Omnishade Posted August 27, 2021 Posted August 27, 2021 (edited) 10 hours ago, OsmelMC said: The horses and all the Creatures follow me without issues. I noticed that some notifications are out of place and need to be fixed but still the persecution work fine. The persecution stop when the Creature get too far from the victim. You can check the escape radius options or just load the Saved "Preset 5" that I include on the Tweak setup. By the way you can override the "Preset 5" so to be sure that you are using my Preset5 better delete it through the MCM and then reinstall the Tweak. All my Tweaks work fine on LE and SE even if some of them can warning you about the version 43 when are used on SE I tried changing the escape radius but it has nothing to do with that. They just stop persuing a small distance from my character as if she has some kind of barrier(and I was standing still). I left the escape timer at 30s so it's not that either. Here is a papyrus log if the latest test I made if it helps. Papyrus.0.log And here are my settings. Do you think you can try them and see if it still works for you? Maybe they don't work well on this tweak but I didn't notice any difference with your settings. Had to change a few things to trigger the pursuit though. Your settings are very situational with 85 arousal required for the PC. slacSettingsProfile0.rar Edited August 27, 2021 by Inception
JeDragon Posted August 28, 2021 Posted August 28, 2021 (edited) On 8/25/2021 at 9:46 PM, OsmelMC said: Well basically all those tags are custom tags but in this case some Animations come with the RPost tags I think means "rigid position" and make reference to few ZaZ furnitures that keeps the actor cuffed from legs and hands to the wall in a awkward position. All the furniture tags have at lease one Animation but not all the furniture Animations have a valid Furniture tag. By the way my SLATE can solve this. The furniture tags are based on the name of the furniture or the group of Furnitures that means that the RPost6 tag is for some ZaZ furnitures that comes with the RPost6 on the name. Sorry I don't have pictures right now Thanks for the answer. So it must related to Zaz furnitures then. However i got a question again. I have animation settings set up like "use hidden place = always", checking beds & furnitures to ALWAYS. What i want to do is i want to test Leito Bed animation (i use it as SLAL) to properly go into nearest bed furniture, in this case it should go to double bed. I have try three conditions tags but none of them are working and dont showing prompt "use nearby bed" or something like "find hidden place". Instead it just start the animation in where the player standing. I test this in the center of Whiterun Bannered Mare with some crowded npc's. Also i test with sex lab toggle actor edit (that have N hotkey). Same with the standard animation that dont have furniture tags, the prompt dialog are not showing too. And here it is the tags : 1. tags="5Stages,Sex,Straight,DoggyStyle,CumInside,Loving,Vaginal,MF,AnimObject,Furniture", 2. tags="5Stages,Sex,Straight,Footjob,Missionary,CumInside,Loving,Feet,Vaginal,MF,AnimObject,BedOnly", 3. tags="5Stages,Sex,Straight,Missionary,CumInside,Loving,Vaginal,MF,AnimObject,Furniture,BedOnly", The greened tags must have something to do with the beds & furniture right ? I'm using SE, female character, install this mod with MO2, playing in new game, already clean sex lab, none of the Utility plus mod are overwritten, and the plugin order are in the bottom/last. I dont know what i'm missing. Sorry i dont install SLATE, because when it enabled it just wont start playing skyrim. So the question is how to make / fix Leito Bed Animation working with bed furniture ? Sorry with long explanation, if you need some logs, i will provide it later, because i disable papyrus log and sexlab debug. Edit : The furnitures animation are working, like chair, table, etc. Only bed usage still not work. I'm using latest sexlab beta 9 and latest utility plus. Edited August 28, 2021 by JeDragon add explanation
OsmelMC Posted August 28, 2021 Author Posted August 28, 2021 @JeDragon Set the all the center reference options in "Always" is not the best decision if you want to see the Bed Animations because the priority order is this: 1. Hidden Place 2. Furniture 3. Bed 4. Victim Actor 5. Aggressor Actor 6. Actors in general That means that the first have more chance of success that the next one. And almost all the Bed are surrounded by Furnitures. At lease you should set the Use Furniture on "Sometimes" or something like that (I don't remember the values right now) You can easily force the Bed Animations, make one of your followers use the bed before cast the debug spells on her (Don't work with Dialogues because the Dialogue make the actor leave the bed) By the way some Bed Animations have "DoubleBed" or "SingleBed" tags when the Animation was made with one type of bed in main. Those Animations are not showed on the opposite Bed type.
