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Anyone else not pre-ordering elder scrolls 6


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Posted
12 hours ago, megamantaray said:

Well it was discussed earlier that NMS was actually a rarity among its kind. The developers hyped it up way too much but once the release came out it was shit, yes, however HelloGames instead of going into damage control like Bethesda or abandoning ship and doing something else like other AAAs went the extra mile and shut off communication, taking things internally to fix the game and the mistakes they've made. They took their time ignoring the critics, the horrible internet yelling, and kept working on it to bring it up to the promises they'd initially made. The game is far beyond passable now, a large percent of the promises that were made during the hype train are now in-game playable and there's multiplayer.

The Internet Historian made a video detailing what went wrong and going through every event up to release and afterward from the viewpoint of HelloGames as well as the people from the outside looking in. Being bitter about the release is one thing but not acknowledging the work they continue to put through to undo that mistake is a whole other thing. Not to praise them too much because the release was still a mess but HelloGames is still an indie developer and they came back around to deliver on their promises, they're still supporting the game and releasing content even now.

This makes a nice story. However, the shittiness of the first experience turned me off to the point that I'm still not interested in trying it again even though I still have it.

 

Too many other games to play and so little time.

12 hours ago, megamantaray said:

Furthermore, Steam never employs the 2 hour limit for their refunds unless you've owned a game for over 2 weeks

I can assure you from personal experience that this is false. I had the game for maybe 3 days.

12 hours ago, megamantaray said:

I dunno how long it usually takes a person to get buyer's remorse but to go longer than 2 weeks and THEN decide you don't like the game when it was so awful on release?

As I already explained in my post, the fact that they advertised features that were not actually in the launched game is not apparent until you have played the game for some time.

 

A game is supposed to be entertaining. It's not a shovel. If you have "remorse" at all it is probably because it didn't live up to the reason you bought it. It's not like it costs HelloGames and Steam to accept and re-shelf used megabytes.

Posted
4 hours ago, Zathuul said:

is Duel combat realism not good? why?

The coding methodologies used and never updated to cleaner methods are not all that great.

Posted
12 minutes ago, 27X said:

The coding methodologies used and never updated to cleaner methods are not all that great.

Oh I didn't know, so I'm guessing that can be pretty buggy then. Maybe even causing errors enough to crash.

Posted
4 hours ago, Zathuul said:

Oh I didn't know, so I'm guessing that can be pretty buggy then. Maybe even causing errors enough to crash.

eh, I use it, I think, I do believe it has been known to cause bugs but mods are expected to do so.

Posted
8 hours ago, dagobaking said:

This makes a nice story. However, the shittiness of the first experience turned me off to the point that I'm still not interested in trying it again even though I still have it.

 

Too many other games to play and so little time.

I can assure you from personal experience that this is false. I had the game for maybe 3 days.

As I already explained in my post, the fact that they advertised features that were not actually in the launched game is not apparent until you have played the game for some time.

 

A game is supposed to be entertaining. It's not a shovel. If you have "remorse" at all it is probably because it didn't live up to the reason you bought it. It's not like it costs HelloGames and Steam to accept and re-shelf used megabytes.

1. Well yes if you're stubborn and despite all the evidence don't wanna give it another chance that's on you, you bought it, you decide what to do with it. I'm not telling you to play it again I'm telling you the game you preordered exists now after a lot of work from the devs, you clearly didn't have much of an attachment to it to begin with if you're this dismissive of it. Furthermore, this adds doubt to you playing it that long that Steam didn't refund it, since again you're so detached and don't care. Maybe I'm just too big a proponent of redemption, when every game dev out there wants to wring every last penny out of you a dev took the time, for free, to fix their mistakes in such a way that it's an entirely new experience. But whatever, you do you.

 

2. I've beaten games and refunded them in the past I can assure you this is true. If you played long enough that the refund isn't valid anymore and it took you that long to realise you didn't like it that's still on you. It's not that hard to see the graphics aren't there, there wasn't multiplayer, there was a ton of bugs, most planets were barren, and the gameplay loop was a horrible unsatisfying mess and it crashed all the time. Doesn't take you 3 days, not even 2 hours, most people who bought the game began shitting on it the very same hour they bought it, the very same day. I don't understand if maybe you wanted it to be good so you kept going but again that's not on Steam, it's your inability to realise it.

