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Posted
4 minutes ago, thedarkone1234 said:

My small feedback, though it didn't come with a clean save so it might be the reason, but in the last version, there are issues with closing during sex the mouth when gagged again (after having this issue gone in the version before that)

Use the "Clean System" and the options for DDi and ZaZ filters need to be Enabled or won't recognize the devices.

If you start the Animation without properly execute the "Clean System" is obvious that some things will stop working.

Posted

There are some glitches in SL aroused creatures. The MCM doesn't remember certain settings (like using colors, not checking PC stamina, etc.)

 

In addition, enemies don't engage my character unless I check their arousal level using SL Aroused. Not sure what the deal is but absent that, they do nothing no matter how much time I spend near them, even if they're not in combat, etc.

Posted
22 minutes ago, Nymra said:

small feedback from testing:

 

- non-consensual animations now play moans from stage 1 again (nice!)

- min max mouth opening for moans seems to work as intended (the visible difference can be observed quite easy!)

- Conditional Expression patch works 

- SLAdventures distance to catch player "seems" to work (needs more testing, teehee).

 

Thx alot. With all these combined I feel like the expressions are very very well and working alot better than before.

The only thing I could not test enough are open mouth on blowjob and the problems I saw before. 

Good work!

 

All the things and behaviors related with the Moaning now change a lot with each change on the Lips Sync configuration. Of course you can easily return to the Default Values that basically set the same LipSync System originally used on the version 1.62 of the SexLab.

If you want to change some of those options first read the description because some of those options make a big difference on the LipSync System.

 

About the OpenMouth is true that the Expression used look more or less angry but angry anyway. I hope since now the BETA 9 is finally released somebody make a TRI file with those Expressions more Neutral but I will think about allow another Mood. In fact the system is ready to support any Mood and is only limited on the MCM because like I said can be conflictive use the rest of Moods for the OpenMouth under some conditions.

 

 

Posted (edited)
33 minutes ago, OsmelMC said:

Use the "Clean System" and the options for DDi and ZaZ filters need to be Enabled or won't recognize the devices.

If you start the Animation without properly execute the "Clean System" is obvious that some things will stop working.

 

any chance we can recognize the devices WITHOUT having the filters ON? I have all filters OFF always (ZaZ especially, hmm) but sometimes still have gags in regular animations.

I think they should be recognized seperatly from the filters ON/OFF position because they work without problems for alot of animations (ring gag for example). 
maybe that is why I had so weird behaviour on the gags. hmgm

Edited by Nymra
Posted
6 minutes ago, Aki K said:

There are some glitches in SL aroused creatures. The MCM doesn't remember certain settings (like using colors, not checking PC stamina, etc.)

 

In addition, enemies don't engage my character unless I check their arousal level using SL Aroused. Not sure what the deal is but absent that, they do nothing no matter how much time I spend near them, even if they're not in combat, etc.

I will check because is possible that the max amount of Stages allowed by the MCM be overdone with all the recent additions on the original.

 

Try loading the "Profile 5" that comes with the Tweak because is the configuration I use and don't care about the MCM limitations. By the way you can override or delete this profile so in that case use the MCM to delete the profile and install the Tweak again to be sure that you are using my "Profile 5"

Posted (edited)
24 minutes ago, Nymra said:

 

any chance we can recognize the devices WITHOUT having the filters ON? I have all filters OFF always (ZaZ especially, hmm) but sometimes still have gags in regular animations.

I think they should be recognized seperatly from the filters ON/OFF position because they work without problems for alot of animations (ring gag for example). 
maybe that is why I had so weird behaviour on the gags. hmgm

Nop. Is pointless put those things separated and each time is more evident that I can't add more properties just because I like. 

 

Those filters don't bite. So enable it if you want the mouth open with the Gags

Edited by OsmelMC
Posted
37 minutes ago, OsmelMC said:

Nop. Is pointless put those things separated and each time is more evident that I can't add more properties just because I like. 

 

Those filters don't bite. So enable it if you want the mouth open with the Gags


I ll try :P
I know they are different from DD and Zaz original, maybe I just got allergic to sex filters because of the original ones, aargh !

 

Posted
2 hours ago, OsmelMC said:

Use the "Clean System" and the options for DDi and ZaZ filters need to be Enabled or won't recognize the devices.

If you start the Animation without properly execute the "Clean System" is obvious that some things will stop working.

So I trying with clean system and now the mouth doesn't close during moaning in sex if I am gagged, but it does move somewhat, however.

 

It constantly switches between the two expressions shown below. The first is the usual gagged mouth (same to the one I have while not in any animation). The second appears to be the blowjob mouth, or at least very close to how I set it.