OsmelMC Posted August 28, 2021 Author Posted August 28, 2021 3 hours ago, JeDragon said: 1. tags="5Stages,Sex,Straight,DoggyStyle,CumInside,Loving,Vaginal,MF,AnimObject,Furniture", 2. tags="5Stages,Sex,Straight,Footjob,Missionary,CumInside,Loving,Feet,Vaginal,MF,AnimObject,BedOnly", 3. tags="5Stages,Sex,Straight,Missionary,CumInside,Loving,Vaginal,MF,AnimObject,Furniture,BedOnly", If you import my ActionLog included on the Tweaked SLATE of my downloads those Animations tags should be fixed. The BedOnly tag means that the Animation can be showed only on bed's. Usually should be accompanied by the "SingleBed" or "DoubleBed" tags because the BedOnly Animations are usually made for just one type of Bed. The Bed Animations can't come with the Furniture tag because the Furniture Animations are not showed on Bed's. So the furniture tag need to be removed. The furniture tags on Bed Animations are there because the "SL Animation Load" can't set the BedOffset properties required for this type of Animations and the author's make the Animations to be showed outside of the beds with his own bed AnimObject, probably with the hope that some day this be fixed. SLAL still can't process the BedOffsets but now you can set your own BedOffsets using the "Animation Editor" page on the SexLab MCM so now you can use those Animations on beds too with just remove the Furniture tag and manually set the BedOffset of the Animation on Up = -32
OsmelMC Posted August 28, 2021 Author Posted August 28, 2021 2 hours ago, stingray1995 said: I've got this overwriting the latest version of SLSO's scripts, per the instructions on the mod description, and no one's coming inside anymore. I will check. The current version of SLU+ is prior to the release of the SLSO for the SexLab BETA 9 and I did the just minimal updates on that part of the scrip and just to prevent some errors until the official release of the SLSO for the SexLab BETA 9. I'm still migrating from LE to SE so all the fix and version updates are on hold for now...
JeDragon Posted August 30, 2021 Posted August 30, 2021 On 8/28/2021 at 8:29 PM, OsmelMC said: @JeDragon Set the all the center reference options in "Always" is not the best decision if you want to see the Bed Animations because the priority order is this: 1. Hidden Place 2. Furniture 3. Bed 4. Victim Actor 5. Aggressor Actor 6. Actors in general That means that the first have more chance of success that the next one. And almost all the Bed are surrounded by Furnitures. At lease you should set the Use Furniture on "Sometimes" or something like that (I don't remember the values right now) You can easily force the Bed Animations, make one of your followers use the bed before cast the debug spells on her (Don't work with Dialogues because the Dialogue make the actor leave the bed) By the way some Bed Animations have "DoubleBed" or "SingleBed" tags when the Animation was made with one type of bed in main. Those Animations are not showed on the opposite Bed type. On 8/28/2021 at 9:36 PM, OsmelMC said: If you import my ActionLog included on the Tweaked SLATE of my downloads those Animations tags should be fixed. The BedOnly tag means that the Animation can be showed only on bed's. Usually should be accompanied by the "SingleBed" or "DoubleBed" tags because the BedOnly Animations are usually made for just one type of Bed. The Bed Animations can't come with the Furniture tag because the Furniture Animations are not showed on Bed's. So the furniture tag need to be removed. The furniture tags on Bed Animations are there because the "SL Animation Load" can't set the BedOffset properties required for this type of Animations and the author's make the Animations to be showed outside of the beds with his own bed AnimObject, probably with the hope that some day this be fixed. SLAL still can't process the BedOffsets but now you can set your own BedOffsets using the "Animation Editor" page on the SexLab MCM so now you can use those Animations on beds too with just remove the Furniture tag and manually set the BedOffset of the Animation on Up = -32 Thanks again for the reply. However i didnt come any luck to make it work. I try different combination between related animation settings like both always or both when not victim or always with when not victim. Based on you explanation about bed animation tags, i try to edit the SLAL, update the anim behavior with generate fnis for modders, and set up the tags like this (i think it closest to your SLATE tweak) : tags="5Stages,Foreplay,LeadIn,Straight,69,CumInside,Loving,Oral,MF,AnimObject,BedOnly,DoubleBed", The updated tags also dont prompt me to use nearby bed and also trying with different combination between related animation settings again still dont work. Because my issue still far away from fixed, i will stop asking you about this later on, and i will deeply look at this myself. Very last question about this, are my tags stated above are correct to calling a bed animobject animation to function ? If not, can you give us the correct tags like my example above ? or maybe there is no way to call bed animation to use the real bed either ?
