Nazzzgul666 Posted June 20, 2020 Posted June 20, 2020 I have thought about it a bit more. Not that i don't want a superior Defeat but... what i actually had in mind when i made this suggestion would be a reason and reasonable way to go into dungeons.^^ It's not like i'm completly unable to go through a dungeon even with weak characters, so to satisfy my wish... maybe you could add a radiant quest/deal/challange/whatever to DF that your follower demands to go there? The ""How do i reasonably beat that" would be my problem then, role play wise my main problem is actually going into them in the first place. Sure, i can simply pretend he did or something like that... having it in dialogue would be nicer, though. And that part would at least be much less effort.  If you're remotly intrested in adding something like that, i can think about conditions/dialgoues to reduce the efforts you have to make. A raw idea would be a travel deal. Stage 1. Visit a city. Stage 2. Visit a landmark in the wilds. Stage 3. Clear a dungeon. Maybe something like that? *edit: thinking about it... a deal is probably not the best way for that, i guess it should rather be an event? Although i do also like the general idea of "Your follower gives you a goal/reason to travel". Not sure if others would like it too, though. A task to visit a tavern should be fine for most, i think. Might be under circumstances (you're in bondage/naked/whatever) and/or add things there. Like... a demand to dance there, a drinking contest, stuff like that. The obvious challange to visit a landmark would be to do it while in bondage, but i guess there are enough of this kind already... my second best idea would be to do it using alternative riding styles, but i never really used it much and don't know if it could be done as soft dependency and is stable overall. Main reason i don't use it usually is simply because it doesn't sound reasonable to me that my char would do that to herself, and i didn't find a good setting where i could pretend it would. In my short tests i didn't find any problems at least, if you'd consider it actually. Go through a dungeon wouldn't need anything else, imho, except maybe enslavement as condition.
Lupine00 Posted June 20, 2020 Author Posted June 20, 2020 2 hours ago, Nazzzgul666 said: maybe you could add a radiant quest/deal/challange/whatever to DF that your follower demands to go there? See: Devious Followers Continued 2020 Roadmap item number 5 at the top, and "Additional Notes"   It says:   Radiant Quests  Looting - go to a location with a chest and loot the chest. There will be a book with a joke title in the chest items. The follower will take the book. When you get to a town they will reward you with a "cut" - willpower dependent. The lower your willpower, the more aggressive the time limit. After the time limit the quest ends in failure. Depending on how much you owe, and whether you are enslaved, and your willpower, there will be a penalty for failure. For a PC in control, it will just be a lost life or two. For a PC enslaved, it will be extra debt, punishment events, etc  Looting devious items - go to a location with a chest and loot the chest. There is a devious item inside. In most cases the item won't be too troublesome, something like a corset, a plug, piercings, a collar, cuffs, etc. The follower will ask you to wear the item. From now on, any time you wear the item, the follower will offer a discount. If you are enslaved, you *must* wear the item (except in dungeons) or be punished, unless if conflicts with a core slavery item. Wearing items helps stop boredom gain. Wear enough and boredom will reduce. In some cases the items will be harsh. These are much more effective in terms of reward, and can still be worn in town without too much trouble. Taking deals that match the items is advantageous, if you can arrange things that way.  I think that for enslavement, trivial whims might also become radiant quests, Submissive Lola style, which would include landmarks and going to specific inns to drink and whore our the slave.  For additional games, that's also a possible. But there's a big list of possible games, it remains to be see which ones will make the cut.  The roadmap is the plan, but the plan can always be improved. 2
Lupine00 Posted June 20, 2020 Author Posted June 20, 2020 Here is a new newer beta:  See new post further down, which updates the beta install and the SLAL pack.   The main change is the switch to use DF's own SLAL mini-pack, which contains seven good spanking animations, thanks to the helpful permissions granted by Anub, Nibbles and Rydin. I think the pack is working properly now. If the Anub rape has a messed up stage, that's totally my fault.     You need this pack for spanking to work. The animations are uniquely named, and DF will not use the versions that are in the author's original packs now. It was too troublesome to test all the variant names.    Some anim-object files from this will clash with the original Nibbles pack. Don't worry, the files are identical, it doesn't matter which overwrites which as long as you have them. The animations themselves show up as a different pack, with all names prefixed with DF. You need to enable all of the animations in the pack.  For the moment, you'll also need this: Or if you have the Nibbles Objects SLAL installed, you'll already have it. I planned to merge the required objects into the DF ESP and forgot. Will update in a bit...  If you don't want any spanking, you can skip installing the pack. You do not need Spank that Ass to use spanking in DF, but it's better if you do.  The SLAL mini-pack contains seven animations by @AnubiSs2167, @SirNibbles, and @rydin, gratefully used with permission.  