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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes)


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Posted
33 minutes ago, Indarello said:

my mod dont have "bad end" animation pack
and here is atomic lust lesbian, I also have nothing with this names in my mod

I know it was just to show you what it had done
until I can solve my little mistakes
I still wish to thank you

Posted
10 hours ago, Indarello said:

Everything works normaly

 

  Reveal hidden contents

567.png

 

Cool! I'll work on my setup some more, maybe change around the load order of the animation packs. Thanks for the response! :)

Posted

So, I was reading through this thread but yet unsure. My question is - does this mod have some issues with 
https://www.loverslab.com/files/file/8744-aaf-mcg-extended-social-interactions/

or

https://www.loverslab.com/files/file/10387-aaf-hardship-beggar-whore/

?

 

I have the correct load order and deps installed; the mod otherwise works fine, but I deduce there are some issues with the two aforementioned mods? I don't have them installed but wanted to try. Any info here? (I really don't want to "try that" and screw up my game)

 

Posted
4 minutes ago, Dellecross said:

So, I was reading through this thread but yet unsure. My question is - does this mod have some issues with 
https://www.loverslab.com/files/file/8744-aaf-mcg-extended-social-interactions/

or

https://www.loverslab.com/files/file/10387-aaf-hardship-beggar-whore/

?

 

I have the correct load order and deps installed; the mod otherwise works fine, but I deduce there are some issues with the two aforementioned mods? I don't have them installed but wanted to try. Any info here? (I really don't want to "try that" and screw up my game)

 

One thing is sure: you cannot use MCG with its unlocked XML file, otherwise i don't see any other incompatibilities since MCG without its unlocked file doesn't modify things about animations. Of course if this mod screw AAF  animations in any way then it will screw them for all mods not only MCG. (Not this case it's just an example)

Posted
21 hours ago, amesbt said:

Cool! I'll work on my setup some more, maybe change around the load order of the animation packs. Thanks for the response! :)

If you find the thing - please let me know too. It seems I've ran into similar thing where only that particular animation causes the endless loading loop

Posted
24 minutes ago, Dellecross said:

So, I was reading through this thread but yet unsure. My question is - does this mod have some issues with 
https://www.loverslab.com/files/file/8744-aaf-mcg-extended-social-interactions/

or

https://www.loverslab.com/files/file/10387-aaf-hardship-beggar-whore/

?

 

I have the correct load order and deps installed; the mod otherwise works fine, but I deduce there are some issues with the two aforementioned mods? I don't have them installed but wanted to try. Any info here? (I really don't want to "try that" and screw up my game)

 

My mod affect Animations configurations files not mods with interractions

But my mod adds tags (like "bj") for animations that don't have them, so it just increase compatibility with this mods

I was playing beggar whore and everithing works normaly

But I nevere heared about mcg unlocked xml, I will look for info

Posted
56 minutes ago, Indarello said:

But I nevere heared about mcg unlocked xml, I will look for info

The poster above is right, it does indeed have these options:

 

Quote

 

INSTALLATION:

  • Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST.
  • Make sure all the requirements are installed correctly with all their dependencies.
  • Download and install MCG FO4 2.10.00.
  • Optionally Install M.C.G. FO4 2.10.00 Skippable dialogues.rar, this will add lips movements to the dialogues and will make them skippable like in vanilla. They are still silent though so make sure you have the subtitles enabled in game. 
  • Optionally install (XML) MCG Unlocked Social Anims 2.10.00, this will unlock the kissing, hugging and cuddle animations from Atomic Lust to be better used by MCG, this includes helmet only undressing when doing those non sexual anims and unlocks the cuddles to be used also on large single beds. 
  • The files with (Optional) mark are patches that are not required to be installed, they are completely optional and you could install them if you like the changes they make, see the suggested mod paragraph below for more info;
  • Completely Optional: you can unlock many other animations to be better used by MCG systems with the (XML)_MCG_Unlocked_Pack, tailor made for MCG. Note though that these are a complete change of the original xmls files they modify and may not suit your modding need because are incompatible with any other patch that modify the same files, like the One patch to bang them all, Custom Moans, Indarello patches and others. So read carefully what they do if you want to use them, they are not strictly required to run MCG:

 

 

I will not try it then so far things are working.

Posted
30 minutes ago, Dellecross said:

The poster above is right, it does indeed have these options:

 

 

I will not try it then so far things are working.

Working? I just disabled kissing, spanking...

