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Posted (edited)

@alex77r4

 

Yes many of the CTD are caused by knows reasons and are knows because someone discover it. And by the way are not random.

 

Of course we can't make a program and expect that be perfect an work for the 100% of the users but don't means that we have to ignore the users with issues that we aren't capable of understand or replicate for lack of knowledge.

 

I also think that try to cover all the possible situations can add more complexity to the Scripts and slow the process, that's why each developer have to consider what is really required and what is not. But this is not the case because I just removing many of the PROPERTY added by me that are not really required and that should make no difference for the 99% of the users and probably won't make any difference for the other 1% but that's what I want to check.

 

 

 

At the end, what we are discussing here? 

Edited by OsmelMC
Posted
On 7/24/2021 at 3:39 AM, OsmelMC said:

Is possible but I also can't be sure. Until now I haven't seen something that makes me think that is happening but since I find the fish mouth reason I also thought that things like that can be possible too.

 

at the moment virtually every Blowjob scene has no Open Mouth. It is like the feature is not working at all.
It shows up only very rare and then shortly. Like if the normal expressions just overwrite it. 
It works in the test preview on the PC without issues tho.

 

On 7/24/2021 at 3:39 AM, OsmelMC said:

The gags now also force the OpenMouth but since I have the impression that your OpenMouth don't look like in the picture, I think that maybe some other Mod is trying to fix the closed mouth issue on the sex scenes when the gag is equipped.

I remember seeing some Mod that have that option but don't remember what Mod, probably is the "Skyrim Utility" since have few options DDi related. But I don't remember.

 

hmm, great :(
I cant remember any mod doing this. I also do not remember that this happened before. 


I found no similar thing in intes SUM or DDequip mods, nothing at least in the MCM, hmm. 

Posted

yeah i seem to be getting the issue with no orgasm happening and no cum textures being applied. i know it was mentioned there was a hot fix in the thread but i don't see it in the downloads section.

Posted (edited)

- when I test BLUR effect it will never go away (have to reload).

- Black Effect at the beginning of a scene is starting too late and ending too soon. It also "flickers" several times during its duration


I m using ENB, so maybe that is part of the problem. Full Black is no different.
I feel like both Fade to Black mod and this new SLU+ feature blur not long enough for the scene. Basically both start when the actors are still aligning and there is no way to adjust that :(

Why not have an option like "Blur/Black lenght" in seconds that is always the same lenght. and then it should start when the scene is first called, hmm.

Maybe I just try to tweak Fade To Black for now,... 
btw Fade to black also has the better blur effect IMO (you still see too much with the current Sexlab Blur)

 

 

 

 

Edited by Nymra
Posted
On 7/28/2021 at 4:19 AM, Nymra said:

 

would this help for the sexlab expressions?
from what I read it would allow "protecting" them? 

On my test work fine with and without the MFG Console but I don't remember any Plus on the one I have.

Posted
53 minutes ago, Nymra said:

when I test BLUR effect it will never go away (have to reload).

That's a error already fixed on the last released version.

Posted
11 hours ago, OsmelMC said:

On my test work fine with and without the MFG Console but I don't remember any Plus on the one I have.

 

the plus is new and has new function to lock expressions via script, allowing, as far as I understand, increased compatibility between different mods changing expressions.

Posted (edited)
1 hour ago, Nymra said:

 

the plus is new and has new function to lock expressions via script, allowing, as far as I understand, increased compatibility between different mods changing expressions.

I will take a better look at that Mod to be sure but for the description on the download page doesn't look like good idea use it.

 

In first place the Mod seems to add one parameter to the old functions and that's make compatibility issues. So probably the SexLab Phonemes and Modifiers just get ignored at lease the SexLab Expressions scripts be recompiled with the MFG+, and of course that will make the SexLab incompatible with the original MFG.

 

In second place the functions to lock the Expressions values right now will make more harm than good in this case because the Mod that call for the function is the one that have the control and since the SexLab is not using the lock functions, is obvious that will lose against any other Mod that be using the MFG+ lock functions. Of course I don't think that many Mods be using the MFG+ as dependency so in this case probably be none difference.

 

In last place the lock functions probably don't make any difference for the Mods that are using the skyrim default Expression functions because those functions don't need the MFG for nothing. Of course again this probably isn't relevant because most of the Expression related Mods use the MFG instead of the Skyrim functions.

