for the horse option to work.  If you choose sex with a horse, a stallion will attempt to spawn behind you when the stable master finishes talking (position yourself accordingly).  It tends to push you forward when it approaches.  That's SexLab; this mod can't control that.  After you leave the area, the stallion will be deleted.  The stallion is unowned and you may ride it back to the city if you wish (only fair after what it did to you) but it will be gone when you return.

 

I forgot to update the Guide for Pony Express Girls book with the horse info.  I'll do that next time.

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