Omnishade Posted August 31, 2021 Posted August 31, 2021 How did you improve the collision system in SL adventures? Sometimes I have issues with NPCs following and stopping just a step away from me.
OsmelMC Posted August 31, 2021 Author Posted August 31, 2021 4 hours ago, Inception said: How did you improve the collision system in SL adventures? Sometimes I have issues with NPCs following and stopping just a step away from me. Are you using the last version of the Tweak The maths to calculate the distance are fine but the package that makes the Actors walk don't use my distance function and won't notice if the Actors are smallest then usual. The last Tweak have more closed distance for the walk package and allow you adjust on the Mod MCM the minimal distance required to be considered captured.
OsmelMC Posted August 31, 2021 Author Posted August 31, 2021 23 hours ago, JeDragon said: Very last question about this, are my tags stated above are correct to calling a bed animobject animation to function ? If not, can you give us the correct tags like my example above ? or maybe there is no way to call bed animation to use the real bed either ? Looks fine. The "AnimObject" tag is mostly useless and only means that the Animation come with his own object
qq927803938 Posted August 31, 2021 Posted August 31, 2021 1 hour ago, OsmelMC said: Looks fine. The "AnimObject" tag is mostly useless and only means that the Animation come with his own object Hi, OsmelMC, SexLab Aroused Creatures 30 5 2021 cannot play the invitation animation stably. I tried a lot and read the instructions carefully to set up MCM, but it failed many times. There is only about 1/5 of the chance of success. I close I changed the Sexlab stripping animation and set it to MNC '0'. It still doesn’t work. I tried to be fucked by the same animal many times. The player will start the sex animation directly after some delay, instead of playing the invitation animation. I tried A lot, I am currently using the LE version, can you help me, thank you for your time! ?
OsmelMC Posted August 31, 2021 Author Posted August 31, 2021 (edited) 57 minutes ago, qq927803938 said: SexLab Aroused Creatures Send me the "Papyrus.0.log". I think the invitation is not longer played if the Animation is aggressive. Sadly I'm still migrating and I can't test. Edited August 31, 2021 by OsmelMC
Marks Ace Posted September 1, 2021 Posted September 1, 2021 Lip-sync doesn't seem to work im using sexlab beta 8 BTW
OsmelMC Posted September 1, 2021 Author Posted September 1, 2021 7 hours ago, Marks Ace said: Lip-sync doesn't seem to work im using sexlab beta 8 BTW 1. Install the BETA 9 and the last SLU+. 2. Remove all the patch and Tweak that can override the SexLab Scripts. 3. The last SLU+ come with the "Advanced OpenMouth and LipSync Configuration" on the "Expression Editor' page where you can configure the LipSync
mikesolo1975 Posted September 2, 2021 Posted September 2, 2021 your last update works whith the last update SexLab Separate Orgasm SE 1.6.7 ?
