OsmelMC Posted July 19, 2021 Author Posted July 19, 2021 I'm testing today the "Conditional Expression" Mod and like I was expecting, is not compatible with the Expressions of the SexLab because both fight for the control of the Player expressions without winner just loser. I like the Mod and I will keep it so now I'm making a Patch for the "Conditional Expression" and will be released at the same time that the new SLU+. (Soon if nobody report a new issue) 5
decaluka Posted July 20, 2021 Posted July 20, 2021 @OsmelMC Great! I had to uninstall conditional expressions because of that issue, so a patch is very much appreciated! 1
AthenaTheLover Posted July 20, 2021 Posted July 20, 2021 Werewolves remain in the final stage of the sex animation. Spoiler
OsmelMC Posted July 20, 2021 Author Posted July 20, 2021 9 hours ago, TinyAthena said: Werewolves remain in the final stage of the sex animation. Reveal hidden contents Is not supposed to happen anymore. I'm using the last "FNIS Creature" with the Fix for the scripts version. Send me the Papyrus log and let me know the name of the Animation for more references. If happen only with one Animation or the Animations of one specific Author is because the Author don't make and include the exit Animation at the end of course under some conditions the ragdoll at the end can deal with this so is better temporarily disable the ragdoll to really know if the Animation is de cause. 1
OsmelMC Posted July 20, 2021 Author Posted July 20, 2021 12 hours ago, decaluka said: @OsmelMC Great! I had to uninstall conditional expressions because of that issue, so a patch is very much appreciated! If the patch works like I want. Instead of interfere with the SexLab now will even deal with issues like the OpenMouth at the end of the scene. PS: I can't find any reason for your issue with the Cum Overlays. I can only share my Patch for the last SlaveTats SE to see if have something to do.
AthenaTheLover Posted July 20, 2021 Posted July 20, 2021 21 minutes ago, OsmelMC said: Is not supposed to happen anymore. I'm using the last "FNIS Creature" with the Fix for the scripts version. Send me the Papyrus log and let me know the name of the Animation for more references. If happen only with one Animation or the Animations of one specific Author is because the Author don't make and include the exit Animation at the end of course under some conditions the ragdoll at the end can deal with this so is better temporarily disable the ragdoll to really know if the Animation is de cause. I have FNIS Creature pack 7.6 and i now see "fix for scripcts version there" It's look all animation for werewolf do this think not matter billyy, anubs or MNC with "ragdoll (no ragdoll starts) and without ragdoll Papyrus.0.log
decaluka Posted July 21, 2021 Posted July 21, 2021 @OsmelMC strange, I've tried to clean sexlab too, but the problem persists - cum isn't displaying though the game is acting as though it is there. all five sets are properly detected in sl cum overlays, so I'll keep trying to understand what's going on
OsmelMC Posted July 21, 2021 Author Posted July 21, 2021 18 hours ago, TinyAthena said: I have FNIS Creature pack 7.6 and i now see "fix for scripcts version there" It's look all animation for werewolf do this think not matter billyy, anubs or MNC with "ragdoll (no ragdoll starts) and without ragdoll Papyrus.0.log 1.42 MB · 2 downloads I will check the logs and try some Animations too. I don't try Werewolf animations since the development of the function to prevent the same issue you are reporting and by then was working fine. The Scripts aren't change since then but some Creatures like the werewolf need a very specific treatment, so many things can interfere.
prometheusx Posted July 22, 2021 Posted July 22, 2021 16 hours ago, decaluka said: @OsmelMC strange, I've tried to clean sexlab too, but the problem persists - cum isn't displaying though the game is acting as though it is there. all five sets are properly detected in sl cum overlays, so I'll keep trying to understand what's going on Wasn't there a bug in one of the latest versions where orgasm weren't triggered / detected and because of that no cum displayed? I think i had such a problem. But i can't really remember, if it was this mod or another mod. But the bug was fixed by the author.