 

3. Buyer's remorse is a general term. A shovel can be broken when you first try to use it, same as a game when you first play it. Remorse is guilt over buying something useless, and yes it does cost money to refund things, it's literally returning money. What even is this logic? You either made some really bad decisions, or you're making excuses to shit on a game whose history you barely know about and maybe don't even own, either way you're being so vague I'm gonna go with the latter.

Posted
4 hours ago, megamantaray said:

1. Well yes if you're stubborn and despite all the evidence don't wanna give it another chance that's on you, you bought it, you decide what to do with it. I'm not telling you to play it again I'm telling you the game you preordered exists now after a lot of work from the devs, you clearly didn't have much of an attachment to it to begin with if you're this dismissive of it. Furthermore, this adds doubt to you playing it that long that Steam didn't refund it, since again you're so detached and don't care. Maybe I'm just too big a proponent of redemption, when every game dev out there wants to wring every last penny out of you a dev took the time, for free, to fix their mistakes in such a way that it's an entirely new experience. But whatever, you do you.

LOL

 

Do you always make arguments that rely on knowing other peoples minds better than they do?

 

Just the opposite of your self-serving narrative here I DID have high hopes for the game. That's why I put a bunch of hours into it in a few days, looking forward to the features they had advertised. It's laughable to me that you give credit to a business for fixing what amounts to false advertising "for free". As opposed to what? Charging more for what they charged for the first time?

Quote

2. I've beaten games and refunded them in the past I can assure you this is true. If you played long enough that the refund isn't valid anymore and it took you that long to realise you didn't like it that's still on you. It's not that hard to see the graphics aren't there, there wasn't multiplayer, there was a ton of bugs, most planets were barren, and the gameplay loop was a horrible unsatisfying mess and it crashed all the time. Doesn't take you 3 days, not even 2 hours, most people who bought the game began shitting on it the very same hour they bought it, the very same day. I don't understand if maybe you wanted it to be good so you kept going but again that's not on Steam, it's your inability to realise it.

I don't know what to tell you. I'm pretty sure that the real life experience I've had is always going to be more convincing to me than the fake story you insist happened to me. I guess I'm glad that you got away with stealing games that you really liked and completed in the past? Changes nothing about my experience.

 

And I'm not alone: https://www.forbes.com/sites/erikkain/2016/08/29/gamers-have-every-right-to-push-for-no-mans-sky-refunds/

 

The articles description of the Steam policy backs up what I am saying. That if you play over 2 hours, they can reject your refund regardless of the 14 days after purchase. The operative word there is "and".

Quote

3. Buyer's remorse is a general term. A shovel can be broken when you first try to use it, same as a game when you first play it. Remorse is guilt over buying something useless, and yes it does cost money to refund things, it's literally returning money. What even is this logic? You either made some really bad decisions, or you're making excuses to shit on a game whose history you barely know about and maybe don't even own, either way you're being so vague I'm gonna go with the latter.

wtf?

 

If a shovel is broken, the seller would accept giving a refund. If a game is so off from what was advertised that it becomes a nationally syndicated story, it was broken on purchase too and refunds should be allowed. This isn't government cheese. Yippee that they later kept working on the game. Their job should be, after giving refunds, to earn those purchases a second time with the new work. Not expect consumers to find out later if they are going to deliver after they were roped into a purchase based on features that don't yet exist.

Posted
1 hour ago, dagobaking said:

LOL

 

Do you always make arguments that rely on knowing other peoples minds better than they do?

 

Just the opposite of your self-serving narrative here I DID have high hopes for the game. That's why I put a bunch of hours into it in a few days, looking forward to the features they had advertised. It's laughable to me that you give credit to a business for fixing what amounts to false advertising "for free". As opposed to what? Charging more for what they charged for the first time?

I don't know what to tell you. I'm pretty sure that the real life experience I've had is always going to be more convincing to me than the fake story you insist happened to me. I guess I'm glad that you got away with stealing games that you really liked and completed in the past? Changes nothing about my experience.

 

And I'm not alone: https://www.forbes.com/sites/erikkain/2016/08/29/gamers-have-every-right-to-push-for-no-mans-sky-refunds/

 

The articles description of the Steam policy backs up what I am saying. That if you play over 2 hours, they can reject your refund regardless of the 14 days after purchase. The operative word there is "and".

wtf?

