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Posted

Thank you Lithia !
Small suggestion for new content,if possible during first contact events,how about a choice where you fuck the xenos ?
And perhaps some description based on the traits the species has (Female Only,Huge Boobs and such) ? 

Posted
5 hours ago, Dadicho said:

Thank you Lithia !
Small suggestion for new content,if possible during first contact events,how about a choice where you fuck the xenos ?
And perhaps some description based on the traits the species has (Female Only,Huge Boobs and such) ? 

Yeah i love that ideia, you could even have an increased/decreased opnion based on traits such as sub/dom or sex crazed/sexually repressed ( forgot the name of the trait)

Posted
On 4/7/2021 at 10:33 PM, zelayasrevenge301 said:

 

That's for hive minds using the brood swarm/propagating throng/nymphic hosts civics. It's meant to be a casus belli for brood parasite hiveminds, it can't be used for non-hives I don't think.

 

How can I modify the condition?

I tired adding a civic my current species has to the "has_valid_civic =" portion, but it still wouldn't allow it as a valid CB.

Posted

Heya, just downloaded the LV 0.5.7 file and there seems to be barely any artwork for the events. Have you removed a bunch of events to make it compatible with 3.0, or am I missing some artwork?

Posted
On 4/16/2021 at 9:42 PM, Lithia<3 said:

Updated!

 

This is just an update to make things work with stellaris 3.0. Any new (and old) content will have to be reworked and added to the next update. Things should be working as is, but the "dick" update brings a lot of new things to conceder and new/better ways to code events and such. I really wanted to add the things I already made, but I need to see if they can't be done better first. I am also very busy with university things so I'm sorry about the slow progress these days, but expect another update soon! ?

 

You can ignore any version warnings you might get for now. And as always I will keep an eye out for any bugs being reported so do let me know if you find any!

 

I'd say prioritise university studies above all else. The mod can easily wait until the summer holidays when there will be more free time for modding, especially considering that the new game update introduced a lot of balance changes and problems and will most likely see constant hotfixes for a few weeks.

Posted

What the mod could use is a lot of extra immersion and depth in the form of new events. Some people said that more events were needed. There is enormous room for all kinds of stuff to polish and enrich the existing content without heavy scripting or inventing new mechanics. The civics alone require specialised events to make them feel more distinguishable from each other. I've already come up with a bunch of immersive events, but I reckon they best be put away until the game stabilises and the mod gets a major update with new content, so as not to overencumber the process.

Posted
On 4/17/2021 at 1:50 PM, Silk said:

Heya, just downloaded the LV 0.5.7 file and there seems to be barely any artwork for the events. Have you removed a bunch of events to make it compatible with 3.0, or am I missing some artwork?

Did you maybe run this mod in the past, too? I thought the same until I stumbled upon it again.

 

Posted
21 hours ago, catchyorbit said:

 

I'd say prioritise university studies above all else. The mod can easily wait until the summer holidays when there will be more free time for modding, especially considering that the new game update introduced a lot of balance changes and problems and will most likely see constant hotfixes for a few weeks.

I agree, I appreciate that Lithia made the basics work again but the rest can wait until RL calms down a bit. 

Posted

Hello Lithia and all!

i love this mid, incredible work...

 

do you.when will do update this for 3.1 (please say yes!) ????

 

thx in advance

jean

Posted
1 hour ago, singlemia said:

can you add remove the mod's traits with console command? because i am trying to add some trait but the game doesnt recognize these traits

you could pre 3.0 for sure.   but i suppose it's possible 3.0 broke it?

Posted

Still works fine in 3.0, the trait names are just formatted a bit different than vanilla ones, which could be the issue.  for a list of all traits a leader can have along with their IDs, you can use "add_trait_leader leaderid" with no trait ID.  So for example add_trait_leader 0 would show everything your starting ruler can get.