Note: if (and only if) you installed a previous alpha or beta with spanking, you need to go into the MCM and save and then restore your DF settings. This should reset your animation name properties to use the correct animations. You can also modify the settings JSON file so that when you restore, you get your own custom animations. The animations are never saved, only restored - with defaults, which causes the defaults to be set. If you put values directly into the JSON, your custom values will be restored instead. If you don't understand this, then don't worry, just save and restore your settings before using spanking.  If you never installed a previous alpha or beta for 2.12, then you'll get the new values in the ESP automatically: just make sure you try to open the MCM. It will be blank. Close it and let it update (there will be a message in the top left), before trying to use DF in play, otherwise your debt settings will probably be garbage because that entire system changed from 2.11.  Barring bugs in the animation restore process above (which are as yet untested), this should be the final beta, and the release will just be this file uploaded to the front page.   Changes made since 2.11: Spoiler Changes made for 2.12: Fixed poor wording in debug add follower dialogs. Debug add follower dialogs now only show up on PotentialFollower and PotentialHireling faction members. Overhaul of MCM layouts so less scrolling is required and General page less crowded. Fixed bug where MCM updates would lead to some MCM entries behaving as OTHER entries until you'd re-visisted every page. Total rework of all costs and level scaling.   Daily follower cost is now determined by fixed "cost at level 1" and "cost at level 100" values, along with a difficulty curve (or line).   You can choose from preset curves, or put in your own exponent value.   See the main post above for details on the curves.   Most other costs now scale off the cost per day, so you can set up "fair" scalings and tweak the overall mod difficulty by adjusting only the cost per day values.   No more need to constantly tweak Enslavement Threshold or Maximum Debt (which now has a new, clearer name).   Punishment Debt and Deal values are all based off the per-day cost. Fixed Chaos updates to they don't only occur if you sleep 6+ hours, but instead occur on all debt updates sleeps. Total rework of Chaos system.   Chaos prices are now all scale values too, so your Chaos setup should work with almost any debt configuration.   Chaos doesn't change or overwrite any of the main settings but is completely separate.   If you disable Chaos, your regular settings should take over without having been altered or corrupted.   Chaos settings that are multiplier ARE evenly distributed across the scale range you choose.   The proportional weighted update of chaos values works properly, even for lives.   Chaos does not restore follower lives every time you adjust a setting.   Disable the re-enable chaos will cause a complete (100%) re-randomization of chaos values.   The hide values now only impacts the special chaos values display on the chaos page, and doesn't change or hide any settings in the main configuration - all those values will continue to work as normal; chaos is just a scale applied on top of them (lives and deal duration are an exception to this, in that either the chaos or the normal value is used, but the two do not interfere with each other). Added expensive modular "Deep Debt" deal - this is a seemingly harmless deal with a high buyout cost. It can be obtained multiple times, and as a level 1, 2 or 3 stage in any modular deal. The deep debt buyout cost is not impacted by early buyout scaling and depends on how many stages of deep debt you have in a deal, not what stage they appear at. Fixed willpower-resistance fatigue removal by religious donation. Fixed bogus log spam about none items, relating to worn item removal. Fixed forced follower start so it doesn't occur while mod is paused. Fixed (stopped) enforcement of deals while enslaved. Added variant "debt added" follower announcements, depending on gold-control mode and willpower. Reworked device application system for enslavement events. Fixed various info/tooltip items that were not displaying, or had bad information. Improved data about debt/gold-control on stats page. Raised quest priorities, which should hopefully make more followers reliably devious without causing problems in other mods. Updated old chaos tooltips which were mainly useless placeholders. Fixed broken slider for daily debt increase due to boredom. Improved labels and tooltips on main deals menu page. Fixed issue with main debt/deals dialog vanishing at certain willpower levels if you had no deals. Fixed issue with boredom, and debt penalties not being reset on enslavement via the enslave me MCM button (which enslaves you directly, not the SS way). Not enabled if you don't have SS. If you have no default SS "slaver", your first DF will be assigned to that role. If you set one yourself it always takes precedence. Fixed display of boredom on main stats page not showing decimal place. Rewrote and added male/female variants for innkeeper modular deal and vendor modular deal scenes. Fixed generic bug with foreplay and anal sex not selecting foreplay or anal. Improved sex animation selection with respect to devices, for almost all occasions sex is played by DF. Fixed merchant + innkeeper deals so that oral isn't used if gagged, vaginal isn't used if belted. (May need new game). Fixed equipment weights of whore armor. Weird potion now debuffs magic, increases stagger taken, reduces intimidate and has higher weight scaling for armor. Can toggle and configure custom whore armor in hardcore mode. "Other mods" settings no longer hidden in hardcore mode. (So you can