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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
28 minutes ago, foreveraloneguy said:

 

You can try doing a clean up in defeat. Some have said this happens if defeat is not absolutely last in your load order. Otherwise, use an earlier save or install DA and use the reset feature in that, like DBF said.

Can u link da for me?

Posted
10 minutes ago, azaria777 said:

Can u link da for me?

 

I don't know if Death Alternative works with cleaning up the effects from other mods.

I just know it has an option to clean up its own effects.

 

There should be a link to Death Alternatives in the requirements for Sanguine Debauchery +... I also don't know if there is a SE version or not.

Posted
13 minutes ago, DeepBlueFrog said:

 

I don't know if Death Alternative works with cleaning up the effects from other mods.

I just know it has an option to clean up its own effects.

 

There should be a link to Death Alternatives in the requirements for Sanguine Debauchery +... I also don't know if there is a SE version or not.

Im fucked literally, everything is non hostile lmao

Posted
4 minutes ago, YojimboRatchet said:

has the latest version of Stories been updated for SE as well ? i noticed that the files were updated for LE with a February date

 

Yes, @tznvlw posted a conversion:

 

 

 

Posted

I'm confused. So what exactly are all the required files for Parasites SE? Just Devious devices?

Posted
On 3/4/2021 at 11:43 AM, nothindoin said:

So are there supposed to be animations involved with kneeling and crawling and whatnot? Or does it just say that's what is happening in the corner?

So no help/thoughts/suggestions forthcoming with this? I can only imagine it's come up before but between this topic and the original mod's 800+ pages....kind of a lot to search through. a FAQ of something would be helpful.

Posted
20 minutes ago, nothindoin said:

So no help/thoughts/suggestions forthcoming with this? I can only imagine it's come up before but between this topic and the original mod's 800+ pages....kind of a lot to search through. a FAQ of something would be helpful.

 

Sorry.. I lost track of this one.

 

There is a FAQ on Github but I don't know if it will help you: https://github.com/SkyrimLL/SDPlus/wiki/FAQ

 

There are animations for crawling and kneeling.

 

Make sure to run 'FNIS for Users' when you first use the mod.

 

You should be able to use the keys to kneel and crawl at any time but some people reported they worked for them after the first enslavement (I was never able to reproduce that issue though... but enough people reported it so I believe them).

 

If you already did the above, it could be a SE issue. I can't help you much there since I am not using SE but maybe someone else can comment.

Posted
1 hour ago, nothindoin said:

So no help/thoughts/suggestions forthcoming with this? I can only imagine it's come up before but between this topic and the original mod's 800+ pages....kind of a lot to search through. a FAQ of something would be helpful.

 

It's working just fine for me in SE. If you cycle through too fast, you might not see it.

Posted
2 hours ago, zarantha said:

 

It's working just fine for me in SE. If you cycle through too fast, you might not see it.

That's encouraging but it doesn't happen even if i just press it once and wait awhile. It says "kneeling" or "crawling" in the top left corner...but the anims don't fire. Character just stands there doing nothing. The owner will talk to me correctly per whats listed as the position ergo; punished for speaking while standing and what not. I have so many animations installed...I'm wondering if there could be conflict somewhere perhaps thats unique to SD. PCEA 2 perhaps?

Posted
13 minutes ago, nothindoin said:

That's encouraging but it doesn't happen even if i just press it once and wait awhile. It says "kneeling" or "crawling" in the top left corner...but the anims don't fire. Character just stands there doing nothing. The owner will talk to me correctly per whats listed as the position ergo; punished for speaking while standing and what not. I have so many animations installed...I'm wondering if there could be conflict somewhere perhaps thats unique to SD. PCEA 2 perhaps?

 

Check for any error message when you run FNIS for Users.

 

And make sure you install a version of FNIS that can handle a large number of animations (there used to be a cap on number of animations).

Posted
18 minutes ago, nothindoin said:

That's encouraging but it doesn't happen even if i just press it once and wait awhile. It says "kneeling" or "crawling" in the top left corner...but the anims don't fire. Character just stands there doing nothing. The owner will talk to me correctly per whats listed as the position ergo; punished for speaking while standing and what not. I have so many animations installed...I'm wondering if there could be conflict somewhere perhaps thats unique to SD. PCEA 2 perhaps?