Because... I don't like them, LOL

And when AAF:Violate happend and your character start enjoy rape and they kissing!!!!, and also tree animations never ends, so I disabled this tree kissing

Posted
1 hour ago, Dellecross said:

If you find the thing - please let me know too. It seems I've ran into similar thing where only that particular animation causes the endless loading loop

Try check your animation mod is uptodate, and I don't know mayve because you don't use fusion girl+ zex skeleton?

Posted
39 minutes ago, Indarello said:

Try check your animation mod is uptodate, and I don't know mayve because you don't use fusion girl+ zex skeleton?

Unfortunately the Atomic Fingering still doesn't work. :(

 

With the Optionally install (XML) MCG Unlocked Social Anims 2.10.00, it completely locks up AFF. Yet trying to run the Atomic Fingering animation via the AFF wizard and scrolling down to it after starting the animation before the Fingering does not switch to that animation at all. ScreenShot3.png.7ea0eb41138402fb5ab22bfee6aa438d.png

Posted
20 minutes ago, amesbt said:

 

 

With the Optionally install (XML) MCG Unlocked Social Anims 2.10.00, it completely locks up AFF.. 

The blocking of AAF is due to a conflict of the XML files in the AAF folder. Those files you want to combine are probably not compatible. If I remember correctly, AAF stays at 30% when there is incompatibility. 

Posted
2 hours ago, Indarello said:

Try check your animation mod is uptodate, and I don't know mayve because you don't use fusion girl+ zex skeleton?

I conform to all the requirements of the body mods (i.e. skeleton is installed and isn't overwritten by anything). My setup is BT2 + Fusion (there's a guide to that which I used but I failed to find the link at the moment)

 

Well, I like experimenting so I dedicated couple of hours to testing today.

 

First thing I must say - the mess that was created by the reverse of erection slider in BT2.75 and failed to update One Patch is a thing in itself. Nothing to do with your mod of course, but makes testing harder because some animations are just broken (like a baseball-bat size thing or a completely flaccid spaghetti)

 

As for the setup with your mod, I tried different options. First, of course, like it is stated in your main page, so

 

 1. Skeleton: ZeX

 2. Bodies: BT2, Fusion

 3. AAF

 4. AAF themes

 5. Leito Anims

 6. Leito Voice fix

 7. One patch to rule them all

 8. SC anims

 9. BC70 anims

10. Atomic anims

11. your mod

 

of course numbers 1..11 in the list are arbitrary, they are just to illustrate relative order here (so, not real load indices)

 

In an attempt to fix the erection I also tried the temporary fix: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=777929 as suggested in the BT2 guide (see here: https://www.loverslab.com/topic/130416-guide-bodytalk-aaf-erection-fix/). In that case the order looked like that:

 

 1. Skeleton: ZeX

 2. Bodies: BT2, Fusion

 3. AAF

 4. AAF themes

 5. Leito Anims

 6. Leito Voice fix

 7. One patch to rule them all

 8. Temporary fix

 9. SC anims

10. BC70 anims

11. Atomic anims

12. your mod

 

yet again, the erection thing isn't the problem of your mod (and to ensure I tried even without your mod to get same results) but that "temporary fix" does override some of the XMLs so I thought it's worth mentioning among my attempts to make things working.

 

Another attempt was to follow the BT2 guide defined load order (you can check it in the guide that I linked above) where all anims - and not only Leito's - are loaded before One patch, so the load order was:

 

 1. Skeleton: ZeX

 2. Bodies: BT2, Fusion

 3. AAF

 4. AAF themes

 5. Leito Anims

 6. Leito Voice fix

 7. SC anims

 8. BC70 anims

 9. Atomic anims

10. One patch to rule them all

11. Temporary fix

12. your mod

 

aand, well, that didn't change much. I can't claim that it didn't change anything at all, but for example, atomic solo anim still has an issue and the erection problem wasn't resolved.

 

For now I just try to find a fix for BT2 (it turns out that I'm not alone here) - so far, maybe the guy from the BT2 guide could help as I posted the question there or maybe I have to wait till the 2.0 update of the One patch. As for the atomic solo anim - I can kind of live with it, the bigger issue are the normal anims for me.

 

One thing to mention as well - I tried EVB + CBBE before, there were almost no erection issues (i.e. that means your mod correctly handles transitions), but of course due to limited skeleton and body it looked kind of buggy on many animations like BC70 - that's why I now try to set things right with BT2.