 

If a shovel is broken, the seller would accept giving a refund. If a game is so off from what was advertised that it becomes a nationally syndicated story, it was broken on purchase too and refunds should be allowed. This isn't government cheese. Yippee that they later kept working on the game. Their job should be, after giving refunds, to earn those purchases a second time with the new work. Not expect consumers to find out later if they are going to deliver after they were roped into a purchase based on features that don't yet exist.

1. I had high hopes for the game too and I complained about it like everyone else but unlike some people once they came back and started fixing things I was like "hey neat" instead of "No I'm bitter I'm gonna keep complaining." I guess I must be a rarity among gamers because I think a redemption story from a developer is a good thing and an example to be followed, although ideally the release is good to begin with. Anyway, the whole point of bringing this up is that what you just posed as a joke IS what other game developers do. Re-release the game, charge full price, and do NOTHING to amend it or improve it. "Remasters" are usually just upscaled trainwrecks with 0 system changes. My favourite line of all time is "It's better than nothing" by Keiji Inafune on Mighty No.9. You got a game. It's not what you wanted but you got more than nothing.

The whole point it was brought up earlier is HelloGames is an example of transparency and redemption after a disastrous release because no one else has done that, let alone to that extent. The false-advertising btw, was largely loaded questions in every interview and Shawn's inability to say no because of inexperience and maybe proper ignorance. You're obviously framing it as active deceit. 

 

2. They can, doesn't mean they will, and in a lot of cases they won't but of course this is all anecdotal and a non-point to begin with. Forbes is only one tier below CNN on being complete degenerates when it comes to topics that aren't a regurgitation of what other people have said though, especially with all their guest writers pushing one narrative or another. They're right there with Fox News on trying to get in with the kids despite being in their deathbed.

 

3. You can't refund a shovel after you buy it broken and use it for 3 days, that's usually store policy. Especially when there's jagged pieces on the spade and when you tap it sometimes it'll explode. That just kinda makes the consumer an unobservant dummy, and it's on them to not have realised right away what it was, there's usually some kinda agreement about that. I dunno if you got incredibly lucky and didn't see bugs or crash in the 3 days you had the game or what but if you did preorder NMS then it would've taken you no less than 10 minutes to realise it was a clusterfuck right away. 

 

You're free to continue hating the game, and continue not playing it. Complaining about how shitty it is at this point isn't gonna do anything for you, or anyone else. Oh yeah the release was bad, it was disastrous and caused a lot of commotion, but arguing that it's still bad despite openly stating you haven't played it again isn't a good stance. In fact it's kinda silly. First impressions matter, but adults have this ability to forgive and give second chances and now that the majority of the hatred pointed and HelloGames has vanished I'd say it's a good thing some mature gamers do exist out there who gave something a second chance. I can't see Bethesda being given a second chance or Blizzard, then again I can't see them trying to fix anything they've fucked either.

 

For the record; I didn't steal any games, I refunded one to see if it could be done after having 2 hours clocked on it. Plus it was a .99 cent game, Montaro:RE which I still have both of cos I bought it again. Dumb fun little doggo games.

Posted

Problem being that metric is literally full of shit. Moist simultaneous orgasms is literally how many at one point a thing occurred in the metric measuring cycle. It doesn't mean most player playing anything significant sections portions or returning after _________. Warframe actually lost players two periods in a row yet they're still on the list after the trainwreck that was Empyrean, because a shit ton of people logged into see what this supposed final stage of steve's vanity project turned out to be.

 

Welp it turned out to be an open garbage fire that was left untended for three weeks while DE went on vacation. 30K players logging for several tens of hours means a shit ton more then 200K players logging in and then leaving after smelling dirty diapers for a half hour.

Posted
4 minutes ago, megamantaray said:

Anyway, the whole point of bringing this up is that what you just posed as a joke IS what other game developers do. Re-release the game, charge full price, and do NOTHING to amend it or improve it.

This is true. But, not universally. When other companies do this, they also get skewered. I'm against that and also what HelloGames/Steam did.

4 minutes ago, megamantaray said:

The whole point it was brought up earlier is HelloGames is an example of transparency and redemption after a disastrous release because no one else has done that, let alone to that extent. The false-advertising btw, was largely loaded questions in every interview and Shawn's inability to say no because of inexperience and maybe proper ignorance. You're obviously framing it as active deceit.