 

If you aren't using an SE version from this thread, run the mod through CAO to convert the animations and meshes.

Check FNIS after your run it for errors as mentioned above.

Could be a conflict,  but the only way to know would be to strip your load order down to just the mod and it's requirements, make sure it's working, then add things back in.

Posted
49 minutes ago, zarantha said:

 

If you aren't using an SE version from this thread, run the mod through CAO to convert the animations and meshes.

Check FNIS after your run it for errors as mentioned above.

Could be a conflict,  but the only way to know would be to strip your load order down to just the mod and it's requirements, make sure it's working, then add things back in.

Its from SE.

 

It's v. 20210131SSE.

 

Along with the Resources 2020-12-25 converted file.

Posted

@DeepBlueFrog Just took a quick look through the armor to see what I need to update. I noticed the liquid and mystofdawn textures are missing from the alternate chaurus queen assets.

Also, there's several _sd_ textures used in the parasites mod. not sure if you meant to include those or not. i can get a list if you need it.

 

Spoiler

mystofdawn:

SexLab Parasites - Alternate Chaurus Queen Assets\Meshes\armor\KyneBlessing\harnessChaurusQueen - Base Skin Breast Feelers\Chaurus Base Skin_0.nif

SexLab Parasites - Alternate Chaurus Queen Assets\Meshes\armor\KyneBlessing\harnessChaurusQueen - Base Skin Breast Feelers\Chaurus Base Skin_1.nif
image.png.c1096b2fe0ecb669659a86ca64bbd5ad.png

 

liquid (head, arms, legs, shoulders, plug, plug_vag):

SexLab Parasites - Alternate Chaurus Queen Assets\Meshes\armor\KyneBlessing\plugChaurusQueen - Liquid Armor\Chaurus Plug.nif

SexLab Parasites - Alternate Chaurus Queen Assets\Meshes\armor\KyneBlessing\plugChaurusQueen - Liquid Armor\Chaurus Plug_vag.nif

SexLab Parasites - Alternate Chaurus Queen Assets\Meshes\armor\KyneBlessing\harnessChaurusQueen - Liquid Armor\Chaurus Arms.nif

SexLab Parasites - Alternate Chaurus Queen Assets\Meshes\armor\KyneBlessing\harnessChaurusQueen - Liquid Armor\Chaurus Legs.nif

SexLab Parasites - Alternate Chaurus Queen Assets\Meshes\armor\KyneBlessing\harnessChaurusQueen - Liquid Armor\Chaurus Shoulder.nif

SexLab Parasites - Alternate Chaurus Queen Assets\Meshes\armor\KyneBlessing\gagChaurusQueen - Liquid Armor\Chaurus Circlet.nif

image.png.ded36d643a309044393e4f33e2e08f5c.png

 

 

For the updated mod, the dwarven cyborg textures are missing. The male 1stperson meshes don't match the armor, and the male armor doesn't match the female armor. it's more like clothing than dwemer?

 

Spoiler

missing one little piece on the helmet

meshes\armor\kyneblessing\dwemerarmor\helmet_circlet.nif

image.png.00cd278cf78be6b014d8eedbb3a24be0.png

 

dwemer seems a little mixed up:

meshes\armor\kyneblessing\dwemerarmor\f\cuirass_0.nif

meshes\armor\kyneblessing\dwemerarmor\m\cuirass_0.nif

meshes\armor\kyneblessing\dwemerarmor\m\1stperson_0.nif
image.thumb.png.b3a40a955b78d98ef93ec7dbc3c0aa0b.png

 

 

Posted

ran into an issue from the Spriggan quest in Kyne's blessing, found a separate thread about it, but it should be posted in support. I had my issue with the SE version:

 

I got the infection, went to the location where there's a spriggan in a tower, but the quest object is up in the air and I can't reach it, something just floating there.

 

also thinking that with the needs mod, this mask will eventually kill me since I can't eat.

 

screenshot: https://prnt.sc/10eylxz

the problem thread is here: 

 

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