 

Neither mouth trully fits the gag, so I wouldn't say it bothers me too much, but it is weird that the mouth switches all the time during the animations XD

Elder Scrolls V  Skyrim Screenshot 2021.08.08 - 02.34.22.98.png

Elder Scrolls V  Skyrim Screenshot 2021.08.08 - 02.34.30.11.png

Posted
4 hours ago, thedarkone1234 said:

So I trying with clean system and now the mouth doesn't close during moaning in sex if I am gagged, but it does move somewhat, however.

 

It constantly switches between the two expressions shown below. The first is the usual gagged mouth (same to the one I have while not in any animation). The second appears to be the blowjob mouth, or at least very close to how I set it.

 

Neither mouth trully fits the gag, so I wouldn't say it bothers me too much, but it is weird that the mouth switches all the time during the animations XD

Elder Scrolls V  Skyrim Screenshot 2021.08.08 - 02.34.22.98.png

Elder Scrolls V  Skyrim Screenshot 2021.08.08 - 02.34.30.11.png

The open mouth of the gag on the SexLab is just the OpenMouth so you just need to adjust the open mouth configuration with the gag equiped (don't forget to use the "Test on Player" option on the "Expression Editor" page of the SexLab MCM) DDi and Zap usually apply his own values to the mouth when you are not playing a sex scene but the Test option will temporarily override those Values.

 

By the way as tip: 

The DDi set the Phonemes ("Aah" = 100, "BigAah" = 100 and "Oh" = 30) for the Large Gag and for the rest of the Gag set the Phonemes as ("BigAah" = 100 and "Oh" = 70) 

 

You can use those Values as reference to configure the OpenMouth on the SexLab MCM.

 

If after try few configurations for the OpenMouth the mouth still don't fit on the Gag them the issue is not on the SexLab and you probably have to use some Mod like the "Expressive Facial Animation" to override your corrupted TRI files. Or the Gag meshes are wrong or made for another race, but in that case will look bad even out of SexLab scene.

Posted

thanks for the new update and amazing work my friend.

we need Conditional Expressions v1.12 Patch for SexLab (20210712).7z  after the new update too ?

it works whith SSE version  ?

thanks again

Posted
45 minutes ago, mikesolo1975 said:

thanks for the new update and amazing work my friend.

we need Conditional Expressions v1.12 Patch for SexLab (20210712).7z  after the new update too ?

it works whith SSE version  ?

thanks again

Yes for both questions. The patch don't care about the SexLab version. 

Posted
1 hour ago, OsmelMC said:

Yes for both questions. The patch don't care about the SexLab version. 

ok

i go test whith the new update sexlab framework beta 9 too.

thanks again for your help and time my friend.

Posted (edited)

After installing the SE extra version of SexLab Utility Plus, I encountered a problem that I can't solve. I had used the previous version in the game and now after installing the new version, I get the message " Save corrupted can not be loaded" for all my saves. Does anyone have a solution for this?

Edited by N.Gamma
Posted (edited)
52 minutes ago, N.Gamma said:

After installing the SE extra version of SexLab Utility Plus, I encountered a problem that I can't solve. I had used the previous version in the game and now after installing the new version, I get the message " Save corrupted can not be loaded" for all my saves. Does anyone have a solution for this?

Definitely nothing to do with the SexLab Utility Plus. Your PC probably need some maintaining ond be scanned for viruses y all the save of the game are showing the same problem.

 

Use the ReSaver tool to clean the save file, comes with the Fallrim Tools

Edited by OsmelMC
Posted
12 minutes ago, Grajowiec said:

Hi, can someone explain if this load order is correct (both in install order and plugin order), please?

SexLab Beta 9

2000 Slots

SLSO

SLU+

Is perfect for the install but in the Plugins the 2000slots should go last. Also use the ESP version because the ESM is for the BETA 8 or prior

Posted
17 minutes ago, Grajowiec said:

Hi, can someone explain if this load order is correct (both in install order and plugin order), please?

SexLab Beta 9

2000 Slots

SLSO

SLU+

Beta 9

SLSO

SLSU+

2000 Slots

 

this works

Posted

 

Thanks for the update Osmel.

 

I encountered the same problem as N.gamma with the update on saves. i cleaned system/exported/reset animations and saved then could not load the save. New game and save afterwards on same setup no problems on that end. Wartimes has had some updates so wanted to try a new start with it anyway. Updating for me always is tricky since it breaks Sexlab STD tha past few updates and I have to uninstall/install that mod after the cleaning and it might have broke the save too,

 

Everything seems to work for me on my setup except the succubus skill loss mod as it blocks all sex orgasms {foreplay orgasm works) unless I turn off the set enjoyment value option on it. Took me a bit of time to figure that on out hehe.

Posted
1 hour ago, divinefire said:

 

Thanks for the update Osmel.