configure them if added). Added spanking mechanics: Added spanking mechanic, get spanked by your follower, if you are an STA masochist or the follower is bored. Added spanking mechanic, get spanked by a guard if you are an STA masochist or female. Added mod event to trigger spanking mechanic. Added spanking config display in 'other mods' to provide details on animations and patch status. Beta adds boob spanking to increase the max pain you can reach from spanking. Fixed walk away from deal dialog so you always get a deal at low willpower. (May need new game). Added Simple Slavery enslavement button in Debug menu that works even if SS not present (sort of). Improved quest and AI priorities so there might be less problems with mods that override behaviors or dialogs. Fixed looping dialogs on low will for modular deals. Fixed buggy walk away dialogs for modular deals. Reworked willpower regain, especially in MCM - now a min and max regain slider, and no toggle boxes. Min regain is always regained, max regain possible if no devices or deals, get an amount in between based on how many deals and devices you have. Added slider to adjust scaling of the expensive "deep debt" deal in the modular deals page. Re-FNIS of animation files with latest FNIS for modders. Added some boredom relief from the denial scenes triggered by the Ownership Deal. Added longer delays when giving out multiple devices for a deal. Changed the details of penalties to max resistance from devices, if enabled. Removed heavy-bondage from the items that reduce max resistance. Added corset/harness to causes. Doubled the max resistance reduction from collars. Improved display of STA patching status. The boredom interval can now be turned down to 0.25 of a day, and is adjustable in 0.25 increments. If you change the boredom interval to make it shorter, it can make the next boredom event occur sooner, instead of waiting for the original timer to elapse before changing the duration (which was causing confusion). Extending the duration will still wait for the current timer to elapse. Boredom can now increase even if you have very low willpower. Boredom increases are larger if you have a bigger deficit between actual and expected deals. Some notifications are shown about boredom and expected deal changes. Rewrote code for the follower discarding/abandoning the PC: Now adds a belt and plugs in most cases. Adds bounties to all holds except one, the one with no bounty is chosen randomly. Bounties are additional, instead of forced to a set amount, so if you already have bounties, they may become high. When all your items are taken due to SS abandonment-in-lieu-of-enslavement, they aren't simply destroyed, but are put in the chest of the NPC used when the follower takes your items. If you refuse the SS slavery pact, you are abandoned with the additional bounties and belt+plugs that have been added for regular abandonment. When you are given deals due to SS enslavement, all the enabled classic deals should now be correctly set. The modular deal limit is now respected. The deals you get from SS enslavement are still a crippling load. In most cases I'd say that deal enslavement via SS is a one-way process. A slider to configure this would probably be nice but is not planned at this time - use regular enslavement or disable some deals before getting enslaved in SS. The recovery chest no longer respawns and erases your items, they should now be safe in there indefinitely. The default % of items taken is now 50%, but you'll usually only notice on new games. Item theft code (follower takes your items) was rewritten: No longer steals SLS licenses or map+compass. When you have a stack of items, it will steal a percentage of them, instead of just one. High value to weight ratio items are always taken, regardless of percentage. You can, on low willpower, pay your debts by asking the follower to take your items. You can still recover them from the khajiit for cheap, assuming you can be bothered to go and find her! The follower only credits you 1/10th of the item value though, so it's probably not a huge exploit. It also costs resistance. If you voluntarily offer your items, at least 50% will be taken, even if you configured the % to be lower than that in the MCM. The follower will no longer attempt to steal your items if you have set the theft % to zero. Fixed quest objectives for the stolen item quest: can now reliably see the quest in the journal and find the khajiit trader on the map via quest journal (look in Misc quests). If you walk away from the follower payment dialog, in most cases, you will pay something, usually just 100.  Changes made since previous beta: Spoiler Fixed several deal dialogs that let you refuse deals with no penalty. Rewrote spanking to use new SLAL mini-pack. You must now install the DF Spank SLAL mini-pack for spanking to work; it doesn't matter if you already had the animations, you need the pack. Changed how discount is capped so that the cap is applied after boredom and deal discount are combined. This makes excess deals somewhat more useful. The discount display on the stats page now shows the final capped discount, including boredom modifier. This The very latest update adds restoration of animation names from the settings file. It also adds localisation strings for the spanking animation informational data in the MCM.    8
Lupine00 Posted June 21, 2020 Author Posted June 21, 2020 Note updates to the beta ... added workaround for animation name properties that were in previous alpha/beta and added a download for the anim objects ESP. I will merge the required stuff from the ESP into the DF ESP, so no extra ESP requirement. But not just now  Now I'm going to do more testing, or playing Skyrim, however you want to put it ...
