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We're getting too many little updates, so I'm just going to package everything up like I was doing before, if anyone wants the changes in one package.  This will be more convenient for MrEsturk too.

 

This patch requires version 1.1 to have already been installed.  Previous updates for 1.1 are included in this update.  You don't need earlier updates.

Submissive Lola Resubmission Patch - 7 Oct 2020.7z

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7 hours ago, Roggvir said:

This introduces the following errors for anybody updating from older version on an existing save:

  Hide contents

ERROR: Array index 23 is out of range (0-22)
stack:
    [vkjMQ (56026EC9)].vkjmq.LoadKeywords() - "vkjMQ.psc" Line 2064
    [vkjMQ (56026EC9)].vkjmq.Maintenance() - "vkjMQ.psc" Line 205
    [alias Player on quest vkjMQ (56026EC9)].vkjPlayerAliasScript.OnPlayerLoadGame() - "vkjPlayerAliasScript.psc" Line 13
ERROR: Array index 24 is out of range (0-22)
stack:
    [vkjMQ (56026EC9)].vkjmq.LoadKeywords() - "vkjMQ.psc" Line 2064
    [vkjMQ (56026EC9)].vkjmq.Maintenance() - "vkjMQ.psc" Line 205
    [alias Player on quest vkjMQ (56026EC9)].vkjPlayerAliasScript.OnPlayerLoadGame() - "vkjPlayerAliasScript.psc" Line 13

...and obviously any functionality depending on those two new keywords being in the property, will break.

For anybody falling into this "trap", like i did (...)

Thanks for reporting this - I had massive problems in getting my game starting from a save, and found very similar lines in the papyrus log. But as I had been doing other (stupid) things I thought it was my fault.

 

My workaround for this was to startup on a save where I wasn't Lola, and from that running game load the last save that couldn't start on its own.

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Is it normal that the follower wants me to dance every single time i ask if they want something?

Spoiler

 

I wait one hour, after which i get the notification to ask the follower if they want anything, and its the dance.
I wait another hour, get notification, dance.
And again and again (it repeated already at least 6 times).

Shouldn't there be something else too?

Even when being good, asking in time everytime, shouldn't there be some random "motivational" punishments? or do those not happen when the submission reaches certain level?
Or could it be because of some settings?

 

Nevermind, it was probably just a weird RNG thing, maybe emphasized by some settings. I did get few other outcomes eventually.

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SLtR v1.1 + Submissive Lola Resubmission Patch - 7 Oct 2020.7z

 

The guard dialogue strikes back:

Spoiler

1751806471_enb2020_10_0815_33_05_45.jpg.b2d4b2461577e0f6eb39d5be26566c76.jpg

I made a test and went to Rifton to enter it at least once. This ends Mistress personality issues.

Testing also SLSbeta 0.619. I read that the dialogue conflict is solved between SLS/SLtR, but the Lola Mistress uses SLS "on your knees" dialogue again.

I will modify SLS esp again

 

Since Submissive Lola Resubmission Patch - 7 Oct 2020.7z the response time of Lola Mistress got worse and I get a lot dialogues that don't work right away. It's like the newest version is much slower than before.

 

I guess it's only conclusive if I start a new game.

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7 hours ago, Roggvir said:

Is it normal that the follower wants me to dance every single time i ask if they want something?

Even though you said "nevermind", dancing was one of the later additions.  I believe it was Herowynne who'd noted that many of the other options had conditions, so the list of actions has dancing as an unconditional one to ensure that there's always something for you to do.  If you're seeing it frequently, you might be unlucky or the other actions might be locked by conditions.

1 hour ago, shiagwen said:

is it possible that master takes only the gold from selling and not from rewards and loot ?

It would take some extra checking on the source of the gold.  When you sell, I don't know if the gold actually comes from the vendor, or if the game simply adds it to your inventory (probably this one).  So it might have to look to see if the vendor menu is open.  I'm not sure how tricky that would be. 