Nymra Posted July 23, 2021 Posted July 23, 2021 two issues: 1. Sexlab seems to "forget" open mouth during Blowjobs animations more often than not. I think this happened before too, but in fact it got worse now. Basically, no single blowjob animation has a consistently open mouth during its whole duration. I just report his because I think SLU+ wanted to fix this, but for me it does not. It also feels like sometimes the Open mouth is not completely applied, meaning only some of the used phoneme changes appear, but cant be sure. (see log, the last sexlab scene in the log for example, the open mouth was there only for some seconds I believe) 2. when using a devious gag (DD 4.3) the character looks like this during sex at the moment... never had this issue with earlier SLU+ versions at least. Papyrus.0 - Kopie (2).log
OsmelMC Posted July 24, 2021 Author Posted July 24, 2021 7 hours ago, Nymra said: It also feels like sometimes the Open mouth is not completely applied, meaning only some of the used phoneme changes appear, but cant be sure. Is possible but I also can't be sure. Until now I haven't seen something that makes me think that is happening but since I find the fish mouth reason I also thought that things like that can be possible too. 7 hours ago, Nymra said: when using a devious gag (DD 4.3) the character looks like this during sex at the moment... never had this issue with earlier SLU+ versions at least. The gags now also force the OpenMouth but since I have the impression that your OpenMouth don't look like in the picture, I think that maybe some other Mod is trying to fix the closed mouth issue on the sex scenes when the gag is equipped. I remember seeing some Mod that have that option but don't remember what Mod, probably is the "Skyrim Utility" since have few options DDi related. But I don't remember.
AthenaTheLover Posted July 24, 2021 Posted July 24, 2021 On 7/21/2021 at 6:55 PM, OsmelMC said: I will check the logs and try some Animations too. I don't try Werewolf animations since the development of the function to prevent the same issue you are reporting and by then was working fine. The Scripts aren't change since then but some Creatures like the werewolf need a very specific treatment, so many things can interfere. Sooo, any reason for this with werewolfs?
OsmelMC Posted July 24, 2021 Author Posted July 24, 2021 4 hours ago, TinyAthena said: Sooo, any reason for this with werewolfs? None problem until now, but I did most of the test with the player transformation so I have to do more test. The logs show errors on the Creature Framework so probably you are using a old version.
alex77r4 Posted July 24, 2021 Posted July 24, 2021 On 7/16/2021 at 8:38 PM, OsmelMC said: My main concern about the SexLab Utility Plus right now are the Missing OpenMouth properties on some PC's even when the properties are well defined. After some investigation I can't find something about restrictions on the amount of properties allowed but the main difference between my Scripts and the ones of the SexLab on development is just the amount of properties defined. Search in other side... Zaz Animation Pack 8.0 Helper Addon 1.0.2 have more than 1000 properties in the same script and works perfectly.
AthenaTheLover Posted July 25, 2021 Posted July 25, 2021 3 hours ago, OsmelMC said: None problem until now, but I did most of the test with the player transformation so I have to do more test. The logs show errors on the Creature Framework so probably you are using a old version. Emm, i see only "Creature Framework 1.1.0-pre2" nothing more new
OsmelMC Posted July 25, 2021 Author Posted July 25, 2021 12 hours ago, alex77r4 said: Search in other side... Zaz Animation Pack 8.0 Helper Addon 1.0.2 have more than 1000 properties in the same script and works perfectly. Are not that many properties but yes some Mods have more than 300 properties and run without problems. Since the issue is just for few users I think is also related with the skyrim configuration. Some of the Mod that have many properties also recommend changes on the skyrim.ini
OsmelMC Posted July 25, 2021 Author Posted July 25, 2021 11 hours ago, TinyAthena said: Emm, i see only "Creature Framework 1.1.0-pre2" nothing more new Check the More Nasty Criteri download page. He have the most recent versions. 1
alex77r4 Posted July 25, 2021 Posted July 25, 2021 4 hours ago, OsmelMC said: Since the issue is just for few users I think is also related with the skyrim configuration. Some of the Mod that have many properties also recommend changes on the skyrim.ini What changes??? As i know, we only can tweak the Papyrus Engine changing the [Papyrus] section in Skyrim.ini and none of that changes can cause a FAIL in the execution of the scripts. Can affect performance but never, absolutely NEVER, can by the motive of a fail in the execution. If the script only fail in "some users" must be a fail in the installation or configuration of that users. Maybe, they not make the Reset SexLab = Clean System or the Reset function have a fail.... Maybe, they have a damaged or corrupted saved game... Maybe, the function have a fail... Maybe... But stop thinking that Skyrim can make different things in different computers, simply, because IS Skyrim.