 

LV traits tend to be formatted leader_trait_job_lv_name so for example leader_trait_scientist_lv_sadistic or leader_trait_ruler_lv_seductive.

Posted

So now that we have gotten our hands on "Dick", what do people think? Was this the "Dick" we were craving? Are there any parts of "Dick" that we can take and make our own here on Loverslab? I personally really love "Dick" and hope the modding community starts using their imaginations when it comes to new and exciting mods... for "Dic".

 

I'm sorry, but it had to be done.

 

In all seriousness I think there are some interesting systems in this update and wanted to get peoples ideas to see if Loverslab mods can make use of them either in lustful void or as separate mods.

 

For instance:

- Galactic community/Caretaker: How about some lewd community proposals? Making tentacle blockers be a protected species like the space wales? Encouraging the galactic slave trade? Free migration treaties? I think there could be some creative space here. As Emperor you could enact a galactic haram from all the member species?

 

- Become the crisis: Would it be possible to reuse this UI for something non-genocidal? Accruing points for making hybrids or having a diverse number of species in your empire. Make the lewder aspects of the mods into a kind of minigame where you can gain benefits at different tiers for doing lewd things in the game. Final tier would not be galactic annihilation obviously but I could see you winning by breeding out all other species until only you remain?

Posted

So on reddit I saw this post and I wanted to see it for myself.
In 00_personalities.txt there is ,at the end :

#TODO AFTER RELEASE:
# Peacekeeping Interventionists
# Alluring Diplomats
# Stupid Sexy Xenophobes

What are your thoughts on this ?
I'd like to see Envoys developped upon with traits and possible skill level,That's be great.

Posted
9 hours ago, Ozvelpoon said:

- Become the crisis: Would it be possible to reuse this UI for something non-genocidal? Accruing points for making hybrids or having a diverse number of species in your empire. Make the lewder aspects of the mods into a kind of minigame where you can gain benefits at different tiers for doing lewd things in the game. Final tier would not be galactic annihilation obviously but I could see you winning by breeding out all other species until only you remain?

 

There's really nothing here that should stop a creative individual from modding the hell out of this, I just haven't found all of the component sections yet.

 

For anyone interested in playing around with the menace, the files I've located so far are located at:

Become the Crisis Perk:  common\ascension_perks\00_ascension_perks.txt

Crisis Levels: common\crisis_levels\00_crisis_levels.txt

Crisis Objectives: common\crisis_objectives\00_crisis_objectives.txt

Menace perks: common\menace_perks\00_menace_perks.txt

Menace Events:

events\nemesis_crisis_menace_objective_events.txt

events\nemesis_crisis_events.txt

events\nemesis_crisis_endgame.txt

 

I haven't really looked into the art assets and interface stuff yet, but I don't anticipate that part being overly hard if all we're looking at is colour and icon swaps.

 

Each crisis level has associated perks and an event that triggers from it, and each level after the first has a prerequisite event.  These are located in the various event txt files.

Crisis objectives are the ways you earn points, and defines the number of points received.  The actual events that match this are located in nemesis_crisis_menace_objective_events.txt  Both new/modified events would need to be created and coordinated with matching updates in the crisis objectives.

 

From what I've looked at, you absolutely can use this to do something non-genocidal.  The perks associated with the menace level are pretty normal empire modifiers, so they can easily be changed from things like 5x purge speed to subject acceptance instead, or where ever else the desire takes you.

 

The number of events and asset updates that would be needed would make it a pretty major project though.

 

 

Posted

I've noticed since the start of Dick that the Tentacle Symbiosis technology no longer provides any breeding jobs. The other things that provide breeder jobs (brood parasite, all female synergy, etc) all still work and provide jobs as normal, but tentacle blockers do not. I have tried everything from spiritualist to xenophile, and I've been playing with only LV on, so it isn't a matter of conflicting mods. Any ideas or is it something that's getting fixed and I'm just being hasty about it by bringing it up here? 

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