2 hours ago, donttouchmethere said:

The guard dialogue strikes back:

I can take a quick look, but I don't know what would cause that.

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1 hour ago, HexBolt8 said:

 

It would take some extra checking on the source of the gold.  When you sell, I don't know if the gold actually comes from the vendor, or if the game simply adds it to your inventory (probably this one).  So it might have to look to see if the vendor menu is open.  I'm not sure how tricky that would be. 

 

the point is to stiill enable speechcraft progress from selling

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1 hour ago, shiagwen said:

the point is to stiill enable speechcraft progress from selling

I haven't specifically tested that (I'm just starting a run with SLTR) but you should still level up speechcraft.  The gold enters your inventory and immediately is moved to your owner, but it's a complete bartering transaction that should award experience.

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5 hours ago, donttouchmethere said:

The guard dialogue strikes back:

The specific record (000E66D2) is the guard reply after you say "This is obviously a shakedown. (Persuade)".  USLEEP changes that record, but in a good way that shouldn't cause a problem.  SLTR does not point to that dialog.  Could you be getting some effect from SL Survival, since it has new behavior for entering & leaving city gates?

5 hours ago, donttouchmethere said:

Since Submissive Lola Resubmission Patch - 7 Oct 2020.7z the response time of Lola Mistress got worse and I get a lot dialogues that don't work right away. It's like the newest version is much slower than before.

Not much changed between my last official update on Sunday evening "Submissive Lola Resubmission Patch - 4 Oct 2020 Plus" and the unofficial one for Oct 7.  There's the fix for the punishment dialog when you don't offer enough daily service.  Most players meet their quota and don't see this one.  The other change is for the two keywords that I had added to the main quest in a bad way.  If anything I'd expect that t be slightly faster on game load since it wouldn't be logging errors.  Likewise, now that those keywords are filled, if you're wearing blocking or quest DD items then the stripping function will now correctly not try to remove them, which should also help performance slightly during stripping.  I also removed the unnecessary reference to the vkjLib script in the main quest.  I assume that this isn't doing anything bad. 

 

I don't see anything that would slow your game or that would even affect dialog other than that one for a specific punishment.  So this and the Riften gate guard dialog are both mysterious to me.

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4 hours ago, HexBolt8 said:

SLTR does not point to that dialog.  Could you be getting some effect from SL Survival, since it has new behavior for entering & leaving city gates?

Dialogue conflict:

Very very likely, because it only happens if I use SLSbeta (official version doesn't do that) and don't modify the esp to block the SLS begging dialogue.

Now that I edited the SLSbeta esp again I don't get that issue anymore.

 

Means:

SLS without edited esp => no Riften guard syndrome + SLS begging dialogue interfering

SLS with edited esp => no Riften guard syndrome + no SLS begging dialogue interfering

SLSbeta without edited esp => Riften guard syndrome + SLS begging dialogue interfering

SLSbeta without edited esp => visiting Riften once stops the Riften guard syndrome but will be replaced with SLS begging dialogue interfering

SLSbeta with edited esp => Riften guard syndrome + no SLS begging dialogue interfering

SLSbeta with edited esp => visiting Riften once stops the Riften guard syndrome + no SLS begging dialogue interfering

 

Sidenote: The Riften guard won't have the gate scam dialogue anymore if Lola Mistress took over the job ^^ Doesn't matter anymore after entering Rifton City once, means it doesn't break any vanilla quests inside Riften.

 

 

Mistress response time:

Mistress response time is back to normal. I just needed a save/reload cycle after updating (which I should have done anyways, but I became careless after all those updates I did to my game). Just got too quick into panik mode lol

Punishment works, I get a lot of those >.<

User error ?

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4 hours ago, HexBolt8 said:

Even though you said "nevermind", dancing was one of the later additions. ...

Spoiler

I believe it was Herowynne who'd noted that many of the other options had conditions, so the list of actions has dancing as an unconditional one to ensure that there's always something for you to do.  If you're seeing it frequently, you might be unlucky or the other actions might be locked by conditions.