OsmelMC Posted July 26, 2021 Author Posted July 26, 2021 (edited) 7 hours ago, alex77r4 said: What changes??? As i know, we only can tweak the Papyrus Engine changing the [Papyrus] section in Skyrim.ini and none of that changes can cause a FAIL in the execution of the scripts. Can affect performance but never, absolutely NEVER, can by the motive of a fail in the execution. If the script only fail in "some users" must be a fail in the installation or configuration of that users. Maybe, they not make the Reset SexLab = Clean System or the Reset function have a fail.... Maybe, they have a damaged or corrupted saved game... Maybe, the function have a fail... Maybe... But stop thinking that Skyrim can make different things in different computers, simply, because IS Skyrim. In theory if you change things like the Papyrus reserved memory that should directly affect things like the amount of properties because the properties are stored on memory. Something most explain issues like that some users can't install 2000 Animation slots for example and I don't mean the Animation Animation I meant the Slot that is just another property of the quest and is not related with FNIS. Edited July 26, 2021 by OsmelMC
judge007 Posted July 26, 2021 Posted July 26, 2021 13 minutes ago, OsmelMC said: In theory if you change things like the Papyrus reserved memory that should directly affect things like the amount of properties because the properties are stored on memory. Something most explain issues like that some users can't install 2000 Animation slots for example and I don't mean the Animation Animation I meant the Slot that is just another property of the quest and is not related with FNIS. And sometimes you have users who think they are following the instructions, and will swear so to their gravesite. And have missed one little pertinent detail
AthenaTheLover Posted July 26, 2021 Posted July 26, 2021 (edited) 19 hours ago, OsmelMC said: Check the More Nasty Criteri download page. He have the most recent versions. Well, i test this CreatureFrsamwork 2.0.2 and well still same. Later i will send papyrus file. Papyrus.0.log Edited July 26, 2021 by TinyAthena
alex77r4 Posted July 26, 2021 Posted July 26, 2021 (edited) 13 hours ago, OsmelMC said: Something most explain issues like that some users can't install 2000 Animation slots for example and I don't mean the Animation Animation I meant the Slot that is just another property of the quest and is not related with FNIS. Again, if that only happend in "some users" must be a problem in the installation or configuration of that users because, if the mod works in the 99% of the users, is evident that this 1% of the users are making some bad in theirs installation or configuration, or have a bad save game, or ... 13 hours ago, OsmelMC said: In theory if you change things like the Papyrus reserved memory that should directly affect things like the amount of properties because the properties are stored on memory. Seems that you are one of the people that have a bad info about what make the [Papyrus] section in the Skyrim.ini file and that was very well explained years ago. Read the Wiki, please: Spoiler iMaxAllocatedMemoryBytes This is the maximum amount of memory the VM will allocate in total for stack frames. If an allocation would push memory usage over this limit, the VM will instead wait for more memory to be freed. Increasing this value may improve performance in high-stress situations with lots of scripts running, but will use more memory. Note that it is possible to exceed this value temporarily while loading a save game due to slightly different allocation ordering. Max: 2147483647 (2GB) Default: 76800 (75kB) WARNING: this setting is for stack size not heap size, so there is no reason for setting this to a huge value even though it is possible. Increasing iMaxAllocatedMemoryBytes to values much larger than default can cause stack thrashing (stack buffer overflows), intermittent game stuttering, erratic game behavior and CTDs. Stack thrashing will produce stack dumps in the Papyrus log, similar to the example below. The dumps can be very large if many scripts are running, producing a very large log file. If you continue thinking that the parameter can have any influence in the correct or erroneous execution of the scripts make some stupid test in your machine to convince yourself. Put the value of iMaxAllocatedMemoryBytes in 4096 or 2048 or 1024 and start your game. Following yours words, that must cause a total fail in the initialization of SexLab and must cause the bad execution of hundreds and hundreds of script and a lot of problems in a lot of mods. But nothing of that happend. The game works, SexLab works, the mods works, all the MCM's (made in pure Papyrus Code) works and all the script are correctly executed. More slowly, of course, with script lag, of course, but all works perfectly