rangydangy Posted June 21, 2020 Posted June 21, 2020 hey, i am having the problem that the whore armor (the default one) looks really stretched and just bad,  it seems like bodyslide did not work with it? i tried finding it in the list of armors in bodyslide but cant find anything that has a name like it. does my bodyslide not find the files? if so how to fix? or am i missing something obvious? EDIT: when using the giveitem command i can find 2 versions of each whore armor. one horribly mismatched, and one that works nicely. however whenever my follower gives me a whore armor, it always seems to be the wrong one.
Aldid Posted June 22, 2020 Posted June 22, 2020 2 hours ago, rangydangy said: hey, i am having the problem that the whore armor (the default one) looks really stretched and just bad,  it seems like bodyslide did not work with it? i tried finding it in the list of armors in bodyslide but cant find anything that has a name like it. does my bodyslide not find the files? if so how to fix? or am i missing something obvious? EDIT: when using the giveitem command i can find 2 versions of each whore armor. one horribly mismatched, and one that works nicely. however whenever my follower gives me a whore armor, it always seems to be the wrong one. The default whore armour is for UNP. To get it working with bodyslide, you have to enable custom whore armor, find an armor you like (for example Amazing world of bikini armor, from which the original whore armors are taken) run bodyslide for it, and copy the generated files and use them to replace the files in the appropriate dfcustom folder.  All of this is explained in detail on the mod page under a title along the lines of "Installing custom whore armor"
Lupine00 Posted June 22, 2020 Author Posted June 22, 2020 7 hours ago, Aldid said: The default whore armour is for UNP. To get it working with bodyslide, you have to enable custom whore armor That's not quite right. There is a UUNP Bodyslide config for it that's installed as part of DF. You need to select the appropriate files in batch build in Bodyslide: That's what they look like in my batch build.  If you build these they build to the default location, not the custom whore armor location.
Lupine00 Posted June 22, 2020 Author Posted June 22, 2020 New NEWER Beta:   Updated again - fixes a regression in 20200622-0. SLAL pack tested ok.  And matching SLAL pack for spanking:  SLAL pack is unchanged from that uploaded with 20200622-0. I should put a version on this pack...  These go together. Do not mix+match with older versions.  This pair puts the anim objects for Nibbles into the DF ESP. The anim objects are duplicate items, so they are different names to the original Nibbles ones. The objects from the full Nibbles pack use the same asset locations but not the same AnimObject IDs. There is now a 10% chance to see "outdoor" animations when you are inside, to try and mix things up a bit.  Install both the DF install and the updated SLAL pack for spanking. Re-FNIS. Done?  Unless this is broken, that should be the last niggling problem.   This latest update fixes an issue introduced in the 20200622-0 upload where the wrong spanking pattern was applied for animations. Should be back to normal now.  I've also added a status display if your animations are messed up somehow (or deliberately changed). It will show the status as "EDITED!" in the other mods page when you check it, if there is something wrong with your animation names. You should be able to fix problems of this sort by doing the save settings, reload settings trick.  I've tested the pack edits, and anim-objects are showing up correctly, so that's good. The anim numbering issue, briefly introduced, is fixed, and there're more states possible in the status display.   Addendum... No feedback describing problems with this yet, so it looks like it will be converted to release soon. If it's released as is, people who have the current upload (20200623-0) will not need to update again.  2.12 now released, see mod main page!  3
rangydangy Posted June 22, 2020 Posted June 22, 2020 28 minutes ago, Lupine00 said: That's not quite right. There is a UUNP Bodyslide config for it that's installed as part of DF. You need to select the appropriate files in batch build in Bodyslide: That's what they look like in my batch build.  If you build these they build to the default location, not the custom whore armor location. is there a way to tell DF to use the cbbe files? sorry i dont really know how to describe it. I can find the bodyslide/cbbe versions that work with my body with giveitem, but my follower will always give me the other, not working versions. can i somehow change that?
