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Posted
25 minutes ago, drunken toad said:

What is SLD?

There in my sig ... SexLab Disparity.

In the developer section it has a broad range of Actor Values, and you can edit them to anything you like.

You can mess with this stuff via the console.

 

Try changing unarmed there. See if it makes a difference.

If it doesn't seem to, then something is likely adding a magic effect. Sometimes they are hidden. You would need a mod that lets you view hidden magic effects.

I'm not sure there is one though.

 

When you say disabling DF fixed the problem, what did you do?

Did you simply block the ESP but leave the rest intact?

Did you totally remove the mod via MO?

 

Does disabling any OTHER mod fix the problem?

 

e.g. Leave DF enabled.

Disable as many mods as you reasonably can.

Try again.

 

If you can reduce your LO to basically nothing but SexLab, SLA, DD and DF, and you still have the issue, and it goes away if you remove DF, then the problem is probably your Skyrim ... unless others can reproduce the same issue in a minimal setup. However if you find it goes away when you strip out everything, then the next step is to put things back until it breaks again.

 

What you're looking for is another mod that is interacting with DF to create the problem.

It doesn't happen for everyone, so if it's reproducible, and not a quirk of your Skyrim, it should be because of another mod you have.

That doesn't mean either mod is wrong, but if we can identify an interaction, there is more hope of finding out what it is.

Posted

@drunken toad You don't need a mod to see hidden magic effects i think. Open console, click at your character and hit tab. Then you can open and scroll through your stats and magic effects using shift, this also shows hidden ones. 

Posted
6 hours ago, drunken toad said:

For some reason the newer versions of this mod are causing my character to do insane amounts of unarmed damage

I'm pretty sure DCL has bondage combat buffs in the mcm.

Posted
1 hour ago, Nazzzgul666 said:

Open console, click at your character and hit tab. Then you can open and scroll through your stats and magic effects using shift, this also shows hidden ones. 

Is that a default behavior, or from a mod?

I do not recall being able to see magic effects, just worn items.

Posted
3 minutes ago, Lupine00 said:

Is that a default behavior, or from a mod?

I do not recall being able to see magic effects, just worn items.

It might be SkyUI that displays these. I use SkyUI so much these days I can barely remember how painful the menus were to navigate without it.

Posted
4 hours ago, Lupine00 said:

There in my sig ... SexLab Disparity.

In the developer section it has a broad range of Actor Values, and you can edit them to anything you like.

You can mess with this stuff via the console.

 

Try changing unarmed there. See if it makes a difference.

If it doesn't seem to, then something is likely adding a magic effect. Sometimes they are hidden. You would need a mod that lets you view hidden magic effects.

I'm not sure there is one though.

 

When you say disabling DF fixed the problem, what did you do?

Did you simply block the ESP but leave the rest intact?

Did you totally remove the mod via MO?

 

Does disabling any OTHER mod fix the problem?

 

e.g. Leave DF enabled.

Disable as many mods as you reasonably can.

Try again.

 

If you can reduce your LO to basically nothing but SexLab, SLA, DD and DF, and you still have the issue, and it goes away if you remove DF, then the problem is probably your Skyrim ... unless others can reproduce the same issue in a minimal setup. However if you find it goes away when you strip out everything, then the next step is to put things back until it breaks again.

 

What you're looking for is another mod that is interacting with DF to create the problem.

It doesn't happen for everyone, so if it's reproducible, and not a quirk of your Skyrim, it should be because of another mod you have.

That doesn't mean either mod is wrong, but if we can identify an interaction, there is more hope of finding out what it is.

Dammit, It was my combat mods not properly configured in the mcm in order for them to play nice ( i.e the way I had it set up last game ). Reason I thought it was this mod was because after uninstalling I was being lazy and didn't run FNIS before testing punches, apparently T pose affects damage. So when I actually ran FNIS and it started happening again I freaked out and uninstalled everything related to Sexlab. Didn't think it was combat mods because I haven't changed them in forever and the load order between them hadn't changed.  Sorry to point fingers, I feel like an idiot.