whitout any problem except, of course, bad performance, because that is the only influence of the [Papyrus] settings in the Skyrim.ini file. Aditionally and supporting my words in other way: If the changes in the Papyrus settings really can make a mod works or not works that changes must be a REQUERIMENT for the mod and I not know a mod that REQUIRE a specific settings in the [Papyrus] section of the Skyrim.ini file to works correctly. Thinking that we have more than 100k mods in Nexus and none of them REQUIRE a specific [Papyrus] settings we can assume that the [Papyrus] settings never can cause the fail of the mods and never can be the motive of a fail in the execution of the scripts. Letting apart, of course, specific mods that have a DLL and make a very specific work in the game, like ENB, CrashFixes and similar, because that special mods REQUIRE specific settings in the INI files and the REQUIRED changes are very well detailed in the web pages of the mods. Finally, if you can't reproduce in your machine the problem reported by one user, probably, the fail is in the user side because the first step to solve a problem in a computer program is have it. Sometimes the fail is very specific and related to special mods or strange configurations but that not mean the fail can not be replicated. Only mean that can be more hard to be replicated, located and solved. Edited July 26, 2021 by alex77r4
OsmelMC Posted July 26, 2021 Author Posted July 26, 2021 13 hours ago, judge007 said: And sometimes you have users who think they are following the instructions, and will swear so to their gravesite. And have missed one little pertinent detail Yes that is usually the reason but for example the Mod to add the 2000 Animations slots require just one file and should not cause CTD if is wrongly installed because in that case should be just ignored, but some user have CTD just for the amount of ReferenceAlias on the Quest. In my case after read many papyrus log files from the users with problemas like this my conclusion was the in most of the cases the SLU+ was installed right and even when the function to fill the array was right and running the array don't get filled, so the only conclusion is that something is wrong beyond the Scripts. I don't like blame the users for everything, I know that many of the issues they experienced are caused by errors on the Scripts that the author's don't know or don't care to check on the Papyrus log.
OsmelMC Posted July 26, 2021 Author Posted July 26, 2021 @alex77r4 The first I have to point out is that I don't blame the Skyrim.ini for nothing in fact I blame anything because I don't know the reason of the problems yet. Of course I don't know enough of the Skyrim.ini to be considered a expert but that doesn't mean that I don't know what I talking even if don't don't use the right words to describe it. I can prove that the Papyrus have a lot of issues that most of the Mod author's ignored, but that's not the point of my comments. I just saying that in this case after read the users logs was evident that the issue is not caused by some wrong installation or scripts mistake. Yes is possible that those users need some CrashFixes or similar but that's only them can know it. I not just talking, I'm also doing some test to replicate the issues but being honest the issues have it by just the 1% of the users are hard to replicate. The next version will have some internal changes that will prove or not some of my theories. Discusses theories without proves is mostly a brain exercise. I like to keep my mind open because that usually allow me noticed things that nobody else noticed, of course for one issue I usually consider 10 or 20 different reasons and many of those reasons are based on the things that I can't know for sure because on my programing experience I found that nothing is perfect and the main prove of that is that still are being updated. The Elders Scrolls have a very good engine considering the old it is, and like everyone knows wasn't made thinking on sex scenes. The main trick is work with the tools we have. For example the Skyrim Expression system is good enough for the game but can't handle the complexity of the Expression related with the Sex, of course that don't means that we can try to get the best performance possible, same happen for the rest. In conclusion: I don't want to exclude the 1% of the users just because I can't understand his situation or I can't replicate his issues. That's why I try everything I can, even some solutions base on theories without solid bases. Is like when you lose a shoe, you start searching on the places that you usually store it, them you search on the places were you probably placed it, and as last resource when everything logic failed you end searching the shoe on the fridge and the oven because for ridiculous that sounds you know that is not impossible.