It would take some extra checking on the source of the gold.  When you sell, I don't know if the gold actually comes from the vendor, or if the game simply adds it to your inventory (probably this one).  So it might have to look to see if the vendor menu is open.  I'm not sure how tricky that would be. 

I can take a quick look, but I don't know what would cause that.

 

I later realized it is as you wrote, because dancing is the "fallback" action, and its happening too often simply because the delay until you can "ask the follower what they want" again is set to be too short (maybe it has something to do with me using Timescale 7.0, maybe not - in any case i think i just need to tweak the settings, maybe including the minimum number i need to ask).

 

 

4 hours ago, HexBolt8 said:

It would take some extra checking on the source of the gold.  When you sell, I don't know if the gold actually comes from the vendor, or if the game simply adds it to your inventory (probably this one).  So it might have to look to see if the vendor menu is open.  I'm not sure how tricky that would be.

I think all you need is to check if IsMenuOpen("BarterMenu") is true at the moment any gold is received by player.
This won't catch gold received while TALKING to somebody (ie. quest rewards), but the task was to differentiate bartering, and for that this should work.
If the function returns true when any gold is received, it is a super high chance the gold came from bartering with a vendor, if the function returns false then the gold came from any other source.
It is not 100% reliable, but pretty close (scripts can still add gold to player even if the player has bartering menu open, but the chance of that happening is small enough to be ignored), reliable enough for the intended purpose.

 

EDIT: Alternatively, you can use OnMenuOpen/Close events, but that is more suited for if you want to do something more - like give player gold for bartering, then remove it again, etc.

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@HexBolt8 At some point i noticed the follower using a cane while fighting, dualwielding - sword in one hand, cane in the other.
As funny as this sounds, i think this is a problem :)
I didn't investigate this thoroughly yet, but it looks like there is some problem with removing the cane after whipping - i found 4 canes in the follower's inventory.
I will post more info eventually, but it may take some time, so just in case you'd be messing around the related code, maybe keep this in mind.
I think it wouldn't hurt to add something like OwnerRef.RemoveItem(WeaponCane) into vkjmq.WhipPlayer() after the whipping finished.

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11 minutes ago, Roggvir said:

it looks like there is some problem with removing the cane after whipping - i found 4 canes in the follower's inventory.

Yeah I saw that happen one time, weeks ago, but never since then.  I dismissed it as Zaz being wonky for some reason.  The owner could legitimately have a cane (from another mod, or the player wants it that way) so the script would have to check the cane count before and after and remove the difference.  Not hard of course, just extra lines for something that seemed to be a one-time glitch.  Let's keep an eye on this one.  It is funny thinking that the owner wants backup canes, expecting to break a few on Lola. 

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2 hours ago, HexBolt8 said:

Yeah I saw that happen one time, weeks ago, but never since then.  I dismissed it as Zaz being wonky for some reason.  The owner could legitimately have a cane (from another mod, or the player wants it that way) so the script would have to check the cane count before and after and remove the difference.  Not hard of course, just extra lines for something that seemed to be a one-time glitch.  Let's keep an eye on this one.  It is funny thinking that the owner wants backup canes, expecting to break a few on Lola. 

Main problem is that follower uses the canes as weapons in combat - funny the first or second time you see it, but then it gets old quick.

btw. i had a quick peek at how the whole whipping is implemented, and it looks quite messy and using that legacy ZAP code makes it even worse.
So, yeah, i don't feel too eager to poke into that mess either. Unless it really starts getting on my nerves.
 

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@HexBolt8 Another GetOwningQuest error, this time in vkj_zOwnerVibrate.psc:

Spoiler

ERROR: Unable to call GetOwningQuest - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr form> (5605CCF5)].vkj_zOwnerVibrate.GetOwningQuest() - "<native>" Line ?
    [<nullptr form> (5605CCF5)].vkj_zOwnerVibrate.Fragment_2() - "vkj_zOwnerVibrate.psc" Line 9


The usual fix...
replace: (GetOwningQuest() as vkjOwnerComment).MQ.VibratePlayer()

     with: (Quest.GetQuest("vkjMQ") as vkjMQ).VibratePlayer()

 

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Problem With Trainer Owners

 

I just found this problem.  It's not this mod's fault, but it was baffling.