Posted
22 minutes ago, Balgin said:

It might be SkyUI that displays these. I use SkyUI so much these days I can barely remember how painful the menus were to navigate without it.

SkyUI shows only the vanilla data; not hidden effects.

Posted
1 hour ago, Lupine00 said:

SkyUI shows only the vanilla data; not hidden effects.

The MFG console in SKYUI shows all effects (active, inactive, hidden active and hidden inactive) on the selected object.  You have to scroll down with the shift key to see it all.  It not only shows the effect but also the mod generating the effect.  If you don't use SKYUI then MFG console can be gotten separately from the Nexus.

Posted
48 minutes ago, rjn said:

The MFG console in SKYUI shows all effects (active, inactive, hidden active and hidden inactive) on the selected object.

I'm pretty sure that's not default SkyUI. I just looked through my SkyUI files; it doesn't even have a SKSE plugin.

MfgConsole is a standalone mod with a SKSE plugin ... which it requires to iterate over the effects, etc. because you cannot do it in Papyrus.

 

I can also find posts asking why there is no MFG integration in SkyUI.

 

But if there is SkyUI integration, please point me at it.

 

 

Also, the C++ source for MFG Console would be very useful for cribbing the technique for iterating over all effects on the player, which would be invaluable for fixing some problems with actor values, but I do not see any source for it anywhere.

 

Unfortunately, despite dozens of releases, the author has kept that back.

I'm not a fan of installing DLLs I couldn't build myself. So... I do not install the MFG Console DLL release as it stands.

(And yes, SLAX is missing the source for its DLL, but that wasn't on purpose; there's nothing mind-boggling in there).

 

Someone who really wants to disassemble a SKSE DLL will have a relatively easy time of it, compared to digging into Skyrim itself, because you only have to lokk at one little DLL, you know the entry point you want, and that takes you straight to the symbols for the Papyrus interface that are registered in an exposed method in the DLL.

 

In this case though, probably digging in SKSE would be more productive. I think you can also iterate perks in there, from the code I skimmed earlier.

Posted

Can anyone who uses this mod together with sexlab survival give me some tips on how to set up the mcm's of both to get them working together please? I can't seem to get a balance between the two, there's nothing broken but they seem to work against each other. Do you have to deselect the gag option to avoid starving/cum addiction starving or is there a json to choose only ring gags? How do you set debt because money is very tight at the start of SSL any help would be appreciated.

Posted

Hello guys I'm looking for some help. I'm having issues with certain devices , some of devices don't equip even when I try equip them from inventary or others have just missing textures and it acts like it's equipped but it looks like there's nothing in that slot . Also when my follower is supposed to put me mouth gag , there just nothing happens , no gag visibly equipped or showed in inventary but my character acts like she has equipped that. Am I missing something ? Despite these things it's working good. 

Posted
28 minutes ago, audhol said:

or is there a json to choose only ring gags

There is. In DF. You're looking for a file called SKSE\Plugins\Lozeak Device Controller\Device Settings.json

 

However, the conflict is sort of intentional.

You don't have to lock the gag (you can manipulate the device) and the follower will still be happy.

 

You can then try to sneak away and get your cum fix without the follower noticing that you are breaking the rules.

 

  

28 minutes ago, audhol said:

How do you set debt because money is very tight at the start of SSL any help would be appreciated.

However you like. If you are struggling for cash.

You could not hire a follower.

Or, you can set the debt at level one to be very low, such as 50.

Or, you can borrow money off your follower via gambling ... nothing bad could possibly happen because of that!

Or, install Loan Sharks of Skyrim and borrow off innkeepers. They definitely won't enslave you if you fail to pay.

Posted
18 minutes ago, guesto said:

others have just missing textures and it acts like it's equipped but it looks like there's nothing in that slot

Did you build Bodyslide for Devious Devices?

 

These appear to be DD issues, not DF issues. So, if you're having DD problems, the DD forum may be a better place to ask.

Unless of course, only DF is having device problems?