I don't consider it a redemption story. To me, a redemption story would have included doing the right thing: offering refunds to any unsatisfied customer. Instead, they kept the money, hiding behind the idea (as the article I posted notes) that people return games they really like.

 

To me, they botched what otherwise COULD have been a redemption story.

 

I'm not assuming it was active deceit. I'm sure there is a lot of temptation to hype a games release as much as possible. My criticism is about how it was handled when the launch turned out to be a disaster.

4 minutes ago, megamantaray said:

2. They can, doesn't mean they will, and in a lot of cases they won't but of course this is all anecdotal and a non-point to begin with.

As the article points out, they often do make exceptions. But, in this case, they had an avalanche of return requests and clamped down on the policy as a reaction. It should have been the exact opposite given the widespread outcry that this game was frankly a rip-off on day one.

 

Imagine a world where companies could sell a big screen TV, send an etch-a-sketch to the persons house, not accept refunds and promise to later send the TV if they can figure out how to make it.

4 minutes ago, megamantaray said:

3. You can't refund a shovel after you buy it broken and use it for 3 days

It wouldn't be broken if you could use it. And typically, Home Depot takes items like that back no questions asked anyway. And it actually does cost them in multiple ways (either a loss of inventory or on hiring the people needed to file claims with the vendors for defective items).

4 minutes ago, megamantaray said:

I dunno if you got incredibly lucky and didn't see bugs or crash in the 3 days you had the game or what but if you did preorder NMS then it would've taken you no less than 10 minutes to realise it was a clusterfuck right away.

You're not reading carefully. Bugs, graphics and multi-player were not the features that hyped that game. There were all of these procedurally generated features that were supposed to be discoverable. I didn't experience any crashes personally and I didn't find the graphics bad. I thought that some of these features were "rares" or appeared later into the game as you progressed. That's why I put some time trying to find these things and level up.

 

Here is a list of what was supposed to be there: https://www.vg247.com/2016/08/17/everything-missing-from-no-mans-sky-list/

4 minutes ago, megamantaray said:

You're free to continue hating the game, and continue not playing it.

Thank you?

4 minutes ago, megamantaray said:

Complaining about how shitty it is at this point isn't gonna do anything for you, or anyone else.

That is good to know. However, I never did that. You jumped into a conversation I had with someone else about my disappointment in Steam's handling of the refund. I never commented on how the game is now. Perhaps you should start a fan page for that or something?

 

Posted
1 hour ago, dagobaking said:

Imagine a world where companies could sell a big screen TV, send an etch-a-sketch to the persons house, not accept refunds and promise to later send the TV if they can figure out how to make it.

1 hour ago, dagobaking said:

It wouldn't be broken if you could use it. And typically, Home Depot takes items like that back no questions asked anyway. And it actually does cost them in multiple ways (either a loss of inventory or on hiring the people needed to file claims with the vendors for defective items).

This is where the shovel analogy doesn't work, as cute as it is. You can't update hardware and make it good suddenly. You typically don't get games off Home Depot, and GameStop is dying. Software isn't a TV, you can update software and make it worth 3x more than originally, you can't just update a shovel or an etch-a-sketch just like that. Likewise, if you order art from someone and they deliver you can't go up to them once their skills improve and ask them for a refund because their art looks better now. That you let yourself get overhyped and sold on the promises of an amateur Indie dev alone is your issue, that you don't like a plainly stated refund policy is also your issue.

No one scammed you, you played yourself by preordering in the first place.

Just like everyone who bought into FO76. Except that game has no chance of improving or redeeming itself.

 

For the record in the future if someone says "Uhhhhh sure!"  "Ehhhh maybe~" and "Oh yeah could be.." don't flag those under "false advertising" because they're being fed loaded questions they don't want to disappoint with.

Posted

Maybe I'm just getting old, but I don't expect it to come out. At least not in any recognizable/enjoyable form. If it does exist one day, I fully expect it to require buying a new system to play it on (because it will run poorly for no reason, without mods even), will be some Always Online trash, with all the paid DLC and loot boxes that are becoming the norm.