 

I encountered the same problem as N.gamma with the update on saves. i cleaned system/exported/reset animations and saved then could not load the save. New game and save afterwards on same setup no problems on that end. Wartimes has had some updates so wanted to try a new start with it anyway. Updating for me always is tricky since it breaks Sexlab STD tha past few updates and I have to uninstall/install that mod after the cleaning and it might have broke the save too,

 

Everything seems to work for me on my setup except the succubus skill loss mod as it blocks all sex orgasms {foreplay orgasm works) unless I turn off the set enjoyment value option on it. Took me a bit of time to figure that on out hehe.

I made a patch for PSQ time ago to make it work with the "Separate Orgasm" option of the SexLab MCM that Patch wasn't popular by then because not one use to enable that option but now is different since the option is more immersive.

 

I think is part of this but I not sure

PSQ - SexLab Inflation Framework Patch (2019_03_25).7z

Posted
2 hours ago, OsmelMC said:

Is perfect for the install but in the Plugins the 2000slots should go last. Also use the ESP version because the ESM is for the BETA 8 or prior

 

2 hours ago, judge007 said:

Beta 9

SLSO

SLSU+

2000 Slots

 

this works

Thanks guys :D

Posted

This is my update procedure step by step. Work for almost all the Mods.

 

 

1. Check and Clean your saved game using the ReSaver tool that comes with the "Fallrim Tools" available on Nexus. Is better prevent than fix problems.

 

 

 

2. Open the game before install the update and export the configuration and all the Expressions that you want to keep.

 

 

 

3. Save the game in a vanilla room with the less amount of NPC possible to prevent issues on the Load Game and the system update for lack of memory. And close the game.

 

 

 

4. Install the update overriding the previous version or in a new folder (is your choice)

 

 

 

5. Run FNIS and Load the saved Game.

 

 

 

6. Wait until the SexLab update process be completed and check the configuration and the "Allow Creature Animations" option. In this point you can import the configuration if is necessary but only if the update is completed.

 

 

 

7. Check the "SexLab Animation Load", the "Estrus Chaurus" Mod and the "ZaZ Animations Pack" Mod in case some of them haven't registered his animations. If you are using the "Devious Device Integration" you don't have to register the "ZaZ Animations Pack" Animations because are included on the DDi too and is recommended use only the ones from the DDi.

 

 

 

8. Once all the animations be registered save the game and Reapply the SLATE actions logs if is installed.

 

 

 

9. Save the game again and change location (leave the room) once all the previous steps be completed.

 

 

 

10. Save the game again and enjoy. 

 

 

 

 

 

WARNING: Is very important never change location between the steps 6 and 9 because many SexLab Mod react to the change of location and try to start SexLab scenes causing CTD in some cases even if the SexLab if disabled.

 

 

Posted (edited)

Thanks I will follow that guide for now on.

 

I did get the skill loss mod to work finally.

 

nvm I got spank your ass to work also, wrong scripts overiding yours.

Edited by divinefire
Posted

Hello,

 

maybe someone here can help me.

I can't seem to get the furniture animation to work. I have installed SLATE SE and the SLATE profile from here and loaded it ingame. 

Ingame I activated the Furniture feature and checked the box to always ask.  

The only prompt i get is to use the bed.

 

Does someone have an idea? Thanks in advance.

Posted
19 hours ago, NuclearSatan said:

Hello,

 

maybe someone here can help me.

I can't seem to get the furniture animation to work. I have installed SLATE SE and the SLATE profile from here and loaded it ingame. 

Ingame I activated the Furniture feature and checked the box to always ask.  

The only prompt i get is to use the bed.

 

Does someone have an idea? Thanks in advance.

Use the Animation Editor page to test the system testing some Furniture Animation.

 

For the test you can:

 

0. Select one partner for the test with the "Target Actor For Edit" Hotkey ("N")

 

1. go to the "Toggle Animations" page and find one Animation with the tags "Furniture" and "Chair".

By the way on the first page of the "Toggle Animations" you probably find the Animation "SSLSpank And BJ"

 

2. With the "Adjust All Stages" Hotkey (Right Ctrl) pressed, make Click over the Animation on the "Toggle Animations" page. 

That will send you to the "Animation Editor" page with the selected Animation ready for edit or in this case test.

 

3. Once in the "Animation Editor" page you will see the selected animation on the "Animation" option so now you only have to make Click on the "Play Animation" option of the same page, accept all the message window that will be displayed and close the MCM to allow the scene start.

 

4. If the configuration is right, the system will try to find the most near Chair and will ask you if you want to use Furnitures just if the furniture is found.

By the way the Chairs with sidearms are considered Throne and will be ignored on this test. So make sure that you can see and use some chair without sidearms on the room don't care if is far or close.

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