 

 

Of course I just interpreting the description and I still have to read the scripts and do some test to be sure of the consequences of use the MFG+. But since I'm still working on the SexLab Expressions is better don't try any new MFG for now.

Edited by OsmelMC
Posted

but what about the fade to black function flickering and ending too early? 

I am using the latest version where it is happening (I also use ENB). 

The screen goes black, but every few seconds the black goes away completly for a fraction of a second. 

Posted (edited)
3 hours ago, Nymra said:

but what about the fade to black function flickering and ending too early? 

I am using the latest version where it is happening (I also use ENB). 

The screen goes black, but every few seconds the black goes away completly for a fraction of a second. 

The fade to black for the ENB are those fade with the solid object in front of the camera. Easy to identify because usually let you see the things that are too close to the camera.

 

The fades are synchronized with the player events so is not odd that some times be removed to allow you see some Player idle.

I placed the apply fade and remove fade functions on the places were I supposed that was better but is obvious that is not perfect so if you have some specific suggestion I'm listening.

 

By the way the fade to black effects without the ENB, should look like if the player was open and closing the eyes but the ENB ignore those effects and with the ENB enabled look just like switch on - switch off.

 

About fade issues: I know that some times the fade stay for all the first stage at lease you use the Hotkey to Refresh the Actors. The problem there is because the thread should call for the Event Done when all the Actors be aligned on the first stage but apparently sometimes that doesn't happen. That issue is on my to-do list almost since the first versions even before adding the fades.

Edited by OsmelMC
Posted (edited)
54 minutes ago, OsmelMC said:

The fade to black for the ENB are those fade with the solid object in front of the camera. Easy to identify because usually let you see the things that are too close to the camera.

 

The fades are synchronized with the player events so is not odd that some times be removed to allow you see some Player idle.

I placed the apply fade and remove fade functions on the places were I supposed that was better but is obvious that is not perfect so if you have some specific suggestion I'm listening.

 

Ah, I understand, ok. 

 

I think ideally it should be like this:

 

2021-08-03 00_14_59-OsmelMC Mod Tweaks - Page 81 - Downloads - Skyrim Adult & Sex Mods - LoversLab -.jpg

This is just for the AnimStart Fade

Anim End Fade should ideally have its own toggle option in Sexlab.

And it should work similarly.

 

2021-08-03 00_15_07-OsmelMC Mod Tweaks - Page 81 - Downloads - Skyrim Adult & Sex Mods - LoversLab -.jpg

I know how to cut movies, and this is basically the same. A fade to black/white in this situation should always have alot of tolerance and be as smooth as possible and uninterrupted. 

If a user has the idles ON he should be warned to not use fade (the idles are a nice touch, but they should not be recognized by the fade, like at all - I see them as an alternative at best).

 

The fade has to start as early as possible so that we have the impression of time flow and we do not see how the "real game world" just freezes and sexlab doing its alignment stuff.

And the fade HAS to end only when the stage 1 is already started and ticking its seconds, or the whole thing is meaningless.

As soon as I see half a second of alignment of actors the illusion is destroyed. 

Same with the flickering, it cannot be there at all or the whole effect is gone.
Basically we need to cover up everything that is not "2 actors face each other before sex" and "2 actors are already fucking", since we have no animation for that and the actors merge inside of each other etc. All that is one of the biggest design flaws of sexlab, be it necessary or not, because it destroys all the immersion before the sex even starts. 

 

Also also:
we need ONE continious uninterrupted fade both at the beginning and the end. We cannot just cover certain steps of the sexlab start process, meaning we cannot follow script logic, we have to follow movie telling logic. 

 

 

Edited by Nymra
Posted (edited)

About cum effects: I just noticed that the Tentacle Living Armor that comes with the SexLab Parasite wasn't showing the cum effects or the tattoos.

 

After some examinations was clear that was caused by meshes issues. 

 

That means that some meshes can't show the cum effects at lease with the Cum Overlay and some configuration.

 

The solution here is fix the meshes.

 

By the way I made my own BodySlide for some of the Mods of 

@DeepBlueFrog

In case someone be interested

Edited by OsmelMC
Posted (edited)
Quote

 SexLab Adventures (Tweak) include: 

  • Enhanced the Proximity Rape collision system.

 

 

I am just parsing the scripts to search for the part where the distance is managed.

At the moment it is impossible for pursuers to catch me, because even when they stand still they seem to have too high distance. I basically have to bump into them (which only happens in very rare occasions because of the retarded Skyrim AI).