OsmelMC Posted September 2, 2021 Author Posted September 2, 2021 2 hours ago, mikesolo1975 said: your last update works whith the last update SexLab Separate Orgasm SE 1.6.7 ? Should work fine. But my files need to override his files like always. His last version basically do the same I did to make SLSO compatible with the BETA 9 but in a different way. Of course o will use his way for my next update that will be soon. But for now you have to use my way if you don't want to break the "SexLab Utility Plus"
mikesolo1975 Posted September 3, 2021 Posted September 3, 2021 15 hours ago, OsmelMC said: Should work fine. But my files need to override his files like always. His last version basically do the same I did to make SLSO compatible with the BETA 9 but in a different way. Of course o will use his way for my next update that will be soon. But for now you have to use my way if you don't want to break the "SexLab Utility Plus" ok thanks for your help and time my friend.
Unknown DragonX Posted September 4, 2021 Posted September 4, 2021 I notice that HDT Ahegao Tongues and Expressions overwrites your mod on base expression and voice. Is it safe for that mod to overwrite yours if I still want the expression?
OsmelMC Posted September 4, 2021 Author Posted September 4, 2021 2 hours ago, Unknown DragonX said: I notice that HDT Ahegao Tongues and Expressions overwrites your mod on base expression and voice. Is it safe for that mod to overwrite yours if I still want the expression? Thanks for asking! That Mod was based on the BETA 9 scrips so is basically safer to use. But make useless my "Advanced LipSync Configuration" and some of my fixes on the expression. Still if you really want Ahegao that Mod is the best choice until now. Of course since override my Expressions Scripts any issue with the Expressions have to be treated with the author.
Unknown DragonX Posted September 4, 2021 Posted September 4, 2021 1 hour ago, OsmelMC said: Thanks for asking! That Mod was based on the BETA 9 scrips so is basically safer to use. But make useless my "Advanced LipSync Configuration" and some of my fixes on the expression. Still if you really want Ahegao that Mod is the best choice until now. Of course since override my Expressions Scripts any issue with the Expressions have to be treated with the author. Okay than. Thank you for the answer.
FlufyFox Posted September 4, 2021 Posted September 4, 2021 Hey hi this is the same like sex lab utility plus from LE ? i was wondering if it have the cycle expressions freature, thats is a pretty nice one to keep changing the sexlab expressions :3 Thank You
OsmelMC Posted September 5, 2021 Author Posted September 5, 2021 4 hours ago, FlufyFox said: Hey hi this is the same like sex lab utility plus from LE ? i was wondering if it have the cycle expressions freature, thats is a pretty nice one to keep changing the sexlab expressions :3 Thank You "Auto Refresh Expression" is the option that need to be Enabled now also available on the "SexLab Framework v1.63 BETA 9" Also the "Refresh Expression Delay" option slider, to adjust the Min time between Expressions.