 

Install Devious Device Equip and try that out. See if all the devices are fine?

 

Also, you should not be using DF 2.12.1. That does not work. Do not use it.

DF 2.12 should be fine device-wise.

Posted
9 minutes ago, Lupine00 said:

Did you build Bodyslide for Devious Devices?

 

These appear to be DD issues, not DF issues. So, if you're having DD problems, the DD forum may be a better place to ask.

Unless of course, only DF is having device problems?

 

Install Devious Device Equip and try that out. See if all the devices are fine?

 

Also, you should not be using DF 2.12.1. That does not work. Do not use it.

DF 2.12 should be fine device-wise.

I did Bodyslide via this . I haven't personally tried other mods with DD than just DF . Also I'm using the 2.12 DF version.

Posted
19 minutes ago, Lupine00 said:

However, the conflict is sort of intentional.

You don't have to lock the gag (you can manipulate the device) and the follower will still be happy.

 

You can then try to sneak away and get your cum fix without the follower noticing that you are breaking the rules.

Ohh I see very sneaky, I know you like ideas so how about when equipping a gag theres a check for ssl cum addiction and the plug gag is equipped if true, the follower would only take the plug out at cum starving triggering the autosuck then they put the plug straight back in so you never get below hungry?

 

23 minutes ago, Lupine00 said:

Or, you can borrow money off your follower via gambling ... nothing bad could possibly happen because of that!

Or, install Loan Sharks of Skyrim and borrow off innkeepers. They definitely won't enslave you if you fail to pay.

yeah good ideas nothing bad can happen from that or I could just beg the money and get to zero willpower even quicker!

Posted
12 minutes ago, audhol said:

Ohh I see very sneaky, I know you like ideas so how about when equipping a gag theres a check for ssl cum addiction and the plug gag is equipped if true, the follower would only take the plug out at cum starving triggering the autosuck then they put the plug straight back in so you never get below hungry?

It's complicated because you might want to force ring gags in the LDC.

 

You could set your LDC to always use plug gag if you think that is more fun.

 

It would probably need a menu option to enable/disable. Probably not worth it without adding a whole cum-drinking deal. Further suggestions welcome there...

Posted
14 minutes ago, Lupine00 said:

You could set your LDC to always use plug gag if you think that is more fun.

 

It would probably need a menu option to enable/disable. Probably not worth it without adding a whole cum-drinking deal. Further suggestions welcome there...

The problem with forcing the plug gag is it would always be plugged, like you say a cum drinking deal is needed to give the follower a reason to take the plug out in exchange for more humiliation/debt. My understanding is your trying to move away from gold as a currency (I have an idea for that that i will post in your other blog) 

"aww does the poor little Dragonborn need her fix of cum? Well I'll take your plug out for five minutes if you????????"

Im gonna have to do some thinking on that.

TBC

Posted
4 hours ago, Lupine00 said:

I'm pretty sure that's not default SkyUI. I just looked through my SkyUI files; it doesn't even have a SKSE plugin.

MfgConsole is a standalone mod with a SKSE plugin ... which it requires to iterate over the effects, etc. because you cannot do it in Papyrus.

 

I can also find posts asking why there is no MFG integration in SkyUI.

 

But if there is SkyUI integration, please point me at it.

 

 

Also, the C++ source for MFG Console would be very useful for cribbing the technique for iterating over all effects on the player, which would be invaluable for fixing some problems with actor values, but I do not see any source for it anywhere.

 

Unfortunately, despite dozens of releases, the author has kept that back.

I'm not a fan of installing DLLs I couldn't build myself. So... I do not install the MFG Console DLL release as it stands.

(And yes, SLAX is missing the source for its DLL, but that wasn't on purpose; there's nothing mind-boggling in there).

 

Someone who really wants to disassemble a SKSE DLL will have a relatively easy time of it, compared to digging into Skyrim itself, because you only have to lokk at one little DLL, you know the entry point you want, and that takes you straight to the symbols for the Papyrus interface that are registered in an exposed method in the DLL.