 

Also, on some of the animations where tongue is showing up (btw, yay. it is a thing nowadays? I was kind of mind-blown by that!) sometimes the "tongue" doesn't disappear after the transition (usually if the transition to the next anim is done manually by AAF controls). Maybe that's also useful piece of information. Again, nothing critical as the AAF controls won't be used in normal scenarios.

Posted
30 minutes ago, Dellecross said:

but makes testing harder because some animations are just broken (like a baseball-bat size thing or a completely flaccid spaghetti)

When installing One Patch you must select EVB morphs. No morphs of BodyTalk.


It sounds contradictory but it is like that. It happened to me what you said and I solved it by reinstalling OnePatch with EVB morphs. 

 

https://www.nexusmods.com/fallout4/mods/34208?tab=posts

 

Quote

(erection morph just changed to work the same as EVB) 

 

Posted

If you are using the Indarello patch you must build the body with 100% erection. 

 

That means that all men in the game will always be erect (provided they are naked). In BodyTalk guides they recommend putting an erection at 0% (which is correct), but you have to put it at 100% if you are going to use it with this patch. Do not use erection fix or other patches that are not listed in the main post.

 

Ultimately, I would uninstall AAF, Themes, Animations, One Patch and the Indarello patch...  (any mod that contains XML files in the Data / AAF folder) and reinstall again. That was what I did the first time and I had no more problems. Vortex sometimes leaves XML files in the AAF folder, which should not be there. I know because I had to delete them manually. So what I recommend is that you uninstall everything until the Data / AAF folder is empty. And to install everything again.

Posted
25 minutes ago, JBpy said:

Ultimately, I would uninstall AAF, Themes, Animations, One Patch and the Indarello patch...  (any mod that contains XML files in the Data / AAF folder) and reinstall again. That was what I did the first time and I had no more problems. Vortex sometimes leaves XML files in the AAF folder, which should not be there. I know because I had to delete them manually. So what I recommend is that you uninstall everything until the Data / AAF folder is empty. And to install everything again.

An alternative to that is to hit the Purge Mods button but don't immediately Deploy, instead use the system file browser to clear out any files you think Vortex has left behind (it's gotten better but can still be leaky at times, I've noticed), and then Deploy. It manages each archive independently and copies them to the real game folder at deploy time, so this is a safe way to clean up behind it as long as you don't inadvertently delete parts of the vanilla game or files you installed separately outside Vortex (e.g., F4SE).

Posted

Hello, 

 

After installing your mod, animations do work but now they're all auto-staged instead of having the option to switch in between. Is this intentional or is there something wrong?

 

Edit: The functions of this mod (namely the cum overlays and such) are working and I only use SavageCabbage and Creature Pack animations if that provides more clue for you.

Posted
1 hour ago, Vel W said:

Hello, 

 

After installing your mod, animations do work but now they're all auto-staged instead of having the option to switch in between. Is this intentional or is there something wrong?

 

Edit: The functions of this mod (namely the cum overlays and such) are working and I only use SavageCabbage and Creature Pack animations if that provides more clue for you.

intentional

Posted
16 hours ago, JBpy said:

If you are using the Indarello patch you must build the body with 100% erection. 

 

That means that all men in the game will always be erect (provided they are naked). In BodyTalk guides they recommend putting an erection at 0% (which is correct), but you have to put it at 100% if you are going to use it with this patch. Do not use erection fix or other patches that are not listed in the main post.

 

Ultimately, I would uninstall AAF, Themes, Animations, One Patch and the Indarello patch...  (any mod that contains XML files in the Data / AAF folder) and reinstall again. That was what I did the first time and I had no more problems. Vortex sometimes leaves XML files in the AAF folder, which should not be there. I know because I had to delete them manually. So what I recommend is that you uninstall everything until the Data / AAF folder is empty. And to install everything again.

On it. Will report the results. Btw, out of the three load orders I posted before, which is the correct to use. The first one (i.e. some of the anims before one patch and some after) ?

Posted
7 minutes ago, Dellecross said:

On it. Will report the results. Btw, out of the three load orders I posted before, which is the correct to use. The first one (i.e. some of the anims before one patch and some after) ?

I don't think it is important, I think it is required only for creature models

Posted
19 hours ago, JBpy said:

Ultimately, I would uninstall AAF, Themes, Animations, One Patch and the Indarello patch...  (any mod that contains XML files in the Data / AAF folder) and reinstall again. That was what I did the first time and I had no more problems. Vortex sometimes leaves XML files in the AAF folder, which should not be there. I know because I had to delete them manually. So what I recommend is that you uninstall everything until the Data / AAF folder is empty. And to install everything again.