Iroha Posted September 5, 2021 Posted September 5, 2021 (edited) On 8/31/2021 at 6:04 PM, qq927803938 said: Hi, OsmelMC, SexLab Aroused Creatures 30 5 2021 cannot play the invitation animation stably. I tried a lot and read the instructions carefully to set up MCM, but it failed many times. There is only about 1/5 of the chance of success. I close I changed the Sexlab stripping animation and set it to MNC '0'. It still doesn’t work. I tried to be fucked by the same animal many times. The player will start the sex animation directly after some delay, instead of playing the invitation animation. I tried A lot, I am currently using the LE version, can you help me, thank you for your time! ? Had same problem. If you are like me installed SE version of SLAC, updated it with Osmel tweak for SE version by choosing LE option, installed Monoman1 tweak for Osmels SLAC Tweak(haha), then - I have solution for you. Monoman1 used unknown for me version of SLAC to implement excluding faction, and here we are. Aliases bugs, not working MCM options, less dialogues than should be and so on. I got fresh Osmels SLAC tweak for LE/SE version (which installs on top of SE version) and added Monoman1's edits to it. Seems that all features are working as intended. So, I attach updated Osmels SLAC tweak (LE) with Monomans1's edits (in case you don't know - he did it for more compatibility with his other tweaks to SLS and Wartimes): SexLab Aroused Creatures.esp Requires standart CleanSave procedure. standart cleansave procedure Spoiler 1. start game, load save, exit main menu, load again (last 2 actions if you have "continue game no crash@, "crash fixes") 2. disable mod if it's available in MCM, wait 20 sec 3. save temp1, exit game 4. disable mod esp 5. start game, load temp1, exit main menu, load again (last 2 actions if you have "continue game no crash@, "crash fixes") 6. wait 20 sec, save temp2, exit game opt.6.1 if just uninstalling mod: disable mod folder if MO or remove mod files. Rerun FNIS if mod had FNIS behavior files. GoTo 7. opt.6.2 if its just for updating the mod - usually no need to disable or delete mod folder(only if major changes). GoTo 7. 7. run fallrimtools resaver, load temp2, remove unattached instances and undefined elements 8a. save as temp3, exit resaver. It's end if just uninstalling the mod. Profit! 8b. If updating: replace mod files/esps if updating and enable esps back. Rerun FNIS if there are changes in FNIS Behavior files (or just in case if you are lazy to check). b9. start game, load temp3, exit main menu, load again (last 2 actions if you have "continue game no crash@, "crash fixes") b10. wait until mod resigters its MCM and not less than 20 sec, save UpdatedSave, exit main menu, load updated save, customize updated mod MCM if needed. b11. Profit! Edited September 5, 2021 by Iroha 1
FlufyFox Posted September 6, 2021 Posted September 6, 2021 21 hours ago, OsmelMC said: "Auto Refresh Expression" is the option that need to be Enabled now also available on the "SexLab Framework v1.63 BETA 9" Also the "Refresh Expression Delay" option slider, to adjust the Min time between Expressions. Beta 9 ? i have 8 version, so i need to update ? thanks btw
Someone92 Posted September 6, 2021 Posted September 6, 2021 (edited) On 8/7/2021 at 9:07 PM, OsmelMC said: Also since my scripts include compatibility with SLSO this means that you don't have to wait for the "SLSO Patch for BETA 9" to update your SexLab because if you are using my SLU+ the "SLSO Patch" is basically included. The arousal bars of SLSO do not rise, at least in non-consensual animations. Is there a fix / setting somewhere that I am not finding, or do I have to wait for an update of SLU+? Edited September 6, 2021 by Someone92
greenmango12 Posted September 7, 2021 Posted September 7, 2021 (edited) Hi sorry if I miss understand, the version SexLab Utility Plus v20210807 compiled with sexlab frame work beta8? (not beta9) Why I think so, I custom edit only one thing about sslActorLibrary.psc which you offered , , but when I compile wtih sexlab frame work V9 show error \SexLabFramework.psc(1311,22): GetByRaceGendersTags is not a function or does not exist I really confuse what I miss, then activate beta8 and hide beta9 then compile again.. now it do not show this error any more. So I suppose if your version may cause issue with V9. (if it is not problem or I say wrong at all forgive me please, I need this mod for SLAA work,, then now I update all mods one by one for SKSE and sexlab V9. I need to edit the Actorlibrary.psc (just for my private purpose,then not show what I edit etc but if you need source I may deirectly send you as PM). then usually just copy and change and compile again it have worked for all Sexlab Utiility plus version. then I did same thing about SexLab Utility Plus v20210807 >> it could not compile with the error. with sexlab framwork beta 9 . so hope if you can confirm. And if for SexLab Utility Plus v20210807, I need to keep sexlab framwork beta 8 (SE) , it is not problem just hope to know, which version may work (or stalbe) because when I first test (just up-date all ) yesterday, I find some strange issue about creatures, then I return old set up and today I try re-up-date one by one carefully. (then now I try to up-date sexlab frame work with your Utiltiy plus>> it relate with SLAA etc) Edited September 7, 2021 by greenmango12
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