 

I've already watched 90% of my favorite series die off and that was BEFORE today's bullshit. Most never got past #2 and #3 is an abortion compared to the first two.
Me, 20 years ago: "lol there will ALWAYS be another Metal Gear/Final Fantasy!" :D

So yeah, pre-order is out of the question. Pre-order bonuses are for games without mod support and whales only.

Even considering buying... ever? Doubtful. I have enough things to be depressed about, without the things I use to escape/relax adding to it.

 

For sure, 100% it's this though:

On 12/22/2019 at 7:58 AM, Kendo 2 said:

No one on this forum is in the target audience for TES6.  The people Bethesda wants are in Middle School right now.  They don't know or care about all of the crooked bullshit, broken promises, and outright lies told by Bethesda.  They are the next generation of shills and fanbois.

Yep. I'm old. You probably are, too (or will be when VI releases).

 

EDIT: Sweet Cheezuz, I forgot about multiplayer! That's such an old complaint of mine, it's gotten drowned out by the "new" bullshit. 

Of COURSE it will be multiplayer only (no local), because single player games are a dying breed aren't milkable.

Posted
1 hour ago, megamantaray said:

This is where the shovel analogy doesn't work, as cute as it is. You can't update hardware and make it good suddenly. You typically don't get games off Home Depot, and GameStop is dying. Software isn't a TV, you can update software and make it worth 3x more than originally, you can't just update a shovel or an etch-a-sketch just like that.

The point of the analogy is that consumers are entitled to know what they are getting in exchange for their money at the time of purchase. A shovel, TV, a video game with specific features, all are the same in that regard.

 

This is a fundamental principle of capitalism. Both sides know what they are getting from a transaction. In the case of No Man's Sky, that principle was broken. "We will fix it later" is not a valid excuse for failing to deliver as promised.

1 hour ago, megamantaray said:

That you let yourself get overhyped and sold on the promises of an amateur Indie dev alone is your issue, that you don't like a plainly stated refund policy is also your issue.

Reading feature explanations from authors of a game and believing them is not becoming overhyped. It is exactly hyped for what was promised from a transaction. They failed to deliver at the time of the purchase their side and are thus not entitled to my side (the payment).

 

Refund policies are also subject to the same scrutiny. If a refund policy enables a company to perpetuate a transaction that involves failure to deliver by one part, that is also wrong. And that is exactly what happened in that case.

 

They are lucky they didn't end up facing a class action law suit.

Posted
19 minutes ago, dagobaking said:

The point of the analogy is that consumers are entitled to know what they are getting in exchange for their money at the time of purchase. A shovel, TV, a video game with specific features, all are the same in that regard.

 

This is a fundamental principle of capitalism. Both sides know what they are getting from a transaction. In the case of No Man's Sky, that principle was broken. "We will fix it later" is not a valid excuse for failing to deliver as promised.

Reading feature explanations from authors of a game and believing them is not becoming overhyped. It is exactly hyped for what was promised from a transaction. They failed to deliver at the time of the purchase their side and are thus not entitled to my side (the payment).

 

Refund policies are also subject to the same scrutiny. If a refund policy enables a company to perpetuate a transaction that involves failure to deliver by one part, that is also wrong. And that is exactly what happened in that case.

 

They are lucky they didn't end up facing a class action law suit.

A preorder often happens weeks or months before a game is released, the refund policy states that you have a time limit for refunding.

If you buy a game months before it's out that's on you. It's all painfully clear in writing in other words it's on the consumer to be an intelligent buyer.

The game was delivered, as promised, on the release date. Your bloated expectations and those of people interpreting Shawn's answers to loaded questions weren't.

Your emotional response to a completely inexperienced person being pushed into saying "yes" by awful interviewers wasn't delivered. Too bad.

Internet Historian goes in-depth about the details of these "promised features" and the interviews that pushed these expectations and their contrast to the scope of the actual game.

They didn't have to go back and do anything but they did for the sake of their company and the customer loyalty.

There wasn't a class action suit because there was no legal grounds for it, and you have no legal background to say so, they were attempted and never upheld. Period.

Posted
1 hour ago, RussianPrince said:

pre ordering is just a bad idea in general

Yeah, it just gives them incentive to release unfinished and broken shit with a half assed promise of fixing it later since they already made a boatload of money from pre-orders. It's like paying in advance without an agreement receipt.