Lupine00 Posted June 22, 2020 Author Posted June 22, 2020 2 hours ago, rangydangy said: is there a way to tell DF to use the cbbe files? sorry i dont really know how to describe it. I can find the bodyslide/cbbe versions that work with my body with giveitem, but my follower will always give me the other, not working versions. can i somehow change that? You've done something I don't understand in your setup. It will be simple enough, I just don't know what you have   The DF TAWoBA meshes live in the standard TAWoBA location. So, if you have CBBE TAWoBA, you just build that on top of DF, and make sure it overwrites, and your CBBE meshes are going to get used.  Probably, you built the DF meshes from their Bodyslide and let them overwrite, or set them lower in left pane or whatever system you have to manage your setup (I have no idea, you don't say).  No need. Just get TAWoBA CBEE, install, build, overwrite DF, should be fine. Not complicated at all. No custom anything.   The reason to use "custom" items is because DF also supports files in a place that only DF uses, which is the custom file path.  Say you wanted to use Melodic's new Nanobikini as mage whore armor, you put the Bodyslide outputs from that in your custom meshes location and change the name of the NIF - the textures can (and should) stay in their usual place.
Nazzzgul666 Posted June 22, 2020 Posted June 22, 2020 The MCM has a note that i should get Spank that ass get patched, but... i can't find that patch anywhere?Â
Lupine00 Posted June 22, 2020 Author Posted June 22, 2020 6 hours ago, Nazzzgul666 said: The MCM has a note that i should get Spank that ass get patched, but... i can't find that patch anywhere? The patch is *in* the DF installation.  If it says you aren't patched OK, you have refused to let DF overwrite STA and the STA integration will fill your log with spam and failure. If you're using MO, you'll see you have conflicted files between the two mods; DF needs to be lower in the left pane.
Nazzzgul666 Posted June 23, 2020 Posted June 23, 2020 5 hours ago, Lupine00 said: The patch is *in* the DF installation. Â If it says you aren't patched OK, you have refused to let DF overwrite STA and the STA integration will fill your log with spam and failure. If you're using MO, you'll see you have conflicted files between the two mods;Â DF needs to be lower in the left pane. I think it was because i didn't load the game after starting a new game yet, at least everything was fine when i did. Sorry for bothering.^^
Lupine00 Posted June 24, 2020 Author Posted June 24, 2020 2.12 is now released!  Update normally. No new game required (as usual).   Sorry ... I forgot to tweak the low-level debt value slider resolution. Nazzz, you should have reminded me  50 gold either way, even at low levels should still be fine, but I did mean to set it to 10.  More front-page documentation to come, as I need to explain the new systems. 9
genericuser27 Posted June 24, 2020 Posted June 24, 2020 16 minutes ago, Lupine00 said: 2.12 is now released!  Sorry ... I forgot to tweak the low-level debt value slider resolution. Nazzz, you should have reminded me  50 gold either way, even at low levels should still be ok, but I meant to set it to 10. Possibly will release a patch for this.  More front-page documentation to come, as I need to explain the new systems. Does the update need a new game save or are we fine to just update it normally?
bubba999 Posted June 24, 2020 Posted June 24, 2020 My, um, girl has a particular interest in getting spanked. But getting spanked once is not enough to get her into a positive bonus so I have to use other means to start a spanking animation. Â What I'd like to suggest is either making the spanking in DFC more.... powerful? Or let her get spanked 2-3 times in a row so she gets enough? I've got her set for 25 spanks for max.