 

If your owner is also a skill trainer (Aela, Faendal, etc.) that character's gold will be capped whenever you move to a new cell (such as going through a door).  That's a real problem if you're using this mod's settings for owner poverty or expenses.  In my case, the owner's gold kept getting capped at 800.

 

I traced it to the vanilla script TrainerGoldScript that's used for trainers.  I fixed it by exempting from gold capping any trainer that's also a "teammate" of the PC.  Yes, this lets you abuse these followers by buying training and taking their gold -- but you could do that anyway as long as you did so before changing cells.  Use this if you want.  It should work fine for SE.  Obviously you don't need it unless your owner is a skill trainer.

 

TrainerGoldScript.7z

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gold during trades comes from the trader's item chest.  this chest is hidden (not accessable withut console commands).

 

one example of this can be found in Dawnstar near the Iron Mine (if it is not fixed) with a trader item chest for a Khajjit carvan.

if you take the gold from that chest and trade with the Caravan it supplies before the chest resets the Caravan will not have gold available.

otoh if you add gold to it and then trade with the Caravan it supplies, that Caravan will have that much more gold available to trade with.

iirc thsi Caravan is Ahkari's.

 

 

gold from selling firewood, farm harvests (cabbage, wheat, potatoes, leeks, gourds, etc.), mining ore does not come from the NPC or a item chest belonging to the NPC.

i think that gold is added directly by a additem command but have not looked to be sure.

 

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Is there a quest in Riften, or location based event ? If yes, where in Riften? (any other informations on known location based events would be appreciated)

 

Btw, i love the new addition with the gold trial contract and the forced slavery resulting from this contract ^^ 

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15 minutes ago, Lekefeno said:

Is there a quest in Riften, or location based event ? If yes, where in Riften? (any other informations on known location based events would be appreciated)

 

Btw, i love the new addition with the gold trial contract and the forced slavery resulting from this contract ^^ 

if you have Simple Slavery plus plus, there is a connection event with SLTR, its will be startet from your mistress/master when you enter rifton, like all other events it just doesn't start immediately, maybe it starts from entering, or for example, when leaving a shop or any other building in Rifton!:P

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26 minutes ago, Lekefeno said:

Is there a quest in Riften, or location based event ?

It can start when you're outdoors but within the walls of Riften (doesn't work with Open Cities), during the day, if your score is at least 20, and if you have any version of Simple Slavery installed and recognized on this mod's Mod Integration MCM page.  It's somewhat random but if the conditions are met, going in and out of buildings a few times should start it.

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so when will mr. esturk come back ? i have respect about his more rules for cursed loot and the first thing i would ask hin for is to change radiant prostitution with cursed loot solification, adding "use nearby bed" to it. Cl offers more attractive features than the old RP.

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57 minutes ago, shiagwen said:

so when will mr. esturk come back ? i have respect about his more rules for cursed loot and the first thing i would ask hin for is to change radiant prostitution with cursed loot solification, adding "use nearby bed" to it. Cl offers more attractive features than the old RP.

problem is, if you allready wear DDs (like a Collar) it blocks the socialisation dalogue!(not a bug its intended!)

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12 minutes ago, AnnaShapard said:

problem is, if you allready wear DDs (like a Collar) it blocks the socialisation dalogue!(not a bug its intended!)

kimy promised me a year ago to change that. but he didnt. like the use nearby bed sexlab function he ignores. it shouldnt be a problem for mr Esturk to take that condition out and connect sexlab functions.

that is why i wonder about the support here, hexbolt really does what we propose and that immediately, without patron.  We have to value that.

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