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In case it had slipped by the wayside. I thought i should mention that Pimps don't appear to be essential. I accidentally blew Marge up with a grenade. She appears not to realise what you should to when a grenade bounces off a door frame and lands right at your feet. And yes, i am aware that the standard procedure is to jump really high in the air and spread yourself over a large area. But that isn't always ideal. ?

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18 minutes ago, Teddar said:

In case it had slipped by the wayside. I thought i should mention that Pimps don't appear to be essential. I accidentally blew Marge up with a grenade. She appears not to realise what you should to when a grenade bounces off a door frame and lands right at your feet. And yes, i am aware that the standard procedure is to jump really high in the air and spread yourself over a large area. But that isn't always ideal. ?

This is intentional. They are "protected" when they are following you but nonessential when not. I dunno if you can kill them with Grendades when protected or teammates or not.

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I think some of you hardcore Roleplaying freaks might enjoy my upcoming update for Crackle. It adds sit and sleep anywhere functionality, as well as support for more camping mods. It's a good compliment to Hardship. You can even do the wounded sit (IMMERSIVE!) Other than pose packs this might be the first non adult mod to use AAF? 

 

Should be out in a day or 2.

 

20200705223010_1.jpg.57b316bb78cb555ba296278078d4380c.jpg   20200706130752_1.jpg.6b8067bde731e461b9af6d3094dd5a04.jpg

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2 hours ago, Tentacus said:

This is intentional. They are "protected" when they are following you but nonessential when not. I dunno if you can kill them with Grendades when protected or teammates or not.

Protected= Only the player can kill them.

Essential= Cannot be killed, aka God Mode for NPC's.

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30 minutes ago, izzyknows said:

Protected= Only the player can kill them.

Essential= Cannot be killed, aka God Mode for NPC's.

Yeah but I wasn't sure if grenades still worked since they are also set to teamate. The point is don't blow up your pimp. ? 

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3 hours ago, Tentacus said:

I think some of you hardcore Roleplaying freaks might enjoy my upcoming update for Crackle. It adds sit and sleep anywhere functionality, as well as support for more camping mods. It's a good compliment to Hardship. You can even do the wounded sit (IMMERSIVE!) Other than pose packs this might be the first non adult mod to use AAF? 

 

Should be out in a day or 2.

 

   

Fantastic. After a long time I have returned to Fallout and Hardship (I was playing Persona 4). I have tried the new version with a save cleaned with ReSaver and everything has been perfect! I have no bugs to report.

 

I also have Crackle and that's why I get to eat and drink near the fire.

 

I have been looking for a mod that adds a bar / tavern with NPCs, to increase the clientele, but I have had no luck. At the moment, I'm still using Conqueror and its pre-built settlements, packed with lot of NPCs. They do not have generic faces, BTW, a detail that I like. So you know who tried to rape and who is a good customer, hehe.

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BTW, do you think it is possible to create a mod where drugs satisfy hunger? I am tempting to try it on CK.

 

Because my girl, despite everything, is still very decent and has not touched drugs because she had no reason to. The only way would be for a raider to force her.

 

But she is usually quite hungry and thirsty because I have a scarcity mod (loot, food, money, etc). So I'm interested in the idea of quenching hunger with certain drugs to create addiction.

 

edit: welp. It was easier than I thought. If I get multiple effects with various drugs I will post it on loverslab. It could be called Junkie Whore lol.

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1 hour ago, Tentacus said:

Yeah but I wasn't sure if grenades still worked since they are also set to teamate. The point is don't blow up your pimp. ? 

LOL! Yeah that's some good advise. hhehehe
Does the Inspirational perk apply to the Pimps? That will prevent killing your companions too. Well... should.

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1 hour ago, JBpy said:

I have been looking for a mod that adds a bar / tavern with NPCs, to increase the clientele, but I have had no luck. At the moment, I'm still using Conqueror and its pre-built settlements, packed with lot of NPCs. They do not have generic faces, BTW, a detail that I like. So you know who tried to rape and who is a good customer, hehe.

If you want one in town with some historical charm, the author of https://www.nexusmods.com/fallout4/mods/45410 is supposedly working on a version with NPCs. Of course if you just want to add more bars to Diamond City, these all do that and they're compatible with one another if loaded in the proper order:

 

https://www.nexusmods.com/fallout4/mods/21853

https://www.nexusmods.com/fallout4/mods/22798

https://www.nexusmods.com/fallout4/mods/40267

 

I'm using those together in my current playthrough without issue.

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1 hour ago, JBpy said:

BTW, do you think it is possible to create a mod where drugs satisfy hunger? I am tempting to try it on CK.

 

Because my girl, despite everything, is still very decent and has not touched drugs because she had no reason to. The only way would be for a raider to force her.

 

But she is usually quite hungry and thirsty because I have a scarcity mod (loot, food, money, etc). So I'm interested in the idea of quenching hunger with certain drugs to create addiction.