Lupine00 Posted June 24, 2020 Author Posted June 24, 2020 47 minutes ago, bubba999 said: My, um, girl has a particular interest in getting spanked. But getting spanked once is not enough to get her into a positive bonus so I have to use other means to start a spanking animation.  What I'd like to suggest is either making the spanking in DFC more.... powerful? Or let her get spanked 2-3 times in a row so she gets enough? I've got her set for 25 spanks for max. I spent ... quite some time ... balancing this feature, and trust me, there is enough spanking. It's not trivial to keep your pain level up there, but you certainly can do it. When you add in the bump spanks and other stuff that STA just does anyway, it's pretty easy to maintain a rosy red glow front and back.   I tuned this around the default of 30 spanks for max, so if you are using 25 you will be fine. As showed up in testing, the problem is more getting enough spanks on the front, as those are not administered as much. It depends on the animation.   The way spanking works in STA means it's better to be spanked consistently over time rather than a huge amount of spanking at once. Give the spanks a little time to do their job.  If you get spanked as often as you can (every four hours) you will be able to get your pain levels up and keep them up. Maybe that means you don't want to sleep more than four hours at a stretch, and that stops you getting any willpower back ... well that's what comes of becoming a masochist who begs for pain   The severity of spanking varies. If you're currently only getting spanked by hand indoors, or outdoors, over-lap, or the doggy-style with no fisting, you are getting the mildest spanks. When your willpower declines a bit, spanking will ramp up a notch, and for very low willpower levels, it can get more severe again.   Maybe in a future release I'll make the cooldown adjustable in the MCM, so you could set it to zero and just spank like crazy. Let's see how necessary that is first I guess?  I also wanted to leave a little scope for more severe punishments in future, such as whipping, or torture furniture. It's very likely that something more severe will be added next time around.  It's really early days for this feature, so there's a lot more than can be done with it; ways to fit it into other DF events naturally, but first it would be nice to see how satisfied people are with the actual experience. How quickly do they tire of watching those animations? There are only seven and I had to effectively make two of those up out of left-over-bits. I'd like to have some sort of option to take physical punishment instead of a cash penalty, which would give player's more choices, and let them give up willpower to save money. I was also going to put in a "thanking the follower" feature for post spanking, where you could make some dialog choices. I had to draw the line somewhere, or else 2.12 would never be done.
Lupine00 Posted June 24, 2020 Author Posted June 24, 2020 1 hour ago, genericuser27 said: Does the update need a new game save or are we fine to just update it normally? Update normally. No new game required. Â So far, I haven't done an update that needs a new game, and that's why this isn't version 3.0 Â If you ever have to make a new game to update, I'll make it really clear, and bump the major version number. 2
Nazzzgul666 Posted June 24, 2020 Posted June 24, 2020 2 hours ago, Lupine00 said: 2.12 is now released!  Sorry ... I forgot to tweak the low-level debt value slider resolution. Nazzz, you should have reminded me  50 gold either way, even at low levels should still be ok, but I meant to set it to 10. Possibly will release a patch for this.  More front-page documentation to come, as I need to explain the new systems. I'm sorry, i wasn't aware of that.^^ Spanking discussion: STA alone + SLS rapes were enough to keep me glowing red xD. I actually cheated some balm on me because i like it more when she begs not to do it and actually have to work during SLSO rapes.  Or at least a very slow progression.