 

In this case though, probably digging in SKSE would be more productive. I think you can also iterate perks in there, from the code I skimmed earlier.

Mfg Console is bundled in with Sexlab, which might be why people are getting confused. Unfortunately the only stuff it exposes to Papyrus is for changing an actor's expression.

Posted

found a possible bug (using 2.12 release, game started with 2.12 2nd to last beta). retested on a new game with just 2.12 release with same results.

if i use the DF debug page and reset the mod it takes all gold from inventory.

workaround is to just store your gold in a container where when retaken it is not listed as stolen.  as most of the time if you have to use the reset 

mod debug you should be in a relatively safe place anyway this is not a big thing to me.

 

Posted
23 minutes ago, chaimhewast said:

Unfortunately the only stuff it exposes to Papyrus is for changing an actor's expression.

There are a couple of other solutions for that which also have full source, unlike MfgConsole. but they are SSE and need back-porting.

Kind of pissed off I forgot mfg console snuck in with SexLab.

Posted
1 hour ago, valcon767 said:

if i use the DF debug page and reset the mod it takes all gold from inventory.

Do you need to be in a particular state when you reset for this to happen?

DF recruited?

DF not recruited?

Enslaved?

 

Not having a good day. Rebuilt some edits into the ESP. New ESP now corrupt. More testing, testing, testing. Appears my dev CK is corrupting ESPs.

Go to fix, dev PC runs about two hours of Windows updates, with about six reboots, even though it was updated last week.

Tried editing on my main PC, but it's MO there, and things are complicated. I was able to confirm that ESP editing was fine, and there was nothing wrong with the source ESP, the problem was entirely in the CK on the dev box. However, could not compile the DF scripts. I would need to create a dev environment, stupid NFF requires about one-billion dependencies to build, including the annoying hearthfires files. DF needs special config to build because trying to support three conflicting follower frameworks. It's just not productive. MME needs... and so on.

 

Meanwhile on the old machine, replaced all the CK files, checked the time-stamping on the plugins, and was able to make and save an edit without corruption. The potato is back, perhaps? (It's nine years old). Needs further testing. Made some more edits and everything fine, so it seems that I can get back to the job of restoring all the edits required for the slut deal cooldowns. Lots of dialogs there lacked appropriate fragments.

Posted
9 hours ago, Lupine00 said:

Is that a default behavior, or from a mod?

I do not recall being able to see magic effects, just worn items.

It's from Mfg console, the sexlab version is enough so i assume everybody here would have it by default^^. I don't know which part does what, though.

Posted
2 hours ago, Lupine00 said:

Do you need to be in a particular state when you reset for this to happen?

DF recruited?  happens

DF not recruited?  happens

Enslaved?  unknown will report after testing

 

as i have no clue when this started (or if my system is being an idjit again) i figured best to report it.   as i am not currently enslaved or even close i will have to load 

a game and use the debug to add debt till i get enslaved to test that part.  will report back when i know more.

 

edit

after quick testing using the debug enslavement option it occurs when enslaved also.

Posted
11 hours ago, Lupine00 said:

It's complicated because you might want to force ring gags in the LDC.

 

You could set your LDC to always use plug gag if you think that is more fun.

 

It would probably need a menu option to enable/disable. Probably not worth it without adding a whole cum-drinking deal. Further suggestions welcome there...

I think just having the mod in general be more 'needs' aware would be a great addition.  SLS, RND, FF, etc. The follower wants you dependent, not dead.   Have them act before starvation, dehydration or exposure renders you too weak to be able to assist them.  Being aware the way apothecaries are of diseases and offering to treat them would also be neat. 

 

I'm working around some of the issues with a plug gag, not sure if it's my dodgy selfmade port, but the potion curse doesn't recognise them. * scratch that, my dodgy port. 

 

Also, a nice feature would be for the follower to be automatically immune (or pays, via player debt to make themselves so) from SLS license system, and manages the players licenses as this can get really tricky when in gold control mode (this is the one point so far in my playthrough I had to gold cheat on as it was just too much).

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