 

edit: welp. It was easier than I thought. If I get multiple effects with various drugs I will post it on loverslab. It could be called Junkie Whore lol.

Sounds good, Just make sure eventually a shitload of debilitating problems build up.

 

1 hour ago, izzyknows said:

LOL! Yeah that's some good advise. hhehehe
Does the Inspirational perk apply to the Pimps? That will prevent killing your companions too. Well... should.

Not unless it affects anybody tagged teammate. If that's the case, then yeah, as long as they are following you.

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What is the condition to make it work with companions? I have a modded companion and AAF Hardships doesnt work on him

Also, id like to suggest adding the PenisToMouth/PenisToAnus/PenisToNipples and other PenisToXXX tags to the positionData for your xmls so the Cum Overlays Scripted edition can work on them.

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31 minutes ago, Ulfbearth said:

What is the condition to make it work with companions? I have a modded companion and AAF Hardships doesnt work on him

 

They have to be flagged as a teammate. If they have a custom "talk" topic set to a high priority, it might be overriding the dialogue, you may have to try a few times to get it to trigger. I haven't really tested it with any companion mods, besides Mercenaries and safe passage.

31 minutes ago, Ulfbearth said:

Also, id like to suggest adding the PenisToMouth/PenisToAnus/PenisToNipples and other PenisToXXX tags to the positionData for your xmls so the Cum Overlays Scripted edition can work on them.

I can do that but then it runs the risk of my hidden positions getting called by other mods which IMO would be bad, that's why I only use my own custom tags. I'm probably gonna implement my own scripted cum overlays option that corresponds directly to Hardship orgasm events (Optional of course) This would be in the seperate master package (which is where I'll also move all my custom animation XMLs, so other mods that use my events could use them.)

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1 hour ago, Tentacus said:

They have to be flagged as a teammate. If they have a custom "talk" topic set to a high priority, it might be overriding the dialogue, you may have to try a few times to get it to trigger. I haven't really tested it with any companion mods, besides Mercenaries and safe passage.

I can do that but then it runs the risk of my hidden positions getting called by other mods which IMO would be bad, that's why I only use my own custom tags. I'm probably gonna implement my own scripted cum overlays option that corresponds directly to Hardship orgasm events (Optional of course) This would be in the seperate master package (which is where I'll also move all my custom animation XMLs, so other mods that use my events could use them.)

I think if you use the the tag Utility, its not called by other mods, at least it should not be:
image.png.118d9b884d68dfb08117d8e760a4a2c7.png

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12 hours ago, Ulfbearth said:

I think if you use the the tag Utility, its not called by other mods, at least it should not be:
image.png.118d9b884d68dfb08117d8e760a4a2c7.png

I thought utility would prevent it from being called by tags at all though, which would mean going back to calling every position directly, which is more code and makes all the work I did making furniture versions pointless. I mean position XMLs have no idea what mod they belong to.

 

A smarter solution might be if @Nebuchadnezzer2 added 3 tags to search for in their conditions. Maybe UMouthFinish, UAssFinish, and UPussyFinish. Then mod authors that use hidden positions like I do, with their own tags can add those where appropriate and have them detected. 

 

Like I said I want to do a Hardship version of a scripted cum overlays and maybe pregnancy event sending, that uses Hardship's own cum functions. That way when the male player doesn't cum, his female client/raider won't have an overlay, and it'll only ever be applied after a scene, unless intended. Likewise it can apply to the right place for Penis to either situations.  

 

Edit: It appears that I have not a single Penis to both or Penis to Vagina anim in my custom Leito XMLs (so much anal) and since within Hardship itself I block the hidden tag whenever I call the PenisTo tags... I'm gonna go ahead and add this and push an update later today. It'll be an optional install in the fomod warning that it might cause my utility animations to show up in other mods that call those tags. 

 

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Hey, @Ulfbearth I looked at that "Are you attracted to guys?" topic and adding the lovers condition to it isn't what you want. That whole "get to know you" dialogue tree should disappear once you've had sex.  The question is on a timer cause unfortunately that;'s the only way to say player dialogue once if you want it to show up for multiple NPCs. What I'll do is set the timer longer cause right now it's set to 2 in game hours which is only 6 minutes IRL.

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Spoiler
2 hours ago, Tentacus said:

I thought utility would prevent it from being called by tags at all though, which would mean going back to calling every position directly, which is more code and makes all the work I did making furniture versions pointless. I mean position XMLs have no idea what mod they belong to.

 

A smarter solution might be if @Nebuchadnezzer2 added 3 tags to search for in their conditions. Maybe UMouthFinish, UAssFinish, and UPussyFinish. Then mod authors that use hidden positions like I do, with their own tags can add those where appropriate and have them detected. 