bubba999 Posted June 24, 2020 Posted June 24, 2020 26 minutes ago, Lupine00 said: I spent ... quite some time ... balancing this feature, and trust me, there is enough spanking. It's not trivial to keep your pain level up there, but you certainly can do it. When you add in the bump spanks and other stuff that STA just does anyway, it's pretty easy to maintain a rosy red glow front and back.   I tuned this around the default of 30 spanks for max, so if you are using 25 you will be fine. As showed up in testing, the problem is more getting enough spanks on the front, as those are not administered as much. It depends on the animation.   The way spanking works in STA means it's better to be spanked consistently over time rather than a huge amount of spanking at once. Give the spanks a little time to do their job.  If you get spanked as often as you can (every four hours) you will be able to get your pain levels up and keep them up. Maybe that means you don't want to sleep more than four hours at a stretch, and that stops you getting any willpower back ... well that's what comes of becoming a masochist who begs for pain   The severity of spanking varies. If you're currently only getting spanked by hand indoors, or outdoors, over-lap, or the doggy-style with no fisting, you are getting the mildest spanks. When your willpower declines a bit, spanking will ramp up a notch, and for very low willpower levels, it can get more severe again.   Maybe in a future release I'll make the cooldown adjustable in the MCM, so you could set it to zero and just spank like crazy. Let's see how necessary that is first I guess?  I also wanted to leave a little scope for more severe punishments in future, such as whipping, or torture furniture. It's very likely that something more severe will be added next time around.  It's really early days for this feature, so there's a lot more than can be done with it; ways to fit it into other DF events naturally, but first it would be nice to see how satisfied people are with the actual experience. How quickly do they tire of watching those animations? There are only seven and I had to effectively make two of those up out of left-over-bits. I'd like to have some sort of option to take physical punishment instead of a cash penalty, which would give player's more choices, and let them trade willpower for money, in a way. I was going to put in a "thanking the follower" feature for post spanking, where you could make some dialog choices. I had to draw the line somewhere, or else 2.12 would never be done. Thanks for the feedback. Here's what I found: During spanking the floating damage numbers are now gone. So while her ass and tits get nice and red, the actual bonus numbers are staying at 0. I reinstalled STA and made sure that DFC overwrote it in Mod Manager and get the same result: spanking but it stays at 0.
Lupine00 Posted June 24, 2020 Author Posted June 24, 2020 15 minutes ago, Nazzzgul666 said: Â Or at least a very slow progression. I turn up the STA interval from 0.5 to 1.0 so it takes longer to transition. I didn't really understand how that worked until I read the code. Â Basically, the spank 'pain' is absolute, but the masochism scale is variable, and that number determines the range. Â At 0.5 a value of 2.0 is maxed out masochism. With a value of 1.0, a value of 4.0 is maxed out masochism. It takes twice a long (actually longer) to get to that point. 1
Lupine00 Posted June 24, 2020 Author Posted June 24, 2020 17 minutes ago, bubba999 said: Thanks for the feedback. Here's what I found: During spanking the floating damage numbers are now gone. So while her ass and tits get nice and red, the actual bonus numbers are staying at 0. I reinstalled STA and made sure that DFC overwrote it in Mod Manager and get the same result: spanking but it stays at 0. Floating damage? I never had this.  Bum/boob redness and pain level in STA are effectively interlinked. You can't have one without the other; they aren't separate stats. It simply adds up the redness front and back to get the current pain level.  STA tracks spanks across hourly intervals, it's not instantaneous because it's normally tracking spanks spread out. A sudden spate of spankings are not part of its design parameters, but it tracks spank history on hourly intervals. Balm can only heal recent spanks, for example.  Thus, STA does not update masochism immediately, but pain is immediately, just as the redness is immediate. Those values increase as the animation plays, and you can see your character's bum start to glow as the animation continues.  Spanking purposely doesn't update the buff/debuff though, that happens later, once the session is done. STA updates the buff/debuff when the spanking ends. STA updates masochism changes over a much longer time period.   DF will tell you if you are patched correctly. Look in "other mods" and it will say if you are patched ok. It will also tell you if your animations are set up correctly.  However, if you're getting a red bottom from DF, you likely are patched correctly. You need to be on the latest STA, but as that updates very rarely, you should be fine on that count.   If issues persist, we can dig deeper. This all seems to work fine for me though.  Try this, for "fun": Get spanked. Wait four hours. Repeat for about six or seven spanks. See where your stats are. Try walking about during the wait periods, letting STA apply its usual spanks. (e.g. Go and use an alchemy table or something for a game hour, then wait the other three with the wait command). Does it make much difference? You should also see resistance being used up. Check that in DF stats page.
bubba999 Posted June 24, 2020 Posted June 24, 2020 Crap! I'm on STA 3.5 and the latest is 3.7. Will install that and try again.  Here's what was happening: Have a spanking session, get a red butt and the numbers would update right afterwards. Let me get back to work and see what happens. Thanks.
Lupine00 Posted June 24, 2020 Author Posted June 24, 2020 8 minutes ago, bubba999 said: Crap! I'm on STA 3.5 and the latest is 3.7. Will install that and try again. Partly my bad, as I did mean to verify the version number in the patch check, but forgot all about it.
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