 

I find it oddly amusing that "no microtransactions/no pay to win" has become a selling point over the years when it used to be the norm. Remember unlocking desired in-game stuff by playing through a well designed and rewarding gameplay/campaign in an EA game? Pepperidge farm remembers.

Posted
1 minute ago, Mr.Otaku said:

Yeah, it just gives them incentive to release unfinished and broken shit with a half assed promise of fixing it later since they already made a boatload of money from pre-orders. It's like paying in advance without an agreement receipt.

 

I find it oddly amusing that "no microtransactions/no pay to win" has become a selling point over the years when it used to be the norm. Remember unlocking desired in-game stuff by playing through a well designed and rewarding gameplay/campaign in an EA game? Pepperidge farm remembers.

Hey if you want some of that Nostalgia you can play that new Star Wars game. Apparently it's good.

I remember leaving my GameCube running one full night without doing aaaaaanything in Melee to wake up the next morning, kick Link off a ledge and fight MewTwo.

That's easily the worst way to unlock him though, Melee had a lot of alternatives I think. Sm4sh and Ultimate just have you clear Arcade/Classic mode... or buy them.

Then again both those games are just Fire Emblem vs. Pokemon now.

Posted
58 minutes ago, megamantaray said:

Hey if you want some of that Nostalgia you can play that new Star Wars game. Apparently it's good.

So i've heard, i might give it a shot in a few months. I never got into Star Wars so i wasn't really planning on playing the game, but the gameplay looks pretty good so i might try it just for that.

 

58 minutes ago, megamantaray said:

I remember leaving my GameCube running one full night without doing aaaaaanything in Melee to wake up the next morning, kick Link off a ledge and fight MewTwo.

That's easily the worst way to unlock him though, Melee had a lot of alternatives I think. Sm4sh and Ultimate just have you clear Arcade/Classic mode... or buy them.

Then again both those games are just Fire Emblem vs. Pokemon now.

Lol never got into Nintendo stuff either, but i understand what you're saying. I remember when i first started playing MW05, i used to keep the game on main menu all night so that i could wake up and jump back in after brushing my teeth. I'm not sure if it's just me, but do you ever feel like you remember your old games in much better visual quality than they actually were? If you look at MW05 now it looks fairly dated but back when i was playing it, it felt so real looking. Same with other games i played as a kid and really enjoyed. Am i insane or is this common?

Posted
41 minutes ago, Mr.Otaku said:

I'm not sure if it's just me, but do you ever feel like you remember your old games in much better visual quality than they actually were? If you look at MW05 now it looks fairly dated but back when i was playing it, it felt so real looking. Same with other games i played as a kid and really enjoyed. Am i insane or is this common?

Yeah that typically happens with 3D games for me. I remember 2D sprite-based games really well but when I look at something like Tomb Raider or Mario64 I'm like "HMMMMMMMMMMMMMMMMMMMMMMM~"
Going back to play Ocarina of Time was really jarring too even though that was on the higher end for N64 models.
For some reason I don't get that with 2D games though, I think sprites just hold up a lot better.

Posted
4 hours ago, megamantaray said:

A preorder often happens weeks or months before a game is released, the refund policy states that you have a time limit for refunding.

I didn't preorder that game.

 

And I was aware of no refund policy. Sometimes, like when cars get recalled, policies dont matter because a company messes up so badly. If No Man's Sky wasn't an example of that, I don't know what would be.

4 hours ago, megamantaray said:

The game was delivered, as promised

No it wasn't. Even by your own admission here it was a pile of shit. It was not delivered as promised. This was so obvious that it became a national story.

4 hours ago, megamantaray said:

Your emotional response to a completely inexperienced person being pushed into saying "yes" by awful interviewers wasn't delivered. Too bad.

It isn't my job to make up for Shawn's lack of experience. That liability belongs to the company selling the product.

 

Do you work for this company?

4 hours ago, megamantaray said:

There wasn't a class action suit because there was no legal grounds for it, and you have no legal background to say so, they were attempted and never upheld. Period.

Class action suits have been formed over way less obvious cases. There absolutely was a legal basis for a case here. You can't spend months advertising specific features only to sell the product without those features.

 

Posted

No Man's Sky is one of the best games - ever. Better than Subnautica.

For the pleasure I have gotten from it, I spent less than I have with Bethesda - and enjoyed it more.