alex77r4 Posted July 26, 2021 Posted July 26, 2021 2 hours ago, OsmelMC said: Yes that is usually the reason but for example the Mod to add the 2000 Animations slots require just one file and should not cause CTD if is wrongly installed because in that case should be just ignored, but some user have CTD just for the amount of ReferenceAlias on the Quest. NO, excuse me but NOT. The 99,99% of the random CTD are caused by the bad configuration of the game, normally, missing or bad configured SKSE.ini or faulting CrashFixes or bad configuration in CrashFixes.ini or bad installation of the stability tools. If one user have CTD when install and run a quest with 2000 alias we can be absolutely sure that the CTD was caused by memory out, in others words, fail in the installation of the stability tools and we can be absolutely sure that the problem have nothing to do with the scripts, the alias or the quest. 3 hours ago, OsmelMC said: In my case after read many papyrus log files from the users with problemas like this my conclusion was the in most of the cases the SLU+ was installed right and even when the function to fill the array was right and running the array don't get filled, so the only conclusion is that something is wrong beyond the Scripts. OF COURSE, because 99.99% of the problems in the game are solved by the Stability Tools and, when are not correctly installed and configured, the game give problems, and make CTD, and not works correctly, and, of course, that is beyond the limit of the things that we can made with the Scripts. 3 hours ago, OsmelMC said: I don't like blame the users for everything, I know that many of the issues they experienced are caused by errors on the Scripts that the author's don't know or don't care to check on the Papyrus log. Maybe you don't like blame the users, but ear me... the 99% of the problems are caused by a bad installation in the user side. Maybe SLU+ can be correctly installed but SexLab need others mods to works, and that others need others and others and others... and all that mods need the Stability Tools and that need a game correctly installed. Some times the problem is in the script and the developer can replicate the problem, locate it and make a patch. But when the problem can not be replicated you must start thinking in a problem in the user side. 1 hour ago, OsmelMC said: I can prove that the Papyrus have a lot of issues that most of the Mod author's ignored, but that's not the point of my comments. What issues are you talking??? After 8 years of playing Skyrim and 5 years developing in Papyrus i only know two(2) fails in the Script Engine, maybe 3 depending of how we look at it. Of course, i'm talking about real fails that can be replicated with a 100% security of fail in every game no matter if you play vanilla or modded. If you talk about things that only happen in your game or about bad developing techniques i can have hundreds and hundred of that. 1 hour ago, OsmelMC said: I don't want to exclude the 1% of the users just because I can't understand his situation or I can't replicate his issues. That's why I try everything I can, even some solutions base on theories without solid bases. That not have any sense. Making that you are adding code to solve specific problems in specific users and, while that can be loable, only increase the complexity of the code and slow down their execution in all the users that not have that specific problem. In others words, you harm the 99% of the users while only help the 1%. The programs can not be made to works perfectly in every posible situation because the posible situations not have limit. If you are trying that you never can end, mainly, because you code go to increase in complexity while run more and more slowly every day. The programs are made to works in the 99% of the situations and we, the developers, always left apart some specific situation where add compatibility only cause problems and slow downs in the programs. That is the main motive to REQUIRE a 64 bits OS and, today, nobody give support to the 1% of the users that continue using Windows XP in 32 bits machines.
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