Meaning: at the moment the "catch the PC" distance for Proximity rape is way too low for me :(
Which value do I have to change in the script for that?

Thx alot. 

 

Edited by Nymra
Posted (edited)
8 hours ago, Nymra said:

 

I am just parsing the scripts to search for the part where the distance is managed.

At the moment it is impossible for pursuers to catch me, because even when they stand still they seem to have too high distance. I basically have to bump into them (which only happens in very rare occasions because of the retarded Skyrim AI).


Meaning: at the moment the "catch the PC" distance for Proximity rape is way too low for me :(
Which value do I have to change in the script for that?

Thx alot. 

 

That issue was already reported few times but I wasn't able to check it for lack of time. Probably is already fixed on my game because I know the reason and solution for the problem but I don't know if I did the changes already or not.

 

By the way the distance calculate by the function is right, the problem is because the NPC stop follow you before reach that distance. I don't remember now if the min value need to be settled directly on the ESP file or through the Scripts. I will try to check tomorrow.

Edited by OsmelMC
Posted
3 hours ago, JeDragon said:

@OsmelMC Hi, is your mod Sexlab utility plus and other your tweaks are compatible with latest Sexlab framework build (beta 9) ?

The rest of the Tweaks should be compatible. The SexLab Utility Plus is not compatible yet, the next version should be.

Posted

This is my current DDI fix half cooked for those that want to try it.

 

WARNING: I was doing some updates on the scrips and got distracted halfway with life, so is possible find some error beside don't be completed.

 

Devious Devices v5.1 Fixes - (2021.07.22).7z

 

if this file get more than 10 downloads is because all them are desperate or don't read the warning.

Posted (edited)

In case someone want to ask: The current SLU+ version should be compatible with the SexLab Framework SE 1.63 BETA 9 and all the previous BETA. Also since my scripts include compatibility with SLSO this means that you don't have to wait for the "SLSO Patch for BETA 9" to update your SexLab because if you are using my SLU+ the "SLSO Patch" is basically included.

 

 

 

Edited by OsmelMC
Posted
23 minutes ago, OsmelMC said:

In case someone want to ask: The current SLU+ version should be compatible with the SexLab Framework SE 1.63 BETA 9 and all the previous BETA. Also since my scripts include compatibility with SLSO this means that you don't have to wait for the "SLSO Patch for BETA 9" to update your SexLab because if you are using my SLU+ the "SLSO Patch" is basically included.

 

 

 

 

If no else says it:

 

Thanks

Posted
1 hour ago, OsmelMC said:

This is my current DDI fix half cooked for those that want to try it.

 

WARNING: I was doing some updates on the scrips and got distracted halfway with life, so is possible find some error beside don't be completed.

 

Devious Devices v5.1 Fixes - (2021.07.22).7z 302.54 kB · 2 downloads

 

if this file get more than 10 downloads is because all them are desperate or don't read the warning.

What exactly should this fix? Will it get complete version later as a new mod tweak?

Posted (edited)
41 minutes ago, thedarkone1234 said:

Will it get complete version later as a new mod tweak?

Nop because this is Black Market material (technical illegal) since Kimy don't allow Patch, Fix or Tweaks on his Mods.

 

Mostly fix few errors on the Devious Device Scripts. My main objective when I started to work on this specific fix was use the new functions that comes with the most recent SexLab for SE (the BETA 9) or my SLU+ for those that use LE, to enhance the DDI 120% but the first thing I noticed on the DDI is that was using few SexLab deprecated functions so besides my previous fixes this fix basically substitute those deprecated functions.

 

The rest of the changes come later but just for the follower of this thread and just for test purpose like always.

 

 

Edited by OsmelMC
Posted

small feedback from testing:

 

- non-consensual animations now play moans from stage 1 again (nice!)

- min max mouth opening for moans seems to work as intended (the visible difference can be observed quite easy!)

- Conditional Expression patch works 

- SLAdventures distance to catch player "seems" to work (needs more testing, teehee).

 

Thx alot. With all these combined I feel like the expressions are very very well and working alot better than before.

The only thing I could not test enough are open mouth on blowjob and the problems I saw before. 

Good work!

 

Posted

My small feedback, though it didn't come with a clean save so it might be the reason, but in the last version, there are issues with closing during sex the mouth when gagged again (after having this issue gone in the version before that)

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