 

Like I said I want to do a Hardship version of a scripted cum overlays and maybe pregnancy event sending, that uses Hardship's own cum functions. That way when the male player doesn't cum, his female client/raider won't have an overlay, and it'll only ever be applied after a scene, unless intended. Likewise it can apply to the right place for Penis to either situations.  

 

Edit: It appears that I have not a single Penis to both or Penis to Vagina anim in my custom Leito XMLs (so much anal) and since within Hardship itself I block the hidden tag whenever I call the PenisTo tags... I'm gonna go ahead and add this and push an update later today. It'll be an optional install in the fomod warning that it might cause my utility animations to show up in other mods that call those tags. 

 

 

If 'people' wanna use an "opt-in" sort of tag for overlays like that, I can add it easily enough.
Mostly just a matter of pickin a naming scheme (am lazy, would probably go with what you've got there, or a variation of it, myself), and addin the check.

Something like that, to give a bit more "detail"/options to work off of, would be a good addition to the tags/Themes (though I know Hal is/wants to have the Tags handled by anim authors, which is both a better longer-term plan, is fairly straightforward since there's an established "standard" to copy-paste from, and lets him work on his own stuff).
Would certainly be a nice conditional check, for the Cumflation mod I was start some work on. :classic_smile:

Just gotta be a little cautious that the tags don't start goin 'off the rails' with different tags piling up faster than a certain virus' cases lately, for all sorts of different use-cases, is all I'm concerned about, but that's probably not gunna be too much of a concern, not yet anyway.

Will have a think, and get back to you on that optional-tag name, am likely doin up a patch for WOTC in future as well, when I add to the overlays (was essentially modifying and adding to the .bgem's, but need to mess with transparency with it more first. Soon™ :sweat_smile:).

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40 minutes ago, Nebuchadnezzer2 said:
  Reveal hidden contents

 

If 'people' wanna use an "opt-in" sort of tag for overlays like that, I can add it easily enough.
Mostly just a matter of pickin a naming scheme (am lazy, would probably go with what you've got there, or a variation of it, myself), and addin the check.

 

I think they are good ones. Gets the point across.

 

40 minutes ago, Nebuchadnezzer2 said:


Something like that, to give a bit more "detail"/options to work off of, would be a good addition to the tags/Themes (though I know Hal is/wants to have the Tags handled by anim authors, which is both a better longer-term plan, is fairly straightforward since there's an established "standard" to copy-paste from, and lets him work on his own stuff).
Would certainly be a nice conditional check, for the Cumflation mod I was start some work on. :classic_smile:

Plus there is no reason to add it to Themes as Only your mod would ever need to see it and this is exactly the kind of tag Mod authors should handle themselves.

 

 

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Hardship Update 1.5.9D is UP!

 

-Added compatibility option for Cum Overlays - Scripted Edition

(At potential risk that my hidden positions may be called by other mods at inappropriate times)

-Increased timer on companion "Get to know you" dialogue to 24 hrs.

(If romancing multiple companions wait a day between getting to know them)

-Made it so Raider dialogue won't be triggered when "Menacing Raiders" is toggled off.

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Hello. first off, I've watched your videos and other YouTube reviews, fantastic job!

 

I have an issue. I believe I have everything installed and in the right order, I am very meticulous about following directions. I loaded a game from after the vault opening right before heading out into the wasteland, I went into the settings and set my preferences and whathaveyou. I skipped Sanctuary and Concord and when straight to the nearest raider camp. the issue comes into play when interacting with non-hostile raiders and also gunners (I haven't ran into anyone else yet) I sometimes get my interactive beggar options, and they respond with animation/mouth movement, but there is no dialog/text response.

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33 minutes ago, DemoMother said:

Hello. first off, I've watched your videos and other YouTube reviews, fantastic job!

Did somebody besides MXR review it? If so I'd really love a link.

 

33 minutes ago, DemoMother said:

I have an issue. I believe I have everything installed and in the right order, I am very meticulous about following directions. I loaded a game from after the vault opening right before heading out into the wasteland, I went into the settings and set my preferences and whathaveyou. I skipped Sanctuary and Concord and when straight to the nearest raider camp. the issue comes into play when interacting with non-hostile raiders and also gunners (I haven't ran into anyone else yet) I sometimes get my interactive beggar options, and they respond with animation/mouth movement, but there is no dialog/text response.

If I understand correctly, you need to go into your Fallout 4 Settings: Display: and make sure both kinds of subtitles are turned on.

 

Subs.jpg.a89e385b7162d12e2499cae94ed1221b.jpg

 

I should really add that step to the guide.

 

Edit: I just did :D 

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I just updated AAF Porno music. It will now play the aggressive tracks during Hardship rape scenes (and immediately after) regardless of what tags the animation has. No more jarring back and forth when the raider is kissing you. :P

 

It also will no longer play music for positions tagged as pose, or the sitting or sleep animations added in the new Crackle.

 

I also fixed a bug that made it not stop playing sometimes.

 

 

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