Trashing them at this point makes no sense.

Posted
11 hours ago, dagobaking said:

-snip-

You're working entirely under the assumption that the things you thought would be in the game were directly advertised.

They weren't. Your entire argument is false advertisement and there wasn't any. I'll attach a link to a Polygon(ugh) article.

https://www.polygon.com/2016/11/30/13791782/no-mans-sky-false-advertising-results

Again, no legal basis for it because all that was "promised" was the hype train chugging along because people like you kept interpreting loaded questions as in-game features, over and OVER. The game was delivered as advertised, that is, the bombastic overly ambitious and impossible expectations you built for it weren't there because they weren't going to be.

A company doesn't have to spoonfeed you, you're an adult with money, you're meant to spend it by being a smart consumer, do you need someone to hold your hand to buy groceries bro? Buying the game on day one or preordering isn't smart, but beyond that, even if it WAS falsely advertised an adult would be smart enough to realise it was broken right away and get a refund during the time limit to do so. Even the stupid comparisons to real life you're making have time limits.

 

Again that's all on you not being an observant consumer, also stop comparing software to cars and shovels. I can't believe you made fun of me for "self-serving" arguments before. Your lack of critical thinking got you a broken piece of software and it took you 3 days to realise it wasn't working right. That's your own fault. It got fixed later on and now it's even better than the "promises" but you're too bitter and childish to even try the game again because you "don't have time" and have "better games" yet you spend your time arguing here. Unlike a car, which can kill you or a shovel, which can hurt you or a TV, which can explode, if software is broken it can be upgraded for free with no cost to you but a fair bit of time to the developer which is what they did and what no one else would do. Stop making this comparison, if that's your only argument then goddamn dude.

If you wanna stay entrenched in this hole of negativity you built ENTIRELY around the idea of its release then fine, you'll continue to be wrong.

You're very clearly in the minority here because most other people kept up with the news and didn't just get stuck on "wow that game sucks lol" like Joseph Anderson.

 

Continuing to shit on the game at this point is fruitless, you don't have an argument to make, you're just bitter for whatever reason and grasping at straws when you barely have one to hold on to. Once more so it sinks in... you're basically blaming your lack of critical thinking, your emotional response to an overhyped release and subsequent purchase based on your own expectations, your lack of patience on release for further information which directly contributed to your resentment on the release entirely on them when you should be looking at yourself for making these decisions. You are the consumer, you should be smarter than that, especially when there was no false advertisement, only your lofty expectations for a company that'd only made 2 games before this one, and one of them was a failure.

 

You're like a child that just bought a huge action figure only to realise it was a statue with a base and no moving parts. It's all on the box, boy.
Luckily, because NMS is not an action figure and it's software, the company could decide to give the statuette some moving parts at no extra charge.

Posted

I'm fully expecting Bugthesda to pull a Blizzard regarding mods as early as Starfield. By forcing all mods to (legally) go through BethNet and/or the CC. In doing either they could lay full legal claim to any work submitted the same way Blizzard has with WC3 Reforged maps. That would be the Kiss of Death for the game and likely the company as a whole but they don't seem to realize just how much customers hate the CC alone. And unfortunately there are enough NPCs buying from it to shelter them from the reality.

Posted
9 minutes ago, Ernest Lemmingway said:

I'm fully expecting Bugthesda to pull a Blizzard regarding mods as early as Starfield. By forcing all mods to (legally) go through BethNet and/or the CC. In doing either they could lay full legal claim to any work submitted the same way Blizzard has with WC3 Reforged maps. That would be the Kiss of Death for the game and likely the company as a whole but they don't seem to realize just how much customers hate the CC alone. And unfortunately there are enough NPCs buying from it to shelter them from the reality.

I wonder if we are in an echo chamber.    My son played FO4 without any mods and just shrugged when comparing my FO4 (only 273 mods) to his.   FO4 is no longer on his hard drive nor does he have an interest to play it again.   So from the game companies point of view, both he and I are "equal" (though yes, he earned money to buy FO4 through the time honored way of mowing my lawn, having birthdays and guilt tripping grandparents who forget his Bday since we are geographically separated from the grand parents).   We are either modders or people who use mods and I wonder if we make up a significant portion of FO4s user base when it first came out.  

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