Did that. Uninstalled anything AAF-related and also custom bodies, skeletons and any animations. Was at the bare setup (i.e. only stuff like weapon / location mods present)

Reinstalled everything making sure that

  • All the recent versions of mods are used
  • All the deps of mods are installed exactly how it's required on the corresponding mod pages
  • AAF and the related stuffs installed according to the guide: https://www.loverslab.com/topic/124848-aaf-a-comprehensive-installation-guide-and-resource-collection-wip/
  • Anims were installed only for those cases that are supported
  • One patch was installed with EVB bodies
  • BT2 was installed with 100% slider
  • BT2 and Fusion are built with "morphs"
  • Only this mod was used (no other erection fixes)
  • No other mods apart from AAF-related patches override XMLs
  • The game for testing was a new start every time (heck, that took a lot of time)
  • For testing purposes and to ensure there's nothing breaking the AAF load process in-between, all tests were done using direct AAF call (i.e. via in-built AAF controls)

 

Load order was:

 

  • AAF
  • AAF Themes
  • ZeX skeleton
  • Fusion body
  • BT2
  • Pose mods
  • Animation mods (with proper order, i.e. for example Leito voice fix after Leito anims)
  • One patch
  • Anim addons (this mod)
  • Any other AAF-dependent quest/combat mods

 

Full AAF-related load order

Spoiler

aafload.thumb.png.0f3a26fc71c3fc56c0f25d3a3391837a.png

 

And the results are .. well, pretty much same, meaning:

  • Unrelated to this mod: baseball-bat syndrome (that is - with or without this mod installed)
  • Related to this mod: "killer-test" still fails, i.e. Atomic solo anim causes endless loop

At this point I'm not sure I can do any better. The only thing I didn't try is to completely remove all mods and redownload the game from steam and then redo the installation process again. Lots of time with not so much hope (the complete redoing AAF & Co from scratch and then testing took like 3 hours).

 

Now testing morphs in-game for BT2. If I at least get the baseball bat thing fixed, I call it a success.

 

Posted
6 minutes ago, JBpy said:

@Dellecross

Damn. At this point I would just throw holy water on your computer lol.

 

My problem was the "baseball bat", as you say, which appears only during the animations. 

 

Like this.

 

 

Yep, exactly my issue. It even looks exactly the same lol. Only that my case is for any animation (tested 50Shades of F4, BP70, Leito, Atomic paired, furniture). SO I guess it's pointless for me to try sinking more time into trying to load BP70 after One patch or anything (well at least in my case the problem is persistent and carries over to all anims)

 

Thanks to all kind gentlemen who tried to help :) I did my best (I hope) too. As it's in real life - sometimes "it works" and sometimes it just .. doesn't :)

Posted
54 minutes ago, Dellecross said:

The game for testing was a new start every time (heck, that took a lot of time)

Start the game with no mods at all. Do a speed-run through to the Vault 111 exit room after obtaining the Pip-Boy (if you're a seasoned player you can just punch the radroaches and don't bother making detours to pick up anything, doesn't take long at all). Make a save at this point. From then on, you can perform clean testing for any combination of mods by installing them and then loading that un-modded save. Exit the vault and use the console to `coc` somewhere with other actors or whatever you need to interact with. Also use the console to spawn items you might need. You can save those commands as a script in a text file in the game directory and use the `bat` console command to invoke it so there's no need to retype stuff over and over (though `coc` will terminate the script, so put that last if needed).

 

After doing the above, it takes very little additional time at all to test out a variety of different combinations and configurations of mods. You'll spend more time waiting on the game to boot, and load screens.

Posted
17 minutes ago, Dellecross said:

Yep, exactly my issue. It even looks exactly the same lol. Only that my case is for any animation (tested 50Shades of F4, BP70, Leito, Atomic paired, furniture). SO I guess it's pointless for me to try sinking more time into trying to load BP70 after One patch or anything (well at least in my case the problem is persistent and carries over to all anims)

 

Thanks to all kind gentlemen who tried to help :) I did my best (I hope) too. As it's in real life - sometimes "it works" and sometimes it just .. doesn't :)

This happen when you have propper body (builded with erection 100%)

But have wrong aaf_morphsetdata.xml or similar config (also give erection 100%)

So it results in 100+100 = 200% erection

Spoiler

67890.png.83d603a6961770edfce4bb0ef7fd4652.png

 

Search in configs for "<morph value="Erection" to="1"/>"

And "<morphSet id="ready">"

And send me results (flies)

How to search

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